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Nathan Winters dad3774e7b Buffs the Virus Outbreak event (#23285)
* Spring cleaning

* The great virus reclassification

* Add severity comment to Fake GBS

* Fix Jungle Fever being uncurable

* Fix Shock causing fainting slightly too often

* Makes Brainrot kill more reliably (yes, it already did)

* Make Wizarditis replace clothes a bit less eagerly, cleanup

* Buff Wizarditis effects' probabilities

* Add a bit of variety to Wizarditis flavor messages

* Clean up, nerf, and add some variety to Lycancoughy

* Refactor Spanish Inquisition Flu

* Refactor and slightly rebalance ICE9 Cold

* Fix DROPDEL items not GCing properly sometimes

* Lightly overhaul Pierrot's Throat

* Remove unnecessary `null` declaration assignment

* Deduplicate Critical disease properties

* Spring cleaning 2: Electric Boogaloo

* whoops

* Fixes DROPDEL items not GCing properly someothertimes

* Make Wizarditis clothes DROPDEL too

* Lewcc review

* Deduplicate Pierrot's Throat symptoms

* Spread out Cold9 and Spanish Flu's damage

* Clean up Adv. Kingstons

* Fix Adv. Kingstons *healing* brute damage
2023-12-31 10:21:45 +00:00

39 lines
1.4 KiB
Plaintext

/datum/disease/beesease
name = "Beesease"
form = "Infection"
max_stages = 4
spread_text = "On contact"
spread_flags = CONTACT_GENERAL
cure_text = "Sugar"
cures = list("sugar")
agent = "Apidae Infection"
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/human/monkey)
desc = "If left untreated subject will regurgitate bees."
severity = BIOHAZARD
/datum/disease/beesease/stage_act()
if(!..())
return FALSE
switch(stage)
if(2)
if(prob(2))
to_chat(affected_mob, "<span class='notice'>You taste honey in your mouth.</span>")
if(3)
if(prob(10))
to_chat(affected_mob, "<span class='notice'>Your stomach rumbles.</span>")
if(prob(2))
to_chat(affected_mob, "<span class='danger'>Your stomach stings painfully.</span>")
if(prob(20))
affected_mob.adjustToxLoss(2)
if(4)
if(prob(10))
affected_mob.visible_message("<span class='danger'>[affected_mob] buzzes.</span>", \
"<span class='userdanger'>Your stomach buzzes violently!</span>")
if(prob(5))
to_chat(affected_mob, "<span class='danger'>You feel something moving in your throat.</span>")
if(prob(1))
affected_mob.visible_message("<span class='danger'>[affected_mob] coughs up a swarm of bees!</span>", \
"<span class='userdanger'>You cough up a swarm of bees!</span>")
new /mob/living/simple_animal/hostile/poison/bees(affected_mob.loc)
return