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* feat: Storage shelves and gun racks. * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * review comments * better examine * fix lint * Examine for empty shelves * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * rest of review comments --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
66 lines
3.9 KiB
Plaintext
66 lines
3.9 KiB
Plaintext
/**
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* Signals for /atom/movable and subtypes that have too few related signals to put in separate files.
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* Doc format: `/// when the signal is called: (signal arguments)`.
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* All signals send the source datum of the signal as the first argument
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*/
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///from base of atom/movable/Moved(): (/atom, dir)
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#define COMSIG_MOVABLE_MOVED "movable_moved"
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///from base of atom/movable/Cross(): (/atom/movable)
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#define COMSIG_MOVABLE_CROSS "movable_cross"
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///from base of atom/movable/Crossed(): (/atom/movable)
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#define COMSIG_MOVABLE_CROSSED "movable_crossed"
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///when we cross over something (calling Crossed() on that atom)
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#define COMSIG_CROSSED_MOVABLE "crossed_movable"
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///from base of atom/movable/Uncross(): (/atom/movable)
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#define COMSIG_MOVABLE_UNCROSS "movable_uncross"
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#define COMPONENT_MOVABLE_BLOCK_UNCROSS (1<<0)
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///from base of atom/movable/Uncrossed(): (/atom/movable)
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#define COMSIG_MOVABLE_UNCROSSED "movable_uncrossed"
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///from base of atom/movable/Bump(): (/atom)
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#define COMSIG_MOVABLE_BUMP "movable_bump"
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///from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)
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#define COMSIG_MOVABLE_IMPACT "movable_impact"
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#define COMPONENT_MOVABLE_IMPACT_FLIP_HITPUSH (1<<0) //if true, flip if the impact will push what it hits
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#define COMPONENT_MOVABLE_IMPACT_NEVERMIND (1<<1) //return true if you destroyed whatever it was you're impacting and there won't be anything for hitby() to run on
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///from base of mob/living/hitby(): (mob/living/target, hit_zone)
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#define COMSIG_MOVABLE_IMPACT_ZONE "item_impact_zone"
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///from /atom/movable/proc/buckle_mob(): (mob/living/M, force, check_loc, buckle_mob_flags)
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#define COMSIG_MOVABLE_PREBUCKLE "prebuckle" // this is the last chance to interrupt and block a buckle before it finishes
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#define COMPONENT_BLOCK_BUCKLE (1<<0)
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///from base of atom/movable/buckle_mob(): (mob, force)
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#define COMSIG_MOVABLE_BUCKLE "buckle"
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///from base of atom/movable/unbuckle_mob(): (mob, force)
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#define COMSIG_MOVABLE_UNBUCKLE "unbuckle"
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///from /obj/vehicle/proc/driver_move, caught by the riding component to check and execute the driver trying to drive the vehicle
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#define COMSIG_RIDDEN_DRIVER_MOVE "driver_move"
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#define COMPONENT_DRIVER_BLOCK_MOVE (1<<0)
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///from base of atom/movable/throw_at(): (datum/thrownthing, spin)
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#define COMSIG_MOVABLE_POST_THROW "movable_post_throw"
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///from base of datum/thrownthing/finalize(): (obj/thrown_object, datum/thrownthing) used for when a throw is finished
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#define COMSIG_MOVABLE_THROW_LANDED "movable_throw_landed"
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///from base of atom/movable/shove_impact(): (mob/living/target, mob/living/attacker)
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#define COMSIG_MOVABLE_SHOVE_IMPACT "movable_shove_impact"
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///from base of atom/movable/onTransitZ(): (old_z, new_z)
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#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit"
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/// Called just before something gets untilted
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#define COMSIG_MOVABLE_TRY_UNTILT "movable_try_untilt"
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/// Return this to block an untilt attempt
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#define COMPONENT_BLOCK_UNTILT (1<<0)
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/// Called when something gets untilted, from /datum/element/tilted/proc/do_untilt(atom/movable/source, mob/user)
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#define COMSIG_MOVABLE_UNTILTED "movable_untilted"
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///called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
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#define COMSIG_MOVABLE_DISPOSING "movable_disposing"
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///called when the movable is removed from a disposal holder object: /obj/structure/disposalpipe/proc/expel(): (obj/structure/disposalholder/H, turf/T, direction)
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#define COMSIG_MOVABLE_EXIT_DISPOSALS "movable_exit_disposals"
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/// from base of atom/movable/Process_Spacemove(): (movement_dir, continuous_move)
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#define COMSIG_MOVABLE_SPACEMOVE "spacemove"
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#define COMSIG_MOVABLE_STOP_SPACEMOVE (1<<0)
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// Note that this is only defined for actions because this could be a good bit expensive otherwise
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/// From base of /atom/movable/screen/movable/action_button/MouseWheel(src, delta_x, delta_y, location, control, params)
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#define COMSIG_ACTION_SCROLLED "action_scrolled"
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