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a58d766f72
* cleanup hardsuit-related code * kill sprite too
307 lines
9.5 KiB
Plaintext
307 lines
9.5 KiB
Plaintext
/datum/dog_fashion
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var/name
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var/desc
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var/emote_see
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var/emote_hear
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var/speak
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var/speak_emote
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// This isn't applied to the dog, but stores the icon_state of the
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// sprite that the associated item uses
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var/icon_file
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var/obj_icon_state
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var/obj_alpha
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var/obj_color
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/datum/dog_fashion/New(mob/M)
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name = replacetext(name, "REAL_NAME", M.real_name)
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desc = replacetext(desc, "NAME", name)
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/datum/dog_fashion/proc/apply(mob/living/simple_animal/pet/dog/D)
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if(name)
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D.name = name
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if(desc)
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D.desc = desc
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if(emote_see)
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D.emote_see = emote_see
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if(emote_hear)
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D.emote_hear = emote_hear
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if(speak)
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D.speak = speak
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if(speak_emote)
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D.speak_emote = speak_emote
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/datum/dog_fashion/proc/get_overlay(dir)
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if(icon_file && obj_icon_state)
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var/image/corgI = image(icon_file, obj_icon_state, dir = dir)
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corgI.alpha = obj_alpha
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corgI.color = obj_color
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return corgI
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/datum/dog_fashion/head
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icon_file = 'icons/mob/corgi_head.dmi'
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/datum/dog_fashion/back
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icon_file = 'icons/mob/corgi_back.dmi'
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/datum/dog_fashion/head/hardhat/apply(mob/living/simple_animal/pet/dog/D)
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..()
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D.set_light(4)
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/datum/dog_fashion/head/hardhat
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name = "Engineer REAL_NAME"
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desc = "Trust him, he's an engineer."
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/datum/dog_fashion/head/hardhat/white
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name = "Chief engineer REAL_NAME"
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desc = "Hasn't delamed the engine once."
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/datum/dog_fashion/head/hardhat/red
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name = "Fire chief REAL_NAME"
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desc = "Some days you're the dog, some days you're the hydrant."
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/datum/dog_fashion/head/helmet
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name = "Sergeant REAL_NAME"
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desc = "The ever-loyal, the ever-vigilant."
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/datum/dog_fashion/head/chef
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name = "Sous chef REAL_NAME"
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desc = "Your food will be taste-tested. All of it."
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/datum/dog_fashion/head/captain
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name = "Captain REAL_NAME"
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desc = "Probably better than the last captain."
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/datum/dog_fashion/head/kitty
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name = "Runtime"
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emote_see = list("coughs up a furball", "stretches")
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emote_hear = list("purrs")
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speak = list("Purrr", "Meow!", "MAOOOOOW!", "HISSSSS", "MEEEEEEW")
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desc = "It's a cute little kitty-cat! ... wait ... what the hell?"
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/datum/dog_fashion/head/rabbit
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name = "Hoppy"
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emote_see = list("twitches its nose", "hops around a bit")
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desc = "This is Hoppy. It's a corgi-...urmm... bunny rabbit."
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/datum/dog_fashion/head/beret
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name = "Yann"
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desc = "Mon dieu! C'est un chien!"
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speak = list("le woof!", "le bark!", "JAPPE!!")
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emote_see = list("cowers in fear.", "surrenders.", "plays dead.","looks as though there is a wall in front of him.")
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/datum/dog_fashion/head/detective
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name = "Detective REAL_NAME"
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desc = "NAME sees through your lies..."
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emote_see = list("investigates the area.","sniffs around for clues.","searches for scooby snacks.","takes a candycorn from the hat.")
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/datum/dog_fashion/head/nurse
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name = "Nurse REAL_NAME"
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desc = "NAME needs 100cc of beef jerky... STAT!"
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/datum/dog_fashion/head/pirate
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name = "Pirate-title Pirate-name"
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desc = "Yaarghh!! Thar' be a scurvy dog!"
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emote_see = list("hunts for treasure.","stares coldly...","gnashes his tiny corgi teeth!")
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emote_hear = list("growls ferociously!", "snarls.")
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speak = list("Arrrrgh!!","Grrrrrr!")
