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* migrate all /obj/item from /New() to /Initialize() * move GLOB.chemical_reagents_list creation to /world/New() * review * oops * autodoc a smart var
992 lines
38 KiB
Plaintext
992 lines
38 KiB
Plaintext
#define NUKE_INTACT 0
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#define NUKE_COVER_OFF 1
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#define NUKE_COVER_OPEN 2
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#define NUKE_SEALANT_OPEN 3
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#define NUKE_UNWRENCHED 4
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#define NUKE_MOBILE 5
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#define NUKE_CORE_EVERYTHING_FINE 6
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#define NUKE_CORE_PANEL_EXPOSED 7
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#define NUKE_CORE_PANEL_UNWELDED 8
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#define NUKE_CORE_FULLY_EXPOSED 9
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GLOBAL_VAR(bomb_set)
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/obj/machinery/nuclearbomb
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name = "\improper Nuclear Fission Explosive"
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desc = "Uh oh. RUN!!!!"
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icon = 'icons/obj/nuclearbomb.dmi'
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icon_state = "nuclearbomb1"
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density = TRUE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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flags_2 = NO_MALF_EFFECT_2 | CRITICAL_ATOM_2 | RAD_NO_CONTAMINATE_2 | RAD_PROTECT_CONTENTS_2
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anchored = TRUE
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power_state = NO_POWER_USE
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interact_offline = TRUE
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rad_insulation_alpha = RAD_FULL_INSULATION
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rad_insulation_beta = RAD_FULL_INSULATION
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rad_insulation_gamma = RAD_FULL_INSULATION
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/// Are our bolts *supposed* to be in the floor, may not actually cause anchoring if the bolts are cut
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var/extended = TRUE
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/// Countdown to boom
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var/timeleft = 120
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/// Are we counting down?
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var/timing = FALSE
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/// Have we gone boom yet?
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var/exploded = FALSE
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/// Random code between 10000 and 99999
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var/r_code = "ADMIN"
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/// Code entered by user
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var/code
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/// Is the most recently inputted code correct?
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var/yes_code = FALSE
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var/safety = TRUE
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/// The Nuclear Authentication Disk.
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var/obj/item/disk/nuclear/auth = null
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/// The plutonium core.
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var/obj/item/nuke_core/plutonium/core = null
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var/lastentered
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/// Is this a nuke-ops bomb?
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var/is_syndicate = FALSE
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/// If this is true you cannot unbolt the NAD with tools, only the NAD
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var/requires_NAD_to_unbolt = FALSE
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var/previous_level = ""
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var/datum/wires/nuclearbomb/wires = null
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var/removal_stage = NUKE_INTACT
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///The same state removal stage is, until someone opens the panel of the nuke. This way we can have someone open the front of the nuke, while keeping track of where in the world we are on the anchoring bolts.
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var/anchor_stage = NUKE_INTACT
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///This is so that we can check if the internal components are sealed up properly when the outer hatch is closed.
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var/core_stage = NUKE_CORE_EVERYTHING_FINE
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///How many sheets of various metals we need to fix it
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var/sheets_to_fix = 5
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/// Is this a training bomb?
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var/training = FALSE
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/// Prefix to add, if any, on icon states for this bomb
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var/sprite_prefix = ""
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///Bombs Internal Radio
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var/obj/item/radio/radio
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/obj/machinery/nuclearbomb/syndicate
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is_syndicate = TRUE
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requires_NAD_to_unbolt = TRUE
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/obj/machinery/nuclearbomb/undeployed
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extended = FALSE
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anchored = FALSE
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/obj/machinery/nuclearbomb/Initialize(mapload)
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. = ..()
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r_code = rand(10000, 99999) // Creates a random code upon object spawn.
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wires = new/datum/wires/nuclearbomb(src)
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previous_level = SSsecurity_level.get_current_level_as_text()
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if(!training)
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GLOB.poi_list |= src
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GLOB.nuke_list |= src
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core = new /obj/item/nuke_core/plutonium(src)
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var/datum/component/inherent_radioactivity/radioactivity = core.GetComponent(/datum/component/inherent_radioactivity)
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STOP_PROCESSING(SSradiation, radioactivity)//Let us not irradiate the vault by default.
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update_icon(UPDATE_OVERLAYS)
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radio = new(src)
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radio.listening = FALSE
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radio.follow_target = src
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radio.config(list("Special Ops" = 0))
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/obj/machinery/nuclearbomb/syndicate/Initialize(mapload)
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. = ..()
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wires.labelled = FALSE
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ADD_TRAIT(src, TRAIT_OBSCURED_WIRES, ROUNDSTART_TRAIT)
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GLOB.syndi_nuke_list |= src
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/obj/machinery/nuclearbomb/Destroy()
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SStgui.close_uis(wires)
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QDEL_NULL(wires)
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QDEL_NULL(core)
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QDEL_NULL(radio)
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if(!training)
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GLOB.poi_list.Remove(src)
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GLOB.nuke_list.Remove(src)
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return ..()
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/obj/machinery/nuclearbomb/syndicate/Destroy()
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GLOB.syndi_nuke_list.Remove(src)
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. = ..()
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/obj/machinery/nuclearbomb/process()
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if(timing)
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GLOB.bomb_set = TRUE // So long as there is one nuke timing, it means one nuke is armed.
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timeleft = max(timeleft - 2, 0) // 2 seconds per process()
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if(timeleft <= 0)
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INVOKE_ASYNC(src, PROC_REF(explode))
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return
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/obj/machinery/nuclearbomb/examine(mob/user)
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. = ..()
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if(training)
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. += SPAN_NOTICE("<b>Alt-Click</b> to reset the bomb.")
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if(!panel_open)
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. += SPAN_NOTICE("The outer panel is <b>screwed shut</b>.")
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switch(removal_stage)
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if(NUKE_INTACT)
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. += SPAN_NOTICE("The anchoring bolt covers are <b>welded shut</b>.")
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if(NUKE_COVER_OFF)
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. += SPAN_NOTICE("The cover plate is <b>pried into</b> place.")
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if(NUKE_COVER_OPEN)
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. += SPAN_NOTICE("The anchoring system sealant is <b>welded shut</b>.")
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if(NUKE_SEALANT_OPEN)
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. += SPAN_NOTICE("The bolts are <b>wrenched</b> in place.")
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if(NUKE_UNWRENCHED)
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. += SPAN_NOTICE("The device can be <b>pried off</b> its anchors.")
