Files
Paradise/code/game/alternate_appearance.dm
PollardTheDragon 24845b238a The Divine Flock - DaedalusDock Flockmind Port (#31984)
* Initial commit - FLOCKMIND - Probably has like a billion things to fix

* Do after conversions

* Config

* Moved the files, icon fixes

* Tick everything, language work, event, spawn landmark, role prefs, beginning mob port

* Spans and some other fixes. Also the tickening

* More tickening

* More fixes. Lots of fixes.

* More Fixes

* A whole lot more. Also flock TGUI.

* Fixes fixes fixes fixes fixes

* FIXES

* More fixes - PR ready, still needs a fuckton of testing

* Fixes

* fix incomplete upstream merge

* fix FlockPanel + sort button name

* TGUI review

* Fixes tealprint list

* Fixes

* More fixes

* Incapacitator Fix

* Filenames

* Linters

* Interceptor range buff

* Reagent counts

* Linters

* Fabricator vendor fix

* Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials

* Reworks reagent, adds flock grilles, fixes compute node overlays

* Intent-based flockdrone parts

* Intent based drone parts

* Radial control panel for controlling drones manually, phasing through windows/grilles

* Movement fixes

* Radio talk power, stare fix

* Flock health HUD

* Fixes flock lights, linters

* Unit tests

* Adds countdown to relay

* Relay improvements

* Small fix

* Logic Schmogic

* Relay overlay and looping sound effect

* Ignore air when converting turfs

* Cage fixes and improvements

* Improved flock bolt

* Turret conversions

* Flock bolts taze simple or basic mobs

* Sentience type

* Fixe

* Linter

* tgui review stage 2

* Concentrated Repair Burst

* Improves radio detection

* Removes extra space

* Adds healing visual effect

* Cube tech levels

* Ghooost

* Excess

* Flock doors, chairs, lattices. Centralizes conversion code.  Crafting with Gnesis

* Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Fixes the fix

* Astar movement detection

* Fix, extraneous code, language stuff

* Language fixes and wander fix

* Fixes

* Another fix

* Lints

* Another linter

* Language improvement

* More language improvements

* Time requirement and appearing in orbit menu as an antag

* Cube glow

* TGUI

* Minicache

* Linters

* Grammar

* Material ID fix

* Lid fix

* Reagent turf reaction

* Reagent fix

* Butcher results

* Conversion rates

* Flock stare fix

* Fixes stare behavior

* Staring

* Flock mob blood

* Flock mobs gibs and blood. Also some runtime fixes

* Flock mobs now resist out of grabs, buckles, lockers, and more

* Fixes flock orbit, fixes a runtime I think,

* Target mechs, damage mechs, other bug fixes

* Cage fix

* Cage resist change

* Some mind changes, gatecrash buff

* Drones now shoot mechs, stare improvement

* Cut down on spam a little

* Nest fix

* No more resist spam

* Fixed drone death control

* Resist statement

* Makes the relay alarm scarier

* Fixes dead flock camera mobs having no ghost sprite, something with ghosting

* Enhanced flockphasing

* Improved flockmob pathing

* Added required turf restriction to relay

* Increased needed bandwidth for relay construction

* Nerfed drone substrate rate

* Added new status tab items for relay progress

* Another relay cost adjustment

* Improves drone AI responsiveness

* Computer frames now become flock computers

* Improves target finding for conversion, building, and replicating

* Reduced flock event pop requirements

* Adjusts flock protection on structures. Adjusts overlays.

* Relay unlock tweak

* Fixwes flock being able to gib mech'd AIs with one button

* Map conflict

* Flock can no longer be outed by merely existing

* Fied bug causing drones to shoot themselves

* Prevents mobs from attacking while in a cage

* Converter tool can now open closets and crates.

* Adds descriptions to flockdrone tools.

