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e3c73110db
* Initial work * Good enough to open a PR out of draft * Make these use the vars on the flamethrower * Moar fixes * Undefines define * Update code/game/objects/items/weapons/chemical_flamethrower.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> * This won't compile * GDN review * Fixes CI * Fixes CI even more * 5 ammo per tile now * Heavily nerfs adding multiple fires * Adds phlogiston as a burnable reagent * Fixes the fire name * Placeholder sprite + ammo use fix * Now in cargo partially * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Lewc Review * Adds nuclear variant * Adds the chem flamethrower to the nukie uplink, alongside ammo * More fire armor tweaks * GDN review * Update code/modules/reagents/chemistry/reagents/pyrotechnic.dm Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * TEMPORARY PUSH * Adds inhands * Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Fixes inhands * Makes air hot again * Lewc review * Audible messages and canister refilling * Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
727 lines
30 KiB
Plaintext
727 lines
30 KiB
Plaintext
// NUCLEAR AGENT ONLY GEAR
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////////////////////////////////////////
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// MARK: DANGEROUS WEAPONS
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////////////////////////////////////////
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/datum/uplink_item/dangerous/aps
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name = "Stechkin APS Pistol"
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reference = "APS"
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desc = "The automatic machine pistol version of the FK-69 'Stechkin' chambered in 10mm Auto with a detachable 20-round box magazine. Perfect for dual wielding or as backup."
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item = /obj/item/gun/projectile/automatic/pistol/APS
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cost = 40
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/dangerous/smg
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name = "C-20r Submachine Gun"
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reference = "SMG"
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desc = "A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds with a 20-round magazine and is compatible with suppressors."
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item = /obj/item/gun/projectile/automatic/c20r
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cost = 70
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 40
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/datum/uplink_item/dangerous/carbine
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name = "M-90gl Carbine"
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desc = "A fully-loaded three-round burst carbine that uses 30-round 5.56mm magazines with a togglable underslung 40mm grenade launcher."
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reference = "AR"
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item = /obj/item/gun/projectile/automatic/m90
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cost = 90
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 50
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/datum/uplink_item/dangerous/machinegun
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name = "L6 Squad Automatic Weapon"
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desc = "A fully-loaded Aussec Armory belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.62x51mm ammunition."
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reference = "LMG"
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item = /obj/item/gun/projectile/automatic/l6_saw
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cost = 200
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 0
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/datum/uplink_item/dangerous/sniper
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name = "Sniper Rifle"
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desc = "Ranged fury, Syndicate style. guaranteed to cause shock and awe or your TC back!"
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reference = "SSR"
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item = /obj/item/gun/projectile/automatic/sniper_rifle/syndicate
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cost = 80
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surplus = 25
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/dangerous/rocket_launcher
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name = "Rocket Launcher"
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desc = "Not many things can survive a direct hit from this. (Ammunition sold separately, keep away from children.)"
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reference = "RL"
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item = /obj/item/gun/rocketlauncher
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cost = 40
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/dangerous/flamethrower
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name = "Flamethrower"
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desc = "A chemical flamethrower, fueled by a volatile mix of fuel and napalm. Comes prefilled with two canisters. Do not use with caution."
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reference = "CHEM_THROWER"
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item = /obj/item/chemical_flamethrower/extended/nuclear
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cost = 40 // In contrary to the gas flamethrower, this one is a very strong area denial tool that can't be countered by an AI
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/dangerous/combat_defib
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name = "Combat Defibrillator Module"
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desc = "A lifesaving device turned dangerous weapon. Click on someone with the paddles on harm intent to instantly stop their heart. Can be used as a regular defib as well. Installs in a modsuit."
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reference = "CD"
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item = /obj/item/mod/module/defibrillator/combat
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cost = 60
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/dangerous/foamsmg
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name = "Toy Submachine Gun"
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desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade rounds with a 20-round magazine."
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reference = "FSMG"
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item = /obj/item/gun/projectile/automatic/c20r/toy
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cost = 25
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 0
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/datum/uplink_item/dangerous/foammachinegun
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name = "Toy Machine Gun"
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desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley."
