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* datumized spells * finished * last changes * conflict * Update code/datums/spells/alien_spells/transfer_plasma.dm * conflicts * shitty runtime fix until i get to this tomorrow * Update code/datums/spell.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/spell_handler/alien_spell_handler.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/spells/alien_spells/regurgitate.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/spells/alien_spells/regurgitate.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/spells/bloodcrawl.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/spells/bloodcrawl.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/modules/research/xenobiology/xenobiology.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/modules/mob/living/carbon/superheroes.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/spells/conjure.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/spells/ethereal_jaunt.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/spells/emplosion.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/spells/turf_teleport.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/spells/wizard_spells.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/spells/wizard_spells.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/dna/mutations/mutation_powers.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/spells/wizard_spells.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/datums/spells/wizard_spells.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/dna/mutations/mutation_powers.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * guess who just rework the entire malf ai actionsf ai * gc better --------- Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
19 lines
812 B
Plaintext
19 lines
812 B
Plaintext
/**
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* A spell targeting system which will return nearby turfs which are reachable from the users location. Will pad the targets with the user's location if needed
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*/
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/datum/spell_targeting/reachable_turfs
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/datum/spell_targeting/reachable_turfs/choose_targets(mob/user, datum/spell/spell, params, atom/clicked_atom)
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var/list/turf/locs = list()
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for(var/direction in GLOB.alldirs)
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if(length(locs) == max_targets) //we found 2 locations and thats all we need
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break
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var/turf/T = get_step(user, direction) //getting a loc in that direction
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if(length(get_path_to(user, T, max_distance = 1, simulated_only = FALSE))) // if a path exists, so no dense objects in the way its valid salid
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locs += T
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// pad with player location
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for(var/i = length(locs) + 1 to max_targets)
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locs += user.loc
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return locs
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