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* goril * goril2 * arms * goril3 * goril4 * rampaging * emote * trait * more gorilla * ooga * Magillitis Serum Autoinjector, crates * return to monke * remove unused trait * oops * sirryan * earth * Update code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/reagents/chemistry/reagents/misc_reagents.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * fixes and stuff * gorilla text clarification * tweak probs, stop if dead * volume * gorilla sleeping attack * Apply suggestions from code review Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
59 lines
3.4 KiB
Plaintext
59 lines
3.4 KiB
Plaintext
/*
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These defines are the balancing points of various parts of the radiation system.
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Changes here can have widespread effects: make sure you test well.
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Ask ninjanomnom if they're around
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*/
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#define RAD_BACKGROUND_RADIATION 9 // How much radiation is harmless to a mob, this is also when radiation waves stop spreading
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// WARNING: Lowering this value significantly increases SSradiation load
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// apply_effect((amount * RAD_MOB_COEFFICIENT) / max(1, (radiation ** 2) * RAD_OVERDOSE_REDUCTION), IRRADIATE, blocked)
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#define RAD_MOB_COEFFICIENT 0.20 // Radiation applied is multiplied by this
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#define RAD_MOB_SKIN_PROTECTION ((1 / RAD_MOB_COEFFICIENT) + RAD_BACKGROUND_RADIATION)
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#define RAD_LOSS_PER_TICK 0.5
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#define RAD_TOX_COEFFICIENT 0.08 // Toxin damage per tick coefficient
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#define RAD_OVERDOSE_REDUCTION 0.000001 // Coefficient to the reduction in applied rads once the thing, usualy mob, has too much radiation
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// WARNING: This number is highly sensitive to change, graph is first for best results
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#define RAD_BURN_THRESHOLD 1000 // Applied radiation must be over this to burn
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//Holy shit test after you tweak anything it's said like 6 times in here
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//You probably want to plot any tweaks you make so you can see the curves visually
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#define RAD_BURN_LOG_BASE 1.1
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#define RAD_BURN_LOG_GRADIENT 10000
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#define RAD_BURN_CURVE(X) log(1 + ((X - RAD_BURN_THRESHOLD) / RAD_BURN_LOG_GRADIENT)) / log(RAD_BURN_LOG_BASE)
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#define RAD_MOB_SAFE 500 // How much stored radiation in a mob with no ill effects
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#define RAD_MOB_HAIRLOSS 800 // How much stored radiation to check for hair loss
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#define RAD_MOB_MUTATE 1250 // How much stored radiation to check for mutation
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#define RAD_MOB_VOMIT 2000 // The amount of radiation to check for vomitting
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#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
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#define RAD_MOB_KNOCKDOWN 2000 // How much stored radiation to check for stunning
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#define RAD_MOB_KNOCKDOWN_PROB 1 // Chance of knockdown per tick when over threshold
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#define RAD_MOB_KNOCKDOWN_AMOUNT 6 SECONDS // Amount of knockdown when it occurs
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#define RAD_MOB_GORILLIZE 1500 // How much stored radiation to check for gorillization
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#define RAD_MOB_GORILLIZE_PROB 0.1 // Chance of gorillization per tick when over threshold
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#define RAD_NO_INSULATION 1.0 // For things that shouldn't become irradiated for whatever reason
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#define RAD_VERY_LIGHT_INSULATION 0.9 // What girders have
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#define RAD_LIGHT_INSULATION 0.8
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#define RAD_MEDIUM_INSULATION 0.7 // What common walls have
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#define RAD_HEAVY_INSULATION 0.6 // What reinforced walls have
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#define RAD_EXTREME_INSULATION 0.5 // What rad collectors have
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#define RAD_FULL_INSULATION 0 // Unused
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// WARNING: The defines below could have disastrous consequences if tweaked incorrectly. See: The great SM purge of Oct.6.2017
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// contamination_strength = (strength - RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
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#define RAD_MINIMUM_CONTAMINATION 350 // How strong does a radiation wave have to be to contaminate objects
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#define RAD_CONTAMINATION_STR_COEFFICIENT 0.25 // Higher means higher strength scaling contamination strength
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#define RAD_DISTANCE_COEFFICIENT 1 // Lower means further rad spread
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#define RAD_HALF_LIFE 90 // The half-life of contaminated objects
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#define RAD_GEIGER_MEASURE_SMOOTHING 5
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#define RAD_GEIGER_GRACE_PERIOD 2
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