Files
Paradise/code/game/gamemodes/cult/cult_structures.dm
Qwertytoforty af5d187014 Adds magic tarot cards [SERIOUS DO NOT CLOSE AFTER AFD] (#24933)
* starts it

* Update magic_tarot.dm

* MORE PROGRESS

* So many thanks to Cloudbucket, for sprites

* The Work, the Art, continues.

* more changes

* pushes the Work foward. All cards done.

* and more thanks github

* adds to BSH

* tochat

* Finishes QWERTYTODO. Magic key. World smoke

* Isaac and his mother lived alone in a small house on a hill.  Isaac kept to himself, drawing pictures and playing with his toys as his mom watched Christian broadcasts on the television.  Life was simple, and they were both happy. That was, until the day Isaac’s mom heard a voice from above.  “Your son has become corrupted by sin. He needs to be saved.”  “I will do my best to save him, my Lord,” Isaac’s mother replied, rushing into Isaac’s room, removing all that was evil from his life.  Again the voice called to her, "Isaac’s soul is still corrupt. He needs to be cut off from all that is evil in this world and confess his sins."  “I will follow your instructions, Lord. I have faith in thee,” Isaac’s mother replied, as she locked Isaac in his room, away from the evils of the world.  One last time, Isaac’s mom heard the voice of God calling to her.  “You've done as I've asked, but I still question your devotion to me. To prove your faith, I will ask one more thing of you."  "Yes Lord, anything!” Isaac’s mother begged.  "To prove your love and devotion, I require a sacrifice. Your son, Isaac, will be this sacrifice. Go into his room and end his life, as an offering to me to prove you love me above all else."  "Yes Lord", she replied, grabbing a butcher’s knife from the kitchen.  Isaac, watching through a crack in his door, trembled in fear.  Scrambling around his room to find a hiding place, he noticed a trap door to the basement hidden under his rug.  Without hesitation, he flung open the hatch, just as his mother burst through his door, and threw himself down into the unknown depths below.

* nanny bag it before I forget

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* returns early

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* RE-RE-RE-REVIEW

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com>

* requested changes and such

* duh

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* returns early

* Update code/datums/status_effects/buffs.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* new hrefs here to troll CI :trollface:

* Update code/game/gamemodes/wizard/magic_tarot.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com>
2024-04-24 23:10:46 +00:00

