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* Guardian health hud now updates properly * Now with negative numbers! * New signal * remove non-functioning proc * Update code/game/gamemodes/miniantags/guardian/guardian.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: Adrer <adrermail@gmail.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
209 lines
9.8 KiB
Plaintext
209 lines
9.8 KiB
Plaintext
/**
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* Signals for /mob, /mob/living, and subtypes that have too few related signals to put in separate files.
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* Doc format: `/// when the signal is called: (signal arguments)`.
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* All signals send the source datum of the signal as the first argument
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*/
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///from base of /mob/Login(): ()
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#define COMSIG_MOB_LOGIN "mob_login"
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///called in human/login
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#define COMSIG_HUMAN_LOGIN "human_login"
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///from base of /mob/Logout(): ()
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#define COMSIG_MOB_LOGOUT "mob_logout"
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///from base of mob/death(): (gibbed)
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#define COMSIG_MOB_DEATH "mob_death"
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///from base of mob/set_stat(): (new_stat)
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#define COMSIG_MOB_STATCHANGE "mob_statchange"
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///from base of mob/clickon(): (atom/A, params)
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#define COMSIG_MOB_CLICKON "mob_clickon"
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///from base of mob/MiddleClickOn(): (atom/A)
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#define COMSIG_MOB_MIDDLECLICKON "mob_middleclickon"
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///from base of mob/AltClickOn(): (atom/A)
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#define COMSIG_MOB_ALTCLICKON "mob_altclickon"
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#define COMSIG_MOB_CANCEL_CLICKON (1<<0)
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///from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
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#define COMSIG_MOB_ALLOWED "mob_allowed"
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///from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
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#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic"
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#define COMPONENT_BLOCK_MAGIC (1<<0)
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///from base of mob/create_mob_hud(): ()
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#define COMSIG_MOB_HUD_CREATED "mob_hud_created"
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///from base of atom/attack_hand(): (mob/user)
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#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand"
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///from base of /obj/item/attack(): (mob/M, mob/user)
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#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack"
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#define COMPONENT_ITEM_NO_ATTACK (1<<0)
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///from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
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#define COMSIG_MOB_APPLY_DAMAGE "mob_apply_damage"
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///from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
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#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack"
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///from base of mob/RangedAttack(): (atom/A, params)
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#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged"
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///from base of /mob/throw_item(): (atom/target)
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#define COMSIG_MOB_THROW "mob_throw"
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///called when a user willingly drops something (i.e. keybind, or UI action)
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#define COMSIG_MOB_WILLINGLY_DROP "mob_willingly_drop"
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///called when a user is getting new weapon and we want to remove previous weapon to clear hands
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#define COMSIG_MOB_WEAPON_APPEARS "mob_weapon_appears"
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///from base of /mob/verb/examinate(): (atom/target)
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#define COMSIG_MOB_EXAMINATE "mob_examinate"
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///from base of /mob/update_sight(): ()
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#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight"
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////from /mob/living/say(): ()
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#define COMSIG_MOB_SAY "mob_say"
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#define COMPONENT_UPPERCASE_SPEECH (1<<0)
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// used to access COMSIG_MOB_SAY argslist
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#define SPEECH_MESSAGE 1
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// #define SPEECH_BUBBLE_TYPE 2
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#define SPEECH_SPANS 3
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/* #define SPEECH_SANITIZE 4
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#define SPEECH_LANGUAGE 5
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#define SPEECH_IGNORE_SPAM 6
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#define SPEECH_FORCED 7 */
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///from /mob/say_dead(): (mob/speaker, message)
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#define COMSIG_MOB_DEADSAY "mob_deadsay"
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#define MOB_DEADSAY_SIGNAL_INTERCEPT (1<<0)
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/// Signal fired when an emote is used but before it's executed.
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///from /datum/emote/proc/try_run_emote(): (key, intentional)
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#define COMSIG_MOB_PREEMOTE "mob_preemote"
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// Use these to block execution of emotes from components.
