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2d94ff16f4
* Securiblade, Sheaths
* Snakesfang and Cleaver
* Crates and Armory
* Origin Tech Fix
* Chargers can now accept securiblades
* Clan Cleaver is now Breach Cleaver
* Armor Checking
* Comment and description fixes
* State comment
* More Comments
* Contains list fix
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Breacher sword hates doors
* Tab indentation
* Breacher Armor Buff - Status Effect while wielding
* Breach Cleaver Sounds - courtesy of Stoniest
* Snakesfang Codersprites
* Define Fix
* Breach Cleaver - Icon Codersprites
* Breach Cleaver Codersprites
* Gave help-intent attack on cleaver an animation
* Reduced sound intensity of wielded harm
* Moved variables below inherits
* Buff spacing, guard clause
* Improved examine
* Guard clauses the secsword powercell
* Sword mode defines
* Added undefs
* Spacing
* Securiblade loreful examine_more
* Examine_More for all swords
* Grammar
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Moved defines, added auto-docs, grammar
* Fixed secsword recharging
* Secsword burn function fix
* Cleaver Armor Buff Fix
* Fix to buff
* Securiblade burn fix, stamina charge reduction fix
* Breach Cleaver - Wielding sprite consistency, fixed sheath orientation when unsheathed
* Fixes securiblade EMP oversight
* Snakesfang can parry now
* Spelling
* Removed define indents
* Early returns
* A whole lot of fixes. Qdels the cell on delete.
* stun_delay proc doc
* Update code/datums/uplink_items/uplink_general.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Merged IF statements, relocated inits
* Armor change
* Remove null in cell variable
* Ifs to Switch
* Revert "Armor change"
This reverts commit 6b61e33433.
* Better Ifs to Switch
* Removes roundstart armory blade, increases crate cost to 550
* Removed extraneous loc check, removed extraneous link cell proc
* Added null check to secsword/emp_act
* Added clear_cell proc to replace duplicate icon updates and cell nulls
* No vars in proc argument
* Properly nulls cell. Fixes cell sabotage for sword
* JustTheCleaver
* Forgot about the recharger
* Logic Change - Combined two Ifs
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Removed extraneous permit var
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Early returns on object attacks
* Fixed missing cleaver sheath
* Fixed comment format
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Removed extraneous line
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* cleaving_armor_boost variable standardization
* Added intent and effects to attack logs
* Added notice to description span for antags
* Made the armor buff into a var
* Replaced get_dir(src, get_step away(H, src) with user.src
* Fixed stat check
* AP Changes
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
756 lines
35 KiB
Plaintext
756 lines
35 KiB
Plaintext
// TRAITOR ONLY GEAR
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// JOB SPECIFIC GEAR
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/datum/uplink_item/jobspecific
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category = "Job Specific Tools"
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excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) // Stops the job specific category appearing for nukies
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//Clown
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/datum/uplink_item/jobspecific/clowngrenade
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name = "Banana Grenade"
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desc = "A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on."
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reference = "BG"
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item = /obj/item/grenade/clown_grenade
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cost = 15
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job = list("Clown")
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/datum/uplink_item/jobspecific/clownslippers
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name = "Clown Acrobatic Shoes"
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desc = "A pair of modified clown shoes fitted with a built-in propulsion system that allows the user to perform a short slip below anyone. Turning on the waddle dampeners removes the slowdown on the shoes."
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reference = "CAS"
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item = /obj/item/clothing/shoes/clown_shoes/slippers
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cost = 15
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surplus = 75
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job = list("Clown")
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/datum/uplink_item/jobspecific/cmag
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name = "Jestographic Sequencer"
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desc = "The jestographic sequencer, also known as a cmag, is a small card that inverts the access on any door it's used on. Perfect for locking command out of their own departments. Honk!"
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reference = "CMG"
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item = /obj/item/card/cmag
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cost = 20
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surplus = 75
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job = list("Clown")
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/datum/uplink_item/jobspecific/trick_revolver
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name = "Trick Revolver"
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desc = "A revolver that will fire backwards and kill whoever attempts to use it. Perfect for those pesky vigilante or just a good laugh."
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reference = "CTR"
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item = /obj/item/storage/box/syndie_kit/fake_revolver
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cost = 5
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job = list("Clown")
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/datum/uplink_item/jobspecific/trick_grenade
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name = "Trick Grenade"
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desc = "Syndicate Minibomb with glue ejectors that will stick it to the user's hands on activation."
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reference = "CGN"
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item = /obj/item/storage/box/syndie_kit/fake_minibomb
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cost = 5
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job = list("Clown")
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//mime
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/datum/uplink_item/jobspecific/caneshotgun
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name = "Cane Shotgun and Assassination Shells"
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desc = "A specialised, one shell shotgun with a built-in cloaking device to mimic a cane. The shotgun is capable of hiding it's contents and the pin alongside being suppressed. Comes boxed with 6 specialised shrapnel rounds laced with a silencing toxin and 1 preloaded in the shotgun's chamber."
