Files
Paradise/code/datums/uplink_items/uplink_traitor.dm
PollardTheDragon 2d94ff16f4 Getting Medieval - Breach Cleaver (#26298)
* Securiblade, Sheaths

* Snakesfang and Cleaver

* Crates and Armory

* Origin Tech Fix

* Chargers can now accept securiblades

* Clan Cleaver is now Breach Cleaver

* Armor Checking

* Comment and description fixes

* State comment

* More Comments

* Contains list fix

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Breacher sword hates doors

* Tab indentation

* Breacher Armor Buff - Status Effect while wielding

* Breach Cleaver Sounds - courtesy of Stoniest

* Snakesfang Codersprites

* Define Fix

* Breach Cleaver - Icon Codersprites

* Breach Cleaver Codersprites

* Gave help-intent attack on cleaver an animation

* Reduced sound intensity of wielded harm

* Moved variables below inherits

* Buff spacing, guard clause

* Improved examine

* Guard clauses the secsword powercell

* Sword mode defines

* Added undefs

* Spacing

* Securiblade loreful examine_more

* Examine_More for all swords

* Grammar

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Moved defines, added auto-docs, grammar

* Fixed secsword recharging

* Secsword burn function fix

* Cleaver Armor Buff Fix

* Fix to buff

* Securiblade burn fix, stamina charge reduction fix

* Breach Cleaver - Wielding sprite consistency, fixed sheath orientation when unsheathed

* Fixes securiblade EMP oversight

* Snakesfang can parry now

* Spelling

* Removed define indents

* Early returns

* A whole lot of fixes. Qdels the cell on delete.

* stun_delay proc doc

* Update code/datums/uplink_items/uplink_general.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Merged IF statements, relocated inits

* Armor change

* Remove null in cell variable

* Ifs to Switch

* Revert "Armor change"

This reverts commit 6b61e33433.

* Better Ifs to Switch

* Removes roundstart armory blade, increases crate cost to 550

* Removed extraneous loc check, removed extraneous link cell proc

* Added null check to secsword/emp_act

* Added clear_cell proc to replace duplicate icon updates and cell nulls

* No vars in proc argument

* Properly nulls cell. Fixes cell sabotage for sword

* JustTheCleaver

* Forgot about the recharger

* Logic Change - Combined two Ifs

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Removed  extraneous permit var

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Early returns on object attacks

* Fixed missing cleaver sheath

* Fixed comment format

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Removed extraneous line

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* cleaving_armor_boost variable standardization

