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107 lines
4.3 KiB
Plaintext
107 lines
4.3 KiB
Plaintext
//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
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#define HIDEGLOVES (1<<0) //APPLIES ONLY TO THE EXTERIOR SUIT!!
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#define HIDESUITSTORAGE (1<<1) //APPLIES ONLY TO THE EXTERIOR SUIT!!
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#define HIDEJUMPSUIT (1<<2) //APPLIES ONLY TO THE EXTERIOR SUIT!!
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#define HIDESHOES (1<<3) //APPLIES ONLY TO THE EXTERIOR SUIT!!
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#define HIDETAIL (1<<4) //APPLIES ONLY TO THE EXTERIOR SUIT!!
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#define HIDEMASK (1<<0) //APPLIES ONLY TO HELMETS/MASKS!!
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#define HIDEEARS (1<<1) //APPLIES ONLY TO HELMETS/MASKS!! (ears means headsets and such)
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#define HIDEEYES (1<<2) //APPLIES ONLY TO HELMETS/MASKS!! (eyes means glasses)
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#define HIDEFACE (1<<3) //APPLIES ONLY TO HELMETS/MASKS!! Dictates whether we appear as unknown.
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// Slot defines for var/list/inv_slots, some of these dont really show up on the HUD,
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// but still function like it in other ways. I know thats weird, and I hate it too.
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#define SLOT_HUD_BACK 1
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#define SLOT_HUD_WEAR_MASK 2
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#define SLOT_HUD_HANDCUFFED 3
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#define SLOT_HUD_LEFT_HAND 4 // l_hand
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#define SLOT_HUD_RIGHT_HAND 5 // r_hand
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#define SLOT_HUD_BELT 6
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#define SLOT_HUD_WEAR_ID 7
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#define SLOT_HUD_LEFT_EAR 8 // l_ear
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#define SLOT_HUD_GLASSES 9
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#define SLOT_HUD_GLOVES 10
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#define SLOT_HUD_HEAD 11
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#define SLOT_HUD_SHOES 12
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#define SLOT_HUD_OUTER_SUIT 13 // wear_suit
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#define SLOT_HUD_JUMPSUIT 14 // w_uniform
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#define SLOT_HUD_LEFT_STORE 15 // l_store
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#define SLOT_HUD_RIGHT_STORE 16 // r_store
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#define SLOT_HUD_SUIT_STORE 17
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#define SLOT_HUD_IN_BACKPACK 18 // this just puts stuff a backpack if you have one
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#define SLOT_HUD_LEGCUFFED 19
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#define SLOT_HUD_RIGHT_EAR 20 // r_ear
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#define SLOT_HUD_WEAR_PDA 21
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#define SLOT_HUD_TIE 22
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#define SLOT_HUD_COLLAR 23
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#define SLOT_HUD_AMOUNT 23
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// Boolean defines for hands
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#define HAND_BOOL_RIGHT 0
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#define HAND_BOOL_LEFT 1
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// accessory slots
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#define ACCESSORY_SLOT_DECOR 1
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#define ACCESSORY_SLOT_UTILITY 2
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#define ACCESSORY_SLOT_ARMBAND 3
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///max number of accessories that can be equiped to one piece of clothing
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#define MAX_EQUIPABLE_ACCESSORIES 5
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//Cant seem to find a mob bitflags area other than the powers one
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// bitflags for clothing parts
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#define HEAD (1<<0)
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#define UPPER_TORSO (1<<1)
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#define LOWER_TORSO (1<<2)
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#define LEG_LEFT (1<<3)
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#define LEG_RIGHT (1<<4)
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#define LEGS (LEG_LEFT | LEG_RIGHT)
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#define FOOT_LEFT (1<<5)
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#define FOOT_RIGHT (1<<6)
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#define FEET (FOOT_LEFT | FOOT_RIGHT)
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#define ARM_LEFT (1<<7)
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#define ARM_RIGHT (1<<8)
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#define ARMS (ARM_LEFT | ARM_RIGHT)
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#define HAND_LEFT (1<<9)
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#define HAND_RIGHT (1<<10)
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#define HANDS (HAND_LEFT | HAND_RIGHT)
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#define FULL_BODY ((1<<11)-1) //10 bit bitmask, update me if we ever add more clothing parts.
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// the percentual amount of protection a piece of clothing which covers the body part offers.
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// Used with human/proc/get_heat_protection() and human/proc/get_cold_protection()
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// The values here should add up to 1.
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// Hands and feet have 2.5%, arms and legs 7.5%, each of the torso parts has 15% and the head has 30%
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#define THERMAL_PROTECTION_HEAD 0.3
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#define THERMAL_PROTECTION_UPPER_TORSO 0.15
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#define THERMAL_PROTECTION_LOWER_TORSO 0.15
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#define THERMAL_PROTECTION_LEG_LEFT 0.075
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#define THERMAL_PROTECTION_LEG_RIGHT 0.075
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#define THERMAL_PROTECTION_FOOT_LEFT 0.025
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#define THERMAL_PROTECTION_FOOT_RIGHT 0.025
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#define THERMAL_PROTECTION_ARM_LEFT 0.075
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#define THERMAL_PROTECTION_ARM_RIGHT 0.075
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#define THERMAL_PROTECTION_HAND_LEFT 0.025
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#define THERMAL_PROTECTION_HAND_RIGHT 0.025
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//flags for covering body parts
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#define GLASSESCOVERSEYES (1<<0)
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#define MASKCOVERSEYES (1<<1) // get rid of some of the other mess in these flags
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#define HEADCOVERSEYES (1<<2) // feel free to realloc these numbers for other purposes
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#define MASKCOVERSMOUTH (1<<3) // on other items, these are just for mask/head
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#define HEADCOVERSMOUTH (1<<4)
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// Suit sensor levels
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#define SUIT_SENSOR_OFF 0
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#define SUIT_SENSOR_BINARY 1
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#define SUIT_SENSOR_VITAL 2
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#define SUIT_SENSOR_TRACKING 3
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#define BLOCKHEADHAIR 4 // temporarily removes the user's hair overlay. Leaves facial hair.
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#define BLOCKHAIR 32768 // temporarily removes the user's hair, facial and otherwise.
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//flags for muzzle speech blocking
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#define MUZZLE_MUTE_NONE 0 // Does not mute you.
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#define MUZZLE_MUTE_MUFFLE 1 // Muffles everything you say "MHHPHHMMM!!!
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#define MUZZLE_MUTE_ALL 2 // Completely mutes you.
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