348 lines
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Plaintext

/// The amount of time necessary for a structure to be able to produce items after being built
#define CULT_STRUCTURE_COOLDOWN 60 SECONDS
/obj/structure/cult
density = TRUE
anchored = TRUE
layer = BELOW_OBJ_LAYER
icon = 'icons/obj/cult.dmi'
light_power = 2
//Noncult As we may have this on maps
/obj/structure/cult/altar
name = "Altar"
desc = "A bloodstained altar."
icon_state = "altar"
/obj/structure/cult/forge
name = "Daemon forge"
desc = "A forge used in crafting unholy armors and weapons."
icon_state = "forge"
light_range = 2
light_color = LIGHT_COLOR_LAVA
/obj/structure/cult/pylon
name = "Pylon"
desc = "A floating crystal that hums with an unearthly energy."
icon_state = "pylon"
light_range = 1.5
light_color = LIGHT_COLOR_RED
//Cult versions cuase fuck map conflicts
/obj/structure/cult/functional
max_integrity = 100
var/cooldowntime = 0
var/death_message = "<span class='danger'>The structure falls apart.</span>" //The message shown when the structure is destroyed
var/death_sound = 'sound/items/bikehorn.ogg'
var/heathen_message = "You're a huge nerd, go away. Also, a coder forgot to put a message here."
var/selection_title = "Oops"
var/selection_prompt = "Choose your weapon, nerdwad"
var/creation_delay = 2400
var/list/choosable_items = list("A coder forgot to set this" = /obj/item/grown/bananapeel)
var/creation_message = "A dank smoke comes out, and you pass out. When you come to, you notice a %ITEM%!"
/obj/structure/cult/functional/obj_destruction()
visible_message(death_message)
playsound(src, death_sound, 50, TRUE)
..()
/obj/structure/cult/functional/examine(mob/user)
. = ..()
if(IS_CULTIST(user) && cooldowntime > world.time)
. += "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [get_ETA()].</span>"
. += "<span class='notice'>[src] is [anchored ? "":"not "]secured to the floor.</span>"
/obj/structure/cult/functional/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/melee/cultblade/dagger) && IS_CULTIST(user))
if(user.holy_check())
return
anchored = !anchored
to_chat(user, "<span class='notice'>You [anchored ? "":"un"]secure [src] [anchored ? "to":"from"] the floor.</span>")
if(!anchored)
icon_state = GET_CULT_DATA(get_icon("[initial(icon_state)]_off"), "[initial(icon_state)]_off")
else
icon_state = GET_CULT_DATA(get_icon(initial(icon_state)), initial(icon_state))
return
return ..()
/obj/structure/cult/functional/attack_hand(mob/living/user)
if(!IS_CULTIST(user))
to_chat(user, "[heathen_message]")
return
if(invisibility)
to_chat(user, "<span class='cultitalic'>The magic in [src] is being suppressed, reveal the structure first!</span>")
return
if(HAS_TRAIT(user, TRAIT_HULK))
to_chat(user, "<span class='danger'>You cannot seem to manipulate this structure with your bulky hands!</span>")
return
if(!anchored)
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with a dagger first.</span>")
return
if(cooldowntime > world.time)
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [get_ETA()].</span>")
return
var/list/pickable_items = get_choosable_items()
var/choice = show_radial_menu(user, src, pickable_items, require_near = TRUE)
var/picked_type = pickable_items[choice]
if(!QDELETED(src) && picked_type && Adjacent(user) && !user.incapacitated() && cooldowntime <= world.time)
cooldowntime = world.time + creation_delay
var/obj/O = new picked_type
if(isstructure(O) || !user.put_in_hands(O))
O.forceMove(get_turf(src))
to_chat(user, replacetext("[creation_message]", "%ITEM%", "[O.name]"))
/**
* Returns the items the cult can craft from this forge.
*
* Override on children for logic regarding game state.
*/
/obj/structure/cult/functional/proc/get_choosable_items()
return choosable_items.Copy() // Copied incase its modified on children
/**
* Returns the cooldown time in minutes and seconds
*/
/obj/structure/cult/functional/proc/get_ETA()
var/time = cooldowntime - world.time
var/minutes = round(time / 600)
var/seconds = round(time * 0.1, 1)
var/message
if(minutes)
message = "[minutes] minute\s"
seconds = seconds - (60 * minutes)
