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bdb8039c8f
* goril * goril2 * arms * goril3 * goril4 * rampaging * emote * trait * more gorilla * ooga * Magillitis Serum Autoinjector, crates * return to monke * remove unused trait * oops * sirryan * earth * Update code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/reagents/chemistry/reagents/misc_reagents.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * fixes and stuff * gorilla text clarification * tweak probs, stop if dead * volume * gorilla sleeping attack * Apply suggestions from code review Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
// (Re-)Apply mutations.
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// TODO: Turn into a /mob proc, change inj to a bitflag for various forms of differing behavior.
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// M: Mob to mess with
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// flags: See below, bitfield.
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/proc/domutcheck(mob/living/M, flags = 0)
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for(var/mutation_type in GLOB.dna_mutations)
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var/datum/mutation/mutation = GLOB.dna_mutations[mutation_type]
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if(!M || !M.dna)
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return
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if(!mutation.block)
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continue
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domutation(mutation, M, flags)
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// Use this to force a mut check on a single mutation!
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/proc/singlemutcheck(mob/living/M, block, flags = 0)
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if(!M)
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return
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if(HAS_TRAIT(M, TRAIT_GENELESS))
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return
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if(block < 0)
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return
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var/datum/mutation/mutation = GLOB.assigned_mutation_blocks[block]
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domutation(mutation, M, flags)
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/proc/domutation(datum/mutation/mutation, mob/living/M, flags = 0)
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if(!mutation || !istype(mutation))
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return FALSE
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// Current state
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var/mutation_active = M.dna.GetSEState(mutation.block)
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// Sanity checks, don't skip.
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if(mutation_active && !mutation.can_activate(M, flags))
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//testing("[M] - Failed to activate [gene.name] (can_activate fail).")
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return FALSE
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// Prior state
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var/mutation_prior_status = (mutation.type in M.active_mutations)
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var/changed = mutation_active != mutation_prior_status
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// If gene state has changed:
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if(changed)
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// Gene active (or ALWAYS ACTIVATE)
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if(mutation_active)
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//testing("[gene.name] activated!")
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mutation.activate(M)
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// If Gene is NOT active:
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else
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//testing("[gene.name] deactivated!")
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mutation.deactivate(M)
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