* Added intent and effects to attack logs

* Added notice to description span for antags

* Made the armor buff into a var

* Replaced get_dir(src, get_step away(H, src) with user.src

* Fixed stat check

* AP Changes

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-08-09 01:03:47 +00:00

756 lines
35 KiB
Plaintext

// TRAITOR ONLY GEAR
// JOB SPECIFIC GEAR
/datum/uplink_item/jobspecific
category = "Job Specific Tools"
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) // Stops the job specific category appearing for nukies
//Clown
/datum/uplink_item/jobspecific/clowngrenade
name = "Banana Grenade"
desc = "A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on."
reference = "BG"
item = /obj/item/grenade/clown_grenade
cost = 15
job = list("Clown")
/datum/uplink_item/jobspecific/clownslippers
name = "Clown Acrobatic Shoes"
desc = "A pair of modified clown shoes fitted with a built-in propulsion system that allows the user to perform a short slip below anyone. Turning on the waddle dampeners removes the slowdown on the shoes."
reference = "CAS"
item = /obj/item/clothing/shoes/clown_shoes/slippers
cost = 15
surplus = 75
job = list("Clown")
/datum/uplink_item/jobspecific/cmag
name = "Jestographic Sequencer"
desc = "The jestographic sequencer, also known as a cmag, is a small card that inverts the access on any door it's used on. Perfect for locking command out of their own departments. Honk!"
reference = "CMG"
item = /obj/item/card/cmag
cost = 20
surplus = 75
job = list("Clown")
/datum/uplink_item/jobspecific/trick_revolver
name = "Trick Revolver"
desc = "A revolver that will fire backwards and kill whoever attempts to use it. Perfect for those pesky vigilante or just a good laugh."
reference = "CTR"
item = /obj/item/storage/box/syndie_kit/fake_revolver
cost = 5
job = list("Clown")
/datum/uplink_item/jobspecific/trick_grenade
name = "Trick Grenade"
desc = "Syndicate Minibomb with glue ejectors that will stick it to the user's hands on activation."
reference = "CGN"
item = /obj/item/storage/box/syndie_kit/fake_minibomb
cost = 5
job = list("Clown")
//mime
/datum/uplink_item/jobspecific/caneshotgun
name = "Cane Shotgun and Assassination Shells"
desc = "A specialised, one shell shotgun with a built-in cloaking device to mimic a cane. The shotgun is capable of hiding it's contents and the pin alongside being suppressed. Comes boxed with 6 specialised shrapnel rounds laced with a silencing toxin and 1 preloaded in the shotgun's chamber."
reference = "MCS"
item = /obj/item/storage/box/syndie_kit/caneshotgun
cost = 40
job = list("Mime")
/datum/uplink_item/jobspecific/mimery
name = "Guide to Advanced Mimery Series"
desc = "Contains two manuals to teach you advanced Mime skills. You will be able to shoot lethal bullets that silence out of your fingers, and create large walls that can block an entire hallway!"
reference = "AM"
item = /obj/item/storage/box/syndie_kit/mimery
cost = 50
job = list("Mime")
surplus = 0 // I feel this just isn't healthy to be in these crates.
/datum/uplink_item/jobspecific/combat_baking
name = "Combat Bakery Kit"
desc = "A kit of clandestine baked weapons. Contains a baguette which a skilled mime could use as a sword, \
a pair of throwing croissants, and the recipe to make more on demand. Once the job is done, eat the evidence."
reference = "CBK"
item = /obj/item/storage/box/syndie_kit/combat_baking
cost = 25 //A chef can get a knife that sharp easily, though it won't block. While you can get endless boomerang, they are less deadly than a stech, and slower / more predictable.
job = list("Mime", "Chef")
// Shaft miner
/datum/uplink_item/jobspecific/pressure_mod
name = "Kinetic Accelerator Pressure Mod"
desc = "A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity."
reference = "KPM"
item = /obj/item/borg/upgrade/modkit/indoors
cost = 25 //you need two for full damage, so total of 50 for maximum damage
job = list("Shaft Miner", "Explorer")
surplus = 0 // Requires a KA to even be used.
/datum/uplink_item/jobspecific/mining_charge_hacker
name = "Mining Charge Hacker"
desc = "Looks and functions like an advanced mining scanner, but allows mining charges to be placed anywhere and destroy more than rocks. \
Use it on a mining charge to override its safeties. Reduces explosive power of mining charges due to the modification of their internals."
reference = "MCH"
item = /obj/item/t_scanner/adv_mining_scanner/syndicate
cost = 25
job = list("Shaft Miner")
//Chef
/datum/uplink_item/jobspecific/specialsauce
name = "Chef Excellence's Special Sauce"
desc = "A custom sauce made from the highly poisonous fly amanita mushrooms. Anyone who ingests it will take variable toxin damage depending on how long it has been in their system, with a higher dosage taking longer to metabolize."