if(seconds) // To avoid '2 minutes, 0 seconds.'
message += "[minutes ? ", " : ""][seconds] second\s"
return message
/obj/structure/cult/functional/cult_conceal()
density = FALSE
visible_message("<span class='danger'>[src] fades away.</span>")
invisibility = INVISIBILITY_HIDDEN_RUNES
alpha = 100 //To help ghosts distinguish hidden objs
light_range = 0
light_power = 0
update_light()
/obj/structure/cult/functional/cult_reveal()
density = initial(density)
invisibility = 0
visible_message("<span class='danger'>[src] suddenly appears!</span>")
alpha = initial(alpha)
light_range = initial(light_range)
light_power = initial(light_power)
update_light()
/obj/structure/cult/functional/altar
name = "altar"
desc = "A bloodstained altar dedicated to a cult."
icon_state = "altar"
max_integrity = 150 //Sturdy
death_message = "<span class='danger'>The altar breaks into splinters, releasing a cascade of spirits into the air!</span>"
death_sound = 'sound/effects/altar_break.ogg'
heathen_message = "<span class='warning'>There is a foreboding aura to the altar and you want nothing to do with it.</span>"
selection_prompt = "You study the rituals on the altar..."
selection_title = "Altar"
creation_message = "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with a %ITEM%!</span>"
choosable_items = list("Eldritch Whetstone" = /obj/item/whetstone/cult, "Flask of Unholy Water" = /obj/item/reagent_containers/drinks/bottle/unholywater,
"Construct Shell" = /obj/structure/constructshell)
/obj/structure/cult/functional/altar/Initialize(mapload)
. = ..()
icon_state = GET_CULT_DATA(altar_icon_state, "altar")
cooldowntime = world.time + CULT_STRUCTURE_COOLDOWN
/obj/structure/cult/functional/forge
name = "daemon forge"
desc = "A forge used in crafting the unholy weapons used by the armies of a cult."
icon_state = "forge"
light_range = 2
light_color = LIGHT_COLOR_LAVA
max_integrity = 300 //Made of metal
death_message = "<span class='danger'>The forge falls apart, its lava cooling and winking away!</span>"
death_sound = 'sound/effects/forge_destroy.ogg'
heathen_message = "<span class='warning'>Your hand feels like it's melting off as you try to touch the forge.</span>"
selection_prompt = "You study the schematics etched on the forge..."
selection_title = "Forge"
creation_message = "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating a %ITEM%!</span>"
choosable_items = list("Shielded Robe" = /obj/item/clothing/suit/hooded/cultrobes/cult_shield, "Flagellant's Robe" = /obj/item/clothing/suit/hooded/cultrobes/flagellant_robe)
/obj/structure/cult/functional/forge/get_choosable_items()
. = ..()
if(SSticker.mode.cult_team.mirror_shields_active)
// Both lines here are needed. If you do it without, youll get issues.
. += "Mirror Shield"
.["Mirror Shield"] = /obj/item/shield/mirror
/obj/structure/cult/functional/forge/Initialize(mapload)
. = ..()
icon_state = GET_CULT_DATA(forge_icon_state, "forge")
/obj/structure/cult/functional/forge/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/grab))
var/obj/item/grab/G = I
if(!iscarbon(G.affecting))
return FALSE
if(G.affecting == LAVA_PROOF)
to_chat(user, "<span class='warning'>[G.affecting] is immune to lava!</span>")
return FALSE
if(G.affecting.stat == DEAD)
to_chat(user, "<span class='warning'>[G.affecting] is dead!</span>")
return FALSE
var/mob/living/carbon/human/C = G.affecting
var/obj/item/organ/external/head/head = C.get_organ("head")
if(!head)
to_chat(user, "<span class='warning'>[C] has no head!</span>")
return FALSE
C.visible_message("<span class='danger'>[user] dunks [C]'s face into [src]'s lava!</span>",
"<span class='userdanger'>[user] dunks your face into [src]'s lava!</span>")
C.emote("scream")
C.apply_damage(30, BURN, "head") // 30 fire damage because it's FUCKING LAVA
head.disfigure() // Your face is unrecognizable because it's FUCKING LAVA
C.UpdateDamageIcon()
add_attack_logs(user, C, "Lava-dunked into [src]")
user.changeNext_move(CLICK_CD_MELEE)
return TRUE
return ..()
GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list(
/turf/simulated/floor/engine/cult,
/turf/space,
