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74 lines
1.6 KiB
Plaintext
74 lines
1.6 KiB
Plaintext
/// will be unused once kurper gets his login interface patch done
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/area/start
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name = "start area"
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icon_state = "start"
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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ambientsounds = null // No ambient sounds in the lobby
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/area/space
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icon_state = "space"
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requires_power = FALSE
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always_unpowered = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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valid_territory = FALSE
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outdoors = TRUE
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ambientsounds = SPACE_SOUNDS
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sound_environment = SOUND_AREA_SPACE
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/area/space/nearstation
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icon_state = "space_near"
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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/area/space/nearstation/disposals
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icon_state = "nearspace_disposals"
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/area/space/nearstation/centcom
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icon_state = "space_near_cc"
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/area/space/nearstation/no_teleport
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icon_state = "space_near_notp"
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tele_proof = TRUE
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/area/space/atmosalert()
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return
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/area/space/firealert(obj/source)
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return
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/area/space/firereset(obj/source)
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return
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/area/space/centcomm
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icon_state = "space_cc"
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/area/space/no_teleport
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icon_state = "space_notp"
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tele_proof = TRUE
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/area/game_test
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name = "Game Test Area"
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requires_power = FALSE
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//SYNDICATES
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/area/syndicate_mothership
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name = "\improper Syndicate Forward Base"
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icon_state = "syndie-ship"
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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nad_allowed = TRUE
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ambientsounds = HIGHSEC_SOUNDS
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/area/syndicate_mothership/jail
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name = "\improper Syndicate Jail"
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/area/cordon
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name = "CORDON"
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icon_state = "cordon"
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requires_power = FALSE
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always_unpowered = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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valid_territory = FALSE
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