* More informatic blurbs

* Adds xenobiology organs

* Organ lint

* TGUI merge

* bundle and mm

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2026-07-08 21:31:28 +00:00

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/*
Alternate Appearances! By RemieRichards
A framework for replacing an atom (and it's overlays) with an override = 1 image, that's less shit!
Example uses:
* hallucinating all mobs looking like skeletons
* people wearing cardborg suits appearing as Standard Cyborgs to the other Silicons
* !!use your imagination!!
*/
//This datum is built on-the-fly by some of the procs below
//no need to instantiate it
/datum/alternate_appearance
var/key = ""
var/image/img
var/list/viewers = list()
var/atom/owner = null
/*
Displays the alternate_appearance
displayTo - a list of MOBS to show this appearance to
*/
/datum/alternate_appearance/proc/display_to(list/displayTo)
if(!displayTo || !length(displayTo))
return
for(var/m in displayTo)
var/mob/M = m
if(!M.viewing_alternate_appearances)
M.viewing_alternate_appearances = list()
viewers |= M
M.viewing_alternate_appearances |= src
if(M.client)
M.client.images |= img
/*
Hides the alternate_appearance
hideFrom - optional list of MOBS to hide it from the list's mobs specifically
*/
/datum/alternate_appearance/proc/hide(list/hideFrom)
var/list/hiding = viewers
if(hideFrom)
hiding = hideFrom
for(var/m in hiding)
var/mob/M = m
if(M.client)
M.client.images -= img
if(M.viewing_alternate_appearances && length(M.viewing_alternate_appearances))
M.viewing_alternate_appearances -= src
viewers -= M
/*
Removes the alternate_appearance from its owner's alternate_appearances list, hiding it also
*/
/datum/alternate_appearance/proc/remove()
hide()
if(owner && owner.alternate_appearances)
owner.alternate_appearances -= key
/datum/alternate_appearance/Destroy()
remove()
return ..()
/*
Builds an alternate_appearance datum for the supplied args, optionally displaying it straight away
key - the key to the assoc list of key = /datum/alternate_appearances
img - the image file to be the "alternate appearance"
WORKS BEST IF:
* it has override = 1 set
* the image's loc is the atom that will use the appearance (otherwise... it's not exactly an alt appearance of this atom is it?)
displayTo - optional list of MOBS to display to immediately
Example:
var/image/I = image(icon = 'disguise.dmi', icon_state = "disguise", loc = src)
I.override = 1
add_alt_appearance("super_secret_disguise", I, players)
*/
/atom/proc/add_alt_appearance(key, img, list/displayTo = list())
if(!key || !img)
return
if(!alternate_appearances)
alternate_appearances = list()
var/datum/alternate_appearance/AA = new()
AA.img = img
AA.key = key
AA.owner = src
if(alternate_appearances[key])
qdel(alternate_appearances[key])
alternate_appearances[key] = AA
if(displayTo && length(displayTo))
display_alt_appearance(key, displayTo)
/*
Gets an alternate appearance for the provided key
key - the key to the assoc list of key = /datum/alternate_appearances
*/
/atom/proc/get_alt_appearance(key)
return alternate_appearances?[key]
//////////////
// WRAPPERS //
//////////////
/*
Removes an alternate_appearance from src's alternate_appearances list
Wrapper for: alternate_appearance/remove()
key - the key to the assoc list of key = /datum/alternate_appearance
*/
/atom/proc/remove_alt_appearance(key)
if(alternate_appearances)
if(alternate_appearances[key])
qdel(alternate_appearances[key])
/*
Displays an alternate appearance from src's alternate_appearances list
Wrapper for: alternate_appearance/display_to()
key - the key to the assoc list of key = /datum/alternate_appearance
displayTo - a list of MOBS to show this appearance to
*/
/atom/proc/display_alt_appearance(key, list/displayTo)
if(!alternate_appearances || !key)
return
var/datum/alternate_appearance/AA = alternate_appearances[key]
if(!AA || !AA.img)
return
AA.display_to(displayTo)
/*
Hides an alternate appearance from src's alternate_appearances list
Wrapper for: alternate_appearance/hide()
key - the key to the assoc list of key = /datum/alternate_appearance
hideFrom - optional list of MOBS to hide it from the list's mobs specifically
*/
/atom/proc/hide_alt_appearance(key, list/hideFrom)
if(!alternate_appearances || !key)
return
var/datum/alternate_appearance/AA = alternate_appearances[key]
if(!AA)
return
AA.hide(hideFrom)