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reference = "MCS"
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item = /obj/item/storage/box/syndie_kit/caneshotgun
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cost = 40
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job = list("Mime")
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/datum/uplink_item/jobspecific/mimery
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name = "Guide to Advanced Mimery Series"
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desc = "Contains two manuals to teach you advanced Mime skills. You will be able to shoot lethal bullets that silence out of your fingers, and create large walls that can block an entire hallway!"
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reference = "AM"
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item = /obj/item/storage/box/syndie_kit/mimery
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cost = 50
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job = list("Mime")
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surplus = 0 // I feel this just isn't healthy to be in these crates.
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/datum/uplink_item/jobspecific/combat_baking
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name = "Combat Bakery Kit"
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desc = "A kit of clandestine baked weapons. Contains a baguette which a skilled mime could use as a sword, \
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a pair of throwing croissants, and the recipe to make more on demand. Once the job is done, eat the evidence."
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reference = "CBK"
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item = /obj/item/storage/box/syndie_kit/combat_baking
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cost = 25 //A chef can get a knife that sharp easily, though it won't block. While you can get endless boomerang, they are less deadly than a stech, and slower / more predictable.
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job = list("Mime", "Chef")
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// Shaft miner
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/datum/uplink_item/jobspecific/pressure_mod
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name = "Kinetic Accelerator Pressure Mod"
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desc = "A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity."
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reference = "KPM"
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item = /obj/item/borg/upgrade/modkit/indoors
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cost = 25 //you need two for full damage, so total of 50 for maximum damage
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job = list("Shaft Miner", "Explorer")
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surplus = 0 // Requires a KA to even be used.
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/datum/uplink_item/jobspecific/mining_charge_hacker
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name = "Mining Charge Hacker"
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desc = "Looks and functions like an advanced mining scanner, but allows mining charges to be placed anywhere and destroy more than rocks. \
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Use it on a mining charge to override its safeties. Reduces explosive power of mining charges due to the modification of their internals."
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reference = "MCH"
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item = /obj/item/t_scanner/adv_mining_scanner/syndicate
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cost = 25
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job = list("Shaft Miner")
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//Chef
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/datum/uplink_item/jobspecific/specialsauce
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name = "Chef Excellence's Special Sauce"
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desc = "A custom sauce made from the highly poisonous fly amanita mushrooms. Anyone who ingests it will take variable toxin damage depending on how long it has been in their system, with a higher dosage taking longer to metabolize."
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reference = "CESS"
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item = /obj/item/reagent_containers/condiment/syndisauce
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cost = 10
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job = list("Chef")
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surplus = 0 // Far too specific in its use.
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/datum/uplink_item/jobspecific/meatcleaver
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name = "Meat Cleaver"
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desc = "A mean looking meat cleaver that does damage comparable to an Energy Sword but with the added benefit of chopping your victim into hunks of meat after they've died."
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reference = "MC"
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item = /obj/item/kitchen/knife/butcher/meatcleaver
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cost = 40
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job = list("Chef")
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/datum/uplink_item/jobspecific/syndidonk
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name = "Syndicate Donk Pockets"
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desc = "A box of highly specialized Donk pockets with a number of regenerative and stimulating chemicals inside of them; the box comes equipped with a self-heating mechanism."
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reference = "SDP"
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item = /obj/item/storage/box/syndidonkpockets
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cost = 10
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job = list("Chef")
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//Chaplain
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/datum/uplink_item/jobspecific/missionary_kit
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name = "Missionary Starter Kit"
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desc = "A box containing a missionary staff, missionary robes, and bible. The robes and staff can be linked to allow you to convert victims at range for a short time to do your bidding. The bible is for bible stuff."
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reference = "MK"
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item = /obj/item/storage/box/syndie_kit/missionary_set
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cost = 75
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job = list("Chaplain")
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surplus = 0 // Controversial maybe, but with the ease of mindslaving with this item I'd prefer it stay chaplain specific.
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/datum/uplink_item/jobspecific/artistic_toolbox
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name = "His Grace"
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desc = "An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. \
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His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. \
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However, if left alone for long enough, He will fall back to slumber. \
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To activate His Grace, simply unlatch Him."
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reference = "HG"
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item = /obj/item/his_grace
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cost = 100
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job = list("Chaplain")
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surplus = 0 //No lucky chances from the crate; if you get this, this is ALL you're getting
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hijack_only = TRUE //This is a murderbone weapon, as such, it should only be available in those scenarios.
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//Janitor
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/datum/uplink_item/jobspecific/cautionsign
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name = "Proximity Mine"
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desc = "An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm."