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reference = "FLMG"
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item = /obj/item/gun/projectile/automatic/l6_saw/toy
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cost = 50
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 0
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////////////////////////////////////////
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// MARK: SUPPORT AND MECHAS
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////////////////////////////////////////
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/datum/uplink_item/support
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category = "Support and Mechanized Exosuits"
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surplus = 0
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/support/gygax
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name = "Gygax Exosuit"
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desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. \
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This model lacks a method of space propulsion, and therefore it is advised to repair the mothership's teleporter if you wish to make use of it."
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reference = "GE"
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item = /obj/mecha/combat/gygax/dark/loaded
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cost = 400
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/datum/uplink_item/support/mauler
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name = "Mauler Exosuit"
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desc = "A massive and incredibly deadly Syndicate exosuit. Features long-range targeting, thrust vectoring, and deployable smoke."
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reference = "ME"
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item = /obj/mecha/combat/marauder/mauler/loaded
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cost = 599 // Today only 599 TC! Get yours today!
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/datum/uplink_item/support/reinforcement
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name = "Reinforcement"
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desc = "Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals \
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to arm them as well."
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reference = "REINF"
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item = /obj/item/antag_spawner/nuke_ops
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refund_path = /obj/item/antag_spawner/nuke_ops
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cost = 100
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refundable = TRUE
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can_discount = FALSE
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/datum/uplink_item/support/reinforcement/assault_borg
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name = "Syndicate Assault Cyborg"
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desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. \
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Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar."
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reference = "SAC"
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item = /obj/item/antag_spawner/nuke_ops/borg_tele/assault
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refund_path = /obj/item/antag_spawner/nuke_ops/borg_tele/assault
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cost = 250
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/datum/uplink_item/support/reinforcement/medical_borg
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name = "Syndicate Medical Cyborg"
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desc = "A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. \
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It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. \
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Thanks to its organ storage bag, it can perform surgery as well as any humanoid."
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reference = "SMC"
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item = /obj/item/antag_spawner/nuke_ops/borg_tele/medical
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refund_path = /obj/item/antag_spawner/nuke_ops/borg_tele/medical
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cost = 175
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/datum/uplink_item/support/reinforcement/saboteur_borg
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name = "Syndicate Saboteur Cyborg"
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desc = "A streamlined engineering cyborg, equipped with covert modules and engineering equipment. Also incapable of leaving the welder in the shuttle. \
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Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer."
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reference = "SSC"
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item = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
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refund_path = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
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cost = 125
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////////////////////////////////////////
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// MARK: AMMUNITION
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////////////////////////////////////////
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/datum/uplink_item/ammo/aps
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name = "Stechkin APS - 10mm Magazine"
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desc = "An additional 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with rounds that are cheap but around half as effective as .357"
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reference = "10MMAPS"
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item = /obj/item/ammo_box/magazine/apsm10mm
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cost = 10
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/apsap
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name = "Stechkin APS - 10mm Armour Piercing Magazine"
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desc = "An additional 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with rounds that are less effective at injuring the target but penetrate protective gear."
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reference = "10MMAPSAP"
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item = /obj/item/ammo_box/magazine/apsm10mm/ap
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cost = 15
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/apsfire
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name = "Stechkin APS - 10mm Incendiary Magazine"
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desc = "An additional 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with incendiary rounds which ignite the target."
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reference = "10MMAPSFIRE"
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item = /obj/item/ammo_box/magazine/apsm10mm/fire
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cost = 15
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/apshp
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name = "Stechkin APS - 10mm Hollow Point Magazine"
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desc = "An additional 20-round 10mm magazine for use in the Stechkin APS machine pistol, loaded with rounds which are more damaging but ineffective against armour."
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reference = "10MMAPSHP"
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item = /obj/item/ammo_box/magazine/apsm10mm/hp
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cost = 20
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/bullslug
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name = "Bulldog - 12g Slug Magazine"
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desc = "An additional 8-round slug magazine for use in the Bulldog shotgun. Now 8 times less likely to shoot your pals."
