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dad3774e7b
* Spring cleaning * The great virus reclassification * Add severity comment to Fake GBS * Fix Jungle Fever being uncurable * Fix Shock causing fainting slightly too often * Makes Brainrot kill more reliably (yes, it already did) * Make Wizarditis replace clothes a bit less eagerly, cleanup * Buff Wizarditis effects' probabilities * Add a bit of variety to Wizarditis flavor messages * Clean up, nerf, and add some variety to Lycancoughy * Refactor Spanish Inquisition Flu * Refactor and slightly rebalance ICE9 Cold * Fix DROPDEL items not GCing properly sometimes * Lightly overhaul Pierrot's Throat * Remove unnecessary `null` declaration assignment * Deduplicate Critical disease properties * Spring cleaning 2: Electric Boogaloo * whoops * Fixes DROPDEL items not GCing properly someothertimes * Make Wizarditis clothes DROPDEL too * Lewcc review * Deduplicate Pierrot's Throat symptoms * Spread out Cold9 and Spanish Flu's damage * Clean up Adv. Kingstons * Fix Adv. Kingstons *healing* brute damage
47 lines
1.6 KiB
Plaintext
47 lines
1.6 KiB
Plaintext
/datum/disease/kuru
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form = "Disease"
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name = "Space Kuru"
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max_stages = 4
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stage_prob = 5
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spread_text = "Non-contagious"
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spread_flags = NON_CONTAGIOUS
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cure_text = "Incurable"
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agent = "Prions"
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viable_mobtypes = list(/mob/living/carbon/human)
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desc = "Uncontrollable laughing."
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severity = BIOHAZARD
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disease_flags = CAN_CARRY
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bypasses_immunity = TRUE // Kuru is a prion disorder, not a virus
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virus_heal_resistant = TRUE
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/datum/disease/kuru/stage_act()
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if(!..())
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return FALSE
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switch(stage)
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if(1)
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if(prob(50))
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affected_mob.emote("laugh")
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if(prob(50))
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affected_mob.Jitter(50 SECONDS)
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if(2)
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if(prob(50))
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affected_mob.visible_message("<span class='danger'>[affected_mob] laughs uncontrollably!</span>")
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affected_mob.Weaken(20 SECONDS)
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affected_mob.Jitter(500 SECONDS)
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if(3)
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if(prob(25))
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to_chat(affected_mob, "<span class='danger'>You feel like you are about to drop dead!</span>")
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to_chat(affected_mob, "<span class='danger'>Your body convulses painfully!</span>")
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affected_mob.adjustBruteLoss(5)
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affected_mob.adjustOxyLoss(5)
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affected_mob.Weaken(20 SECONDS)
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affected_mob.Jitter(500 SECONDS)
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affected_mob.visible_message("<span class='danger'>[affected_mob] laughs uncontrollably!</span>")
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if(4)
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if(prob(25))
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to_chat(affected_mob, "<span class='danger'>You feel like you are going to die!</span>")
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affected_mob.adjustOxyLoss(75)
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affected_mob.adjustBruteLoss(75)
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affected_mob.Weaken(20 SECONDS)
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affected_mob.visible_message("<span class='danger'>[affected_mob] laughs uncontrollably!</span>")
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