Files
Paradise/code/game/machinery/cell_charger.dm
CRUNCHandGitHub 8a370088c1 Updates Pre-Loaded & Upgraded Machines (#31952)
* upgraded machines and pre-loading

* agghhhh!

* stovetop of failure

* Update cerestation.dmm

---------

Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-05-17 11:35:29 +00:00

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/obj/machinery/cell_charger
name = "cell charger"
desc = "It charges power cells."
icon = 'icons/obj/power.dmi'
icon_state = "ccharger"
anchored = TRUE
idle_power_consumption = 4
active_power_consumption = 200
pass_flags = PASSTABLE
var/obj/item/stock_parts/cell/charging = null
var/chargelevel = -1
/// Charge rate multiplier.
var/recharge_coeff = 1
/obj/machinery/cell_charger/examine(mob/user)
. = ..()
. += SPAN_NOTICE("There's [charging ? "\a [charging.name]" : "no cell"] in [src].")
if(charging && !(stat & (NOPOWER|BROKEN)))
. += SPAN_NOTICE("Current charge: <b>[round(charging.percent(), 1)]%</b>")
if(charging.percent() < 100)
. += SPAN_NOTICE("- Recharging <b>[((charging.chargerate * recharge_coeff) / charging.maxcharge) * 100]%</b> cell charge per cycle.")
/obj/machinery/cell_charger/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/cell_charger(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
RefreshParts()
if(!mapload)
return
for(var/obj/item/stock_parts/cell/I in get_turf(src)) //suck any cells in at roundstart
I.forceMove(src)
charging = I
check_level()
update_icon(UPDATE_OVERLAYS)
break
/obj/machinery/cell_charger/deconstruct()
if(charging)
charging.forceMove(drop_location())
return ..()
/obj/machinery/cell_charger/Destroy()
QDEL_NULL(charging)
return ..()
/obj/machinery/cell_charger/update_overlays()
. = ..()
if(!charging)
return
. += "[charging.icon_state]"
switch(charging.charge / charging.maxcharge)
if(0.1 to 0.995)
. += "cell-o1"
if(0.995 to 1)
. += "cell-o2"
if(stat & (BROKEN|NOPOWER))
return
. += "ccharger-o[chargelevel]"
/obj/machinery/cell_charger/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(istype(used, /obj/item/stock_parts/cell) && !panel_open)
if(stat & BROKEN)
to_chat(user, SPAN_WARNING("[src] is broken!"))
return ITEM_INTERACT_COMPLETE
if(!anchored)
to_chat(user, SPAN_WARNING("[src] isn't attached to the ground!"))
return ITEM_INTERACT_COMPLETE
if(charging)
to_chat(user, SPAN_WARNING("There is already a cell in the charger!"))
return ITEM_INTERACT_COMPLETE
else
var/area/a = loc.loc // Gets our locations location, like a dream within a dream
if(!isarea(a))
return ITEM_INTERACT_COMPLETE
if(!a.powernet.has_power(PW_CHANNEL_EQUIPMENT)) // There's no APC in this area, don't try to cheat power!
to_chat(user, SPAN_WARNING("[src] blinks red as you try to insert the cell!"))
return ITEM_INTERACT_COMPLETE
if(!user.drop_item())
return ITEM_INTERACT_COMPLETE
used.forceMove(src)
charging = used
user.visible_message("[user] inserts a cell into the charger.", SPAN_NOTICE("You insert a cell into the charger."))
check_level()
update_icon(UPDATE_OVERLAYS)
return ITEM_INTERACT_COMPLETE
return ..()
/obj/machinery/cell_charger/crowbar_act(mob/user, obj/item/I)
if(panel_open && !charging && default_deconstruction_crowbar(user, I))
return TRUE
/obj/machinery/cell_charger/screwdriver_act(mob/user, obj/item/I)
if(anchored && !charging && default_deconstruction_screwdriver(user, icon_state, icon_state, I))
return TRUE
/obj/machinery/cell_charger/wrench_act(mob/user, obj/item/I)
. = TRUE
if(charging)
to_chat(user, SPAN_WARNING("Remove the cell first!"))
return
default_unfasten_wrench(user, I, 0)
/obj/machinery/cell_charger/proc/removecell()
charging.update_icon()
charging = null
chargelevel = -1
update_icon(UPDATE_OVERLAYS)
/obj/machinery/cell_charger/attack_hand(mob/user)
if(!charging)
return
user.put_in_hands(charging)
charging.add_fingerprint(user)
user.visible_message("[user] removes [charging] from [src].", SPAN_NOTICE("You remove [charging] from [src]."))
removecell()
/obj/machinery/cell_charger/attack_tk(mob/user)
if(!charging)
return
charging.forceMove(loc)
to_chat(user, SPAN_NOTICE("You telekinetically remove [charging] from [src]."))
removecell()
/obj/machinery/cell_charger/attack_ai(mob/user)
return
/obj/machinery/cell_charger/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
return
if(charging)
charging.emp_act(severity)
..(severity)
/obj/machinery/cell_charger/RefreshParts()
for(var/obj/item/stock_parts/capacitor/C in component_parts)
recharge_coeff = C.rating
/obj/machinery/cell_charger/process()
if(!charging || !anchored || (stat & (BROKEN|NOPOWER)))
return
if(charging.percent() >= 100)
return
use_power(charging.chargerate * recharge_coeff)
charging.give(charging.chargerate * recharge_coeff)
if(check_level())
update_icon(UPDATE_OVERLAYS)
/obj/machinery/cell_charger/proc/check_level()
var/newlevel = round(charging.percent() * 4 / 100)
if(chargelevel != newlevel)
chargelevel = newlevel
return TRUE
/obj/machinery/cell_charger/upgraded/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/cell_charger(null)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
RefreshParts()