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if(NUKE_CORE_EVERYTHING_FINE)
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. += SPAN_NOTICE("The outer panel can be <b>pried open</b> or it can be <i>screwed</i> back on.")
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if(NUKE_CORE_PANEL_EXPOSED)
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. += SPAN_NOTICE("The outer plate can be fixed by <b>[sheets_to_fix] metal sheets</b>, while the inner core plate is <i>welded shut</i>.")
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if(NUKE_CORE_PANEL_UNWELDED)
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. += SPAN_NOTICE("The inner core plate can be <b>welded shut</b> or it can be <i>pried open</i>.")
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if(NUKE_CORE_FULLY_EXPOSED)
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. += SPAN_NOTICE("The inner core plate can be fixed by <b>[sheets_to_fix] titanium sheets</b>, [core ? "or the plutonium core can be <i>removed</i>" : "though the plutonium core is <i>missing</i>"].")
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/obj/machinery/nuclearbomb/update_overlays()
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. = ..()
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underlays.Cut()
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set_light(0)
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if(!wires.is_cut(WIRE_NUKE_LIGHT))
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underlays += emissive_appearance(icon, sprite_prefix + "nukelights_lightmask")
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set_light(1, LIGHTING_MINIMUM_POWER)
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if(panel_open)
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. += sprite_prefix + "hackpanel_open"
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if(anchored) // Using anchored due to removal_stage deanchoring having multiple steps
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. += sprite_prefix + "nukebolts"
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// Selected stage lets us show the open core, even if the front panel is closed
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var/selected_stage = removal_stage
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if(removal_stage < NUKE_CORE_EVERYTHING_FINE) // Because we need to show the core
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selected_stage = core_stage
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switch(selected_stage)
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if(NUKE_CORE_PANEL_EXPOSED)
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. += "nukecore1"
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if(NUKE_CORE_PANEL_UNWELDED)
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. += "nukecore2"
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if(NUKE_CORE_FULLY_EXPOSED)
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. += core ? "nukecore3" : "nukecore4"
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/obj/machinery/nuclearbomb/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(istype(used, /obj/item/disk/nuclear))
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if(extended)
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if(auth)
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to_chat(user, SPAN_WARNING("There's already a disk in the slot!"))
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return ITEM_INTERACT_COMPLETE
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if((istype(used, /obj/item/disk/nuclear/training) && !training) || (training && !istype(used, /obj/item/disk/nuclear/training)))
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to_chat(user, SPAN_WARNING("[used] doesn't fit into [src]!"))
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return ITEM_INTERACT_COMPLETE
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if(!user.drop_item())
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to_chat(user, SPAN_NOTICE("[used] is stuck to your hand!"))
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return ITEM_INTERACT_COMPLETE
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used.forceMove(src)
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auth = used
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add_fingerprint(user)
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attack_hand(user)
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return ITEM_INTERACT_COMPLETE
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else
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to_chat(user, SPAN_NOTICE("You need to deploy [src] first."))
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return ITEM_INTERACT_COMPLETE
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if(istype(used, /obj/item/stack/sheet/mineral/titanium) && removal_stage == NUKE_CORE_FULLY_EXPOSED)
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var/obj/item/stack/S = used
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if(S.get_amount() < sheets_to_fix)
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to_chat(user, SPAN_WARNING("You need at least [sheets_to_fix] sheets of titanium to repair [src]'s inner core plate!"))
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return ITEM_INTERACT_COMPLETE
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if(do_after(user, 2 SECONDS, target = src))
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if(!loc || !S || S.get_amount() < sheets_to_fix)
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return ITEM_INTERACT_COMPLETE
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S.use(sheets_to_fix)
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user.visible_message(SPAN_NOTICE("[user] repairs [src]'s inner core plate."), \
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SPAN_NOTICE("You repair [src]'s inner core plate. The radiation is contained."))
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removal_stage = NUKE_CORE_PANEL_UNWELDED
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if(core)
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var/datum/component/inherent_radioactivity/radioactivity = core.GetComponent(/datum/component/inherent_radioactivity)
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STOP_PROCESSING(SSradiation, radioactivity)
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update_icon(UPDATE_OVERLAYS)
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return ITEM_INTERACT_COMPLETE
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if(istype(used, /obj/item/stack/sheet/metal) && removal_stage == NUKE_CORE_PANEL_EXPOSED)
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var/obj/item/stack/S = used
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if(S.get_amount() < sheets_to_fix)
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to_chat(user, SPAN_WARNING("You need at least [sheets_to_fix] sheets of metal to repair [src]'s outer core plate!"))
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else if(do_after(user, 2 SECONDS, target = src))
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if(!loc || !S || S.get_amount() < sheets_to_fix)
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return ITEM_INTERACT_COMPLETE
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S.use(sheets_to_fix)
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user.visible_message(SPAN_NOTICE("[user] repairs [src]'s outer core plate."), \
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SPAN_NOTICE("You repair [src]'s outer core plate."))
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removal_stage = NUKE_CORE_EVERYTHING_FINE
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update_icon(UPDATE_OVERLAYS)
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return ITEM_INTERACT_COMPLETE
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if(istype(used, /obj/item/nuke_core/plutonium) && removal_stage == NUKE_CORE_FULLY_EXPOSED)
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if(do_after(user, 2 SECONDS, target = src))
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if(!user.transfer_item_to(used, src))
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to_chat(user, SPAN_NOTICE("The [used] is stuck to your hand!"))
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return
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user.visible_message(SPAN_NOTICE("[user] puts [used] back in [src]."), SPAN_NOTICE("You put [used] back in [src]."))
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core = used
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update_icon(UPDATE_OVERLAYS)
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return ITEM_INTERACT_COMPLETE
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if(istype(used, /obj/item/disk/plantgene))
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to_chat(user, SPAN_WARNING("You try to plant the disk, but despite rooting around, it won't fit! After you branch out to read the instructions, you find out where the problem stems from. You've been bamboo-zled, this isn't a nuclear disk at all!"))
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return ITEM_INTERACT_COMPLETE
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else if(istype(used, /obj/item/disk))
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if(used.icon_state == "datadisk4") //A similar green disk icon
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to_chat(user, SPAN_WARNING("You try to slot in the disk, but it won't fit! This isn't the NAD! If only you'd read the label..."))
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return ITEM_INTERACT_COMPLETE
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else
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to_chat(user, SPAN_WARNING("You try to slot in the disk, but it won't fit. This isn't the NAD! It's not even the right colour..."))