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reference = "12BSG"
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item = /obj/item/ammo_box/magazine/m12g
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cost = 10
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/bullbuck
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name = "Bulldog - 12g Buckshot Magazine"
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desc = "An additional 8-round buckshot magazine for use in the Bulldog shotgun. Front towards enemy."
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reference = "12BS"
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item = /obj/item/ammo_box/magazine/m12g/buckshot
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cost = 10
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/bullmeteor
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name = "12g Meteorslug Shells"
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desc = "An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies."
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reference = "12MS"
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item = /obj/item/ammo_box/magazine/m12g/meteor
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cost = 10
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/bulldragon
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name = "Bulldog - 12g Dragon's Breath Magazine"
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desc = "An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. I'm a fire starter, twisted fire starter!"
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reference = "12DB"
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item = /obj/item/ammo_box/magazine/m12g/dragon
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cost = 10
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/bulldog_ammobag
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name = "Bulldog - 12g Ammo Duffel Bag"
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desc = "A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price."
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reference = "12ADB"
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item = /obj/item/storage/backpack/duffel/syndie/shotgun
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cost = 60 // normally 90
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/bulldog_XLmagsbag
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name = "Bulldog - 12g XL Magazine Duffel Bag"
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desc = "A duffel bag containing three 16 round drum magazines(Slug, Buckshot, Dragon's Breath)."
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reference = "12XLDB"
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item = /obj/item/storage/backpack/duffel/syndie/shotgunXLmags
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cost = 60 // normally 90
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/smg
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name = "C-20r - .45 Magazine"
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desc = "An additional 20-round .45 magazine for use in the C-20r submachine gun. These bullets pack a lot of punch that can knock most targets down, but do limited overall damage."
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reference = "45"
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item = /obj/item/ammo_box/magazine/smgm45
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cost = 15
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/smg_ammobag
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name = "C-20r - .45 Ammo Duffel Bag"
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desc = "A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price."
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reference = "45ADB"
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item = /obj/item/storage/backpack/duffel/syndie/smg
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cost = 105 // Normally 150, so 30% off
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/carbine
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name = "Carbine - 5.56 Toploader Magazine"
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desc = "An additional 30-round 5.56 magazine for use in the M-90gl carbine. These bullets don't have the punch to knock most targets down, but dish out higher overall damage."
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reference = "556"
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item = /obj/item/ammo_box/magazine/m556
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cost = 10
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/a40mm
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name = "Carbine - 40mm Grenade Ammo Box"
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desc = "A box of 4 additional 40mm HE grenades for use the C-90gl's underbarrel grenade launcher. Your teammates will thank you to not shoot these down small hallways."
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reference = "40MM"
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item = /obj/item/ammo_box/a40mm
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cost = 20
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/rocket
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name = "Rocket Launcher Shell"
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desc = "An extra shell for your RPG. Make sure your bestie isn't standing in front of you."
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reference = "HE"
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item = /obj/item/ammo_casing/rocket
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cost = 30
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/chemical_canister
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name = "Box of chemical flamethrower canisters"
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desc = "A box filled with 2 canisters of flamethrower fuel, exactly enough to fully refill your flamethrower once!"
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reference = "CHEM_CAN"
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item = /obj/item/storage/box/syndie_kit/chemical_canister
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cost = 30
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/machinegun
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name = "L6 SAW - 5.56x45mm Box Magazine"
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desc = "A 50-round magazine of 5.56x45mm ammunition for use in the L6 SAW machine gun. By the time you need to use this, you'll already be on a pile of corpses."
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reference = "762"
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item = /obj/item/ammo_box/magazine/mm556x45
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cost = 60
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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surplus = 0
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/datum/uplink_item/ammo/sniper
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cost = 15
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/ammo/sniper/basic
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name = "Sniper - .50 Magazine"
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desc = "An additional standard 6-round magazine for use with .50 sniper rifles."