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reference = "PM"
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item = /obj/item/caution/proximity_sign
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cost = 10
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job = list("Janitor")
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/datum/uplink_item/jobspecific/titaniumbroom
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name = "Titanium Push Broom"
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desc = "A push broom with a reinforced handle and a metal wire brush, perfect for giving yourself more work by beating up assistants. \
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When wielded hitting people will have different effects based on your intent. "
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reference = "TPBR"
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item = /obj/item/push_broom/traitor
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cost = 60
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job = list("Janitor")
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surplus = 0 //no reflect memes
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//Virology
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/datum/uplink_item/jobspecific/viral_injector
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name = "Viral Injector"
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desc = "A modified hypospray disguised as a functional pipette. The pipette can infect victims with viruses upon injection."
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reference = "VI"
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item = /obj/item/reagent_containers/dropper/precision/viral_injector
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cost = 15
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job = list("Virologist")
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/datum/uplink_item/jobspecific/cat_grenade
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name = "Feral Cat Delivery Grenade"
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desc = "The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight."
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item = /obj/item/grenade/spawnergrenade/feral_cats
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reference = "CCLG"
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cost = 10
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job = list("Psychiatrist")//why? Becuase its funny that a person in charge of your mental wellbeing has a cat granade..
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//Assistant
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/datum/uplink_item/jobspecific/pickpocketgloves
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name = "Pickpocket's Gloves"
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desc = "A pair of sleek gloves to aid in pickpocketing. While wearing these, you can loot your target without them knowing. Pickpocketing puts the item directly into your hand."
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reference = "PPG"
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item = /obj/item/clothing/gloves/color/black/thief
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cost = 30
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job = list("Assistant")
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//Bartender
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/datum/uplink_item/jobspecific/drunkbullets
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name = "Boozey Shotgun Shells"
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desc = "A box containing 6 shotgun shells that simulate the effects of extreme drunkenness on the target, more effective for each type of alcohol in the target's system."
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reference = "BSS"
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item = /obj/item/storage/box/syndie_kit/boolets
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cost = 10
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job = list("Bartender")
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//Botanist
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/datum/uplink_item/jobspecific/bee_briefcase
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name = "Briefcase Full of Bees"
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desc = "A seemingly innocent briefcase full of not-so-innocent Syndicate-bred bees. Inject the case with blood to train the bees to ignore the donor(s), WARNING: exotic blood types such as slime jelly do not work. It also wirelessly taps into station intercomms to broadcast a message of TERROR."
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reference = "BEE"
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item = /obj/item/bee_briefcase
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cost = 50
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job = list("Botanist")
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//Engineer
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/datum/uplink_item/jobspecific/powergloves
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name = "Power Bio-Chip"
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desc = "A Bio-Chip that can utilize the power of the station to deliver a short arc of electricity at a target. \
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Must be standing on a powered cable to use. \
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Activated by alt-clicking, or pressing the middle mouse button. Disarm intent will deal stamina damage and cause jittering, while harm intent will deal damage based on the power of the cable you're standing on. Can be toggled on / off via the action button."
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reference = "PG"
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item = /obj/item/bio_chip_implanter/shock
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cost = 50
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job = list("Station Engineer", "Chief Engineer")
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//RD
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/datum/uplink_item/jobspecific/telegun
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name = "Telegun"
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desc = "An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto. Can only send targets to beacons in-sector unless they are emagged!"
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reference = "TG"
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item = /obj/item/gun/energy/telegun
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cost = 50
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job = list("Research Director")
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//Roboticist
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/datum/uplink_item/jobspecific/syndiemmi
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name = "Syndicate MMI"
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desc = "A syndicate developed man-machine-interface which will mindslave any brain inserted into it, for as long as it's in. Cyborgs made with this MMI will be permanently slaved to you but otherwise function normally."
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reference = "SMMI"
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item = /obj/item/mmi/syndie
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cost = 10
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job = list("Roboticist")
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surplus = 0
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//Librarian
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/datum/uplink_item/jobspecific/etwenty
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name = "The E20"
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desc = "A seemingly innocent die, those who are not afraid to roll for attack will find it's effects quite explosive. Has a four second timer."
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reference = "ETW"
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item = /obj/item/dice/d20/e20
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cost = 15
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job = list("Librarian")
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surplus = 0
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//Botanist
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/datum/uplink_item/jobspecific/ambrosiacruciatus
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name = "Ambrosia Cruciatus Seeds"
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desc = "Part of the notorious Ambrosia family, this species is nearly indistinguishable from Ambrosia Vulgaris- but its' branches contain a revolting toxin. Eight units are enough to drive victims insane."
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reference = "BRO"
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item = /obj/item/seeds/ambrosia/cruciatus
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cost = 5
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job = list("Botanist")
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surplus = 0 // Even botanists would struggle to use this effectively, nevermind a coroner.