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return ITEM_INTERACT_COMPLETE
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return ..()
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/obj/machinery/nuclearbomb/crowbar_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.tool_use_check(user, 0))
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return
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if(removal_stage == NUKE_COVER_OFF)
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user.visible_message(SPAN_NOTICE("[user] starts forcing open the bolt covers on [src]."), SPAN_NOTICE("You start forcing open the anchoring bolt covers with [I]..."))
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if(!I.use_tool(src, user, 15, volume = I.tool_volume) || removal_stage != NUKE_COVER_OFF)
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return
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user.visible_message(SPAN_NOTICE("[user] forces open the bolt covers on [src]."), SPAN_NOTICE("You force open the bolt covers."))
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removal_stage = NUKE_COVER_OPEN
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if(removal_stage == NUKE_CORE_EVERYTHING_FINE)
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if(training)
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to_chat(user, SPAN_NOTICE("This is where you'd take off the plate to access the internal core, but this training bomb doesn't have one."))
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return
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user.visible_message(SPAN_NOTICE("[user] starts removing [src]'s outer core plate..."), SPAN_NOTICE("You start removing [src]'s outer core plate..."))
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if(!I.use_tool(src, user, 4 SECONDS, volume = I.tool_volume) || removal_stage != NUKE_CORE_EVERYTHING_FINE)
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return
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user.visible_message(SPAN_NOTICE("[user] finishes removing [src]'s outer core plate."), SPAN_NOTICE("You finish removing [src]'s outer core plate."))
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new /obj/item/stack/sheet/metal(loc, 5)
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removal_stage = NUKE_CORE_PANEL_EXPOSED
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if(removal_stage == NUKE_CORE_PANEL_UNWELDED)
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user.visible_message(SPAN_NOTICE("[user] starts removing [src]'s inner core plate..."), SPAN_NOTICE("You start removing [src]'s inner core plate..."))
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if(!I.use_tool(src, user, 8 SECONDS, volume = I.tool_volume) || removal_stage != NUKE_CORE_PANEL_UNWELDED)
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return
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user.visible_message(SPAN_NOTICE("[user] finishes removing [src]'s inner core plate."), SPAN_NOTICE("You remove [src]'s inner core plate. You can see the core's green glow!"))
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removal_stage = NUKE_CORE_FULLY_EXPOSED
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new /obj/item/stack/sheet/mineral/titanium(loc, 5)
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if(core)
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var/datum/component/inherent_radioactivity/radioactivity = core.GetComponent(/datum/component/inherent_radioactivity)
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START_PROCESSING(SSradiation, radioactivity)
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if(removal_stage == NUKE_UNWRENCHED)
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user.visible_message(SPAN_NOTICE("[user] begins lifting [src] off of the anchors."), SPAN_NOTICE("You begin lifting the device off the anchors..."))
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if(!I.use_tool(src, user, 8 SECONDS, volume = I.tool_volume) || removal_stage != NUKE_UNWRENCHED)
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return
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user.visible_message(SPAN_NOTICE("[user] crowbars [src] off of the anchors. It can now be moved."), SPAN_NOTICE("You jam the crowbar under the nuclear device and lift it off its anchors. You can now move it!"))
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anchored = FALSE
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removal_stage = NUKE_MOBILE
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update_icon(UPDATE_OVERLAYS)
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/obj/machinery/nuclearbomb/wrench_act(mob/user, obj/item/I)
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if(!anchored)
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return
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if(removal_stage != NUKE_SEALANT_OPEN)
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return
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. = TRUE
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if(!I.tool_use_check(user, 0))
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return
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user.visible_message(SPAN_NOTICE("[user] begins unwrenching the anchoring bolts on [src]."), SPAN_NOTICE("You begin unwrenching the anchoring bolts..."))
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if(!I.use_tool(src, user, 50, volume = I.tool_volume) || removal_stage != NUKE_SEALANT_OPEN)
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return
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user.visible_message(SPAN_NOTICE("[user] unwrenches the anchoring bolts on [src]."), SPAN_NOTICE("You unwrench the anchoring bolts."))
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removal_stage = NUKE_UNWRENCHED
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update_icon(UPDATE_OVERLAYS)
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/obj/machinery/nuclearbomb/multitool_act(mob/user, obj/item/I)
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if(!panel_open)
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return
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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attack_hand(user)
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/obj/machinery/nuclearbomb/screwdriver_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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if(auth || (istype(I, /obj/item/screwdriver/nuke) && !is_syndicate))
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if(!panel_open)
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panel_open = TRUE
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to_chat(user, SPAN_NOTICE("You unscrew the control panel of [src]."))
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anchor_stage = removal_stage
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removal_stage = core_stage
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else
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panel_open = FALSE
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to_chat(user, SPAN_NOTICE("You screw the control panel of [src] back on."))
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core_stage = removal_stage
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removal_stage = anchor_stage
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else
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if(!panel_open)
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to_chat(user, SPAN_WARNING("[src] emits a buzzing noise, the panel staying locked in."))
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if(panel_open)
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panel_open = FALSE
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to_chat(user, SPAN_NOTICE("You screw the control panel of [src] back on."))
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core_stage = removal_stage
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removal_stage = anchor_stage
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flick(sprite_prefix + "nuclearbombc", src)
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update_icon(UPDATE_OVERLAYS)
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/obj/machinery/nuclearbomb/wirecutter_act(mob/user, obj/item/I)
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if(!panel_open)
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return
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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attack_hand(user)
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/obj/machinery/nuclearbomb/welder_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.tool_use_check(user, 0))
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return
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if(requires_NAD_to_unbolt)
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to_chat(user, SPAN_WARNING("This device seems to have additional safeguards, and cannot be forcibly moved without using the NAD!"))
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return
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if(removal_stage == NUKE_INTACT)
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visible_message(SPAN_NOTICE("[user] starts cutting loose the anchoring bolt covers on [src]."),\
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SPAN_NOTICE("You start cutting loose the anchoring bolt covers with [I]..."),\
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SPAN_WARNING("You hear welding."))
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if(!I.use_tool(src, user, 40, 5, volume = I.tool_volume) || removal_stage != NUKE_INTACT)
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return
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visible_message(SPAN_NOTICE("[user] cuts through the bolt covers on [src]."),\
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SPAN_NOTICE("You cut through the bolt cover."))