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reference = "50M"
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds
|
|
|
|
/datum/uplink_item/ammo/sniper/antimatter
|
|
name = "Sniper - .50 Antimatter Magazine"
|
|
desc = "A 6-round magazine of antimatter ammo for use with .50 sniper rifles. \
|
|
Able to heavily damage objects, and delimb people. Requires zooming in for accurate aiming."
|
|
reference = "50A"
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds/antimatter
|
|
cost = 30
|
|
|
|
/datum/uplink_item/ammo/sniper/soporific
|
|
name = "Sniper - .50 Soporific Magazine"
|
|
desc = "A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!"
|
|
reference = "50S"
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds/soporific
|
|
|
|
/datum/uplink_item/ammo/sniper/haemorrhage
|
|
name = "Sniper - .50 Haemorrhage Magazine"
|
|
desc = "A 5-round magazine of haemorrhage ammo designed for use with .50 sniper rifles; causes heavy bleeding \
|
|
in the target."
|
|
reference = "50B"
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds/haemorrhage
|
|
|
|
/datum/uplink_item/ammo/sniper/penetrator
|
|
name = "Sniper - .50 Penetrator Magazine"
|
|
desc = "A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. \
|
|
Can pierce walls and multiple enemies."
|
|
reference = "50P"
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds/penetrator
|
|
cost = 20
|
|
|
|
/datum/uplink_item/ammo/bioterror
|
|
name = "Box of Bioterror Syringes"
|
|
desc = "A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca system , making it impossible for them to move or speak while in their system."
|
|
reference = "BTS"
|
|
item = /obj/item/storage/box/syndie_kit/bioterror
|
|
cost = 25
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/ammo/toydarts
|
|
name = "Box of Riot Darts"
|
|
desc = "A box of 40 Donksoft foam riot darts, for reloading any compatible foam dart gun. Don't forget to share!"
|
|
reference = "FOAM"
|
|
item = /obj/item/ammo_box/foambox/riot
|
|
cost = 10
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
|
|
////////////////////////////////////////
|
|
// MARK: EXPLOSIVES
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/explosives/c4bag
|
|
name = "Bag of C-4 explosives"
|
|
desc = "Because sometimes quantity is quality. Contains 10 C-4 plastic explosives."
|
|
reference = "C4B"
|
|
item = /obj/item/storage/backpack/duffel/syndie/c4
|
|
cost = 40 //20% discount!
|
|
can_discount = FALSE
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/explosives/breaching_charge
|
|
name = "Composition X-4"
|
|
desc = "X-4 is a shaped charge designed to be safe to the user while causing maximum damage to the occupants of the room beach breached. It has a modifiable timer with a minimum setting of 10 seconds."
|
|
reference = "X4"
|
|
item = /obj/item/grenade/plastic/c4/x4
|
|
cost = 10
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/explosives/x4bag
|
|
name = "Bag of X-4 explosives"
|
|
desc = "Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. \
|
|
X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. \
|
|
For when you want a controlled explosion that leaves a wider, deeper, hole."
|
|
reference = "X4B"
|
|
item = /obj/item/storage/backpack/duffel/syndie/x4
|
|
cost = 20
|
|
can_discount = FALSE
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/explosives/grenadier
|
|
name = "Grenadier's belt"
|
|
desc = "A belt containing 26 lethally dangerous and destructive grenades."
|
|
reference = "GRB"
|
|
item = /obj/item/storage/belt/grenade/full
|
|
cost = 120
|
|
surplus = 0
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/explosives/manhacks
|
|
name = "Viscerator Delivery Grenade"
|
|
desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area."
|
|
reference = "VDG"
|
|
item = /obj/item/grenade/spawnergrenade/manhacks
|
|
cost = 10
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 35
|
|
|
|
////////////////////////////////////////
|
|
// MARK: STEALTHY WEAPONS
|
|
////////////////////////////////////////
|
|
|
|
// There's no nukie only stealthy weapons right now, but if you want to add one, put it here.
|
|
|
|
////////////////////////////////////////
|
|
// MARK: STEALTHY TOOLS
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/stealthy_tools/clownkit
|
|
name = "Honk Brand Infiltration Kit"
|
|
desc = "All the tools you need to play the best prank Nanotrasen has ever seen. Includes a voice changer mask, magnetic clown shoes, and standard clown outfit, tools, and backpack."