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//Atmos Tech
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/datum/uplink_item/jobspecific/contortionist
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name = "Contortionist's Jumpsuit"
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desc = "A highly flexible jumpsuit that will help you navigate the ventilation loops of the station internally. Comes with pockets and ID slot, but can't be used without stripping off most gear, including backpack, belt, helmet, and exosuit. Free hands are also necessary to crawl around inside."
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reference = "AIRJ"
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item = /obj/item/clothing/under/rank/engineering/atmospheric_technician/contortionist
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cost = 30
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job = list("Life Support Specialist")
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/datum/uplink_item/jobspecific/energizedfireaxe
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name = "Energized Fire Axe"
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desc = "A fire axe with a massive energy charge built into it. Upon striking someone while charged it will throw them backwards while stunning them briefly, but will take some time to charge up again. It is also much sharper than a regular axe and can pierce light armor."
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reference = "EFA"
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item = /obj/item/fireaxe/energized
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cost = 40
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job = list("Life Support Specialist")
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//Stimulants
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/datum/uplink_item/jobspecific/stims
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name = "Stimulants"
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desc = "A highly illegal compound contained within a compact auto-injector; when injected it makes the user extremely resistant to incapacitation and greatly enhances the body's ability to repair itself."
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reference = "ST"
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item = /obj/item/reagent_containers/hypospray/autoinjector/stimulants
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cost = 40
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job = list("Scientist", "Research Director", "Geneticist", "Chief Medical Officer", "Medical Doctor", "Psychiatrist", "Chemist", "Paramedic", "Coroner", "Virologist")
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// Genetics
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/datum/uplink_item/jobspecific/magillitis_serum
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name = "Magillitis Serum Bio-chip"
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desc = "A single-use bio-chip which contains an experimental serum that causes rapid muscular growth in Hominidae. \
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Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas."
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reference = "MAG"
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item = /obj/item/bio_chip_implanter/gorilla_rampage
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cost = 25
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job = list("Research Director", "Geneticist")
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// Paper contact poison pen
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/datum/uplink_item/jobspecific/poison_pen
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name = "Poison Pen"
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desc = "Cutting edge of deadly writing implements technology, this gadget will infuse any piece of paper with various delayed poisons based on the selected color. Black ink is normal ink, red ink is a highly lethal poison, green ink causes radiation, blue ink will periodically shock the victim, and yellow ink will paralyze. The included gloves will protect you from your own poisons."
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reference = "PP"
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item = /obj/item/storage/box/syndie_kit/poisoner
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cost = 10
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excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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job = list("Head of Personnel", "Quartermaster", "Cargo Technician", "Librarian", "Coroner", "Psychiatrist", "Virologist")
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// Tarot card generator, librarian and Chaplain.
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/datum/uplink_item/jobspecific/tarot_generator
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name = "Enchanted Tarot Card Deck"
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desc = "A magic tarot card deck \"borrowed\" from a Wizard federation storage unit. \
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Capable of producing magic tarot cards of the 22 major arcana, and their reversed versions. Each card has a different effect. \
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Throw the card at someone to use it on them, or use it in hand to apply it to yourself. Unlimited uses, 25 second cooldown, can have up to 3 cards in the world."
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reference = "tarot"
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item = /obj/item/tarot_generator
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cost = 55 //This can do a lot of stuff, but is quite random. As such, higher price.
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job = list("Chaplain", "Librarian")
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//--------------------------//
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// Species Restricted Gear //
|
|
//-------------------------//
|
|
|
|
/datum/uplink_item/species_restricted
|
|
category = "Species Specific Gear"
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) // Stops the job specific category appearing for nukies
|
|
|
|
//skrell
|
|
/datum/uplink_item/species_restricted/lovepen
|
|
name = "Aggression Suppression Pen"
|
|
desc = "A syringe disguised as a functional pen which is filled with a potent aggression supressing chemical. The pen holds four doses of the mixture and it cannot be refilled."
|
|
reference = "LP"
|
|
item = /obj/item/pen/sleepy/love
|
|
cost = 20
|
|
species = list("Skrell")
|
|
|
|
//Vox
|
|
/datum/uplink_item/species_restricted/spikethrower
|
|
name = "Skipjack Spikethrower"
|
|
desc = "An energy based weapon that launches high velocity plasma spikes. These spikes hit with enough force to knock the target down and leave a nasty wound."
|
|
reference = "STG"
|
|
item = /obj/item/gun/energy/spikethrower
|
|
cost = 50
|
|
species = list("Vox")
|
|
surplus = 0
|
|
|
|
//IPC:
|
|
//Positonic supercharge implant: stims, 3 uses, IPC adrenals
|
|
/datum/uplink_item/species_restricted/supercharge_implant
|
|
name = "Synthetic Supercharge Bio-chip"
|
|
desc = "A bio-chip injected into the body, and later activated manually to inject a chemical cocktail, which has the effect of removing and reducing the time of all stuns and increasing movement speed. Can be activated up to 3 times."
