mirror of
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259 lines
8.3 KiB
Plaintext
259 lines
8.3 KiB
Plaintext
#define SAFETY_COOLDOWN 100
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#define SOUND_COOLDOWN (0.5 SECONDS)
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/obj/machinery/recycler
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name = "recycler"
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desc = "A large crushing machine used to recycle small items inefficiently. There are lights on the side."
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icon = 'icons/obj/recycling.dmi'
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icon_state = "grinder-o0"
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layer = MOB_LAYER+1 // Overhead
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anchored = TRUE
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density = TRUE
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damage_deflection = 15
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var/emergency_mode = FALSE // Temporarily stops machine if it detects a mob
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var/icon_name = "grinder-o"
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var/blood = FALSE
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var/eat_dir = WEST
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var/amount_produced = 1
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var/crush_damage = 1000
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var/eat_victim_items = TRUE
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var/item_recycle_sound = 'sound/machines/recycler.ogg'
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/// For admin fun, var edit always_gib to TRUE (1)
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var/always_gib = FALSE
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/// The last time we played a consumption sound.
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var/last_consumption_sound
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/obj/machinery/recycler/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_TITANIUM, MAT_URANIUM, MAT_DIAMOND, MAT_BLUESPACE, MAT_WOOD, MAT_PLASTIC, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_CARDBOARD), 0, TRUE, null, null, null, TRUE)
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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materials.max_amount = INFINITY // This will stop the recycler from forgetting any materials if large amounts of stuff are dumped all at once.
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initialize_parts()
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RefreshParts()
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update_icon(UPDATE_ICON_STATE)
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/obj/machinery/recycler/proc/initialize_parts()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/recycler(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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/obj/machinery/recycler/upgraded/initialize_parts()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/recycler(null)
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component_parts += new /obj/item/stock_parts/manipulator/femto(null)
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/obj/machinery/recycler/RefreshParts()
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var/amt_made = 0
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for(var/obj/item/stock_parts/manipulator/M in component_parts)
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amt_made = 25 * M.rating // 25% to 100% material recovery as parts improve.
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amount_produced = min(100, amt_made)
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/obj/machinery/recycler/examine(mob/user)
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. = ..()
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. += "<span class='notice'>The power light is [(stat & NOPOWER) ? "<b>off</b>" : "<b>on</b>"]."
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. += "The operation light is [emergency_mode ? "<b>off</b>. [src] has detected a forbidden object with its sensors, and has shut down temporarily." : "<b>on</b>. [src] is active."]"
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if(HAS_TRAIT(src, TRAIT_CMAGGED))
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. += "The safety sensor light is <font color=red>R</font><font color=green>G</font><font color=blue>B</font>.</span>"
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else
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. += "The safety sensor light is [emagged ? "<b>off</b>!" : "<b>on</b>."]</span>"
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. += "The recycler current accepts items from [dir2text(eat_dir)]."
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/obj/machinery/recycler/power_change()
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if(!..())
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return
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update_icon(UPDATE_ICON_STATE)
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/obj/machinery/recycler/crowbar_act(mob/user, obj/item/I)
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if(default_deconstruction_crowbar(user, I))
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return TRUE
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/obj/machinery/recycler/screwdriver_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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panel_open = !panel_open
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update_icon(UPDATE_OVERLAYS)
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/obj/machinery/recycler/update_overlays()
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. = ..()
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if(panel_open)
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. += "grinder-oOpen"
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/obj/machinery/recycler/wrench_act(mob/user, obj/item/I)
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if(default_unfasten_wrench(user, I, time = 6 SECONDS))
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return TRUE
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/obj/machinery/recycler/cmag_act(mob/user)
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if(emagged)
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to_chat(user, SPAN_WARNING("The board is completely fried."))
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return FALSE
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if(!HAS_TRAIT(src, TRAIT_CMAGGED))
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ADD_TRAIT(src, TRAIT_CMAGGED, CLOWN_EMAG)
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if(emergency_mode)
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emergency_mode = FALSE
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update_icon(UPDATE_ICON_STATE)
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playsound(src, "sparks", 75, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
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to_chat(user, SPAN_NOTICE("You use the jestographic sequencer on [src]."))
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return TRUE
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/obj/machinery/recycler/emag_act(mob/user)
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if(HAS_TRAIT(src, TRAIT_CMAGGED))
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to_chat(user, SPAN_WARNING("The access panel is coated in yellow ooze..."))
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return FALSE
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if(!emagged)
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emagged = TRUE
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if(emergency_mode)
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emergency_mode = FALSE
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update_icon(UPDATE_ICON_STATE)
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playsound(src, "sparks", 75, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
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to_chat(user, SPAN_NOTICE("You use the cryptographic sequencer on [src]."))
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return TRUE
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/obj/machinery/recycler/update_icon_state()
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var/is_powered = !(stat & (BROKEN|NOPOWER))
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if(emergency_mode)
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is_powered = FALSE
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icon_state = icon_name + "[is_powered]" + "[(blood ? "bld" : "")]" // add the blood tag at the end
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// This is purely for admin possession !FUN!.
