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dad3774e7b
* Spring cleaning * The great virus reclassification * Add severity comment to Fake GBS * Fix Jungle Fever being uncurable * Fix Shock causing fainting slightly too often * Makes Brainrot kill more reliably (yes, it already did) * Make Wizarditis replace clothes a bit less eagerly, cleanup * Buff Wizarditis effects' probabilities * Add a bit of variety to Wizarditis flavor messages * Clean up, nerf, and add some variety to Lycancoughy * Refactor Spanish Inquisition Flu * Refactor and slightly rebalance ICE9 Cold * Fix DROPDEL items not GCing properly sometimes * Lightly overhaul Pierrot's Throat * Remove unnecessary `null` declaration assignment * Deduplicate Critical disease properties * Spring cleaning 2: Electric Boogaloo * whoops * Fixes DROPDEL items not GCing properly someothertimes * Make Wizarditis clothes DROPDEL too * Lewcc review * Deduplicate Pierrot's Throat symptoms * Spread out Cold9 and Spanish Flu's damage * Clean up Adv. Kingstons * Fix Adv. Kingstons *healing* brute damage
64 lines
2.1 KiB
Plaintext
64 lines
2.1 KiB
Plaintext
/datum/disease/magnitis
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name = "Magnitis"
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max_stages = 4
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spread_text = "Airborne"
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cure_text = "Iron"
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cures = list("iron")
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agent = "Fukkos Miracos"
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viable_mobtypes = list(/mob/living/carbon/human)
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permeability_mod = 0.75
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desc = "This disease disrupts the magnetic field of your body, making it act as if a powerful magnet. Injections of iron help stabilize the field."
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severity = MINOR
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/datum/disease/magnitis/stage_act()
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if(!..())
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return FALSE
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switch(stage)
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if(2)
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if(prob(2))
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to_chat(affected_mob, "<span class='danger'>You feel a slight shock course through your body.</span>")
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if(prob(2))
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for(var/obj/M in orange(2,affected_mob))
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if(!M.anchored && (M.flags & CONDUCT))
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step_towards(M,affected_mob)
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for(var/mob/living/silicon/S in orange(2,affected_mob))
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if(isAI(S)) continue
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step_towards(S,affected_mob)
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if(3)
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if(prob(2))
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to_chat(affected_mob, "<span class='danger'>You feel a strong shock course through your body.</span>")
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if(prob(2))
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to_chat(affected_mob, "<span class='danger'>You feel like clowning around.</span>")
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if(prob(4))
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for(var/obj/M in orange(4,affected_mob))
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if(!M.anchored && (M.flags & CONDUCT))
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var/i
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var/iter = rand(1,2)
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for(i=0,i<iter,i++)
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step_towards(M,affected_mob)
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for(var/mob/living/silicon/S in orange(4,affected_mob))
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if(isAI(S)) continue
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var/i
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var/iter = rand(1,2)
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for(i=0,i<iter,i++)
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step_towards(S,affected_mob)
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if(4)
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if(prob(2))
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to_chat(affected_mob, "<span class='danger'>You feel a powerful shock course through your body.</span>")
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if(prob(2))
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to_chat(affected_mob, "<span class='danger'>You query upon the nature of miracles.</span>")
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if(prob(8))
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for(var/obj/M in orange(6,affected_mob))
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if(!M.anchored && (M.flags & CONDUCT))
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var/i
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var/iter = rand(1,3)
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for(i=0,i<iter,i++)
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step_towards(M,affected_mob)
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for(var/mob/living/silicon/S in orange(6,affected_mob))
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if(isAI(S)) continue
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var/i
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var/iter = rand(1,3)
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for(i=0,i<iter,i++)
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step_towards(S,affected_mob)
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return
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