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dad3774e7b
* Spring cleaning * The great virus reclassification * Add severity comment to Fake GBS * Fix Jungle Fever being uncurable * Fix Shock causing fainting slightly too often * Makes Brainrot kill more reliably (yes, it already did) * Make Wizarditis replace clothes a bit less eagerly, cleanup * Buff Wizarditis effects' probabilities * Add a bit of variety to Wizarditis flavor messages * Clean up, nerf, and add some variety to Lycancoughy * Refactor Spanish Inquisition Flu * Refactor and slightly rebalance ICE9 Cold * Fix DROPDEL items not GCing properly sometimes * Lightly overhaul Pierrot's Throat * Remove unnecessary `null` declaration assignment * Deduplicate Critical disease properties * Spring cleaning 2: Electric Boogaloo * whoops * Fixes DROPDEL items not GCing properly someothertimes * Make Wizarditis clothes DROPDEL too * Lewcc review * Deduplicate Pierrot's Throat symptoms * Spread out Cold9 and Spanish Flu's damage * Clean up Adv. Kingstons * Fix Adv. Kingstons *healing* brute damage
39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
/datum/disease/beesease
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name = "Beesease"
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form = "Infection"
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max_stages = 4
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spread_text = "On contact"
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spread_flags = CONTACT_GENERAL
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cure_text = "Sugar"
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cures = list("sugar")
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agent = "Apidae Infection"
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viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/human/monkey)
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desc = "If left untreated subject will regurgitate bees."
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severity = BIOHAZARD
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/datum/disease/beesease/stage_act()
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if(!..())
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return FALSE
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switch(stage)
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if(2)
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if(prob(2))
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to_chat(affected_mob, "<span class='notice'>You taste honey in your mouth.</span>")
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if(3)
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if(prob(10))
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to_chat(affected_mob, "<span class='notice'>Your stomach rumbles.</span>")
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if(prob(2))
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to_chat(affected_mob, "<span class='danger'>Your stomach stings painfully.</span>")
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if(prob(20))
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affected_mob.adjustToxLoss(2)
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if(4)
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if(prob(10))
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affected_mob.visible_message("<span class='danger'>[affected_mob] buzzes.</span>", \
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"<span class='userdanger'>Your stomach buzzes violently!</span>")
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if(prob(5))
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to_chat(affected_mob, "<span class='danger'>You feel something moving in your throat.</span>")
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if(prob(1))
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affected_mob.visible_message("<span class='danger'>[affected_mob] coughs up a swarm of bees!</span>", \
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"<span class='userdanger'>You cough up a swarm of bees!</span>")
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new /mob/living/simple_animal/hostile/poison/bees(affected_mob.loc)
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return
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