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* Move brain organ code where it belongs * Rename too * WIP, but hey, it kinda works now. * Account for a few missing heads * Remove vital check, killing the user on death * Let defibs and scanners better deal with these * Remove debug brains * Clean up some more contingencies * More head checks * Update code/modules/antagonists/changeling/datum_changeling.dm Co-authored-by: Farie82 <farie82@users.noreply.github.com> * Fixes up signal business * some stuff from sean's review * Add some type safety checks for heads * oops * Update code/game/objects/items/weapons/cosmetics.dm get this in there too Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * Remove decap sword * Quick suggestions Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Addresses shedding problems * Add new defib changes * this is why we have CI Co-authored-by: Farie82 <farie82@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
/*
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//////////////////////////////////////
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Facial Hypertrichosis
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Very very Noticable.
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Decreases resistance slightly.
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Decreases stage speed.
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Reduced transmittability
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Intense Level.
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BONUS
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Makes the mob grow a massive beard, regardless of gender.
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//////////////////////////////////////
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*/
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/datum/symptom/beard
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name = "Facial Hypertrichosis"
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stealth = -3
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resistance = -1
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stage_speed = -3
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transmittable = -1
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level = 4
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severity = 1
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/datum/symptom/beard/Activate(datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/head/head_organ = H.get_organ("head")
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if(!istype(head_organ))
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return
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switch(A.stage)
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if(1, 2)
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to_chat(H, "<span class='warning'>Your chin itches.</span>")
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if(head_organ.f_style == "Shaved")
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head_organ.f_style = "Jensen Beard"
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H.update_fhair()
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if(3, 4)
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to_chat(H, "<span class='warning'>You feel tough.</span>")
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if(!(head_organ.f_style == "Dwarf Beard") && !(head_organ.f_style == "Very Long Beard") && !(head_organ.f_style == "Full Beard"))
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head_organ.f_style = "Full Beard"
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H.update_fhair()
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else
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to_chat(H, "<span class='warning'>You feel manly!</span>")
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if(!(head_organ.f_style == "Dwarf Beard") && !(head_organ.f_style == "Very Long Beard"))
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head_organ.f_style = pick("Dwarf Beard", "Very Long Beard")
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H.update_fhair()
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return
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