|
|
reference = "HBIK"
|
|
item = /obj/item/storage/backpack/clown/syndie
|
|
cost = 30
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
|
|
////////////////////////////////////////
|
|
// MARK: DEVICES AND TOOLS
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/device_tools/diamond_drill
|
|
name = "Amplifying Diamond Tipped Thermal Safe Drill"
|
|
desc = "A diamond tipped thermal drill with magnetic clamps for the purpose of quickly drilling hardened objects. Comes with built in security detection and nanite system, to keep you up if security comes a-knocking."
|
|
reference = "DDRL"
|
|
item = /obj/item/thermal_drill/diamond_drill/syndicate
|
|
cost = 5
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/medkit
|
|
name = "Syndicate Combat Medic Kit"
|
|
desc = "The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a medical HUD for quick identification of injured comrades, \
|
|
and other medical supplies helpful for a medical field operative."
|
|
reference = "SCMK"
|
|
item = /obj/item/storage/firstaid/tactical
|
|
cost = 30
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/vtec
|
|
name = "Syndicate Cyborg Upgrade Module (VTEC)"
|
|
desc = "Increases the movement speed of a Cyborg. Install into any Borg, Syndicate or subverted"
|
|
reference = "VTEC"
|
|
item = /obj/item/borg/upgrade/vtec
|
|
cost = 30
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/magboots
|
|
name = "Blood-Red Magboots"
|
|
desc = "A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. \
|
|
These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety."
|
|
reference = "BRMB"
|
|
item = /obj/item/clothing/shoes/magboots/syndie
|
|
cost = 10
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/syndicate_detonator
|
|
name = "Syndicate Detonator"
|
|
desc = "The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. \
|
|
Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator."
|
|
reference = "SD"
|
|
item = /obj/item/syndicatedetonator
|
|
cost = 5
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/teleporter
|
|
name = "Teleporter Circuit Board"
|
|
desc = "A printed circuit board that completes the teleporter onboard the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur."
|
|
item = /obj/item/circuitboard/teleporter
|
|
reference = "TP"
|
|
cost = 100
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/device_tools/assault_pod
|
|
name = "Assault Pod Targetting Device"
|
|
desc = "Use to select the landing zone of your assault pod."
|
|
item = /obj/item/assault_pod
|
|
reference = "APT"
|
|
cost = 125
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/device_tools/shield
|
|
name = "Energy Shield"
|
|
desc = "An incredibly useful personal shield projector, capable of reflecting energy projectiles, but it cannot block other attacks. Pair with an Energy Sword for a killer combination."
|
|
item = /obj/item/shield/energy
|
|
reference = "ESD"
|
|
cost = 40
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 20
|
|
|
|
/datum/uplink_item/device_tools/dropwall
|
|
name = "Dropwall generator box"
|
|
desc = "A box of 5 dropwall shield generators, which can be used to make temporary directional shields that block projectiles, thrown objects, and reduce explosions. Configure the direction before throwing."
|
|
item = /obj/item/storage/box/syndie_kit/dropwall
|
|
reference = "DWG"
|
|
cost = 50
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/medgun
|
|
name = "Medbeam Gun"
|
|
desc = "Medical Beam Gun, useful in prolonged firefights. DO NOT CROSS THE BEAMS. Crossing beams with another medbeam or attaching two beams to one target will have explosive consequences."
|
|
item = /obj/item/gun/medbeam
|
|
reference = "MBG"
|
|
cost = 75
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
////////////////////////////////////////
|
|
// MARK: SPACE SUITS
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/suits/elite_nukie
|
|
name = "Elite Syndicate MODsuit"
|
|
desc = "An advanced MODsuit with superior armor and mobility to the standard Syndicate MODsuit."
|
|
item = /obj/item/mod/control/pre_equipped/elite
|
|
cost = 40
|
|
reference = "ESHS"
|
|
excludefrom = list()
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/suits/shielded
|
|
name = "Energy Shield Module"
|
|
desc = "A personal, protective forcefield typically seen in military applications. \
|
|
This advanced deflector shield is essentially a scaled down version of those seen on starships, \
|
|
and the power cost can be an easy indicator of this. However, it is capable of blocking nearly any incoming attack, \
|
|
though with its' low amount of separate charges, the user remains mortal."
