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* BIO armor is kill * some more stuff that uses bio resist * I did a scuffed merge conflict solve but it works
68 lines
1.8 KiB
Plaintext
68 lines
1.8 KiB
Plaintext
/obj/machinery/ai_slipper
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name = "\improper AI liquid dispenser"
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icon = 'icons/obj/device.dmi'
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icon_state = "liquid_dispenser"
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layer = 3
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plane = FLOOR_PLANE
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anchored = TRUE
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max_integrity = 200
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armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, rad = 0, fire = 50, acid = 30)
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var/uses = 20
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var/cooldown_time = 10 SECONDS
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var/cooldown_on = FALSE
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req_access = list(ACCESS_AI_UPLOAD)
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/obj/machinery/ai_slipper/examine(mob/user)
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. = ..()
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. += "<span class='notice'>A small counter shows it has: [uses] use\s remaining.</span>"
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/obj/machinery/ai_slipper/power_change()
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if(!..())
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return
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update_icon(UPDATE_ICON_STATE)
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/obj/machinery/ai_slipper/attack_ai(mob/user)
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add_hiddenprint(user)
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return attack_hand(user)
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/obj/machinery/ai_slipper/attack_ghost(mob/user)
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if(user.can_advanced_admin_interact())
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Activate(user)
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/obj/machinery/ai_slipper/attack_hand(mob/user)
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if(stat & (NOPOWER|BROKEN))
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to_chat(user, "<span class='warning'>[src] has no power or is broken!</span>")
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return
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if(!allowed(user))
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to_chat(user, "<span class='warning'>Access denied.</span>")
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return
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Activate(user)
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/obj/machinery/ai_slipper/proc/Activate(mob/user)
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if(stat & (NOPOWER|BROKEN))
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return
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if(!uses)
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to_chat(user, "<span class='warning'>[src] is empty!</span>")
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return
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if(cooldown_on)
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to_chat(user, "<span class='warning'>[src] is still recharging!</span>")
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return
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else
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new /obj/effect/particle_effect/foam(loc)
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uses--
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cooldown_on = TRUE
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update_icon(UPDATE_ICON_STATE)
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addtimer(CALLBACK(src, PROC_REF(recharge)), cooldown_time)
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/obj/machinery/ai_slipper/update_icon_state()
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if(stat & (NOPOWER|BROKEN) || cooldown_on || !uses)
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icon_state = "liquid_dispenser"
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else
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icon_state = "liquid_dispenser_on"
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/obj/machinery/ai_slipper/proc/recharge()
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if(!uses)
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return
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cooldown_on = FALSE
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update_icon(UPDATE_ICON_STATE)
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