|
|
reference = "SSI"
|
|
item = /obj/item/bio_chip_implanter/supercharge
|
|
cost = 40
|
|
species = list("Machine")
|
|
surplus = 0
|
|
|
|
|
|
//plasmeme
|
|
/datum/uplink_item/species_restricted/fireproofing_nanites
|
|
name = "Fireproofing Nanite Injector"
|
|
desc = "A swarm of nanomachines that absorb excess amounts of heat, allowing the user to become practically fireproof."
|
|
reference = "FPN"
|
|
item = /obj/item/fireproofing_injector
|
|
cost = 25
|
|
species = list("Plasmaman")
|
|
surplus = 0
|
|
|
|
//Human
|
|
/datum/uplink_item/species_restricted/holo_cigar
|
|
name = "Holo-Cigar"
|
|
desc = "A holo-cigar imported from the Sol system. The full effects of looking so badass aren't understood yet, but users show an increase in precision while dual-wielding firearms."
|
|
reference = "SHC"
|
|
item = /obj/item/clothing/mask/holo_cigar
|
|
cost = 10
|
|
species = list("Human")
|
|
|
|
//Gr(e)(a)y
|
|
/datum/uplink_item/species_restricted/prescan
|
|
name = "Technocracy Advanced Cloning System"
|
|
desc = "This kit will give you the parts to build an advanced automatic cloning system, to clone whoever has the linked implant installed on death. \
|
|
Power intensive, implant must be recovered for reuse, and implanter must be linked to cloner."
|
|
reference = "TACS"
|
|
item = /obj/item/storage/box/syndie_kit/prescan
|
|
cost = 25 /// A fresh start, but a start with nothing. Hard to use as well
|
|
species = list("Grey")
|
|
|
|
// Drask
|
|
/datum/uplink_item/species_restricted/cryoregenerative_enhancer
|
|
name = "Cryoregenerative Enhancer"
|
|
desc = "Specially designed nanomachines that enhance the low-temperature regenerative capabilities of drask. Requires supercooled air in the enviroment or internals to function."
|
|
reference = "CRE"
|
|
item = /obj/item/cryoregenerative_enhancer
|
|
cost = 25
|
|
species = list("Drask")
|
|
surplus = 0
|
|
|
|
// Unathi
|
|
/datum/uplink_item/species_restricted/breach_cleaver
|
|
name = "Breach Cleaver"
|
|
desc = "This massive blade harkens back to the wars on Moghes. Wielding it imbues you with the unquenchable desire for martial prowess. \
|
|
Requires two hands to be wielded. Comes in a scabbard. Has different effects based on intent."
|
|
reference = "CLV"
|
|
item = /obj/item/storage/belt/sheath/breach_cleaver
|
|
cost = 65 // Incredibly strong melee weapon on par with a chainsaw.
|
|
species = list("Unathi")
|
|
|
|
// -------------------------------------
|
|
// ITEMS BLACKLISTED FROM NUCLEAR AGENTS
|
|
// -------------------------------------
|
|
|
|
/datum/uplink_item/dangerous/crossbow
|
|
name = "Energy Crossbow"
|
|
desc = "A miniature energy crossbow that is small enough both to fit into a pocket and to slip into a backpack unnoticed by observers. Fires bolts tipped with toxin, a poisonous substance that is the product of a living organism. Knocks enemies down for a short period of time. Recharges automatically."
|
|
reference = "EC"
|
|
item = /obj/item/gun/energy/kinetic_accelerator/crossbow
|
|
cost = 60
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 50
|
|
|
|
/datum/uplink_item/dangerous/guardian
|
|
name = "Holoparasites"
|
|
reference = "HPA"
|
|
desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. \
|
|
The holoparasites are unable to incoporate themselves to changeling and vampire agents."
|
|
item = /obj/item/storage/box/syndie_kit/guardian/uplink
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
cost = 60
|
|
refund_path = /obj/item/guardiancreator/tech/choose
|
|
refundable = TRUE
|
|
surplus = 0 // This being refundable makes this a big no no in my mind.
|
|
uses_special_spawn = TRUE
|
|
|
|
/datum/uplink_item/dangerous/guardian/spawn_item(turf/loc, obj/item/uplink/U)
|
|
if(..() != UPLINK_SPECIAL_SPAWNING)
|
|
return FALSE
|
|
|
|
new /obj/item/storage/box/syndie_kit/guardian/uplink(loc, cost)
|
|
|
|
/datum/uplink_item/stealthy_weapons/martialarts
|
|
name = "Martial Arts Scroll"
|
|
desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \
|
|
deflecting ranged weapon fire when you are in a defensive stance (throw mode). Learning this art means you will also refuse to use dishonorable ranged weaponry. \
|
|
Unable to be understood by vampire and changeling agents."