|
|
item = /obj/item/mod/module/energy_shield
|
|
cost = 200
|
|
reference = "SHS"
|
|
excludefrom = list()
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
////////////////////////////////////////
|
|
// MARK: IMPLANTS
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/bio_chips/krav_implant
|
|
name = "Krav Maga Implant"
|
|
desc = "A biochip that teaches you Krav Maga when implanted, great as a cheap backup weapon. Warning: the biochip will override any other fighting styles such as CQC while active."
|
|
reference = "KMI"
|
|
item = /obj/item/bio_chip_implanter/krav_maga
|
|
cost = 25
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bio_chips/uplink/nuclear
|
|
name = "Nuclear Uplink Bio-chip"
|
|
reference = "UIN"
|
|
item = /obj/item/bio_chip_implanter/nuclear
|
|
excludefrom = list()
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bio_chips/microbomb
|
|
name = "Microbomb Bio-chip"
|
|
desc = "A bio-chip injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. \
|
|
This will permanently destroy your body, however."
|
|
reference = "MBI"
|
|
item = /obj/item/bio_chip_implanter/explosive
|
|
cost = 10
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bio_chips/macrobomb
|
|
name = "Macrobomb Bio-chip"
|
|
desc = "A bio-chip injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby."
|
|
reference = "HAB"
|
|
item = /obj/item/bio_chip_implanter/explosive_macro
|
|
cost = 50
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
|
|
// CYBERNETICS
|
|
|
|
/datum/uplink_item/cyber_implants/thermals
|
|
name = "Thermal Vision Implant"
|
|
desc = "These cybernetic eyes will give you thermal vision. Comes with an autosurgeon."
|
|
reference = "CIT"
|
|
item = /obj/item/autosurgeon/organ/syndicate/thermal_eyes
|
|
cost = 40
|
|
surplus = 0
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/cyber_implants/xray
|
|
name = "X-Ray Vision Implant"
|
|
desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon."
|
|
reference = "CIX"
|
|
item = /obj/item/autosurgeon/organ/syndicate/xray_eyes
|
|
cost = 50
|
|
surplus = 0
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/cyber_implants/antistun
|
|
name = "Hardened CNS Rebooter Implant"
|
|
desc = "This implant will help you get back up on your feet faster after being fatigued. It is immune to EMP attacks. Comes with an autosurgeon."
|
|
reference = "CIAS"
|
|
item = /obj/item/autosurgeon/organ/syndicate/anti_stam
|
|
cost = 60
|
|
surplus = 0
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/cyber_implants/reviver
|
|
name = "Hardened Reviver Implant"
|
|
desc = "This implant will attempt to revive and heal you if you lose consciousness. It is immune to EMP attacks. Comes with an autosurgeon."
|
|
reference = "CIR"
|
|
item = /obj/item/autosurgeon/organ/syndicate/reviver
|
|
cost = 40
|
|
surplus = 0
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
////////////////////////////////////////
|
|
// MARK: BUNDLES
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/bundles_TC/bulldog
|
|
name = "Bulldog Bundle"
|
|
desc = "Lean and mean: Optimized for people that want to get up close and personal. Contains the popular \
|
|
Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles."
|
|
reference = "BULB"
|
|
item = /obj/item/storage/backpack/duffel/syndie/bulldogbundle
|
|
cost = 45 // normally 60
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/c20r
|
|
name = "C-20r Bundle"
|
|
desc = "Old Faithful: The classic C-20r, bundled with three magazines and a (surplus) suppressor at discount price."
|
|
reference = "C20B"
|
|
item = /obj/item/storage/backpack/duffel/syndie/c20rbundle
|
|
cost = 90 // normally 105
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/cyber_implants
|
|
name = "Cybernetic Implants Bundle"
|
|
desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. Comes with an autosurgeon."