reference = "CESS"
item = /obj/item/reagent_containers/condiment/syndisauce
cost = 10
job = list("Chef")
surplus = 0 // Far too specific in its use.
/datum/uplink_item/jobspecific/meatcleaver
name = "Meat Cleaver"
desc = "A mean looking meat cleaver that does damage comparable to an Energy Sword but with the added benefit of chopping your victim into hunks of meat after they've died."
reference = "MC"
item = /obj/item/kitchen/knife/butcher/meatcleaver
cost = 40
job = list("Chef")
/datum/uplink_item/jobspecific/syndidonk
name = "Syndicate Donk Pockets"
desc = "A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them; the box comes equipped with a self-heating mechanism."
reference = "SDP"
item = /obj/item/storage/box/syndidonkpockets
cost = 10
job = list("Chef")
//Chaplain
/datum/uplink_item/jobspecific/missionary_kit
name = "Missionary Starter Kit"
desc = "A box containing a missionary staff, missionary robes, and bible. The robes and staff can be linked to allow you to convert victims at range for a short time to do your bidding. The bible is for bible stuff."
reference = "MK"
item = /obj/item/storage/box/syndie_kit/missionary_set
cost = 75
job = list("Chaplain")
surplus = 0 // Controversial maybe, but with the ease of mindslaving with this item I'd prefer it stay chaplain specific.
/datum/uplink_item/jobspecific/artistic_toolbox
name = "His Grace"
desc = "An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. \
His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. \
However, if left alone for long enough, He will fall back to slumber. \
To activate His Grace, simply unlatch Him."
reference = "HG"
item = /obj/item/his_grace
cost = 100
job = list("Chaplain")
surplus = 0 //No lucky chances from the crate; if you get this, this is ALL you're getting
hijack_only = TRUE //This is a murderbone weapon, as such, it should only be available in those scenarios.
//Janitor
/datum/uplink_item/jobspecific/cautionsign
name = "Proximity Mine"
desc = "An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm."
reference = "PM"
item = /obj/item/caution/proximity_sign
cost = 10
job = list("Janitor")
/datum/uplink_item/jobspecific/titaniumbroom
name = "Titanium Push Broom"
desc = "A push broom with a reinforced handle and a metal wire brush, perfect for giving yourself more work by beating up assistants. \
When wielded hitting people will have different effects based on your intent. "
reference = "TPBR"
item = /obj/item/push_broom/traitor
cost = 60
job = list("Janitor")
surplus = 0 //no reflect memes
//Virology
/datum/uplink_item/jobspecific/viral_injector
name = "Viral Injector"
desc = "A modified hypospray disguised as a functional pipette. The pipette can infect victims with viruses upon injection."
reference = "VI"
item = /obj/item/reagent_containers/dropper/precision/viral_injector
cost = 15
job = list("Virologist")
/datum/uplink_item/jobspecific/cat_grenade
name = "Feral Cat Delivery Grenade"
desc = "The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight."
item = /obj/item/grenade/spawnergrenade/feral_cats
reference = "CCLG"
cost = 10
job = list("Psychiatrist")//why? Becuase its funny that a person in charge of your mental wellbeing has a cat granade..
//Assistant
/datum/uplink_item/jobspecific/pickpocketgloves
name = "Pickpocket's Gloves"
desc = "A pair of sleek gloves to aid in pickpocketing. While wearing these, you can loot your target without them knowing. Pickpocketing puts the item directly into your hand."
reference = "PPG"
item = /obj/item/clothing/gloves/color/black/thief
cost = 30
job = list("Assistant")
//Bartender
/datum/uplink_item/jobspecific/drunkbullets
name = "Boozey Shotgun Shells"
desc = "A box containing 6 shotgun shells that simulate the effects of extreme drunkenness on the target, more effective for each type of alcohol in the target's system."
reference = "BSS"
item = /obj/item/storage/box/syndie_kit/boolets
cost = 10
job = list("Bartender")
//Botanist
/datum/uplink_item/jobspecific/bee_briefcase
name = "Briefcase Full of Bees"
desc = "A seemingly innocent briefcase full of not-so-innocent Syndicate-bred bees. Inject the case with blood to train the bees to ignore the donor(s), WARNING: exotic blood types such as slime jelly do not work. It also wirelessly taps into station intercomms to broadcast a message of TERROR."
reference = "BEE"
item = /obj/item/bee_briefcase
cost = 50
job = list("Botanist")
//Engineer
/datum/uplink_item/jobspecific/powergloves
name = "Power Bio-Chip"
desc = "A Bio-Chip that can utilize the power of the station to deliver a short arc of electricity at a target. \