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removal_stage = NUKE_COVER_OFF
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if(removal_stage == NUKE_CORE_PANEL_UNWELDED)
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user.visible_message(SPAN_NOTICE("[user] starts welding [src]'s inner core plate..."), SPAN_NOTICE("You start welding [src]'s inner core plate..."))
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if(!I.use_tool(src, user, 4 SECONDS, 5, volume = I.tool_volume) || removal_stage != NUKE_CORE_PANEL_UNWELDED)
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return
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user.visible_message(SPAN_NOTICE("[user] finishes welding [src]'s inner core plate..."), SPAN_NOTICE("You finish welding [src]'s inner core plate..."))
|
|
removal_stage = NUKE_CORE_PANEL_EXPOSED
|
|
|
|
else if(removal_stage == NUKE_CORE_PANEL_EXPOSED)
|
|
user.visible_message(SPAN_NOTICE("[user] starts unwelding [src]'s inner core plate..."), SPAN_NOTICE("You start unwelding [src]'s inner core plate..."))
|
|
if(!I.use_tool(src, user, 4 SECONDS, 5, volume = I.tool_volume) || removal_stage != NUKE_CORE_PANEL_EXPOSED)
|
|
return
|
|
user.visible_message(SPAN_NOTICE("[user] finishes unwelding [src]'s inner core plate..."), SPAN_NOTICE("You finish unwelding [src]'s inner core plate..."))
|
|
removal_stage = NUKE_CORE_PANEL_UNWELDED
|
|
if(removal_stage == NUKE_COVER_OPEN)
|
|
visible_message(SPAN_NOTICE("[user] starts cutting apart the anchoring system sealant on [src]."),\
|
|
SPAN_NOTICE("You start cutting apart the anchoring system's sealant with [I]..."),\
|
|
SPAN_WARNING("You hear welding."))
|
|
if(!I.use_tool(src, user, 40, 5, volume = I.tool_volume) || removal_stage != NUKE_COVER_OPEN)
|
|
return
|
|
visible_message(SPAN_NOTICE("[user] cuts apart the anchoring system sealant on [src]."),\
|
|
SPAN_NOTICE("You cut apart the anchoring system's sealant."))
|
|
removal_stage = NUKE_SEALANT_OPEN
|
|
update_icon(UPDATE_OVERLAYS)
|
|
|
|
/obj/machinery/nuclearbomb/attack_ghost(mob/user as mob)
|
|
if(!panel_open)
|
|
return ui_interact(user)
|
|
if(removal_stage != NUKE_CORE_FULLY_EXPOSED || !core)
|
|
return wires.Interact(user)
|
|
|
|
/obj/machinery/nuclearbomb/attack_hand(mob/user as mob)
|
|
if(!panel_open)
|
|
ui_interact(user)
|
|
return FINISH_ATTACK
|
|
if(!Adjacent(user))
|
|
return
|
|
if(removal_stage != NUKE_CORE_FULLY_EXPOSED || !core)
|
|
wires.Interact(user)
|
|
return FINISH_ATTACK
|
|
if(timing) //removing the core is less risk then cutting wires, and doesnt take long, so we should not let crew do it while the nuke is armed. You can however get to it, without the special screwdriver, if you put the NAD in.
|
|
to_chat(user, SPAN_WARNING("[core] won't budge, metal clamps keep it in!"))
|
|
return FINISH_ATTACK
|
|
user.visible_message(SPAN_NOTICE("[user] starts to pull [core] out of [src]!"), SPAN_NOTICE("You start to pull [core] out of [src]!"))
|
|
if(do_after(user, 5 SECONDS, target = src))
|
|
user.visible_message(SPAN_NOTICE("[user] pulls [core] out of [src]!"), SPAN_NOTICE("You pull [core] out of [src]! Might want to put it somewhere safe."))
|
|
core.forceMove(loc)
|
|
core = null
|
|
|
|
update_icon(UPDATE_OVERLAYS)
|
|
return FINISH_ATTACK
|
|
|
|
/obj/machinery/nuclearbomb/ui_state(mob/user)
|
|
return GLOB.physical_state
|
|
|
|
/obj/machinery/nuclearbomb/ui_interact(mob/user, datum/tgui/ui = null)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "NuclearBomb", name)
|
|
ui.open()
|
|
|
|
/obj/machinery/nuclearbomb/ui_data(mob/user)
|
|
var/list/data = list()
|
|
data["extended"] = extended
|
|
data["authdisk"] = is_auth(user)
|
|
data["diskname"] = auth ? auth.name : FALSE
|
|
data["authcode"] = yes_code
|
|
data["authfull"] = data["authdisk"] && data["authcode"]
|
|
data["safe"] = safety ? "Safe" : "Engaged"
|
|
data["time"] = timeleft
|
|
data["timer"] = timing
|
|
data["safety"] = safety
|
|
data["anchored"] = anchored
|
|
if(is_auth(user))
|
|
if(yes_code)
|
|
data["codemsg"] = "CLEAR CODE"
|
|
else if(code)
|
|
data["codemsg"] = "RE-ENTER CODE"
|
|
else
|
|
data["codemsg"] = "ENTER CODE"
|
|
else
|
|
data["codemsg"] = "-----"
|
|
return data
|
|
|
|
/obj/machinery/nuclearbomb/proc/is_auth(mob/user)
|
|
if(auth)
|
|
if(istype(auth, /obj/item/disk/nuclear/training) && !training)
|
|
return FALSE
|
|
return TRUE
|
|
else if(user.can_admin_interact())
|
|
return TRUE
|
|
else
|
|
return FALSE
|
|
|
|
/obj/machinery/nuclearbomb/ui_act(action, params)
|
|
if(..())
|
|
return
|
|
. = TRUE
|
|
if(exploded)
|
|
return
|
|
if(wires.is_cut(WIRE_NUKE_CONTROL))
|
|
to_chat(usr, SPAN_WARNING("The control panel isn't responding! Something must be wrong with its wiring!"))
|
|
return FALSE
|
|
switch(action)
|
|
if("deploy")
|
|
if(removal_stage != NUKE_MOBILE)
|
|
anchored = TRUE
|
|
visible_message(SPAN_WARNING("With a steely snap, bolts slide out of [src] and anchor it to the flooring!"))
|
|
else
|
|
visible_message(SPAN_WARNING("[src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut."))
