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* compiles checkpoint * fix some * updatepaths * fix * rrr * linters * fiexs * icon fixes * plasmemes * fix * fix * fix bit more * fix * well * cleanup * fix glasses layer * conflict * fuck gun code * fixes * fix * fixes to energy guns * review * conflict * support that 1 unathi pixel * fix
53 lines
2.2 KiB
Plaintext
53 lines
2.2 KiB
Plaintext
/datum/spell/touch/mime_malaise
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name = "Mime Malaise"
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desc = "A spell popular with theater nerd wizards and contrarian pranksters. This spell will put on a mime costume on the target, \
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stun them so that they may contemplate Art, and silence them. \
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Warning : Effects are permanent on non-wizards."
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hand_path = /obj/item/melee/touch_attack/mime_malaise
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base_cooldown = 300
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cooldown_min = 100 //50 deciseconds reduction per rank
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action_icon_state = "mime_curse"
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/obj/item/melee/touch_attack/mime_malaise
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name = "mime hand"
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desc = "..."
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catchphrase = null
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on_use_sound = null
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icon_state = "fleshtostone"
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/obj/item/melee/touch_attack/mime_malaise/after_attack(atom/target, mob/user, proximity_flag, click_parameters)
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. = ..()
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if(!proximity_flag || target == user || blocked_by_antimagic || !ishuman(target) || !iscarbon(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
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return
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var/datum/effect_system/smoke_spread/s = new
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s.set_up(5, FALSE, target)
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s.start()
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var/mob/living/carbon/human/H = target
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H.mimetouched()
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handle_delete(user)
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/mob/living/carbon/human/proc/mimetouched()
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Weaken(14 SECONDS)
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if(iswizard(src) || (mind && mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE)) //Wizards get non-cursed mime outfit. Replace with mime robes if we add those.
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drop_item_to_ground(wear_mask, force = TRUE)
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drop_item_to_ground(w_uniform, force = TRUE)
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drop_item_to_ground(wear_suit, force = TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/mime, ITEM_SLOT_MASK, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/mime, ITEM_SLOT_JUMPSUIT, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/suit/suspenders, ITEM_SLOT_OUTER_SUIT, TRUE, TRUE)
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Silence(14 SECONDS)
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else
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qdel(wear_mask)
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qdel(w_uniform)
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qdel(wear_suit)
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equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/mime/nodrop, ITEM_SLOT_MASK, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/mime/nodrop, ITEM_SLOT_JUMPSUIT, TRUE, TRUE)
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equip_to_slot_if_possible(new /obj/item/clothing/suit/suspenders/nodrop, ITEM_SLOT_OUTER_SUIT, TRUE, TRUE)
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dna.SetSEState(GLOB.muteblock , TRUE, TRUE)
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singlemutcheck(src, GLOB.muteblock, MUTCHK_FORCED)
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dna.default_blocks.Add(GLOB.muteblock)
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