Must be standing on a powered cable to use. \
Activated by alt-clicking, or pressing the middle mouse button. Disarm intent will deal stamina damage and cause jittering, while harm intent will deal damage based on the power of the cable you're standing on. Can be toggled on / off via the action button."
reference = "PG"
item = /obj/item/bio_chip_implanter/shock
cost = 50
job = list("Station Engineer", "Chief Engineer")
//RD
/datum/uplink_item/jobspecific/telegun
name = "Telegun"
desc = "An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto. Can only send targets to beacons in-sector unless they are emagged!"
reference = "TG"
item = /obj/item/gun/energy/telegun
cost = 50
job = list("Research Director")
//Roboticist
/datum/uplink_item/jobspecific/syndiemmi
name = "Syndicate MMI"
desc = "A syndicate developed man-machine-interface which will mindslave any brain inserted into it, for as long as it's in. Cyborgs made with this MMI will be permanently slaved to you but otherwise function normally."
reference = "SMMI"
item = /obj/item/mmi/syndie
cost = 10
job = list("Roboticist")
surplus = 0
//Librarian
/datum/uplink_item/jobspecific/etwenty
name = "The E20"
desc = "A seemingly innocent die, those who are not afraid to roll for attack will find it's effects quite explosive. Has a four second timer."
reference = "ETW"
item = /obj/item/dice/d20/e20
cost = 15
job = list("Librarian")
surplus = 0
//Botanist
/datum/uplink_item/jobspecific/ambrosiacruciatus
name = "Ambrosia Cruciatus Seeds"
desc = "Part of the notorious Ambrosia family, this species is nearly indistinguishable from Ambrosia Vulgaris- but its' branches contain a revolting toxin. Eight units are enough to drive victims insane."
reference = "BRO"
item = /obj/item/seeds/ambrosia/cruciatus
cost = 5
job = list("Botanist")
surplus = 0 // Even botanists would struggle to use this effectively, nevermind a coroner.
//Atmos Tech
/datum/uplink_item/jobspecific/contortionist
name = "Contortionist's Jumpsuit"
desc = "A highly flexible jumpsuit that will help you navigate the ventilation loops of the station internally. Comes with pockets and ID slot, but can't be used without stripping off most gear, including backpack, belt, helmet, and exosuit. Free hands are also necessary to crawl around inside."
reference = "AIRJ"
item = /obj/item/clothing/under/rank/engineering/atmospheric_technician/contortionist
cost = 30
job = list("Life Support Specialist")
/datum/uplink_item/jobspecific/energizedfireaxe
name = "Energized Fire Axe"
desc = "A fire axe with a massive energy charge built into it. Upon striking someone while charged it will throw them backwards while stunning them briefly, but will take some time to charge up again. It is also much sharper than a regular axe and can pierce light armor."
reference = "EFA"
item = /obj/item/fireaxe/energized
cost = 40
job = list("Life Support Specialist")
//Stimulants
/datum/uplink_item/jobspecific/stims
name = "Stimulants"
desc = "A highly illegal compound contained within a compact auto-injector; when injected it makes the user extremely resistant to incapacitation and greatly enhances the body's ability to repair itself."
reference = "ST"
item = /obj/item/reagent_containers/hypospray/autoinjector/stimulants
cost = 40
job = list("Scientist", "Research Director", "Geneticist", "Chief Medical Officer", "Medical Doctor", "Psychiatrist", "Chemist", "Paramedic", "Coroner", "Virologist")
// Genetics
/datum/uplink_item/jobspecific/magillitis_serum
name = "Magillitis Serum Bio-chip"
desc = "A single-use bio-chip which contains an experimental serum that causes rapid muscular growth in Hominidae. \
Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas."
reference = "MAG"
item = /obj/item/bio_chip_implanter/gorilla_rampage
cost = 25
job = list("Research Director", "Geneticist")
// Paper contact poison pen
/datum/uplink_item/jobspecific/poison_pen
name = "Poison Pen"
desc = "Cutting edge of deadly writing implements technology, this gadget will infuse any piece of paper with various delayed poisons based on the selected color. Black ink is normal ink, red ink is a highly lethal poison, green ink causes radiation, blue ink will periodically shock the victim, and yellow ink will paralyze. The included gloves will protect you from your own poisons."
reference = "PP"
item = /obj/item/storage/box/syndie_kit/poisoner
cost = 10
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
job = list("Head of Personnel", "Quartermaster", "Cargo Technician", "Librarian", "Coroner", "Psychiatrist", "Virologist")
// Tarot card generator, librarian and Chaplain.
