Files
Paradise/code/game/machinery/PDApainter.dm
DGamerL 4cf6595d12 Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
2024-07-08 23:54:38 +00:00

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/obj/machinery/pdapainter
name = "PDA painter"
desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
icon = 'icons/obj/pda.dmi'
icon_state = "pdapainter"
density = TRUE
anchored = TRUE
max_integrity = 200
var/obj/item/pda/storedpda = null
/// List of possible PDA colors to choose from
var/list/colorlist = list()
/// The preview to show of what the new paint will look like
var/preview_icon_state = "pda"
/// Cache of the icon state of the currently inserted PDA
var/cached_icon_state
/obj/machinery/pdapainter/update_icon_state()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
return
if(has_power())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
/obj/machinery/pdapainter/update_overlays()
. = ..()
if(stat & BROKEN)
return
if(storedpda)
. += "[initial(icon_state)]-closed"
/obj/machinery/pdapainter/Initialize(mapload)
. = ..()
var/blocked = list(
/obj/item/pda/silicon,
/obj/item/pda/silicon/ai,
/obj/item/pda/silicon/robot,
/obj/item/pda/silicon/pai,
/obj/item/pda/heads,
/obj/item/pda/clear,
/obj/item/pda/syndicate,
/obj/item/pda/chameleon,
/obj/item/pda/chameleon/broken
)
for(var/thing in typesof(/obj/item/pda) - blocked)
var/obj/item/pda/P = thing
// Icon state for TGUI, only select the first frame
var/pda_icon_state = "[icon2base64(icon(initial(P.icon), initial(P.icon_state), frame = 1))]"
colorlist[initial(P.icon_state)] = list(pda_icon_state, initial(P.desc))
/obj/machinery/pdapainter/Destroy()
on_pda_qdel()
QDEL_NULL(storedpda)
return ..()
/obj/machinery/pdapainter/on_deconstruction()
if(storedpda)
storedpda.forceMove(loc)
storedpda = null
/obj/machinery/pdapainter/ex_act(severity)
if(storedpda)
storedpda.ex_act(severity)
..()
/obj/machinery/pdapainter/handle_atom_del(atom/A)
if(A == storedpda)
storedpda = null
update_icon()
/obj/machinery/pdapainter/attackby(obj/item/I, mob/user, params)
if(default_unfasten_wrench(user, I))
power_change()
return
if(istype(I, /obj/item/pda))
insertpda(user)
else
return ..()
/obj/machinery/pdapainter/welder_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
default_welder_repair(user, I)
/obj/machinery/pdapainter/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!(stat & BROKEN))
stat |= BROKEN
update_icon()
/obj/machinery/pdapainter/attack_hand(mob/user)
if(..())
return TRUE
ui_interact(user)
/obj/machinery/pdapainter/ui_interact(mob/user, datum/tgui/ui, datum/ui_state/state)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "PdaPainter", "PDA Painter")
ui.open()
/obj/machinery/pdapainter/ui_data(mob/user)
var/list/data = list()
data["has_pda"] = storedpda ? TRUE : FALSE
if(storedpda)
data["current_appearance"] = cached_icon_state
var/icon/preview_sprite = icon(storedpda.icon, preview_icon_state, frame = 1)
data["preview_appearance"] = icon2base64(preview_sprite)
return data
/obj/machinery/pdapainter/ui_static_data(mob/user)
var/list/data = list()
data["pda_colors"] = colorlist
return data
/obj/machinery/pdapainter/ui_act(action, params, datum/tgui/ui)
if(..())
return
. = TRUE
switch(action)
if("insert_pda")
insertpda(ui.user)
if("eject_pda")
ejectpda(ui.user)
if("choose_pda")
preview_icon_state = params["selectedPda"]
if("paint_pda")
paintpda()
if(.)
add_fingerprint(ui.user)
/obj/machinery/pdapainter/proc/insertpda(mob/user)
if(storedpda)
to_chat(user, "There is already a PDA inside.")
return
if(!ishuman(user))
return
var/obj/item/pda/P = user.get_active_hand()
if(istype(P))
if(user.drop_item())
storedpda = P
RegisterSignal(P, COMSIG_PARENT_QDELETING, PROC_REF(on_pda_qdel))
P.forceMove(src)
P.add_fingerprint(usr)
update_icon()
update_pda_cache()
/obj/machinery/pdapainter/proc/ejectpda(mob/user)
if(!storedpda)
to_chat(usr, "<span class='notice'>[src] is empty.</span>")
return
storedpda.forceMove(get_turf(src))
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.put_in_hands(storedpda)
UnregisterSignal(storedpda, COMSIG_PARENT_QDELETING)
storedpda = null
update_icon()
/obj/machinery/pdapainter/proc/paintpda()
if(storedpda)
storedpda.icon_state = preview_icon_state
storedpda.desc = colorlist[preview_icon_state][2]
playsound(loc, 'sound/effects/spray.ogg', 5, TRUE, 5)
update_pda_cache()
/obj/machinery/pdapainter/proc/update_pda_cache()
if(!storedpda)
cached_icon_state = null
return
var/icon/pda_sprite = icon(storedpda.icon, storedpda.icon_state, frame = 1)
cached_icon_state = icon2base64(pda_sprite)
SStgui.update_uis(src)
/obj/machinery/pdapainter/proc/on_pda_qdel()
if(!storedpda)
return
UnregisterSignal(storedpda, COMSIG_PARENT_QDELETING)
storedpda = null
update_icon()
/obj/machinery/pdapainter/power_change()
if(!..())
return
update_icon()