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/datum/dog_fashion/head/pirate/New(mob/M)
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..()
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name = "[pick("Ol'","Scurvy","Black","Rum","Gammy","Bloody","Gangrene","Death","Long-John")] [pick("kibble","leg","beard","tooth","poop-deck","Threepwood","Le Chuck","corsair","Silver","Crusoe")]"
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/datum/dog_fashion/head/ushanka
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name = "Communist-title Realname"
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desc = "A follower of Karl Barx."
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emote_see = list("contemplates the failings of the capitalist economic model.", "ponders the pros and cons of vanguardism.")
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/datum/dog_fashion/head/ushanka/New(mob/M)
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..()
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name = "[pick("Comrade","Commissar","Glorious Leader")] [M.real_name]"
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/datum/dog_fashion/head/warden
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name = "Officer REAL_NAME"
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emote_see = list("drools.","looks for donuts.")
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desc = "Stop right there criminal scum!"
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/datum/dog_fashion/head/blue_wizard
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name = "Grandwizard REAL_NAME"
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speak = list("YAP", "Woof!", "Bark!", "AUUUUUU", "EI NATH!")
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/datum/dog_fashion/head/red_wizard
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name = "Pyromancer REAL_NAME"
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speak = list("YAP", "Woof!", "Bark!", "AUUUUUU", "ONI SOMA!")
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/datum/dog_fashion/head/black_wizard
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name = "Necromancer REAL_NAME"
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speak = list("YAP", "Woof!", "Bark!", "AUUUUUU")
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// CARDBORG OUTFITS
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/datum/dog_fashion/head/cardborg
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name = "BORGI"
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speak = list("Ping!","Beep!","Woof!")
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emote_see = list("goes rogue.", "sniffs out non-humans.")
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desc = "Result of robotics budget cuts."
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/datum/dog_fashion/head/cardborg/security
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name = "SECBORGI"
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speak = list("Ping!", "Beep!", "Woof!", "HALT!", "HALT! HALT! HALT!")
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emote_see = list("goes rogue.", "sniffs out criminals.")
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desc = "Result of robotics budget cuts and a ban on the station having real security cyborgs."
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/datum/dog_fashion/head/cardborg/engineering
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name = "ENGI-IAN"
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speak = list("Ping!", "Beep!", "Woof!")
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emote_see = list("goes rogue.", "sniffs for wires.", "looks for an autolathe board.")
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desc = "Result of robotics budget cuts. Knows as much about atmospherics as the average engineer."
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/datum/dog_fashion/head/cardborg/mining
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name = "DIGDOG"
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speak = list("Ping!", "Beep!", "Woof!")
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emote_see = list("goes rogue.", "sniffs for ores.", "digs into the floor.")
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desc = "Result of robotics budget cuts. Has dug up more bones than any other miner!"
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/datum/dog_fashion/head/cardborg/service
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name = "Service dogbot"
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speak = list("Ping!", "Beep!", "Woof!")
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emote_see = list("goes rogue.")
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desc = "Result of robotics budget cuts. Still about as useful as a real service cyborg..."
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/datum/dog_fashion/head/cardborg/medical
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name = "M3D1CAL_IANTERN"
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speak = list("Ping!", "Beep!", "Woof!")
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emote_see = list("goes rogue.", "sniffs out the injured.", "analyses your vitals.")
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desc = "Result of robotics budget cuts. Hopefully medical is more useful."
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/datum/dog_fashion/head/cardborg/janitor
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name = "CLE-IAN-G"
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speak = list("Ping!", "Beep!", "Woof!")
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emote_see = list("goes rogue.", "sniffs for messes.", "licks the floor clean.")
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desc = "Result of robotics budget cuts. More pettable than 9 out of 10 janitors."
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/datum/dog_fashion/head/cardborg/xeno
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name = "BORGIMORPH"
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speak = list("Ping!", "Beep!", "Woof!", "HISS!", "HISSHISSHISS!")
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emote_see = list("goes rogue.", "hisses.")
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desc = "Result of robotics budget cuts. If this is your last line of defence against a xenomorph outbreak, god help you."
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/datum/dog_fashion/head/cardborg/deathbot
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name = "Epsilon-D0G1"
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speak = list("Ping!", "Beep!", "Woof!")