/datum/uplink_item/jobspecific/tarot_generator
name = "Enchanted Tarot Card Deck"
desc = "A magic tarot card deck \"borrowed\" from a Wizard federation storage unit. \
Capable of producing magic tarot cards of the 22 major arcana, and their reversed versions. Each card has a different effect. \
Throw the card at someone to use it on them, or use it in hand to apply it to yourself. Unlimited uses, 25 second cooldown, can have up to 3 cards in the world."
reference = "tarot"
item = /obj/item/tarot_generator
cost = 55 //This can do a lot of stuff, but is quite random. As such, higher price.
job = list("Chaplain", "Librarian")
//--------------------------//
// Species Restricted Gear //
//-------------------------//
/datum/uplink_item/species_restricted
category = "Species Specific Gear"
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) // Stops the job specific category appearing for nukies
//skrell
/datum/uplink_item/species_restricted/lovepen
name = "Aggression Suppression Pen"
desc = "A syringe disguised as a functional pen which is filled with a potent aggression supressing chemical. The pen holds four doses of the mixture and it cannot be refilled."
reference = "LP"
item = /obj/item/pen/sleepy/love
cost = 20
species = list("Skrell")
//Vox
/datum/uplink_item/species_restricted/spikethrower
name = "Skipjack Spikethrower"
desc = "An energy based weapon that launches high velocity plasma spikes. These spikes hit with enough force to knock the target down and leave a nasty wound."
reference = "STG"
item = /obj/item/gun/energy/spikethrower
cost = 50
species = list("Vox")
surplus = 0
//IPC:
//Positonic supercharge implant: stims, 3 uses, IPC adrenals
/datum/uplink_item/species_restricted/supercharge_implant
name = "Synthetic Supercharge Bio-chip"
desc = "A bio-chip injected into the body, and later activated manually to inject a chemical cocktail, which has the effect of removing and reducing the time of all stuns and increasing movement speed. Can be activated up to 3 times."
reference = "SSI"
item = /obj/item/bio_chip_implanter/supercharge
cost = 40
species = list("Machine")
surplus = 0
//plasmeme
/datum/uplink_item/species_restricted/fireproofing_nanites
name = "Fireproofing Nanite Injector"
desc = "A swarm of nanomachines that absorb excess amounts of heat, allowing the user to become practically fireproof."
reference = "FPN"
item = /obj/item/fireproofing_injector
cost = 25
species = list("Plasmaman")
surplus = 0
//Human
/datum/uplink_item/species_restricted/holo_cigar
name = "Holo-Cigar"
desc = "A holo-cigar imported from the Sol system. The full effects of looking so badass aren't understood yet, but users show an increase in precision while dual-wielding firearms."
reference = "SHC"
item = /obj/item/clothing/mask/holo_cigar
cost = 10
species = list("Human")
//Gr(e)(a)y
/datum/uplink_item/species_restricted/prescan
name = "Technocracy Advanced Cloning System"
desc = "This kit will give you the parts to build an advanced automatic cloning system, to clone whoever has the linked implant installed on death. \
Power intensive, implant must be recovered for reuse, and implanter must be linked to cloner."
reference = "TACS"
item = /obj/item/storage/box/syndie_kit/prescan
cost = 25 /// A fresh start, but a start with nothing. Hard to use as well
species = list("Grey")
// Drask
/datum/uplink_item/species_restricted/cryoregenerative_enhancer
name = "Cryoregenerative Enhancer"
desc = "Specially designed nanomachines that enhance the low-temperature regenerative capabilities of drask. Requires supercooled air in the enviroment or internals to function."
reference = "CRE"
item = /obj/item/cryoregenerative_enhancer
cost = 25
species = list("Drask")
surplus = 0
// Unathi
/datum/uplink_item/species_restricted/breach_cleaver
name = "Breach Cleaver"
desc = "This massive blade harkens back to the wars on Moghes. Wielding it imbues you with the unquenchable desire for martial prowess. \
Requires two hands to be wielded. Comes in a scabbard. Has different effects based on intent."
reference = "CLV"
item = /obj/item/storage/belt/sheath/breach_cleaver
cost = 65 // Incredibly strong melee weapon on par with a chainsaw.
species = list("Unathi")
// -------------------------------------
// ITEMS BLACKLISTED FROM NUCLEAR AGENTS
// -------------------------------------
/datum/uplink_item/dangerous/crossbow
name = "Energy Crossbow"
desc = "A miniature energy crossbow that is small enough both to fit into a pocket and to slip into a backpack unnoticed by observers. Fires bolts tipped with toxin, a poisonous substance that is the product of a living organism. Knocks enemies down for a short period of time. Recharges automatically."
