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Paradise/code/datums/spell_targeting/reachable_turfs.dm
GDN eee8878024 Datumizes spells (#24242)
* datumized spells

* finished

* last changes

* conflict

* Update code/datums/spells/alien_spells/transfer_plasma.dm

* conflicts

* shitty runtime fix until i get to this tomorrow

* Update code/datums/spell.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spell_handler/alien_spell_handler.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/bloodcrawl.dm

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* Update code/datums/spells/bloodcrawl.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm

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* Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology.dm

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* Update code/modules/mob/living/carbon/superheroes.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/conjure.dm

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* Update code/datums/spells/ethereal_jaunt.dm

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* Update code/datums/spells/emplosion.dm

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* Update code/datums/spells/turf_teleport.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

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* Update code/datums/spells/wizard_spells.dm

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* Update code/game/dna/mutations/mutation_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

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* Update code/game/dna/mutations/mutation_powers.dm

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* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm

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* guess who just rework the entire malf ai actionsf ai

* gc better

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-04-01 07:42:21 +00:00

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/**
* A spell targeting system which will return nearby turfs which are reachable from the users location. Will pad the targets with the user's location if needed
*/
/datum/spell_targeting/reachable_turfs
/datum/spell_targeting/reachable_turfs/choose_targets(mob/user, datum/spell/spell, params, atom/clicked_atom)
var/list/turf/locs = list()
for(var/direction in GLOB.alldirs)
if(length(locs) == max_targets) //we found 2 locations and thats all we need
break
var/turf/T = get_step(user, direction) //getting a loc in that direction
if(length(get_path_to(user, T, max_distance = 1, simulated_only = FALSE))) // if a path exists, so no dense objects in the way its valid salid
locs += T
// pad with player location
for(var/i = length(locs) + 1 to max_targets)
locs += user.loc
return locs