|
|
reference = "SCS"
|
|
item = /obj/item/sleeping_carp_scroll
|
|
cost = 65
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
can_discount = FALSE
|
|
|
|
/datum/uplink_item/stealthy_weapons/bearserk
|
|
name = "Bearserker Pelt"
|
|
desc = "A bear pelt that infuses the wearer with bear spirits and knowledge on an occultic martial art known as Rage of the Space Bear. \
|
|
The pelt itself is also armored, providing the wearer great longevity. \
|
|
Made with love, lots of spirits and lots of the other kind of spirits by the Sydnicate-affiliated cult, Children of Ursa Major."
|
|
reference = "BSP"
|
|
item = /obj/item/clothing/head/bearpelt/bearserk
|
|
cost = 60
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_tools/traitor_belt
|
|
name = "Traitor's Toolbelt"
|
|
desc = "A robust seven-slot belt made for carrying a broad variety of weapons, ammunition and explosives. It's modelled after the standard NT toolbelt so as to avoid suspicion while wearing it."
|
|
reference = "SBM"
|
|
item = /obj/item/storage/belt/military/traitor
|
|
cost = 10
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_tools/frame
|
|
name = "F.R.A.M.E. PDA Cartridge"
|
|
desc = "When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which \
|
|
when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. \
|
|
You will receive the unlock code upon activating the virus, and the new uplink may be charged with \
|
|
telecrystals normally."
|
|
reference = "FRAME"
|
|
item = /obj/item/cartridge/frame
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
cost = 20
|
|
|
|
/datum/uplink_item/stealthy_tools/voice_modulator
|
|
name = "Chameleon Voice Modulator Mask"
|
|
desc = "A syndicate tactical mask equipped with chameleon technology and a sound modulator for disguising your voice. \
|
|
While the mask is active, your voice will sound unrecognizable to others."
|
|
reference = "CVMM"
|
|
item = /obj/item/clothing/mask/gas/voice_modulator/chameleon
|
|
cost = 5
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_tools/voice_changer
|
|
name = "Chameleon Voice Changer Mask"
|
|
desc = "A syndicate gas mask equipped with chameleon technology and a voice changer for disguising your voice. \
|
|
Use it to impersonate or obfuscate your identity when talking and make nobody the wiser!"
|
|
reference = "CVCM"
|
|
item = /obj/item/clothing/mask/chameleon/voice_change
|
|
cost = 10
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_tools/silicon_cham_suit
|
|
name = "\"Big Brother\" Obfuscation Suit"
|
|
desc = "A syndicate tactical suit equipped with the latest in anti-silicon technology and, allegedly, biological technology learned from the Changeling Hivemind. \
|
|
While this suit is worn, you will be unable to be tracked or seen by on-Station AI."
|
|
reference = "BBOS"
|
|
item = /obj/item/clothing/under/syndicate/silicon_cham
|
|
cost = 20
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR)
|
|
|
|
/datum/uplink_item/stealthy_weapons/sleepy_pen
|
|
name = "Sleepy Pen"
|
|
desc = "A syringe disguised as a functional pen. It's filled with a potent anaesthetic. \ The pen holds two doses of the mixture. The pen can be refilled."
|
|
reference = "SP"
|
|
item = /obj/item/pen/sleepy
|
|
cost = 40
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_weapons/dart_pistol
|
|
name = "Dart Pistol Kit"
|
|
desc = "A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can. Comes with 3 syringes: a knockout poison, a silencing agent and a deadly neurotoxin."
|
|
reference = "DART"
|
|
item = /obj/item/storage/box/syndie_kit/dart_gun
|
|
cost = 20
|
|
surplus = 50
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/// Nukies get combat gloves plus instead
|
|
/datum/uplink_item/stealthy_weapons/combat_minus
|
|
name = "Experimental Krav Gloves"
|
|
desc = "Experimental gloves with installed nanochips that teach you Krav Maga when worn, great as a cheap backup weapon. Warning, the nanochips will override any other fighting styles such as CQC. Do not look as fly as the Warden's"
|
|
reference = "CGM"
|
|
item = /obj/item/clothing/gloves/color/black/krav_maga
|
|
cost = 50
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/device_tools/hyper_medipen
|
|
name = "Hyper-regenerative Medipen"
|
|
desc = "An autoinjector filled with a variety of medical chemicals. It rapidly heals conventional injuries and genetic damage, but loses potency just as quickly. May have side effects if multiple are used in quick succession."
|
|
reference = "HMP"
|
|
item = /obj/item/reagent_containers/hypospray/autoinjector/hyper_medipen
|
|
cost = 10
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/// Nukies get Diamond Tipped Thermal Safe Drill instead
|
|
/datum/uplink_item/device_tools/thermal_drill
|
|
name = "Amplifying Thermal Safe Drill"
|
|
desc = "A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Comes with built in security detection and nanite system, to keep you up if security comes a-knocking."
|
|
reference = "DRL"
|
|
item = /obj/item/thermal_drill/syndicate
|
|
cost = 5
|
|
surplus = 0 // I feel like its amazing for one objective and one objective only. Far too specific.