|
|
if(!wires.is_cut(WIRE_NUKE_LIGHT))
|
|
flick(sprite_prefix + "nuclearbombc", src)
|
|
icon_state = sprite_prefix + "nuclearbomb1"
|
|
update_icon(UPDATE_OVERLAYS)
|
|
extended = TRUE
|
|
return
|
|
if("auth")
|
|
if(auth)
|
|
if(!usr.get_active_hand() && Adjacent(usr))
|
|
usr.put_in_hands(auth)
|
|
else
|
|
auth.forceMove(get_turf(src))
|
|
yes_code = FALSE
|
|
auth = null
|
|
else
|
|
var/obj/item/I = usr.get_active_hand()
|
|
if(istype(I, /obj/item/disk/nuclear))
|
|
if((istype(I, /obj/item/disk/nuclear/training) && !training) || (training && !istype(I, /obj/item/disk/nuclear/training)))
|
|
return
|
|
usr.drop_item()
|
|
I.forceMove(src)
|
|
auth = I
|
|
return
|
|
if(!is_auth(usr)) // All requests below here require NAD inserted.
|
|
return FALSE
|
|
switch(action)
|
|
if("code")
|
|
if(yes_code) // Clear code
|
|
code = null
|
|
yes_code = FALSE
|
|
return
|
|
// If no code set, enter new one
|
|
var/tempcode = tgui_input_number(usr, "Code", "Input Code", max_value = 999999)
|
|
if(isnull(tempcode))
|
|
return
|
|
code = tempcode
|
|
if(code == r_code)
|
|
yes_code = TRUE
|
|
code = null
|
|
else
|
|
code = "ERROR"
|
|
return
|
|
if("toggle_anchor")
|
|
if(removal_stage == NUKE_MOBILE)
|
|
anchored = FALSE
|
|
update_icon(UPDATE_OVERLAYS)
|
|
visible_message(SPAN_WARNING("[src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut."))
|
|
return
|
|
|
|
if(!anchored && isinspace())
|
|
to_chat(usr, SPAN_WARNING("There is nothing to anchor to!"))
|
|
return FALSE
|
|
|
|
if(!yes_code && anchored && timing)
|
|
to_chat(usr, SPAN_WARNING("The code is required to unanchor [src] when armed!"))
|
|
return
|
|
|
|
anchored = !(anchored)
|
|
update_icon(UPDATE_OVERLAYS)
|
|
if(anchored)
|
|
visible_message(SPAN_WARNING("With a steely snap, bolts slide out of [src] and anchor it to the flooring."))
|
|
return
|
|
|
|
requires_NAD_to_unbolt = FALSE
|
|
visible_message(SPAN_WARNING("The anchoring bolts slide back into the depths of [src]."))
|
|
return
|
|
|
|
if(!yes_code) // All requests below here require both NAD inserted AND code correct
|
|
return
|
|
|
|
switch(action)
|
|
if("set_time")
|
|
var/time = tgui_input_number(usr, "Detonation time (seconds, min 120, max 600)", "Input Time", 120, 600, 120)
|
|
if(isnull(time))
|
|
return
|
|
timeleft = time
|
|
if("toggle_safety")
|
|
if(wires.is_cut(WIRE_NUKE_SAFETY))
|
|
to_chat(usr, SPAN_WARNING("The safety isn't responding! Something must be wrong with its wiring!"))
|
|
return FALSE
|
|
safety = !(safety)
|
|
if(safety)
|
|
if(!is_syndicate && !training)
|
|
SSsecurity_level.set_level(previous_level)
|
|
timing = FALSE
|
|
if(!training)
|
|
GLOB.bomb_set = FALSE
|
|
if("toggle_armed")
|
|
if(safety)
|
|
to_chat(usr, SPAN_NOTICE("The safety is still on."))
|
|
return
|
|
if(!core && !training)
|
|
to_chat(usr, SPAN_DANGER("[src]'s screen blinks red! There is no plutonium core in [src]!"))
|
|
return
|
|
if(!timing)
|
|
if(wires.is_cut(WIRE_NUKE_DETONATOR))
|
|
to_chat(usr, SPAN_WARNING("[src] isn't arming! Something must be wrong with its wiring!"))
|
|
return FALSE
|
|
timing = TRUE
|
|
if(!wires.is_cut(WIRE_NUKE_LIGHT))
|
|
icon_state = sprite_prefix + "nuclearbomb2"
|
|
update_icon(UPDATE_OVERLAYS)
|
|
if(!safety && !training)
|
|
message_admins("[key_name_admin(usr)] engaged a nuclear bomb [ADMIN_JMP(src)]")
|
|
if(!is_syndicate && SSsecurity_level.get_current_level_as_number() != SEC_LEVEL_EPSILON)
|
|
SSsecurity_level.set_level(SEC_LEVEL_DELTA)
|
|
GLOB.bomb_set = TRUE // There can still be issues with this resetting when there are multiple bombs. Not a big deal though for Nuke
|
|
if(SSsecurity_level.get_current_level_as_number() == SEC_LEVEL_EPSILON)
|
|
radio.autosay(SPAN_REALLYBIG("The Nuclear Bomb has been armed, retreat from the station immediately!"), name, "Special Ops")
|
|
else if(!training)
|
|
GLOB.bomb_set = TRUE
|
|
else
|
|
if(wires.is_cut(WIRE_NUKE_DISARM))
|
|
to_chat(usr, SPAN_WARNING("[src] isn't disarming! Something must be wrong with its wiring!"))
|
|
return FALSE
|
|
timing = FALSE
|
|
if(!is_syndicate && !training)
|
|
SSsecurity_level.set_level(previous_level)
|
|
if(!training)
|
|
GLOB.bomb_set = FALSE
|
|
if(!wires.is_cut(WIRE_NUKE_LIGHT))
|
|
icon_state = sprite_prefix + "nuclearbomb1"
|
|
update_icon(UPDATE_OVERLAYS)
|
|
|
|
/obj/machinery/nuclearbomb/blob_act(obj/structure/blob/B)
|
|
if(training)
|
|
qdel(src)
|
|
return
|
|
if(exploded)
|
|
return
|
|
if(timing) //boom
|
|
INVOKE_ASYNC(src, PROC_REF(explode))
|
|
return
|
|
|
|
//if no boom then we need to let the blob capture our nuke
|
|
var/turf/T = get_turf(src)
|
|
if(!T)
|
|
return
|
|
if(locate(/obj/structure/blob) in T)
|
|
return
|
|
var/obj/structure/blob/captured_nuke/N = new(T, src)
|
|
N.overmind = B.overmind
|
|
N.adjustcolors(B.color)
|
|
|
|
/obj/machinery/nuclearbomb/zap_act(power, zap_flags)
|
|
. = ..()
|
|
if(zap_flags & ZAP_MACHINE_EXPLOSIVE)
|
|
qdel(src)//like the singulo, tesla deletes it. stops it from exploding over and over
|
|
|
|
/// Determine the location of the nuke with respect to the station. Used for,
|
|
/// among other things, calculating win conditions for nukies and choosing which
|
|
/// round-end cinematic to play.
