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* the beginning of my torment * This was a very small piece of torment * God agghhghhhh the suffering * pain and suffering and destruction * Update bot_construction.dm * Update heretic_necks.dm * Update heretic_armor.dm * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> * Apply suggestion from @DGamerL Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
88 lines
2.5 KiB
Plaintext
88 lines
2.5 KiB
Plaintext
/obj/item/clothing/neck/necklace
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desc = "A simple necklace."
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icon_state = "necklace"
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/obj/item/clothing/neck/necklace/long
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name = "large necklace"
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desc = "A large necklace."
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icon_state = "necklacelong"
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/obj/item/clothing/neck/necklace/dope
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name = "gold necklace"
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desc = "Damn, it feels good to be a gangster."
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icon_state = "bling"
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/obj/item/clothing/neck/necklace/locket
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name = "gold locket"
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desc = "A gold locket that seems to have space for a photo within."
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icon_state = "locketgold"
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var/base_icon
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var/open
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/// Item inside locket.
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var/obj/item/held
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/obj/item/clothing/neck/necklace/locket/Destroy()
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QDEL_NULL(held)
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return ..()
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/obj/item/clothing/neck/necklace/locket/activate_self(mob/user)
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if(..())
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return ITEM_INTERACT_COMPLETE
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operate_locket(user)
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return ITEM_INTERACT_COMPLETE
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/obj/item/clothing/neck/necklace/locket/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(!istype(used, /obj/item/paper) && !istype(used, /obj/item/photo))
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to_chat(user, SPAN_WARNING("Only photographs and papers will fit inside [src]!"))
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return ..()
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if(!open)
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to_chat(user, SPAN_WARNING("You have to open [src] first."))
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return ITEM_INTERACT_COMPLETE
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if(held)
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to_chat(user, SPAN_WARNING("[src] already has something inside it."))
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return ITEM_INTERACT_COMPLETE
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to_chat(user, SPAN_NOTICE("You slip [used] into [src]."))
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user.drop_item()
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var/obj/item/thing = used
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thing.forceMove(src)
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held = used
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operate_locket(user)
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return ITEM_INTERACT_COMPLETE
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/obj/item/clothing/neck/necklace/locket/proc/operate_locket(mob/living/user)
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if(!base_icon)
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base_icon = icon_state
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if(!("[base_icon]_open" in icon_states(icon)))
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to_chat(user, SPAN_WARNING("[src] doesn't seem to open."))
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return ITEM_INTERACT_COMPLETE
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open = !open
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to_chat(user, SPAN_NOTICE("You flip [src] [open ? "open" : "closed"]."))
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if(open)
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icon_state = "[base_icon]_open"
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if(held)
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to_chat(user, SPAN_WARNING("[held] falls out!"))
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held.forceMove(get_turf(user))
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held = null
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else
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icon_state = "[base_icon]"
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/obj/item/clothing/neck/necklace/locket/silver
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name = "silver locket"
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desc = "A silver locket that seems to have space for a photo within."
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icon_state = "locketsilver"
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/obj/item/clothing/neck/necklace/ntcharm
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name = "\improper Nanotrasen charm necklace"
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desc = "A decorative blue and white charm attached to a silver chain."
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icon_state = "ntcharm"
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sprite_sheets = list("Grey" = 'icons/mob/clothing/species/grey/neck.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/neck.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/neck.dmi')
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