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Paradise/code/datums/spells/banana_touch.dm
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00

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/datum/spell/touch/banana
name = "Banana Touch"
desc = "A spell popular at wizard birthday parties, this spell will put on a clown costume on the target, \
stun them with a loud HONK, and mutate them to make them more entertaining! \
Warning : Effects are permanent on non-wizards."
hand_path = /obj/item/melee/touch_attack/banana
base_cooldown = 30 SECONDS
cooldown_min = 100 //50 deciseconds reduction per rank
action_icon_state = "clown"
/obj/item/melee/touch_attack/banana
name = "banana touch"
desc = "It's time to start clowning around."
catchphrase = "NWOLC YRGNA"
on_use_sound = 'sound/items/AirHorn.ogg'
icon_state = "banana_touch"
var/is_apprentice_spell = FALSE
/datum/spell/touch/banana/apprentice
hand_path = /obj/item/melee/touch_attack/banana/apprentice
/obj/item/melee/touch_attack/banana/apprentice
is_apprentice_spell = TRUE
/obj/item/melee/touch_attack/banana/after_attack(atom/target, mob/user, proximity_flag, click_parameters)
. = ..()
if(is_apprentice_spell && iswizard(target) && target != user)
to_chat(user, SPAN_DANGER("Seriously?! Honk THEM, not me!"))
return
if(!proximity_flag || target == user || blocked_by_antimagic || !ishuman(target) || !iscarbon(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
return
var/datum/effect_system/smoke_spread/s = new
s.set_up(5, FALSE, target)
s.start()
to_chat(user, "<font color='red' size='6'>HONK</font>")
var/mob/living/carbon/human/H = target
H.bananatouched()
handle_delete(user)
/mob/living/carbon/human/proc/bananatouched()
to_chat(src, "<font color='red' size='6'>HONK</font>")
Weaken(14 SECONDS)
Stuttering(30 SECONDS)
do_jitter_animation(30 SECONDS)
if(iswizard(src) || (mind && mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE)) //Wizards get non-cursed clown robes and magical mask.
drop_item_to_ground(shoes, force = TRUE)
drop_item_to_ground(wear_mask, force = TRUE)
drop_item_to_ground(head, force = TRUE)
drop_item_to_ground(wear_suit, force = TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/head/wizard/clown, ITEM_SLOT_HEAD, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/suit/wizrobe/clown, ITEM_SLOT_OUTER_SUIT, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/clown_shoes/magical, ITEM_SLOT_SHOES, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/clownwiz, ITEM_SLOT_MASK, TRUE, TRUE)
else
qdel(shoes)
qdel(wear_mask)
qdel(w_uniform)
equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/clown/nodrop, ITEM_SLOT_JUMPSUIT, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/clown_shoes/nodrop, ITEM_SLOT_SHOES, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/clown_hat/nodrop, ITEM_SLOT_MASK, TRUE, TRUE)
dna.SetSEState(GLOB.clumsyblock, TRUE, TRUE)
dna.SetSEState(GLOB.comicblock, TRUE, TRUE)
singlemutcheck(src, GLOB.clumsyblock, MUTCHK_FORCED)
singlemutcheck(src, GLOB.comicblock, MUTCHK_FORCED)
if(!(iswizard(src) || (mind && mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE))) //Mutations are permanent on non-wizards. Can still be removed by genetics fuckery but not mutadone.
dna.default_blocks.Add(GLOB.clumsyblock)
dna.default_blocks.Add(GLOB.comicblock)
/// Like bananatouched, but intended to be used for funny one-off scenarios which aren't meant to permanently cripple someone's round.
/mob/living/carbon/human/proc/bananatouched_harmless()
to_chat(src, "<font color='red' size='6'>HONK</font>")
Weaken(14 SECONDS)
Stuttering(30 SECONDS)
do_jitter_animation(30 SECONDS)
var/obj/item/tank/internal_tank = internal
var/obj/item/clothing/mask/gas/clown_hat/clown_mask = new()
var/obj/item/clothing/under/rank/civilian/clown/clown_suit = new()
var/obj/item/clothing/shoes/clown_shoes/clown_shoes = new()
clown_mask.flags |= DROPDEL
clown_suit.flags |= DROPDEL
clown_shoes.flags |= DROPDEL
drop_item_to_ground(shoes, force = TRUE)
drop_item_to_ground(wear_mask, force = TRUE)
drop_item_to_ground(w_uniform, force = TRUE)
if(isplasmaman(src))
drop_item_to_ground(head, force = TRUE)
var/obj/item/clothing/head/helmet/space/plasmaman/clown/clown_helmet = new()
clown_suit = new /obj/item/clothing/under/plasmaman/clown
clown_helmet.flags |= DROPDEL
clown_suit.flags |= DROPDEL
equip_to_slot_if_possible(clown_helmet, ITEM_SLOT_HEAD, TRUE, TRUE)
equip_to_slot_if_possible(clown_suit, ITEM_SLOT_JUMPSUIT, TRUE, TRUE)
equip_to_slot_if_possible(clown_shoes, ITEM_SLOT_SHOES, TRUE, TRUE)
equip_to_slot_if_possible(clown_mask, ITEM_SLOT_MASK, TRUE, TRUE)
// Re-equips the internal tank if present
equip_to_appropriate_slot(internal_tank)
internal = internal_tank