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emote_see = list("goes rogue.", "sniffs out survivors.", "prepares to destroy the station.")
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desc = "Result of robotics budget cuts. Looks just like the cyborg from the Deathsquad TV show!"
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/datum/dog_fashion/head/ghost
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name = "\improper Ghost"
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speak = list("WoooOOOooo~","AUUUUUUUUUUUUUUUUUU")
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emote_see = list("stumbles around.", "shivers.")
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emote_hear = list("howls!","groans.")
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desc = "Spooky!"
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obj_icon_state = "sheet"
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/datum/dog_fashion/head/santa
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name = "Santa's Corgi Helper"
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emote_hear = list("barks Christmas songs.", "yaps merrily!")
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emote_see = list("looks for presents.", "checks his list.")
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desc = "He's very fond of milk and cookies."
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/datum/dog_fashion/head/cargo_tech
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name = "Corgi Tech REAL_NAME"
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desc = "The reason your yellow gloves have chew-marks."
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/datum/dog_fashion/head/softcap
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/datum/dog_fashion/head/reindeer
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name = "REAL_NAME the red-nosed Corgi"
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emote_hear = list("lights the way!", "illuminates.", "yaps!")
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desc = "He has a very shiny nose."
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/datum/dog_fashion/head/reindeer/apply(mob/living/simple_animal/pet/dog/D)
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..()
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D.set_light(2, 2, LIGHT_COLOR_RED)
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/datum/dog_fashion/head/sombrero
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name = "Segnor REAL_NAME"
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desc = "You must respect Elder Dogname."
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/datum/dog_fashion/head/sombrero/New(mob/M)
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..()
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desc = "You must respect Elder [M.real_name]."
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/datum/dog_fashion/head/hop
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name = "Lieutenant REAL_NAME"
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desc = "Can actually be trusted to not run off on his own."
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/datum/dog_fashion/head/deathsquad
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name = "Trooper REAL_NAME"
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desc = "That's not red paint. That's real corgi blood."
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/datum/dog_fashion/head/clown
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name = "REAL_NAME the Clown"
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desc = "Honkman's best friend."
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speak = list("HONK!", "Honk!")
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emote_see = list("plays tricks.", "slips.")
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/datum/dog_fashion/back/deathsquad
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name = "Trooper REAL_NAME"
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desc = "That's not red paint. That's real corgi blood."
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/datum/dog_fashion/head/not_ian
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name = "Definitely Not REAL_NAME"
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desc = "That's Definitely Not Dogname"
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/datum/dog_fashion/head/not_ian/New(mob/M)
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..()
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desc = "That's Definitely Not [M.real_name]."
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/datum/dog_fashion/head/cone
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name = "REAL_NAME"
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desc = "Omnicone's Chosen Champion."
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/datum/dog_fashion/head/fried_vox_empty
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name = "Colonel REAL_NAME"
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desc = "Keep away from live vox."
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/datum/dog_fashion/head/HoS
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name = "Head of Security REAL_NAME"
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desc = "Probably better than the last HoS."
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/datum/dog_fashion/head/beret/sec
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name = "Officer REAL_NAME"
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desc = "Ever-loyal, ever-vigilant."
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/datum/dog_fashion/head/bowlerhat
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name = "REAL_NAME"
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desc = "A sophisticated city gent."
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/datum/dog_fashion/head/surgery
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name = "Nurse-in-Training REAL_NAME"
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desc = "The most adorable bed-side manner ever."
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/datum/dog_fashion/head/bucket
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name = "REAL_NAME"
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desc = "A janitor's best friend."
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/datum/dog_fashion/head/justice_wig
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name = "Arbiter REAL_NAME"
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desc = "Head of the High Court of Cute."
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/datum/dog_fashion/head/wizard/magus
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name = "Battlemage REAL_NAME"
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/datum/dog_fashion/head/wizard/marisa
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name = "Witch REAL_NAME"
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desc = "Flying broom not included."
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/datum/dog_fashion/head/roman
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name = "Imperator REAL_NAME"
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desc = "For the Senate and the people of Rome!"
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/datum/dog_fashion/head/qm
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name = "Supplymaster REAL_NAME"
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desc = "A loyal watchdog for the most secure transportation."
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