|
|
/obj/machinery/nuclearbomb/proc/get_nuke_site()
|
|
var/turf/bomb_turf = get_turf(src)
|
|
if(!bomb_turf)
|
|
return NUKE_SITE_INVALID
|
|
|
|
if(!is_station_level(bomb_turf.z))
|
|
return NUKE_SITE_OFF_STATION_ZLEVEL
|
|
|
|
if(get_area(src) in SSmapping.existing_station_areas)
|
|
return NUKE_SITE_ON_STATION
|
|
|
|
return NUKE_SITE_ON_STATION_ZLEVEL
|
|
|
|
|
|
/obj/machinery/nuclearbomb/proc/explode()
|
|
if(training)
|
|
atom_say("You've triggered the detonate wire. You are dead.")
|
|
return
|
|
if(safety)
|
|
timing = FALSE
|
|
return
|
|
exploded = TRUE
|
|
yes_code = FALSE
|
|
safety = TRUE
|
|
if(!wires.is_cut(WIRE_NUKE_LIGHT))
|
|
icon_state = sprite_prefix + "nuclearbomb3"
|
|
update_icon(UPDATE_OVERLAYS)
|
|
playsound(src, 'sound/machines/alarm.ogg', 100, FALSE, 5)
|
|
if(SSticker && SSticker.mode)
|
|
SSticker.mode.explosion_in_progress = TRUE
|
|
SSticker.record_biohazard_results()
|
|
sleep(100)
|
|
|
|
GLOB.enter_allowed = 0
|
|
|
|
var/nuke_site = get_nuke_site()
|
|
|
|
if(SSticker)
|
|
if(SSticker.mode && SSticker.mode.name == "nuclear emergency")
|
|
var/obj/docking_port/mobile/syndie_shuttle = SSshuttle.getShuttle("syndicate")
|
|
if(syndie_shuttle)
|
|
SSticker.mode:syndies_didnt_escape = is_station_level(syndie_shuttle.z)
|
|
SSticker.mode:nuke_off_station = nuke_site
|
|
SSticker.station_explosion_cinematic(nuke_site, null)
|
|
if(SSticker.mode)
|
|
SSticker.mode.explosion_in_progress = FALSE
|
|
if(SSticker.mode.name == "nuclear emergency")
|
|
SSticker.mode:nukes_left --
|
|
else if(nuke_site == NUKE_SITE_ON_STATION_ZLEVEL)
|
|
to_chat(world, "<b>A nuclear device was set off, but the explosion was out of reach of the station!</b>")
|
|
else if(nuke_site == NUKE_SITE_OFF_STATION_ZLEVEL)
|
|
to_chat(world, "<b>A nuclear device was set off, but the device nowhere near the station!</b>")
|
|
else if(nuke_site == NUKE_SITE_INVALID)
|
|
to_chat(world, "<b>A nuclear device was set off in an unknown location!</b>")
|
|
log_admin("The nuclear device [src] detonated but was not located on a valid turf.")
|
|
else
|
|
to_chat(world, "<b>The station was destroyed by the nuclear blast!</b>")
|
|
|
|
// NUKE_SITE_ON_STATION_ZLEVEL still counts as nuked for the
|
|
// purposes of /datum/game_mode/nuclear/declare_completion() and its
|
|
// weird logic of specifying whether the nuke blew up "something
|
|
// that wasn't" the station.
|
|
SSticker.mode.station_was_nuked = nuke_site == NUKE_SITE_ON_STATION || nuke_site == NUKE_SITE_ON_STATION_ZLEVEL
|
|
|
|
if(!SSticker.mode.check_finished())//If the mode does not deal with the nuke going off so just reboot because everyone is stuck as is
|
|
SSticker.reboot_helper("Station destroyed by Nuclear Device.", "nuke - unhandled ending")
|
|
return
|
|
return
|
|
|
|
/obj/machinery/nuclearbomb/Move(NewLoc, direct)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
playsound(loc, pick('sound/items/cartwheel1.ogg', 'sound/items/cartwheel2.ogg'), 100, TRUE, ignore_walls = FALSE)
|
|
|
|
// MARK: Nuclear Disk
|
|
|
|
/obj/item/disk/nuclear
|
|
name = "nuclear authentication disk"
|
|
desc = "A floppy disk containing unique cryptographic identification data. Used along with a valid code to detonate the on-site nuclear fission explosive."
|
|
icon_state = "nucleardisk"
|
|
max_integrity = 250
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 100, ACID = 100)
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
|
/// Is the disk restricted to the station? If true, also respawns the disk when deleted
|
|
var/restricted_to_station = TRUE
|
|
/// Is this a training disk?
|
|
var/training = FALSE
|
|
|
|
/obj/item/disk/nuclear/examine(mob/user)
|
|
. = ..()
|
|
. += SPAN_WARNING("You should keep this safe...")
|
|
|
|
/obj/item/disk/nuclear/examine_more(mob/user)
|
|
. = ..()
|
|
. += "Nuclear fission explosives are stored on all Nanotrasen stations in the system so that they may be rapidly destroyed, should the need arise."
|
|
. += ""
|
|
. += "Naturally, such a destructive capability requires robust safeguards to prevent accidental or malicious misuse. NT employs two mechanisms: an authorisation code from Central Command, \
|
|
and the nuclear authentication disk. Whilst the code is normally sufficient, enemies of Nanotrasen with sufficient resources may be able to spoof, steal, or otherwise crack the authorisation code. \
|
|
The NAD serves to protect against this. It is essentially a one-time pad that functions in tandem with the authorisation code to unlock the detonator of the fission explosive."
|
|
|
|
/obj/item/disk/nuclear/unrestricted
|
|
name = "unrestricted nuclear authentication disk"
|
|
restricted_to_station = FALSE
|
|
|
|
/obj/item/disk/nuclear/unrestricted/examine(mob/user)
|
|
. = ..()
|
|
. += SPAN_WARNING("This disk has had its safeties removed. It will not teleport back to the station if taken too far away.")
