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* refactor: move req console config to areas * improve dmdoc * just set this to what the area has
141 lines
3.7 KiB
Plaintext
141 lines
3.7 KiB
Plaintext
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/area/station/security
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ambientsounds = HIGHSEC_SOUNDS
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sound_environment = SOUND_AREA_STANDARD_STATION
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/area/station/security/main
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name = "\improper Security Office"
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icon_state = "securityoffice"
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request_console_flags = RC_ASSIST | RC_INFO
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request_console_name = "Security"
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/area/station/security/lobby
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name = "\improper Security Lobby"
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icon_state = "securitylobby"
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/area/station/security/brig
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name = "\improper Brig"
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icon_state = "brig"
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request_console_flags = RC_ASSIST | RC_INFO
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request_console_name = "Security"
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/area/station/security/brig/prison_break()
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for(var/obj/structure/closet/secure_closet/brig/temp_closet in src)
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temp_closet.locked = FALSE
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temp_closet.close()
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for(var/obj/machinery/door_timer/temp_timer in src)
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temp_timer.releasetime = 1
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..()
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/area/station/security/permabrig
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name = "\improper Prison Wing"
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icon_state = "sec_prison_perma"
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fast_despawn = TRUE
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can_get_auto_cryod = FALSE
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/area/station/security/prison
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name = "\improper Prison Wing"
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icon_state = "sec_prison"
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can_get_auto_cryod = FALSE
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/area/station/security/prison/prison_break()
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for(var/obj/structure/closet/secure_closet/brig/temp_closet in src)
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temp_closet.locked = FALSE
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temp_closet.close()
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temp_closet.update_icon()
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for(var/obj/machinery/door_timer/temp_timer in src)
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temp_timer.releasetime = 1
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..()
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/area/station/security/prison/cell_block
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name = "\improper Prison Cell Block"
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icon_state = "brig"
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/area/station/security/prison/cell_block/A
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name = "\improper Prison Cell Block A"
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icon_state = "brigcella"
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/area/station/security/execution
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name = "Execution"
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icon_state = "execution"
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can_get_auto_cryod = FALSE
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/area/station/security/processing
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name = "Prisoner Processing"
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icon_state = "prisonerprocessing"
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can_get_auto_cryod = FALSE
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/area/station/security/interrogation
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name = "Interrogation"
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icon_state = "interrogation"
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can_get_auto_cryod = FALSE
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/area/station/security/storage
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name = "Security Equipment Storage"
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icon_state = "securityequipmentstorage"
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request_console_flags = RC_ASSIST | RC_INFO
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request_console_name = "Security"
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/area/station/security/evidence
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name = "\improper Evidence Room"
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icon_state = "evidence"
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/area/station/security/prisonlockers
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name = "\improper Prisoner Lockers"
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icon_state = "sec_prison_lockers"
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can_get_auto_cryod = FALSE
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/area/station/security/prisonershuttle
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name = "\improper Security Prisoner Shuttle"
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icon_state = "security"
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can_get_auto_cryod = FALSE
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/area/station/security/warden
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name = "\improper Warden's Office"
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icon_state = "Warden"
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sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
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request_console_flags = RC_ASSIST | RC_SUPPLY | RC_INFO
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request_console_name = "Warden"
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/area/station/security/armory
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name = "\improper Armory"
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icon_state = "armory"
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/area/station/security/armory/secure
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name = "\improper Secure Armory"
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icon_state = "secarmory"
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request_console_flags = RC_ASSIST | RC_SUPPLY | RC_INFO
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request_console_name = "Warden"
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/area/station/security/detective
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name = "\improper Detective's Office"
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icon_state = "detective"
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ambientsounds = list('sound/ambience/ambidet1.ogg', 'sound/ambience/ambidet2.ogg')
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request_console_flags = RC_ASSIST | RC_INFO
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request_console_name = "Detective"
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/area/station/security/range
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name = "\improper Firing Range"
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icon_state = "firingrange"
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/area/station/security/defusal
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name = "\improper Defusal Workshop"
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icon_state = "defusal"
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// Checkpoints
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/area/station/security/checkpoint
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name = "\improper Security Checkpoint"
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icon_state = "checkpoint1"
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/area/station/security/checkpoint/secondary
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name = "\improper Security Checkpoint"
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icon_state = "checkpoint1"
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request_console_flags = RC_ASSIST | RC_INFO
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request_console_name = "Security"
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// Solitary
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/area/station/security/permasolitary
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name = "Solitary Confinement"
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icon_state = "solitary"
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