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/obj/machinery/recycler/Bump(atom/movable/AM)
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..()
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if(AM)
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Bumped(AM)
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/obj/machinery/recycler/Bumped(atom/movable/AM)
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if(stat & (BROKEN|NOPOWER))
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return
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if(!anchored)
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return
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if(emergency_mode)
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return
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var/move_dir = get_dir(loc, AM.loc)
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if(move_dir == eat_dir)
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eat(AM)
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/obj/machinery/recycler/proc/eat(atom/AM0, sound = 1)
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var/list/to_eat = list(AM0)
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if(isitem(AM0))
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to_eat += AM0.GetAllContents()
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var/items_recycled = 0
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var/list/atom/movable/atoms_to_qdel = list()
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for(var/i in to_eat)
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var/atom/movable/AM = i
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if(QDELETED(AM))
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continue
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else if(isliving(AM))
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if(emagged)
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crush_living(AM)
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else if(HAS_TRAIT(src, TRAIT_CMAGGED))
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bananafication(AM)
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else
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emergency_stop(AM)
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else if(isitem(AM))
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recycle_item(AM)
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atoms_to_qdel += AM
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items_recycled++
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else
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playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
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AM.forceMove(loc)
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if(items_recycled && sound && (last_consumption_sound + SOUND_COOLDOWN) < world.time)
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playsound(loc, item_recycle_sound, 100, 0)
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last_consumption_sound = world.time
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for(var/atom/movable/AM in atoms_to_qdel)
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if(QDELETED(AM))
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continue
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qdel(AM)
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/obj/machinery/recycler/proc/recycle_item(obj/item/I)
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I.forceMove(loc)
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/material_amount = materials.get_item_material_amount(I)
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if(!material_amount)
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return
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materials.insert_item(I, multiplier = (amount_produced / 100))
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materials.retrieve_all()
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/obj/machinery/recycler/proc/emergency_stop(mob/living/L)
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playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
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emergency_mode = TRUE
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update_icon(UPDATE_ICON_STATE)
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L.loc = loc
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addtimer(CALLBACK(src, PROC_REF(reboot)), SAFETY_COOLDOWN)
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/obj/machinery/recycler/proc/reboot()
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playsound(loc, 'sound/machines/ping.ogg', 50, 0)
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emergency_mode = FALSE
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update_icon(UPDATE_ICON_STATE)
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/obj/machinery/recycler/proc/bananafication(mob/living/L)
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L.loc = loc
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if(!iscarbon(L))
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playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
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return
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var/mob/living/carbon/human/victim = L
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playsound(src, 'sound/items/AirHorn.ogg', 100, TRUE, -1)
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victim.bananatouched_harmless()
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/obj/machinery/recycler/proc/crush_living(mob/living/L)
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L.loc = loc
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if(issilicon(L))
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playsound(loc, 'sound/items/welder.ogg', 50, 1)
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else
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playsound(loc, 'sound/effects/splat.ogg', 50, 1)
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var/gib = TRUE
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// By default, the emagged recycler will gib all non-carbons. (human simple animal mobs don't count)
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if(iscarbon(L))
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gib = FALSE
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if(L.stat == CONSCIOUS)
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L.say("ARRRRRRRRRRRGH!!!")
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add_mob_blood(L)
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if(!blood && !issilicon(L))
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blood = TRUE
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update_icon(UPDATE_ICON_STATE)
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// Remove and recycle the equipped items
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if(eat_victim_items)
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for(var/obj/item/I in L.get_equipped_items(TRUE))
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if(L.drop_item_to_ground(I))
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eat(I, sound = 0)
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// Instantly lie down, also go unconscious from the pain, before you die.
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L.Paralyse(10 SECONDS)
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if(gib || always_gib)
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L.gib()
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else if(emagged)
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L.adjustBruteLoss(crush_damage)
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/obj/machinery/recycler/AltClick(mob/user)
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if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user))
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return
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eat_dir = turn(eat_dir, 90)
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to_chat(user, SPAN_NOTICE("[src] will now accept items from [dir2text(eat_dir)]."))
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/obj/machinery/recycler/deathtrap
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name = "dangerous old crusher"
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emagged = TRUE
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crush_damage = 120
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/obj/item/paper/recycler
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name = "paper - 'garbage duty instructions'"
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info = "<h2>New Assignment</h2> You have been assigned to collect garbage from trash bins, located around the station. The crewmembers will put their trash into it and you will collect the said trash.<br><br>There is a recycling machine near your closet, inside maintenance; use it to recycle the trash for a small chance to get useful minerals. Then deliver these minerals to cargo or engineering. You are our last hope for a clean station, do not screw this up!"
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#undef SOUND_COOLDOWN
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#undef SAFETY_COOLDOWN
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