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dad3774e7b
* Spring cleaning * The great virus reclassification * Add severity comment to Fake GBS * Fix Jungle Fever being uncurable * Fix Shock causing fainting slightly too often * Makes Brainrot kill more reliably (yes, it already did) * Make Wizarditis replace clothes a bit less eagerly, cleanup * Buff Wizarditis effects' probabilities * Add a bit of variety to Wizarditis flavor messages * Clean up, nerf, and add some variety to Lycancoughy * Refactor Spanish Inquisition Flu * Refactor and slightly rebalance ICE9 Cold * Fix DROPDEL items not GCing properly sometimes * Lightly overhaul Pierrot's Throat * Remove unnecessary `null` declaration assignment * Deduplicate Critical disease properties * Spring cleaning 2: Electric Boogaloo * whoops * Fixes DROPDEL items not GCing properly someothertimes * Make Wizarditis clothes DROPDEL too * Lewcc review * Deduplicate Pierrot's Throat symptoms * Spread out Cold9 and Spanish Flu's damage * Clean up Adv. Kingstons * Fix Adv. Kingstons *healing* brute damage
31 lines
963 B
Plaintext
31 lines
963 B
Plaintext
/datum/disease/cold9
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name = "The Cold"
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medical_name = "ICE9 Cold"
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max_stages = 3
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spread_text = "On contact"
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spread_flags = CONTACT_GENERAL
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cure_text = "Spaceacillin"
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cures = list("spaceacillin")
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agent = "ICE9-rhinovirus"
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viable_mobtypes = list(/mob/living/carbon/human)
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desc = "If left untreated the subject will slow, as if partly frozen."
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severity = HARMFUL
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/datum/disease/cold9/stage_act()
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if(!..())
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return FALSE
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if(stage < 2)
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return
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var/stage_factor = stage - 1
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affected_mob.bodytemperature -= 7.5 * stage_factor // Enough to consistently frostburn certain species alive at stage 3
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if(prob(2 * stage_factor))
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affected_mob.emote("sneeze")
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if(prob(2 * stage_factor))
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affected_mob.emote("cough")
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if(prob(3 * stage_factor))
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to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
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if(prob(5 * stage_factor))
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to_chat(affected_mob, "<span class='danger'>You feel stiff.</span>")
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affected_mob.adjustFireLoss(1)
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