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/// Return this to block an emote and let the user know the emote is unusable.
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#define COMPONENT_BLOCK_EMOTE_UNUSABLE (1<<0)
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/// Return this to block an emote silently.
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#define COMPONENT_BLOCK_EMOTE_SILENT (1<<1)
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/// General signal fired when a mob does any old emote
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///from /datum/emote/proc/run_emote(): (key, intentional)
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#define COMSIG_MOB_EMOTE "mob_emote"
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/// Specific signal used to track when a specific emote is used.
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/// From /datum/emote/run_emote(): (P, key, m_type, message, intentional)
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#define COMSIG_MOB_EMOTED(emote_key) "mob_emoted_[emote_key]"
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/// From /datum/emote/select_param(): (target, key, intentional)
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#define COMSIG_MOB_EMOTE_AT "mob_emote_at"
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#define COMPONENT_BLOCK_EMOTE_ACTION (1<<2)
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///from base of mob/swap_hand(): (obj/item)
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#define COMSIG_MOB_SWAPPING_HANDS "mob_swapping_hands"
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/// Prevent the mob from changing hands
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#define COMPONENT_BLOCK_SWAP (1<<0)
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/// Performed after the hands are swapped.
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#define COMSIG_MOB_SWAPPED_HANDS "mob_swap_hands"
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#define COMSIG_MOB_AUTOMUTE_CHECK "automute_check"
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#define WAIVE_AUTOMUTE_CHECK (1<<0)
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///Called when movement intent is toggled.
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#define COMSIG_MOVE_INTENT_TOGGLED "move_intent_toggled"
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// /mob/living
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///from base of mob/living/resist() (/mob/living)
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#define COMSIG_LIVING_RESIST "living_resist"
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///from base of mob/living/IgniteMob() (/mob/living)
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#define COMSIG_LIVING_IGNITED "living_ignite"
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///from base of mob/living/ExtinguishMob() (/mob/living)
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#define COMSIG_LIVING_EXTINGUISHED "living_extinguished"
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///from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)
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#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act"
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///sent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check)
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#define COMSIG_LIVING_SHOCK_PREVENTED "living_shock_prevented"
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///sent by stuff like stunbatons and tasers: ()
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#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock"
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///Sent from defibrillators when everything seems good and the user will be shocked: (defibber, defib_item, ghost)
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#define COMSIG_LIVING_PRE_DEFIB "living_pre_defib"
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/// If returned from LIVING_BEFORE_DEFIB or LIVING_DEFIBBED, the defibrillation will fail
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#define COMPONENT_BLOCK_DEFIB (1<<0)
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/// If returned, don't even show the "failed" message, defer to the signal handler to do that.
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#define COMPONENT_DEFIB_OVERRIDE (1<<1)
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/// If returned, allow to revive through false death.
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#define COMPONENT_DEFIB_FAKEDEATH_ACCEPTED (1<<2)
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/// If returned, make the fake death look like a unresponsive ghost.