|
|
|
|
/obj/item/disk/nuclear/Initialize(mapload)
|
|
. = ..()
|
|
if(restricted_to_station)
|
|
START_PROCESSING(SSobj, src)
|
|
if(!training)
|
|
GLOB.poi_list |= src
|
|
GLOB.nad_list |= src
|
|
AddElement(/datum/element/high_value_item)
|
|
|
|
/obj/item/disk/nuclear/process()
|
|
if(!restricted_to_station)
|
|
stack_trace("An unrestricted NAD ([src]) was processing.")
|
|
return PROCESS_KILL
|
|
if(!check_disk_loc())
|
|
var/holder = get(src, /mob)
|
|
if(holder)
|
|
to_chat(holder, SPAN_DANGER("You can't help but feel that you just lost something back there..."))
|
|
qdel(src)
|
|
|
|
//station disk is allowed on the station level, escape shuttle/pods, CC, and syndicate shuttles/base, reset otherwise
|
|
/obj/item/disk/nuclear/proc/check_disk_loc()
|
|
if(!restricted_to_station)
|
|
return TRUE
|
|
var/turf/T = get_turf(src)
|
|
var/area/A = get_area(src)
|
|
if(is_station_level(T.z))
|
|
return TRUE
|
|
if(A.nad_allowed)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/obj/item/disk/nuclear/Destroy(force)
|
|
var/turf/diskturf = get_turf(src)
|
|
|
|
if(training)
|
|
return ..()
|
|
|
|
if(force)
|
|
message_admins("[src] has been !!force deleted!! in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z] - <a href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>":"nonexistent location"]).")
|
|
log_game("[src] has been !!force deleted!! in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z]":"nonexistent location"]).")
|
|
GLOB.poi_list.Remove(src)
|
|
GLOB.nad_list.Remove(src)
|
|
STOP_PROCESSING(SSobj, src)
|
|
return ..()
|
|
|
|
if(!restricted_to_station) // Non-restricted NADs should be allowed to be deleted, otherwise it becomes a restricted NAD when teleported
|
|
message_admins("[src] (unrestricted) has been deleted in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z] - <a href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>":"nonexistent location"]). It will not respawn.")
|
|
log_game("[src] (unrestricted) has been deleted in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z]":"nonexistent location"]). It will not respawn.")
|
|
GLOB.poi_list.Remove(src)
|
|
GLOB.nad_list.Remove(src)
|
|
STOP_PROCESSING(SSobj, src)
|
|
return ..()
|
|
|
|
var/turf/new_spawn = find_respawn()
|
|
if(new_spawn)
|
|
GLOB.poi_list.Remove(src)
|
|
GLOB.nad_list.Remove(src)
|
|
var/obj/item/disk/nuclear/NEWDISK = new(new_spawn)
|
|
transfer_fingerprints_to(NEWDISK)
|
|
message_admins("[src] has been destroyed at ([diskturf.x], [diskturf.y], [diskturf.z] - <a href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>). Moving it to ([NEWDISK.x], [NEWDISK.y], [NEWDISK.z] - <a href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[NEWDISK.x];Y=[NEWDISK.y];Z=[NEWDISK.z]'>JMP</a>).")
|
|
log_game("[src] has been destroyed in ([diskturf.x], [diskturf.y], [diskturf.z]). Moving it to ([NEWDISK.x], [NEWDISK.y], [NEWDISK.z]).")
|
|
..()
|
|
return QDEL_HINT_HARDDEL_NOW // We want this to be deleted ASAP, but we want refs properly cleared too
|
|
else
|
|
error("[src] was supposed to be destroyed, but we were unable to locate a nukedisc_respawn landmark or open surroundings to spawn a new one.")
|
|
return QDEL_HINT_LETMELIVE // Cancel destruction unless forced.
|
|
|
|
/obj/item/disk/nuclear/proc/find_respawn()
|
|
var/list/possible_spawns = GLOB.nukedisc_respawn
|
|
while(length(possible_spawns))
|
|
var/turf/current_spawn = pick_n_take(possible_spawns)
|
|
if(!current_spawn.density)
|
|
return current_spawn
|
|
// Someone built a wall over it, check the surroundings
|
|
var/list/open_turfs = current_spawn.AdjacentTurfs(open_only = TRUE)
|
|
if(length(open_turfs))
|
|
return pick(open_turfs)
|
|
|
|
// MARK: NAD Scanner
|
|
|
|
/obj/item/nad_scanner
|
|
name = "authentication disk decryptor"
|
|
desc = "A tiny tablet computer that can scan a nuclear authentication disk. The syndicate will relay the activation codes to you but it is likely the transmission will be intercepted by NT. Be prepared for a fight."
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "nadscanner"
|
|
worn_icon_state = "electronic"
|
|
inhand_icon_state = "electronic"
|
|
w_class = WEIGHT_CLASS_TINY
|
|
/// The currently stored NAD
|
|
var/obj/item/disk/nuclear/disky
|
|
/// Is the device currently scanning?
|
|
var/scanning = FALSE
|
|
/// Is the device done decryption?
|
|
var/decrypted = FALSE
|
|
|
|
new_attack_chain = TRUE
|
|
|
|
/obj/item/nad_scanner/examine(mob/user)
|
|
. = ..()
|
|
if(decrypted)
|
|
. += SPAN_WARNING("It's burnt out!")
|
|
|
|
/obj/item/nad_scanner/item_interaction(mob/living/user, obj/item/used, list/modifiers)
|
|
if(!istype(used, /obj/item/disk/nuclear))
|
|
return ..()
|
|
if(disky)
|
|
to_chat(user, SPAN_WARNING("There is already something in [src]!"))
|
|
return ITEM_INTERACT_COMPLETE
|
|
|
|
if(used.flags & NODROP || !user.transfer_item_to(used, src))
|
|
to_chat(user, SPAN_WARNING("[used] is stuck to your hand!"))
|
|
return ITEM_INTERACT_COMPLETE
|
|
|
|
to_chat(user, SPAN_NOTICE("You insert [used] into [src]."))
