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Contrabang a7c273463d More Zombie Tweaks (#25789)
* lmao

* text fix

* lol
2024-06-12 22:02:53 +00:00

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#define VIRUS_SYMPTOM_LIMIT 6
//Visibility Flags
#define HIDDEN_SCANNER (1<<0)
#define HIDDEN_PANDEMIC (1<<1)
//Disease Flags
#define CURABLE (1<<0)
#define CAN_CARRY (1<<1)
#define CAN_RESIST (1<<2)
//Spread Flags
#define SPECIAL (1<<0)
#define NON_CONTAGIOUS (1<<1)
#define BLOOD (1<<2)
#define CONTACT_FEET (1<<3)
#define CONTACT_HANDS (1<<4)
#define CONTACT_GENERAL (1<<5)
#define AIRBORNE (1<<6)
//Severity Defines
#define NONTHREAT "No threat"
#define MINOR "Minor"
#define MEDIUM "Medium"
#define HARMFUL "Harmful"
#define DANGEROUS "Dangerous!"
#define BIOHAZARD "BIOHAZARD THREAT!"
GLOBAL_LIST_INIT(diseases, subtypesof(/datum/disease))
/datum/disease
//Flags
var/visibility_flags = 0
var/disease_flags = CURABLE|CAN_CARRY|CAN_RESIST
var/spread_flags = AIRBORNE
//Fluff
/// Used for identification of viruses in the Medical Records Virus Database
var/medical_name
var/form = "Virus"
var/name = "No disease"
var/desc = ""
var/agent = "some microbes"
var/spread_text = ""
var/cure_text = ""
//Stages
var/stage = 1
var/max_stages = 0
var/stage_prob = 4
/// The fraction of stages the virus must at least be at to show up on medical HUDs. Rounded up.
var/discovery_threshold = 0.5
/// If TRUE, this virus will show up on medical HUDs. Automatically set when it reaches mid-stage.
var/discovered = FALSE
//Other
var/list/viable_mobtypes = list() //typepaths of viable mobs
var/mob/living/carbon/affected_mob
var/list/cures = list() //list of cures if the disease has the CURABLE flag, these are reagent ids
var/infectivity = 65
var/cure_chance = 8
var/carrier = FALSE //If our host is only a carrier
var/bypasses_immunity = FALSE //Does it skip species virus immunity check? Some things may diseases and not viruses
var/virus_heal_resistant = FALSE // Some things aren't technically viruses/traditional diseases and should be immune to edge case cure methods, like healing viruses.
var/permeability_mod = 1
var/severity = NONTHREAT
var/list/required_organs = list()
var/needs_all_cures = TRUE
var/list/strain_data = list() //dna_spread special bullshit
/// Allow the virus to infect and process while the affected_mob is dead
var/allow_dead = FALSE
/datum/disease/Destroy()
affected_mob = null
GLOB.active_diseases.Remove(src)
return ..()
/datum/disease/proc/stage_act()
if(!affected_mob)
return FALSE
var/cure = has_cure()
if(carrier && !cure)
return FALSE
stage = min(stage, max_stages)
handle_stage_advance(cure)
return handle_cure_testing(cure)
/datum/disease/proc/handle_stage_advance(has_cure = FALSE)
if(!has_cure && prob(stage_prob))
stage = min(stage + 1, max_stages)
if(!discovered && stage >= CEILING(max_stages * discovery_threshold, 1)) // Once we reach a late enough stage, medical HUDs can pick us up even if we regress
discovered = TRUE
affected_mob.med_hud_set_status()
/datum/disease/proc/handle_cure_testing(has_cure = FALSE)
if(has_cure && prob(cure_chance))
stage = max(stage - 1, 1)
if(disease_flags & CURABLE)
if(has_cure && prob(cure_chance))
cure()
return FALSE
return TRUE
/datum/disease/proc/has_cure()
if(!(disease_flags & CURABLE))
return 0
var/cures_found = 0
for(var/C_id in cures)
if(C_id == "ethanol")
for(var/datum/reagent/consumable/ethanol/booze in affected_mob.reagents.reagent_list)
cures_found++
break
else if(affected_mob.reagents.has_reagent(C_id))
cures_found++
if(needs_all_cures && cures_found < length(cures))
return FALSE
return cures_found
/datum/disease/proc/spread(force_spread = 0)
if(!affected_mob)
return
if((spread_flags & SPECIAL || spread_flags & NON_CONTAGIOUS || spread_flags & BLOOD) && !force_spread)
return
if(affected_mob.reagents.has_reagent("spaceacillin") || (affected_mob.satiety > 0 && prob(affected_mob.satiety/10)))
return
var/spread_range = 1
if(force_spread)
spread_range = force_spread
if(spread_flags & AIRBORNE)
spread_range++
var/turf/target = affected_mob.loc
if(istype(target))
for(var/mob/living/carbon/C in oview(spread_range, affected_mob))
var/turf/current = get_turf(C)
if(current)
while(TRUE)
if(current == target)
C.ContractDisease(src)
break
var/direction = get_dir(current, target)
var/turf/next = get_step(current, direction)
if(!current.CanAtmosPass(direction) || !next.CanAtmosPass(turn(direction, 180)))
break
current = next
/datum/disease/proc/cure()
if(affected_mob)
if(disease_flags & CAN_RESIST)
if(!(type in affected_mob.resistances))
affected_mob.resistances += type
remove_virus()
affected_mob.create_log(MISC_LOG, "has been cured from the virus \"[src]\"")
qdel(src)
/datum/disease/proc/IsSame(datum/disease/D)
if(ispath(D))
return istype(src, D)
return istype(src, D.type)
/datum/disease/proc/Copy()
var/datum/disease/D = new type()
D.strain_data = strain_data.Copy()
return D
/datum/disease/proc/GetDiseaseID()
return type
/datum/disease/proc/IsSpreadByTouch()
if(spread_flags & CONTACT_FEET || spread_flags & CONTACT_HANDS || spread_flags & CONTACT_GENERAL)
return 1
return 0
//don't use this proc directly. this should only ever be called by cure()
/datum/disease/proc/remove_virus()
affected_mob.viruses -= src //remove the datum from the list
affected_mob.med_hud_set_status()