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#define COMPONENT_DEFIB_FAKEDEATH_DENIED (1<<3)
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///send from defibs on ressurection: (defibber, defib_item, ghost)
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#define COMSIG_LIVING_DEFIBBED "living_defibbed"
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///from base of mob/living/revive() (full_heal, admin_revive)
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#define COMSIG_LIVING_REVIVE "living_revive"
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///from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
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#define COMSIG_LIVING_REGENERATE_LIMBS "living_regen_limbs"
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///from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment
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#define COMSIG_LIVING_ATTACH_LIMB "living_attach_limb"
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#define COMPONENT_NO_ATTACH (1<<0)
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///from base of mob/living/health_update()
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#define COMSIG_LIVING_HEALTH_UPDATE "living_health_update"
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///sent from borg recharge stations: (amount, repairs)
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#define COMSIG_PROCESS_BORGCHARGER_OCCUPANT "living_charge"
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///sent when a mob enters a borg charger
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#define COMSIG_ENTERED_BORGCHARGER "enter_charger"
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///sent when a mob exits a borg charger
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#define COMSIG_EXITED_BORGCHARGER "exit_charger"
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///sent when a mob/login() finishes: (client)
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#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login"
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///sent from borg mobs to itself, for tools to catch an upcoming destroy() due to safe decon (rather than detonation)
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#define COMSIG_BORG_SAFE_DECONSTRUCT "borg_safe_decon"
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///sent from living mobs every tick of fire
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#define COMSIG_LIVING_FIRE_TICK "living_fire_tick"
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//sent from living mobs when they are ahealed
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#define COMSIG_LIVING_AHEAL "living_aheal"
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//sent from mobs when they exit their body as a ghost
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#define COMSIG_LIVING_GHOSTIZED "ghostized"
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//sent from mobs when they re-enter their body as a ghost
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#define COMSIG_LIVING_REENTERED_BODY "reentered_body"
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//sent from a mob when they set themselves to DNR
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#define COMSIG_LIVING_SET_DNR "set_dnr"
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//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
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// none of these are called as of right now, as there is nothing listening for them.
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///from base of mob/living/Stun() (amount, ignore_canstun)
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#define COMSIG_LIVING_STATUS_STUN "living_stun"
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///from base of mob/living/Stun() (amount, ignore_canstun)
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#define COMSIG_LIVING_STATUS_WEAKEN "living_weaken"
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///from base of mob/living/Knockdown() (amount, ignore_canstun)
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///#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" // one day
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///from base of mob/living/Paralyse() (amount, ignore_canstun)
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#define COMSIG_LIVING_STATUS_PARALYSE "living_paralyse"
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///from base of mob/living/Immobilize() (amount, ignore_canstun)
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#define COMSIG_LIVING_STATUS_IMMOBILIZE "living_immobilize"
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///from base of mob/living/Unconscious() (amount, ignore_canstun)
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#define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious"
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///from base of mob/living/Sleeping() (amount, ignore_canstun)
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#define COMSIG_LIVING_STATUS_SLEEP "living_sleeping"
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#define COMPONENT_NO_STUN (1<<0) //For all of them
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///from base of /mob/living/can_track(): (mob/user)
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#define COMSIG_LIVING_CAN_TRACK "mob_cantrack"
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#define COMPONENT_CANT_TRACK (1<<0)
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///from base of mob/living/Write_Memory()
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#define COMSIG_LIVING_WRITE_MEMORY "living_write_memory"
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#define COMPONENT_DONT_WRITE_MEMORY (1<<0)
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// /mob/living/simple_animal signals
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///from /mob/living/simple_animal/handle_environment()
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#define COMSIG_SIMPLEANIMAL_HANDLE_ENVIRONMENT "simpleanimal_handle_environment"
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// /mob/living/simple_animal/hostile signals
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#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget"
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#define COMPONENT_HOSTILE_NO_ATTACK (1<<0)
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//Called when a /mob/living/simple_animal/hostile fines a new target: (atom/source, give_target)
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#define COMSIG_HOSTILE_FOUND_TARGET "comsig_hostile_found_target"
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///from of mob/MouseDrop(): (/atom/over, /mob/user)
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#define COMSIG_DO_MOB_STRIP "do_mob_strip"
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// Sent when a mob spawner is attacked directly or via projectile.
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#define COMSIG_SPAWNER_SET_TARGET "spawner_set_target"
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// ghost signals
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/// from observer_base/do_observe(): (mob/now_followed)
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#define COMSIG_GHOST_START_OBSERVING "ghost_start_observing"
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/// from observer_base/do_observe(): (mob/no_longer_following)
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#define COMSIG_GHOST_STOP_OBSERVING "ghost_stop_observing"
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// other signals
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/// called when a living mob's stun status is cleared: ()
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#define COMSIG_LIVING_CLEAR_STUNS "living_clear_stuns"
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