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* spanish? * aaaagain * keep maptext * Update robot_items.dm * Update span_defines.dm * compiles * Update silicon_mob.dm * compile
221 lines
5.9 KiB
Plaintext
221 lines
5.9 KiB
Plaintext
// Navigation beacon for AI robots
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// No longer exists on the radio controller, it is managed by a global list.
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/obj/machinery/navbeacon
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icon = 'icons/obj/objects.dmi'
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icon_state = "navbeacon0-f"
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name = "navigation beacon"
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desc = "A radio beacon used for bot navigation."
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level = 1 // underfloor
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layer = WIRE_LAYER
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plane = FLOOR_PLANE
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anchored = TRUE
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max_integrity = 500
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armor = list(MELEE = 70, BULLET = 70, LASER = 70, ENERGY = 70, BOMB = 0, RAD = 0, FIRE = 80, ACID = 80)
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var/open = FALSE // true if cover is open
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var/locked = TRUE // true if controls are locked
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var/location = "" // location response text
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var/list/codes // assoc. list of transponder codes
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var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value"
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req_access = list(ACCESS_ENGINE, ACCESS_ROBOTICS)
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/obj/machinery/navbeacon/Initialize(mapload)
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. = ..()
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set_codes()
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var/turf/T = loc
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if(!T.transparent_floor)
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hide(T.intact)
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if(!length(codes))
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stack_trace("Empty codes datum at ([x],[y],[z]) (codes_txt: [codes_txt])")
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if("patrol" in codes)
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if(!GLOB.navbeacons["[z]"])
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GLOB.navbeacons["[z]"] = list()
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GLOB.navbeacons["[z]"] += src //Register with the patrol list!
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if("delivery" in codes)
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GLOB.deliverybeacons += src
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GLOB.deliverybeacontags += location
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/obj/machinery/navbeacon/Destroy()
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GLOB.navbeacons["[z]"] -= src //Remove from beacon list, if in one.
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GLOB.deliverybeacons -= src
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return ..()
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/obj/machinery/navbeacon/serialize()
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var/list/data = ..()
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data["codes"] = codes
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return data
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/obj/machinery/navbeacon/deserialize(list/data)
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codes = data["codes"]
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..()
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// set the transponder codes assoc list from codes_txt
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/obj/machinery/navbeacon/proc/set_codes()
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if(!codes_txt)
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return
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codes = new()
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var/list/entries = splittext(codes_txt, ";") // entries are separated by semicolons
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for(var/e in entries)
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var/index = findtext(e, "=") // format is "key=value"
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if(index)
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var/key = copytext(e, 1, index)
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var/val = copytext(e, index+1)
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codes[key] = val
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else
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codes[e] = "1"
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// called when turf state changes
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// hide the object if turf is intact
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/obj/machinery/navbeacon/hide(intact)
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invisibility = intact ? INVISIBILITY_MAXIMUM : 0
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update_icon(UPDATE_ICON_STATE)
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/obj/machinery/navbeacon/update_icon_state()
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icon_state = "navbeacon[open][invisibility ? "-f" : ""]" // if invisible, set icon to faded version
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// in case revealed by T-scanner
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/obj/machinery/navbeacon/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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var/turf/T = loc
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if(T.intact)
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return ITEM_INTERACT_COMPLETE // prevent intraction when T-scanner revealed
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else if(istype(used, /obj/item/card/id) || istype(used, /obj/item/pda))
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if(open)
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if(allowed(user))
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locked = !locked
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to_chat(user, SPAN_NOTICE("Controls are now [locked ? "locked" : "unlocked"]."))
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else
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to_chat(user, SPAN_DANGER("Access denied."))
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updateDialog()
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else
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to_chat(user, SPAN_WARNING("You must open the cover first!"))
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return ITEM_INTERACT_COMPLETE
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return ..()
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/obj/machinery/navbeacon/screwdriver_act(mob/living/user, obj/item/I)
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open = !open
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user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", SPAN_NOTICE("You [open ? "open" : "close"] the beacon's cover."))
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update_icon(UPDATE_ICON_STATE)
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return TRUE
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/obj/machinery/navbeacon/attack_ai(mob/user)
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interact(user, 1)
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/obj/machinery/navbeacon/attack_hand(mob/user)
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interact(user, 0)
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/obj/machinery/navbeacon/interact(mob/user, ai = 0)
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var/turf/T = loc
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if(T.intact)
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return // prevent intraction when T-scanner revealed
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if(!open && !ai) // can't alter controls if not open, unless you're an AI
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to_chat(user, SPAN_WARNING("The beacon's control cover is closed!"))
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return
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var/t
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if(locked && !ai)
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t = {"<TT><B>Navigation Beacon</B><HR><BR>
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<i>(swipe card to unlock controls)</i><BR>
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Location: [location ? location : "(none)"]</A><BR>
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Transponder Codes:<UL>"}
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for(var/key in codes)
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t += "<LI>[key] ... [codes[key]]"
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t+= "<UL></TT>"
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else
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t = {"<TT><B>Navigation Beacon</B><HR><BR>
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<i>(swipe card to lock controls)</i><BR>
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<HR>
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Location: <A href='byond://?src=[UID()];locedit=1'>[location ? location : "None"]</A><BR>
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Transponder Codes:<UL>"}
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for(var/key in codes)
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t += "<LI>[key] ... [codes[key]]"
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t += " <A href='byond://?src=[UID()];edit=1;code=[key]'>Edit</A>"
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t += " <A href='byond://?src=[UID()];delete=1;code=[key]'>Delete</A><BR>"
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t += " <A href='byond://?src=[UID()];add=1;'>Add New</A><BR>"
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t+= "<UL></TT>"
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var/datum/browser/popup = new(user, "navbeacon", "Navigation Beacon", 300, 400)
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popup.set_content(t)
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popup.open()
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return
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/obj/machinery/navbeacon/Topic(href, href_list)
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if(..())
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return
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if(open && !locked)
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usr.set_machine(src)
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if(href_list["locedit"])
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var/newloc = tgui_input_text(usr, "Enter New Location", "Navigation Beacon", location)
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if(!newloc)
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return
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location = newloc
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updateDialog()
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else if(href_list["edit"])
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var/codekey = href_list["code"]
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var/newkey = tgui_input_text(usr, "Enter Transponder Code Key", "Navigation Beacon", codekey)
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if(!newkey)
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return
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var/codeval = codes[codekey]
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var/newval = tgui_input_text(usr, "Enter Transponder Code Value", "Navigation Beacon", codeval)
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if(!newval)
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newval = codekey
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return
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codes.Remove(codekey)
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codes[newkey] = newval
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updateDialog()
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else if(href_list["delete"])
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var/codekey = href_list["code"]
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codes.Remove(codekey)
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updateDialog()
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else if(href_list["add"])
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var/newkey = tgui_input_text(usr, "Enter New Transponder Code Key", "Navigation Beacon")
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if(!newkey)
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return
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var/newval = tgui_input_text(usr, "Enter New Transponder Code Value", "Navigation Beacon")
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if(!newval)
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newval = "1"
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return
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if(!codes)
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codes = new()
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codes[newkey] = newval
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updateDialog()
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/obj/machinery/navbeacon/invisible
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invisibility = INVISIBILITY_MAXIMUM
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/obj/machinery/navbeacon/invisible/hide(intact)
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invisibility = INVISIBILITY_MAXIMUM
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update_icon(UPDATE_ICON_STATE)
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