Files
Paradise/code/datums/diseases/rhumba_beat.dm
Nathan Winters dad3774e7b Buffs the Virus Outbreak event (#23285)
* Spring cleaning

* The great virus reclassification

* Add severity comment to Fake GBS

* Fix Jungle Fever being uncurable

* Fix Shock causing fainting slightly too often

* Makes Brainrot kill more reliably (yes, it already did)

* Make Wizarditis replace clothes a bit less eagerly, cleanup

* Buff Wizarditis effects' probabilities

* Add a bit of variety to Wizarditis flavor messages

* Clean up, nerf, and add some variety to Lycancoughy

* Refactor Spanish Inquisition Flu

* Refactor and slightly rebalance ICE9 Cold

* Fix DROPDEL items not GCing properly sometimes

* Lightly overhaul Pierrot's Throat

* Remove unnecessary `null` declaration assignment

* Deduplicate Critical disease properties

* Spring cleaning 2: Electric Boogaloo

* whoops

* Fixes DROPDEL items not GCing properly someothertimes

* Make Wizarditis clothes DROPDEL too

* Lewcc review

* Deduplicate Pierrot's Throat symptoms

* Spread out Cold9 and Spanish Flu's damage

* Clean up Adv. Kingstons

* Fix Adv. Kingstons *healing* brute damage
2023-12-31 10:21:45 +00:00

41 lines
1.2 KiB
Plaintext

/datum/disease/rhumba_beat
name = "The Rhumba Beat"
max_stages = 5
spread_text = "On contact"
spread_flags = CONTACT_GENERAL
cure_text = "Chick Chicky Boom!"
cures = list("plasma")
agent = "Unknown"
viable_mobtypes = list(/mob/living/carbon/human)
severity = BIOHAZARD
/datum/disease/rhumba_beat/stage_act()
if(!..())
return FALSE
if(affected_mob.ckey == "rosham")
cure()
return
switch(stage)
if(2)
if(prob(45))
affected_mob.adjustToxLoss(5)
if(prob(1))
to_chat(affected_mob, "<span class='danger'>You feel strange...</span>")
if(3)
if(prob(5))
to_chat(affected_mob, "<span class='danger'>You feel the urge to dance...</span>")
else if(prob(5))
affected_mob.emote("gasp")
else if(prob(10))
to_chat(affected_mob, "<span class='danger'>You feel the need to chick chicky boom...</span>")
if(4)
if(prob(10))
affected_mob.emote("gasp")
to_chat(affected_mob, "<span class='danger'>You feel a burning beat inside...</span>")
if(prob(20))
affected_mob.adjustToxLoss(5)
if(5)
to_chat(affected_mob, "<span class='danger'>Your body is unable to contain the Rhumba Beat...</span>")
if(prob(50))
affected_mob.gib()