reference = "EC"
item = /obj/item/gun/energy/kinetic_accelerator/crossbow
cost = 60
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
surplus = 50
/datum/uplink_item/dangerous/guardian
name = "Holoparasites"
reference = "HPA"
desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. \
The holoparasites are unable to incoporate themselves to changeling and vampire agents."
item = /obj/item/storage/box/syndie_kit/guardian/uplink
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
cost = 60
refund_path = /obj/item/guardiancreator/tech/choose
refundable = TRUE
surplus = 0 // This being refundable makes this a big no no in my mind.
uses_special_spawn = TRUE
/datum/uplink_item/dangerous/guardian/spawn_item(turf/loc, obj/item/uplink/U)
if(..() != UPLINK_SPECIAL_SPAWNING)
return FALSE
new /obj/item/storage/box/syndie_kit/guardian/uplink(loc, cost)
/datum/uplink_item/stealthy_weapons/martialarts
name = "Martial Arts Scroll"
desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \
deflecting ranged weapon fire when you are in a defensive stance (throw mode). Learning this art means you will also refuse to use dishonorable ranged weaponry. \
Unable to be understood by vampire and changeling agents."
reference = "SCS"
item = /obj/item/sleeping_carp_scroll
cost = 65
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
can_discount = FALSE
/datum/uplink_item/stealthy_weapons/bearserk
name = "Bearserker Pelt"
desc = "A bear pelt that infuses the wearer with bear spirits and knowledge on an occultic martial art known as Rage of the Space Bear. \
The pelt itself is also armored, providing the wearer great longevity. \
Made with love, lots of spirits and lots of the other kind of spirits by the Sydnicate-affiliated cult, Children of Ursa Major."
reference = "BSP"
item = /obj/item/clothing/head/bearpelt/bearserk
cost = 60
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/stealthy_tools/traitor_belt
name = "Traitor's Toolbelt"
desc = "A robust seven-slot belt made for carrying a broad variety of weapons, ammunition and explosives. It's modelled after the standard NT toolbelt so as to avoid suspicion while wearing it."
reference = "SBM"
item = /obj/item/storage/belt/military/traitor
cost = 10
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/stealthy_tools/frame
name = "F.R.A.M.E. PDA Cartridge"
desc = "When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which \
when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. \
You will receive the unlock code upon activating the virus, and the new uplink may be charged with \
telecrystals normally."
reference = "FRAME"
item = /obj/item/cartridge/frame
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
cost = 20
/datum/uplink_item/stealthy_tools/voice_modulator
name = "Chameleon Voice Modulator Mask"
desc = "A syndicate tactical mask equipped with chameleon technology and a sound modulator for disguising your voice. \
While the mask is active, your voice will sound unrecognizable to others."
reference = "CVMM"
item = /obj/item/clothing/mask/gas/voice_modulator/chameleon
cost = 5
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/stealthy_tools/voice_changer
name = "Chameleon Voice Changer Mask"
desc = "A syndicate gas mask equipped with chameleon technology and a voice changer for disguising your voice. \
Use it to impersonate or obfuscate your identity when talking and make nobody the wiser!"
reference = "CVCM"
item = /obj/item/clothing/mask/chameleon/voice_change
cost = 10
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/stealthy_tools/silicon_cham_suit
name = "\"Big Brother\" Obfuscation Suit"
desc = "A syndicate tactical suit equipped with the latest in anti-silicon technology and, allegedly, biological technology learned from the Changeling Hivemind. \
While this suit is worn, you will be unable to be tracked or seen by on-Station AI."
reference = "BBOS"
item = /obj/item/clothing/under/syndicate/silicon_cham
cost = 20
excludefrom = list(UPLINK_TYPE_NUCLEAR)
/datum/uplink_item/stealthy_weapons/sleepy_pen
name = "Sleepy Pen"
desc = "A syringe disguised as a functional pen. It's filled with a potent anaesthetic. \ The pen holds two doses of the mixture. The pen can be refilled."
reference = "SP"
item = /obj/item/pen/sleepy
cost = 40
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/stealthy_weapons/dart_pistol
name = "Dart Pistol Kit"
desc = "A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can. Comes with 3 syringes: a knockout poison, a silencing agent and a deadly neurotoxin."
reference = "DART"
item = /obj/item/storage/box/syndie_kit/dart_gun
cost = 20
surplus = 50