|
|
disky = used
|
|
playsound(src, 'sound/machines/pda_button1.ogg', 50, TRUE)
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
/obj/item/nad_scanner/update_icon_state(updates)
|
|
icon_state = "nadscanner"
|
|
if(!disky)
|
|
return
|
|
if(decrypted)
|
|
icon_state += "_decrypted"
|
|
else if(scanning)
|
|
icon_state += "_decrypting"
|
|
else if(disky)
|
|
icon_state += "_insert"
|
|
|
|
/obj/item/nad_scanner/activate_self(mob/user)
|
|
if(world.time < 45 MINUTES) // 45 minutes of no nuke
|
|
to_chat(user, SPAN_WARNING("[src] is still calibrating. Please wait another [round((27000 - world.time) / 600)] minutes before trying again."))
|
|
return ..()
|
|
scan_nad(user)
|
|
return ..()
|
|
|
|
/obj/item/nad_scanner/AltClick(mob/user, modifiers)
|
|
if(scanning)
|
|
to_chat(user, SPAN_WARNING("The disk is currently being scanned!"))
|
|
return ..()
|
|
eject_nad(user)
|
|
return ..()
|
|
|
|
/obj/item/nad_scanner/proc/eject_nad(mob/living/carbon/user)
|
|
if(!disky)
|
|
return
|
|
var/mob/M = user
|
|
M.put_in_hands(disky)
|
|
to_chat(user, SPAN_NOTICE("You remove [disky] from [src]."))
|
|
disky = null
|
|
update_icon(UPDATE_ICON_STATE)
|
|
playsound(src, 'sound/machines/terminal_eject.ogg', 50, TRUE)
|
|
|
|
/obj/item/nad_scanner/proc/scan_nad(mob/user)
|
|
if(!disky)
|
|
to_chat(user, SPAN_WARNING("There is no disk inserted!"))
|
|
return
|
|
if(decrypted)
|
|
to_chat(user, SPAN_WARNING("This device is burnt out!"))
|
|
return
|
|
if(scanning)
|
|
to_chat(user, SPAN_WARNING("You are already scanning a disk!"))
|
|
return
|
|
scanning = TRUE
|
|
to_chat(user, SPAN_WARNING("You start the decryption process."))
|
|
update_icon(UPDATE_ICON_STATE)
|
|
if(!do_after(user, 10 SECONDS, needhand = FALSE, target = src, allow_moving = TRUE, hidden = TRUE))
|
|
to_chat(user, SPAN_WARNING("You stop the decryption process."))
|
|
return
|
|
if(istype(disky, /obj/item/disk/nuclear/training))
|
|
atom_say("Incompatible disk detected!")
|
|
scanning = FALSE
|
|
update_icon(UPDATE_ICON_STATE)
|
|
return
|
|
var/complete_message = "We have intercepted a syndicate communication inbound to your station. The message reads: \n\"We have decrypted the codes from the nuclear authentication disk."
|
|
var/code
|
|
for(var/obj/machinery/nuclearbomb/bombue in SSmachines.get_by_type(/obj/machinery/nuclearbomb))
|
|
if(length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
|
|
code = bombue.r_code
|
|
break
|
|
if(!code)
|
|
atom_say("No nuclear device detected!")
|
|
return
|
|
complete_message += " The code is [code]. Take those scum down.\" \n"
|
|
complete_message += "We suspect the syndicate is trying to detonate your nuclear device. All crew are to ensure this does not happen."
|
|
|
|
GLOB.major_announcement.Announce(
|
|
complete_message,
|
|
new_title = "Enemy Communication Intercepted",
|
|
new_subtitle = "Intercepted Syndicate Communique",
|
|
new_sound = 'sound/AI/intercept.ogg'
|
|
)
|
|
print_command_report(complete_message, "Intercepted Syndicate Communique")
|
|
decrypted = TRUE
|
|
scanning = FALSE
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
// MARK: Training Nuke
|
|
|
|
/obj/machinery/nuclearbomb/training
|
|
name = "training nuclear bomb"
|
|
desc = "A fake nuke used to practice nuclear device operations. \
|
|
The '1' key on the keypad appears to be significantly more worn than the other keys."
|
|
icon_state = "t_nuclearbomb1"
|
|
resistance_flags = null
|
|
training = TRUE
|
|
sprite_prefix = "t_"
|
|
|
|
/obj/machinery/nuclearbomb/training/Initialize(mapload)
|
|
. = ..()
|
|
r_code = 11111 //Uuh.. one!
|
|
|
|
/obj/machinery/nuclearbomb/training/process()
|
|
if(timing)
|
|
timeleft = max(timeleft - 2, 0) // 2 seconds per process()
|
|
if(timeleft <= 0)
|
|
INVOKE_ASYNC(src, PROC_REF(training_detonation))
|
|
|
|
/obj/machinery/nuclearbomb/training/blob_act(obj/structure/blob/B)
|
|
qdel(src)
|
|
|
|
/obj/machinery/nuclearbomb/training/AltClick(mob/user)
|
|
. = ..()
|
|
to_chat(user, SPAN_NOTICE("You hit the reset button on [src]."))
|
|
training_reset()
|
|
|
|
/obj/machinery/nuclearbomb/training/proc/training_detonation()
|
|
atom_say("Nuclear device detonated. Resetting...")
|
|
training_reset()
|
|
|
|
/obj/machinery/nuclearbomb/training/proc/training_reset()
|
|
if(auth)
|
|
auth.forceMove(get_turf(src))
|
|
new /obj/machinery/nuclearbomb/training(get_turf(src))
|
|
qdel(src)
|
|
|
|
/obj/item/disk/nuclear/training
|
|
name = "training nuclear authentication disk"
|
|
desc = "The code is 11111."
|
|
icon_state = "trainingdisk"
|
|
resistance_flags = null
|
|
restricted_to_station = FALSE
|
|
training = TRUE
|
|
|
|
|
|
/obj/item/disk/nuclear/training/examine(mob/user)
|
|
. = ..()
|
|
. += SPAN_WARNING("For training purposes, of course.")
|
|
|
|
#undef NUKE_INTACT
|
|
#undef NUKE_COVER_OFF
|
|
#undef NUKE_COVER_OPEN
|
|
#undef NUKE_SEALANT_OPEN
|
|
#undef NUKE_UNWRENCHED
|
|
#undef NUKE_MOBILE
|
|
#undef NUKE_CORE_EVERYTHING_FINE
|
|
#undef NUKE_CORE_PANEL_EXPOSED
|
|
#undef NUKE_CORE_PANEL_UNWELDED
|
|
#undef NUKE_CORE_FULLY_EXPOSED
|