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Nathan Winters dad3774e7b Buffs the Virus Outbreak event (#23285)
* Spring cleaning

* The great virus reclassification

* Add severity comment to Fake GBS

* Fix Jungle Fever being uncurable

* Fix Shock causing fainting slightly too often

* Makes Brainrot kill more reliably (yes, it already did)

* Make Wizarditis replace clothes a bit less eagerly, cleanup

* Buff Wizarditis effects' probabilities

* Add a bit of variety to Wizarditis flavor messages

* Clean up, nerf, and add some variety to Lycancoughy

* Refactor Spanish Inquisition Flu

* Refactor and slightly rebalance ICE9 Cold

* Fix DROPDEL items not GCing properly sometimes

* Lightly overhaul Pierrot's Throat

* Remove unnecessary `null` declaration assignment

* Deduplicate Critical disease properties

* Spring cleaning 2: Electric Boogaloo

* whoops

* Fixes DROPDEL items not GCing properly someothertimes

* Make Wizarditis clothes DROPDEL too

* Lewcc review

* Deduplicate Pierrot's Throat symptoms

* Spread out Cold9 and Spanish Flu's damage

* Clean up Adv. Kingstons

* Fix Adv. Kingstons *healing* brute damage
2023-12-31 10:21:45 +00:00

47 lines
1.6 KiB
Plaintext

/datum/disease/kuru
form = "Disease"
name = "Space Kuru"
max_stages = 4
stage_prob = 5
spread_text = "Non-contagious"
spread_flags = NON_CONTAGIOUS
cure_text = "Incurable"
agent = "Prions"
viable_mobtypes = list(/mob/living/carbon/human)
desc = "Uncontrollable laughing."
severity = BIOHAZARD
disease_flags = CAN_CARRY
bypasses_immunity = TRUE // Kuru is a prion disorder, not a virus
virus_heal_resistant = TRUE
/datum/disease/kuru/stage_act()
if(!..())
return FALSE
switch(stage)
if(1)
if(prob(50))
affected_mob.emote("laugh")
if(prob(50))
affected_mob.Jitter(50 SECONDS)
if(2)
if(prob(50))
affected_mob.visible_message("<span class='danger'>[affected_mob] laughs uncontrollably!</span>")
affected_mob.Weaken(20 SECONDS)
affected_mob.Jitter(500 SECONDS)
if(3)
if(prob(25))
to_chat(affected_mob, "<span class='danger'>You feel like you are about to drop dead!</span>")
to_chat(affected_mob, "<span class='danger'>Your body convulses painfully!</span>")
affected_mob.adjustBruteLoss(5)
affected_mob.adjustOxyLoss(5)
affected_mob.Weaken(20 SECONDS)
affected_mob.Jitter(500 SECONDS)
affected_mob.visible_message("<span class='danger'>[affected_mob] laughs uncontrollably!</span>")
if(4)
if(prob(25))
to_chat(affected_mob, "<span class='danger'>You feel like you are going to die!</span>")
affected_mob.adjustOxyLoss(75)
affected_mob.adjustBruteLoss(75)
affected_mob.Weaken(20 SECONDS)
affected_mob.visible_message("<span class='danger'>[affected_mob] laughs uncontrollably!</span>")