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/suits/modsuit
|
|
name = "Syndicate MODsuit"
|
|
desc = "The feared MODsuit of a syndicate nuclear agent. Features armor and a eva mode \
|
|
for faster movement on station. Toggling the suit in and out of \
|
|
combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. \
|
|
Comes containing internals. \
|
|
Nanotrasen crew who spot these suits are known to panic."
|
|
reference = "BRHS"
|
|
item = /obj/item/mod/control/pre_equipped/traitor
|
|
cost = 30
|
|
surplus = 60 //I have upped the chance of modsuits from 40, as I do feel they are much more worthwhile with the base modsuit no longer being 8 tc, and the high armor values of the elite.
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/suits/modsuit_elite
|
|
name = "Syndicate Elite MODsuit"
|
|
desc = "An advanced MODsuit with superior armor to the standard Syndicate MODsuit. \
|
|
Nanotrasen crew who spot these suits are known to *really* panic."
|
|
reference = "MSE"
|
|
item = /obj/item/mod/control/pre_equipped/traitor_elite
|
|
cost = 45 //45 to start, no holopara / ebow.
|
|
surplus = 60
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/// Nukies get Nuclear Uplink Bio-chip instead
|
|
/datum/uplink_item/bio_chips/uplink
|
|
name = "Uplink Bio-chip"
|
|
desc = "A bio-chip injected into the body, and later activated manually to open an uplink with 50 telecrystals. The ability for an agent to open an uplink after their possessions have been stripped from them makes this implant excellent for escaping confinement."
|
|
reference = "UI"
|
|
item = /obj/item/bio_chip_implanter/uplink
|
|
cost = 70
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
can_discount = FALSE
|
|
|
|
/datum/uplink_item/cyber_implants/sensory_enhancer
|
|
name = "Qani-Laaca Sensory Computer Autoimplanter"
|
|
desc = "Epilepsy Warning: Drug has vibrant visual effects! \
|
|
This spinal implant will inject mephedrone into your system, a powerful stimulant that causes slight heart damage.\
|
|
This stimulant will provide faster movement speed, slight pain resistance, immunity to crawling slowdown, and faster attack speed, though no antistun.\
|
|
Overdosing will cause massive heart damage, but will allow the user to dodge bullets for a minute and attack even faster.\
|
|
Two minute normal uptime, 5 minute cooldown, unlimited uses. Incompatible with the Binyat Wireless Hacking System."
|
|
reference = "QLSC"
|
|
item = /obj/item/autosurgeon/organ/syndicate/oneuse/sensory_enhancer
|
|
cost = 40
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST) //No, nukies do not get to dodge bullets.
|
|
|
|
/datum/uplink_item/badass/syndiecards
|
|
name = "Syndicate Playing Cards"
|
|
desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. \
|
|
You can also play card games with them."
|
|
reference = "SPC"
|
|
item = /obj/item/deck/cards/syndicate
|
|
cost = 2
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 40
|
|
|
|
/datum/uplink_item/badass/plasticbag
|
|
name = "Plastic Bag"
|
|
desc = "A simple, plastic bag. Keep out of reach of small children, do not apply to head."
|
|
reference = "PBAG"
|
|
item = /obj/item/storage/bag/plasticbag
|
|
cost = 1
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/contractor
|
|
name = "Syndicate Contractor Kit"
|
|
desc = "A bundle granting you the privilege of taking on kidnapping contracts for credit and TC payouts that can add up to more than its initial cost."