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/// Nukies get combat gloves plus instead
/datum/uplink_item/stealthy_weapons/combat_minus
name = "Experimental Krav Gloves"
desc = "Experimental gloves with installed nanochips that teach you Krav Maga when worn, great as a cheap backup weapon. Warning, the nanochips will override any other fighting styles such as CQC. Do not look as fly as the Warden's"
reference = "CGM"
item = /obj/item/clothing/gloves/color/black/krav_maga
cost = 50
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/device_tools/hyper_medipen
name = "Hyper-regenerative Medipen"
desc = "An autoinjector filled with a variety of medical chemicals. It rapidly heals conventional injuries and genetic damage, but loses potency just as quickly. May have side effects if multiple are used in quick succession."
reference = "HMP"
item = /obj/item/reagent_containers/hypospray/autoinjector/hyper_medipen
cost = 10
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/// Nukies get Diamond Tipped Thermal Safe Drill instead
/datum/uplink_item/device_tools/thermal_drill
name = "Amplifying Thermal Safe Drill"
desc = "A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Comes with built in security detection and nanite system, to keep you up if security comes a-knocking."
reference = "DRL"
item = /obj/item/thermal_drill/syndicate
cost = 5
surplus = 0 // I feel like its amazing for one objective and one objective only. Far too specific.
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/suits/modsuit
name = "Syndicate MODsuit"
desc = "The feared MODsuit of a syndicate nuclear agent. Features armor and a eva mode \
for faster movement on station. Toggling the suit in and out of \
combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. \
Comes containing internals. \
Nanotrasen crew who spot these suits are known to panic."
reference = "BRHS"
item = /obj/item/mod/control/pre_equipped/traitor
cost = 30
surplus = 60 //I have upped the chance of modsuits from 40, as I do feel they are much more worthwhile with the base modsuit no longer being 8 tc, and the high armor values of the elite.
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/suits/modsuit_elite
name = "Syndicate Elite MODsuit"
desc = "An advanced MODsuit with superior armor to the standard Syndicate MODsuit. \
Nanotrasen crew who spot these suits are known to *really* panic."
reference = "MSE"
item = /obj/item/mod/control/pre_equipped/traitor_elite
cost = 45 //45 to start, no holopara / ebow.
surplus = 60
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/// Nukies get Nuclear Uplink Bio-chip instead
/datum/uplink_item/bio_chips/uplink
name = "Uplink Bio-chip"
desc = "A bio-chip injected into the body, and later activated manually to open an uplink with 50 telecrystals. The ability for an agent to open an uplink after their possessions have been stripped from them makes this implant excellent for escaping confinement."
reference = "UI"
item = /obj/item/bio_chip_implanter/uplink
cost = 70
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
surplus = 0
can_discount = FALSE
/datum/uplink_item/cyber_implants/sensory_enhancer
name = "Qani-Laaca Sensory Computer Autoimplanter"
desc = "Epilepsy Warning: Drug has vibrant visual effects! \
This spinal implant will inject mephedrone into your system, a powerful stimulant that causes slight heart damage.\
This stimulant will provide faster movement speed, slight pain resistance, immunity to crawling slowdown, and faster attack speed, though no antistun.\
Overdosing will cause massive heart damage, but will allow the user to dodge bullets for a minute and attack even faster.\
Two minute normal uptime, 5 minute cooldown, unlimited uses. Incompatible with the Binyat Wireless Hacking System."
reference = "QLSC"
item = /obj/item/autosurgeon/organ/syndicate/oneuse/sensory_enhancer
cost = 40
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) //No, nukies do not get to dodge bullets.
/datum/uplink_item/badass/syndiecards
name = "Syndicate Playing Cards"
desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. \
You can also play card games with them."
reference = "SPC"
item = /obj/item/deck/cards/syndicate
cost = 2
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
surplus = 40
/datum/uplink_item/badass/plasticbag
name = "Plastic Bag"
desc = "A simple, plastic bag. Keep out of reach of small children, do not apply to head."
reference = "PBAG"
item = /obj/item/storage/bag/plasticbag
cost = 1
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/bundles_TC/contractor
name = "Syndicate Contractor Kit"
desc = "A bundle granting you the privilege of taking on kidnapping contracts for credit and TC payouts that can add up to more than its initial cost."
