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b0463d3c83
* spanish? * aaaagain * keep maptext * Update robot_items.dm * Update span_defines.dm * compiles * Update silicon_mob.dm * compile
107 lines
4.6 KiB
Plaintext
107 lines
4.6 KiB
Plaintext
/datum/spell/touch/banana
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name = "Banana Touch"
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desc = "A spell popular at wizard birthday parties, this spell will put on a clown costume on the target, \
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stun them with a loud HONK, and mutate them to make them more entertaining! \
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Warning : Effects are permanent on non-wizards."
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hand_path = /obj/item/melee/touch_attack/banana
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base_cooldown = 30 SECONDS
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cooldown_min = 100 //50 deciseconds reduction per rank
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action_icon_state = "clown"
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/obj/item/melee/touch_attack/banana
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name = "banana touch"
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desc = "It's time to start clowning around."
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catchphrase = "NWOLC YRGNA"
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on_use_sound = 'sound/items/AirHorn.ogg'
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icon_state = "banana_touch"
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var/is_apprentice_spell = FALSE
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/datum/spell/touch/banana/apprentice
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hand_path = /obj/item/melee/touch_attack/banana/apprentice
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/obj/item/melee/touch_attack/banana/apprentice
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is_apprentice_spell = TRUE
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/obj/item/melee/touch_attack/banana/after_attack(atom/target, mob/user, proximity_flag, click_parameters)
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. = ..()
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if(is_apprentice_spell && iswizard(target) && target != user)
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to_chat(user, SPAN_DANGER("Seriously?! Honk THEM, not me!"))
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return
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if(!proximity_flag || target == user || blocked_by_antimagic || !ishuman(target) || !iscarbon(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
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return
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var/datum/effect_system/smoke_spread/s = new
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s.set_up(5, FALSE, target)
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s.start()
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to_chat(user, "<font color='red' size='6'>HONK</font>")
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var/mob/living/carbon/human/H = target
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H.bananatouched()
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handle_delete(user)
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/mob/living/carbon/human/proc/bananatouched()
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to_chat(src, "<font color='red' size='6'>HONK</font>")
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Weaken(14 SECONDS)
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Stuttering(30 SECONDS)
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do_jitter_animation(30 SECONDS)
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if(iswizard(src) || (mind && mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE)) //Wizards get non-cursed clown robes and magical mask.
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drop_item_to_ground(shoes, force = TRUE)
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drop_item_to_ground(wear_mask, force = TRUE)
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drop_item_to_ground(head, force = TRUE)
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drop_item_to_ground(wear_suit, force = TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/head/wizard/clown, ITEM_SLOT_HEAD, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/suit/wizrobe/clown, ITEM_SLOT_OUTER_SUIT, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/shoes/clown_shoes/magical, ITEM_SLOT_SHOES, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/clownwiz, ITEM_SLOT_MASK, TRUE, TRUE)
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else
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qdel(shoes)
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qdel(wear_mask)
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qdel(w_uniform)
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equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/clown/nodrop, ITEM_SLOT_JUMPSUIT, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/shoes/clown_shoes/nodrop, ITEM_SLOT_SHOES, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/clown_hat/nodrop, ITEM_SLOT_MASK, TRUE, TRUE)
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dna.SetSEState(GLOB.clumsyblock, TRUE, TRUE)
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dna.SetSEState(GLOB.comicblock, TRUE, TRUE)
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singlemutcheck(src, GLOB.clumsyblock, MUTCHK_FORCED)
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singlemutcheck(src, GLOB.comicblock, MUTCHK_FORCED)
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if(!(iswizard(src) || (mind && mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE))) //Mutations are permanent on non-wizards. Can still be removed by genetics fuckery but not mutadone.
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dna.default_blocks.Add(GLOB.clumsyblock)
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dna.default_blocks.Add(GLOB.comicblock)
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/// Like bananatouched, but intended to be used for funny one-off scenarios which aren't meant to permanently cripple someone's round.
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/mob/living/carbon/human/proc/bananatouched_harmless()
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to_chat(src, "<font color='red' size='6'>HONK</font>")
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Weaken(14 SECONDS)
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Stuttering(30 SECONDS)
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do_jitter_animation(30 SECONDS)
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var/obj/item/tank/internal_tank = internal
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var/obj/item/clothing/mask/gas/clown_hat/clown_mask = new()
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var/obj/item/clothing/under/rank/civilian/clown/clown_suit = new()
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var/obj/item/clothing/shoes/clown_shoes/clown_shoes = new()
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clown_mask.flags |= DROPDEL
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clown_suit.flags |= DROPDEL
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clown_shoes.flags |= DROPDEL
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drop_item_to_ground(shoes, force = TRUE)
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drop_item_to_ground(wear_mask, force = TRUE)
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drop_item_to_ground(w_uniform, force = TRUE)
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if(isplasmaman(src))
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drop_item_to_ground(head, force = TRUE)
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var/obj/item/clothing/head/helmet/space/plasmaman/clown/clown_helmet = new()
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clown_suit = new /obj/item/clothing/under/plasmaman/clown
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clown_helmet.flags |= DROPDEL
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clown_suit.flags |= DROPDEL
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equip_to_slot_if_possible(clown_helmet, ITEM_SLOT_HEAD, TRUE, TRUE)
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equip_to_slot_if_possible(clown_suit, ITEM_SLOT_JUMPSUIT, TRUE, TRUE)
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equip_to_slot_if_possible(clown_shoes, ITEM_SLOT_SHOES, TRUE, TRUE)
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equip_to_slot_if_possible(clown_mask, ITEM_SLOT_MASK, TRUE, TRUE)
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// Re-equips the internal tank if present
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equip_to_appropriate_slot(internal_tank)
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internal = internal_tank
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