/turf/simulated/wall/indestructible,
/turf/simulated/floor/lava,
/turf/simulated/floor/chasm,
/turf/simulated/wall/cult,
/turf/simulated/wall/cult/artificer
)))
/obj/structure/cult/functional/pylon
name = "pylon"
desc = "A floating crystal that slowly heals those faithful to a cult."
icon_state = "pylon"
light_range = 1.5
light_color = LIGHT_COLOR_RED
max_integrity = 50 //Very fragile
death_message = "<span class='danger'>The pylon's crystal vibrates and glows fiercely before violently shattering!</span>"
death_sound = 'sound/effects/pylon_shatter.ogg'
var/heal_delay = 30
var/last_heal = 0
var/corrupt_delay = 50
var/last_corrupt = 0
/obj/structure/cult/functional/pylon/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
icon_state = GET_CULT_DATA(pylon_icon_state, "pylon")
/obj/structure/cult/functional/pylon/attack_hand(mob/living/user)//override as it should not create anything
return
/obj/structure/cult/functional/pylon/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/cult/functional/pylon/cult_conceal()
STOP_PROCESSING(SSobj, src)
..()
/obj/structure/cult/functional/pylon/cult_reveal()
START_PROCESSING(SSobj, src)
..()
/obj/structure/cult/functional/pylon/process()
if(!anchored)
return
if(last_heal <= world.time)
last_heal = world.time + heal_delay
for(var/mob/living/L in range(5, src))
if(IS_CULTIST(L) || iswizard(L) || isshade(L) || isconstruct(L))
if(L.health != L.maxHealth)
new /obj/effect/temp_visual/heal(get_turf(src), COLOR_HEALING_GREEN)
if(ishuman(L))
L.heal_overall_damage(1, 1, TRUE, FALSE, TRUE)
else if(isshade(L) || isconstruct(L))
var/mob/living/simple_animal/M = L
if(M.health < M.maxHealth)
M.adjustHealth(-1)
if(ishuman(L) && L.blood_volume < BLOOD_VOLUME_NORMAL)
L.blood_volume += 1
if(!is_station_level(z) && last_corrupt <= world.time) //Pylons only convert tiles on offstation bases to help hide onstation cults from meson users
var/list/validturfs = list()
var/list/cultturfs = list()
for(var/T in circleviewturfs(src, 5))
if(istype(T, /turf/simulated/floor/engine/cult))
cultturfs |= T
continue
if(is_type_in_typecache(T, GLOB.blacklisted_pylon_turfs))
continue
else
validturfs |= T
last_corrupt = world.time + corrupt_delay
var/turf/T = safepick(validturfs)
if(T)
if(isfloorturf(T))
T.ChangeTurf(/turf/simulated/floor/engine/cult)
if(iswallturf(T))
T.ChangeTurf(/turf/simulated/wall/cult/artificer)
else
var/turf/simulated/floor/engine/cult/F = safepick(cultturfs)
if(F)
new /obj/effect/temp_visual/cult/turf/open/floor(F)
else
// Are we in space or something? No cult turfs or
// convertable turfs?
last_corrupt = world.time + corrupt_delay * 2
/obj/structure/cult/functional/archives
name = "archives"
desc = "A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl."
icon_state = "archives"
light_range = 1.5
light_color = LIGHT_COLOR_FIRE
max_integrity = 125 //Slightly sturdy
death_message = "<span class='danger'>The desk breaks apart, its books falling to the floor.</span>"
death_sound = 'sound/effects/wood_break.ogg'
heathen_message = "<span class='cultlarge'>What do you hope to seek?</span>"
selection_prompt = "You flip through the black pages of the archives..."
selection_title = "Archives"
creation_message = "<span class='cultitalic'>You invoke the dark magic of the tomes creating a %ITEM%!</span>"
choosable_items = list("Shuttle Curse" = /obj/item/shuttle_curse, "Zealot's Blindfold" = /obj/item/clothing/glasses/hud/health/night/cultblind,
"Veil Shifter" = /obj/item/cult_shift, "Reality sunderer" = /obj/item/portal_amulet, "Blank Tarot Card" = /obj/item/blank_tarot_card)
/obj/structure/cult/functional/archives/Initialize(mapload)
. = ..()
icon_state = GET_CULT_DATA(archives_icon_state, "archives")
/obj/effect/gateway
name = "gateway"
desc = "You're pretty sure that the abyss is staring back"
icon = 'icons/obj/cult.dmi'
icon_state = "hole"
density = TRUE
anchored = TRUE
/obj/effect/gateway/singularity_act()
return
/obj/effect/gateway/singularity_pull()
return
/obj/effect/gateway/Bumped(atom/movable/AM)
return
/obj/effect/gateway/Crossed(atom/movable/AM, oldloc)
return
#undef CULT_STRUCTURE_COOLDOWN