reference = "SCOK"
cost = 100
item = /obj/item/storage/box/syndie_kit/contractor
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/bundles_TC/contractor/spawn_item(turf/loc, obj/item/uplink/U)
var/datum/mind/mind = usr.mind
var/datum/antagonist/traitor/AT = mind.has_antag_datum(/datum/antagonist/traitor)
if(LAZYACCESS(GLOB.contractors, mind))
to_chat(usr, "<span class='warning'>Error: Contractor credentials detected for the current user. Unable to provide another Contractor kit.</span>")
return
else if(!AT)
to_chat(usr, "<span class='warning'>Error: Embedded Syndicate credentials not found.</span>")
return
else if(IS_CHANGELING(usr) || mind.has_antag_datum(/datum/antagonist/vampire))
to_chat(usr, "<span class='warning'>Error: Embedded Syndicate credentials contain an abnormal signature. Aborting.</span>")
return
var/obj/item/I = ..()
// Init the hub
var/obj/item/contractor_uplink/CU = locate(/obj/item/contractor_uplink) in I
CU.hub = new(mind, CU)
// Update their mind stuff
LAZYSET(GLOB.contractors, mind, CU.hub)
AT.add_antag_hud(mind.current)
log_game("[key_name(usr)] became a Contractor")
return I
/datum/uplink_item/bundles_TC/badass
name = "Syndicate Bundle"
desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 100 telecrystals. You can select one out of three specialisations after purchase."
reference = "SYB"
item = /obj/item/beacon/syndicate/bundle
cost = 100
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/bundles_TC/surplus_crate
name = "Syndicate Surplus Crate"
desc = "A crate containing 250 telecrystals worth of random syndicate leftovers."
reference = "SYSC"
cost = 100
item = /obj/item/storage/box/syndie_kit/bundle
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
var/crate_value = 250
uses_special_spawn = TRUE
/datum/uplink_item/bundles_TC/surplus_crate/spawn_item(turf/loc, obj/item/uplink/U, mob/user)
if(..() != UPLINK_SPECIAL_SPAWNING)
return FALSE
new /obj/structure/closet/crate/surplus(loc, U, crate_value, cost, user)
// -----------------------------------
// PRICES OVERRIDEN FOR NUCLEAR AGENTS
// -----------------------------------
/datum/uplink_item/stealthy_weapons/cqc
name = "CQC Manual"
desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. \
Changes your unarmed damage to deal non-lethal stamina damage. \
Does not restrict weapon usage, and can be used alongside Gloves of the North Star."
reference = "CQC"
item = /obj/item/CQC_manual
cost = 50
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/explosives/syndicate_bomb
name = "Syndicate Bomb"
desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
reference = "SB"
item = /obj/item/beacon/syndicate/bomb
cost = 40
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
surplus = 0
hijack_only = TRUE
/datum/uplink_item/explosives/emp_bomb
name = "EMP bomb"
desc = "The EMP has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb. Will pulse 3 times."
reference = "SBEMP"
item = /obj/item/beacon/syndicate/bomb/emp
cost = 40
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
surplus = 0
can_discount = FALSE
/datum/uplink_item/explosives/emp_bomb/New()
..()
if(HAS_TRAIT(SSstation, STATION_TRAIT_CYBERNETIC_REVOLUTION))
cost *= 1.25 //ok this thing is already very expencive it doesnt need much more
/datum/uplink_item/explosives/atmosfiregrenades
name = "Plasma Fire Grenades"
desc = "A box of two (2) grenades that cause large plasma fires. Can be used to deny access to a large area. Most useful if you have an atmospherics hardsuit."
reference = "APG"
item = /obj/item/storage/box/syndie_kit/atmosfiregrenades
cost = 50
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
surplus = 0
hijack_only = TRUE
/datum/uplink_item/stealthy_tools/chameleon
name = "Chameleon Kit"
desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! \
Due to budget cuts, the shoes don't provide protection against slipping."
reference = "CHAM"
item = /obj/item/storage/box/syndie_kit/chameleon
cost = 10
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/stealthy_tools/syndigaloshes
name = "No-Slip Chameleon Shoes"
desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. \
They do not work on heavily lubricated surfaces."
reference = "NSSS"
item = /obj/item/clothing/shoes/chameleon/noslip
cost = 10
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/explosives/detomatix
name = "Detomatix PDA Cartridge"
desc = "When inserted into a personal digital assistant, this cartridge gives you five opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer."
reference = "DEPC"
item = /obj/item/cartridge/syndicate
cost = 30
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)