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Paradise/code/datums/spells/night_vision.dm
GDN eee8878024 Datumizes spells (#24242)
* datumized spells

* finished

* last changes

* conflict

* Update code/datums/spells/alien_spells/transfer_plasma.dm

* conflicts

* shitty runtime fix until i get to this tomorrow

* Update code/datums/spell.dm

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* Update code/datums/spell_handler/alien_spell_handler.dm

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* Update code/datums/spells/alien_spells/regurgitate.dm

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* Update code/modules/mob/living/carbon/superheroes.dm

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* Update code/datums/spells/wizard_spells.dm

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* Update code/game/dna/mutations/mutation_powers.dm

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* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm

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* guess who just rework the entire malf ai actionsf ai

* gc better

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-04-01 07:42:21 +00:00

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/datum/spell/night_vision
name = "Toggle Nightvision"
desc = "Toggle your nightvision mode."
base_cooldown = 10
clothes_req = FALSE
message = "<span class='notice'>You toggle your night vision!</span>"
/datum/spell/night_vision/create_new_targeting()
return new /datum/spell_targeting/self
/datum/spell/night_vision/cast(list/targets, mob/user = usr)
for(var/mob/living/target in targets)
switch(target.lighting_alpha)
if(LIGHTING_PLANE_ALPHA_VISIBLE)
target.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
name = "Toggle Nightvision \[More]"
if(LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
target.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
name = "Toggle Nightvision \[Full]"
if(LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
target.lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
name = "Toggle Nightvision \[OFF]"
else
target.lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
name = "Toggle Nightvision \[ON]"
target.update_sight()