Files
Paradise/code/modules/clothing/suits/hood.dm
203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00

149 lines
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//Hoods for winter coats and dark robes etc
/obj/item/clothing/suit/hooded
actions_types = list(/datum/action/item_action/toggle)
var/obj/item/clothing/head/hooded/hood
var/hoodtype = /obj/item/clothing/head/hooded/winterhood //so the chaplain hoodie or other hoodies can override this
/// If this variable is true, the hood can not be removed if the hood is nodrop
var/respects_nodrop = FALSE
w_class = WEIGHT_CLASS_NORMAL
/obj/item/clothing/suit/hooded/Initialize(mapload)
. = ..()
MakeHood()
/obj/item/clothing/suit/hooded/Destroy()
QDEL_NULL(hood)
. = ..()
/obj/item/clothing/suit/hooded/proc/MakeHood()
if(!hood)
var/obj/item/clothing/head/hooded/W = new hoodtype(src)
W.suit = src
hood = W
/obj/item/clothing/suit/hooded/clean_blood(radiation_clean)
. = ..()
hood.clean_blood()
/obj/item/clothing/suit/hooded/ui_action_click()
ToggleHood()
/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user)
if(slot == ITEM_SLOT_OUTER_SUIT)
return 1
/obj/item/clothing/suit/hooded/equipped(mob/user, slot)
if(slot != ITEM_SLOT_OUTER_SUIT)
RemoveHood()
..()
/obj/item/clothing/suit/hooded/proc/RemoveHood()
if(isnull(hood))
return
icon_state = "[initial(icon_state)]"
suit_adjusted = 0
if(ishuman(hood.loc))
var/mob/living/carbon/H = hood.loc
H.transfer_item_to(hood, src, force = TRUE)
H.update_inv_wear_suit()
else
hood.forceMove(src)
update_action_buttons()
/obj/item/clothing/suit/hooded/dropped()
..()
RemoveHood()
/obj/item/clothing/suit/hooded/proc/ToggleHood()
if(!suit_adjusted)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
if(H.wear_suit != src)
to_chat(H,SPAN_WARNING("You must be wearing [src] to put up the hood!"))
return
if(H.head)
to_chat(H,SPAN_WARNING("You're already wearing something on your head!"))
return
else if(H.equip_to_slot_if_possible(hood, ITEM_SLOT_HEAD, FALSE, FALSE))
suit_adjusted = 1
icon_state = "[initial(icon_state)]_hood"
H.update_inv_wear_suit()
update_action_buttons()
else
if((hood?.flags & NODROP) && respects_nodrop)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
to_chat(H, SPAN_WARNING("[hood] is stuck to your head!"))
return
RemoveHood()
/obj/item/clothing/head/hooded
var/obj/item/clothing/suit/hooded/suit
/obj/item/clothing/head/hooded/Destroy()
suit = null
return ..()
/obj/item/clothing/head/hooded/dropped()
..()
if(suit)
suit.RemoveHood()
/obj/item/clothing/head/hooded/equipped(mob/user, slot)
..()
if(slot != ITEM_SLOT_HEAD)
if(suit)
suit.RemoveHood()
else
qdel(src)
/obj/item/clothing/head/hooded/screened_niqab
name = "screened niqab"
desc = "A niqab with an eye mesh for additional concealment. The wearer can see you, but you can't see them."
icon_state = "abaya_hood"
cold_protection = HEAD
flags = BLOCKHAIR
flags_inv = HIDEEARS | HIDEMASK | HIDEFACE | HIDEEYES
icon_monitor = 'icons/mob/clothing/species/machine/monitor/hood.dmi'
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head.dmi'
)
/obj/item/clothing/head/hooded/screened_niqab/red
name = "red niqab"
icon_state = "redabaya_hood"
/obj/item/clothing/head/hooded/screened_niqab/orange
name = "orange niqab"
icon_state = "orangeabaya_hood"
/obj/item/clothing/head/hooded/screened_niqab/yellow
name = "yellow niqab"
icon_state = "yellowabaya_hood"
/obj/item/clothing/head/hooded/screened_niqab/green
name = "green niqab"
icon_state = "greenabaya_hood"
/obj/item/clothing/head/hooded/screened_niqab/blue
name = "blue niqab"
icon_state = "blueabaya_hood"
/obj/item/clothing/head/hooded/screened_niqab/purple
name = "purple niqab"
icon_state = "purpleabaya_hood"
/obj/item/clothing/head/hooded/screened_niqab/white
name = "white niqab"
icon_state = "whiteabaya_hood"
/obj/item/clothing/head/hooded/screened_niqab/rainbow
name = "rainbow niqab"
icon_state = "rainbowabaya_hood"