|
|
reference = "CIB"
|
|
item = /obj/item/storage/box/cyber_implants
|
|
cost = 200
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/medical
|
|
name = "Medical Bundle"
|
|
desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, \
|
|
a medical beam gun and a pair of syndicate magboots."
|
|
reference = "MEDB"
|
|
item = /obj/item/storage/backpack/duffel/syndie/med/medicalbundle
|
|
cost = 80 // normally 105
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/sniper
|
|
name = "Sniper bundle"
|
|
desc = "Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, \
|
|
two soporific knockout magazines, a free surplus suppressor, and a sharp-looking tactical turtleneck suit. \
|
|
We'll throw in a free red tie if you order NOW."
|
|
reference = "SNPB"
|
|
item = /obj/item/storage/briefcase/sniperbundle
|
|
cost = 90 // normally 115
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
////////////////////////////////////////
|
|
// MARK: PRICES OVERRIDE FOR TRAITOR ITEMS
|
|
////////////////////////////////////////
|
|
|
|
/datum/uplink_item/stealthy_weapons/cqc/nuke
|
|
reference = "NCQC"
|
|
cost = 40
|
|
excludefrom = list(UPLINK_TYPE_TRAITOR, UPLINK_TYPE_SIT)
|
|
|
|
/datum/uplink_item/explosives/syndicate_bomb/nuke
|
|
reference = "NSB"
|
|
cost = 55
|
|
excludefrom = list(UPLINK_TYPE_TRAITOR, UPLINK_TYPE_SIT)
|
|
surplus = 0
|
|
hijack_only = FALSE
|
|
|
|
/datum/uplink_item/explosives/emp_bomb/nuke
|
|
reference = "NSBEMP"
|
|
cost = 50
|
|
excludefrom = list(UPLINK_TYPE_TRAITOR, UPLINK_TYPE_SIT)
|
|
surplus = 0
|
|
can_discount = FALSE
|
|
|
|
/datum/uplink_item/explosives/atmosfiregrenades/nuke
|
|
reference = "NAPG"
|
|
cost = 60
|
|
excludefrom = list(UPLINK_TYPE_TRAITOR, UPLINK_TYPE_SIT)
|
|
surplus = 0
|
|
hijack_only = TRUE
|
|
|
|
/datum/uplink_item/stealthy_tools/chameleon/nuke
|
|
reference = "NCHAM"
|
|
item = /obj/item/storage/box/syndie_kit/chameleon/nuke
|
|
cost = 30
|
|
excludefrom = list(UPLINK_TYPE_TRAITOR, UPLINK_TYPE_SIT)
|
|
|
|
/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
|
|
reference = "NNSSS"
|
|
cost = 20
|
|
excludefrom = list(UPLINK_TYPE_TRAITOR, UPLINK_TYPE_SIT)
|
|
|
|
/datum/uplink_item/explosives/detomatix/nuclear
|
|
desc = "When inserted into a personal digital assistant, this cartridge gives you five opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. It has a chance to detonate your PDA. This version comes with a program to toggle your nuclear shuttle blast doors remotely."
|
|
item = /obj/item/cartridge/syndicate/nuclear
|
|
reference = "DEPCN"
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excludefrom = list()
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uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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////////////////////////////////////////
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// MARK: NUKIE ONLY POINTLESS BADASSERY
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////////////////////////////////////////
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/datum/uplink_item/badass/confettidrum
|
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name = "Bulldog - 12g party Magazine"
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|
desc = "An alternative 12-round confetti magazine for use in the Bulldog shotgun. Why? Because we can - Honkco Industries"
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item = /obj/item/ammo_box/magazine/m12g/confetti
|
|
reference = "12CS"
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|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
cost = 5
|
|
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|
/datum/uplink_item/badass/confetti_party_pack
|
|
name = "Nuclear party pack"
|
|
desc = "A dufflebag filled with hilarious equipment! Comes with free confetti grenades and a cap gun!"
|
|
item = /obj/item/storage/backpack/duffel/syndie/party
|
|
reference = "SPP"
|
|
uplinktypes = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
cost = 50
|