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* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
/*
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//////////////////////////////////////
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Weakness
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Slightly noticeable.
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Lowers resistance slightly.
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Decreases stage speed moderately.
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Decreases transmittablity moderately.
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Moderate Level.
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Bonus
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Deals stamina damage to the host
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//////////////////////////////////////
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*/
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/datum/symptom/weakness
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name = "Weakness"
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stealth = -1
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resistance = -1
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stage_speed = -2
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transmittable = -2
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level = 3
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severity = 3
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/datum/symptom/weakness/Activate(datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(1, 2)
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to_chat(M, "<span class='warning'>[pick("You feel weak.", "You feel lazy.")]</span>")
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if(3, 4)
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to_chat(M, "<span class='warning'><b>[pick("You feel very frail.", "You think you might faint.")]</span>")
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M.adjustStaminaLoss(15)
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else
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to_chat(M, "<span class='userdanger'>[pick("You feel tremendously weak!", "Your body trembles as exhaustion creeps over you.")]</span>")
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M.adjustStaminaLoss(30)
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if(M.getStaminaLoss() > 60 && !M.stat)
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M.visible_message("<span class='warning'>[M] faints!</span>", "<span class='userdanger'>You swoon and faint...</span>")
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M.AdjustSleeping(10 SECONDS)
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return
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