|
|
reference = "SCOK"
|
|
cost = 100
|
|
item = /obj/item/storage/box/syndie_kit/contractor
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/contractor/spawn_item(turf/loc, obj/item/uplink/U)
|
|
var/datum/mind/mind = usr.mind
|
|
var/datum/antagonist/traitor/AT = mind.has_antag_datum(/datum/antagonist/traitor)
|
|
if(LAZYACCESS(GLOB.contractors, mind))
|
|
to_chat(usr, "<span class='warning'>Error: Contractor credentials detected for the current user. Unable to provide another Contractor kit.</span>")
|
|
return
|
|
else if(!AT)
|
|
to_chat(usr, "<span class='warning'>Error: Embedded Syndicate credentials not found.</span>")
|
|
return
|
|
else if(IS_CHANGELING(usr) || mind.has_antag_datum(/datum/antagonist/vampire))
|
|
to_chat(usr, "<span class='warning'>Error: Embedded Syndicate credentials contain an abnormal signature. Aborting.</span>")
|
|
return
|
|
|
|
var/obj/item/I = ..()
|
|
// Init the hub
|
|
var/obj/item/contractor_uplink/CU = locate(/obj/item/contractor_uplink) in I
|
|
CU.hub = new(mind, CU)
|
|
// Update their mind stuff
|
|
LAZYSET(GLOB.contractors, mind, CU.hub)
|
|
AT.add_antag_hud(mind.current)
|
|
|
|
log_game("[key_name(usr)] became a Contractor")
|
|
return I
|
|
|
|
/datum/uplink_item/bundles_TC/badass
|
|
name = "Syndicate Bundle"
|
|
desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 100 telecrystals. You can select one out of three specialisations after purchase."
|
|
reference = "SYB"
|
|
item = /obj/item/beacon/syndicate/bundle
|
|
cost = 100
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/bundles_TC/surplus_crate
|
|
name = "Syndicate Surplus Crate"
|
|
desc = "A crate containing 250 telecrystals worth of random syndicate leftovers."
|
|
reference = "SYSC"
|
|
cost = 100
|
|
item = /obj/item/storage/box/syndie_kit/bundle
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
var/crate_value = 250
|
|
uses_special_spawn = TRUE
|
|
|
|
/datum/uplink_item/bundles_TC/surplus_crate/spawn_item(turf/loc, obj/item/uplink/U, mob/user)
|
|
if(..() != UPLINK_SPECIAL_SPAWNING)
|
|
return FALSE
|
|
|
|
new /obj/structure/closet/crate/surplus(loc, U, crate_value, cost, user)
|
|
|
|
// -----------------------------------
|
|
// PRICES OVERRIDEN FOR NUCLEAR AGENTS
|
|
// -----------------------------------
|
|
|
|
/datum/uplink_item/stealthy_weapons/cqc
|
|
name = "CQC Manual"
|
|
desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. \
|
|
Changes your unarmed damage to deal non-lethal stamina damage. \
|
|
Does not restrict weapon usage, and can be used alongside Gloves of the North Star."
|
|
reference = "CQC"
|
|
item = /obj/item/CQC_manual
|
|
cost = 50
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/explosives/syndicate_bomb
|
|
name = "Syndicate Bomb"
|
|
desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
|
|
You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
|
|
reference = "SB"
|
|
item = /obj/item/beacon/syndicate/bomb
|
|
cost = 40
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
hijack_only = TRUE
|
|
|
|
/datum/uplink_item/explosives/emp_bomb
|
|
name = "EMP bomb"
|
|
desc = "The EMP has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
|
|
You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb. Will pulse 3 times."
|
|
reference = "SBEMP"
|
|
item = /obj/item/beacon/syndicate/bomb/emp
|
|
cost = 40
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
can_discount = FALSE
|
|
|
|
/datum/uplink_item/explosives/emp_bomb/New()
|
|
..()
|
|
if(HAS_TRAIT(SSstation, STATION_TRAIT_CYBERNETIC_REVOLUTION))
|
|
cost *= 1.25 //ok this thing is already very expencive it doesnt need much more
|
|
|
|
/datum/uplink_item/explosives/atmosfiregrenades
|
|
name = "Plasma Fire Grenades"
|
|
desc = "A box of two (2) grenades that cause large plasma fires. Can be used to deny access to a large area. Most useful if you have an atmospherics hardsuit."
|
|
reference = "APG"
|
|
item = /obj/item/storage/box/syndie_kit/atmosfiregrenades
|
|
cost = 50
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
surplus = 0
|
|
hijack_only = TRUE
|
|
|
|
/datum/uplink_item/stealthy_tools/chameleon
|
|
name = "Chameleon Kit"
|
|
desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! \
|
|
Due to budget cuts, the shoes don't provide protection against slipping."
|
|
reference = "CHAM"
|
|
item = /obj/item/storage/box/syndie_kit/chameleon
|
|
cost = 10
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/stealthy_tools/syndigaloshes
|
|
name = "No-Slip Chameleon Shoes"
|
|
desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. \
|
|
They do not work on heavily lubricated surfaces."
|
|
reference = "NSSS"
|
|
item = /obj/item/clothing/shoes/chameleon/noslip
|
|
cost = 10
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|
|
|
|
/datum/uplink_item/explosives/detomatix
|
|
name = "Detomatix PDA Cartridge"
|
|
desc = "When inserted into a personal digital assistant, this cartridge gives you five opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer."
|
|
reference = "DEPC"
|
|
item = /obj/item/cartridge/syndicate
|
|
cost = 30
|
|
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
|