mirror of
https://github.com/ParadiseSS13/Paradise.git
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26a884e70a
* Gravity generator, Atmos Control Computers, and Station Alert Computers now work by area rather than Z_level
* Cameras get added to network depending on ancestor area
* Station Alert console work by area
* Adds a check so we don't get_area on a null variable
* Gravgen also checks for z level. Area check now includes some types of ruins that weren't checked
* Keeps everything on the Z level. Atmos alert computer now iterates over alarm, but still presesents area names
* Engineering monitor gets networks from the area it is placed in
* Adds missing area prototype to the prototype list
* moves the area check to a function
* reject legs, return to snek.
* Revert "reject legs, return to snek."
This reverts commit 1dfc2c4454.
* I don't know what happened with paradise.dme, but it seems ok now
* Requested style changes and remove redundant nulls
* oops
* Another empty line removed
68 lines
2.2 KiB
Plaintext
68 lines
2.2 KiB
Plaintext
/obj/machinery/computer/atmos_alert
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name = "atmospheric alert computer"
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desc = "Used to access the station's atmospheric sensors."
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circuit = /obj/item/circuitboard/atmos_alert
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icon_keyboard = "atmos_key"
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icon_screen = "alert:0"
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light_color = LIGHT_COLOR_CYAN
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// List of alarms and their state in areas. This is sent to TGUI
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var/list/alarm_cache
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var/parent_area_type
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/obj/machinery/computer/atmos_alert/Initialize(mapload)
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. = ..()
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alarm_cache = list()
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alarm_cache["minor"] = list()
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alarm_cache["priority"] = list()
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var/area/machine_area = get_area(src)
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parent_area_type = machine_area.get_top_parent_type()
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/obj/machinery/computer/atmos_alert/process()
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// This is relatively cheap because the areas list is pretty small
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for(var/obj/machinery/alarm/air_alarm as anything in GLOB.air_alarms)
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if(!((get_area(air_alarm)).type in typesof(parent_area_type)) || air_alarm.z != z)
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continue // Not an area we monitor, or outside our z-level
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if(!air_alarm.report_danger_level)
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continue
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switch(air_alarm.alarm_area.atmosalm)
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if(ATMOS_ALARM_DANGER)
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alarm_cache["priority"] |= air_alarm.alarm_area.name
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alarm_cache["minor"] -= air_alarm.alarm_area.name
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if(ATMOS_ALARM_WARNING)
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alarm_cache["priority"] -= air_alarm.alarm_area.name
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alarm_cache["minor"] |= air_alarm.alarm_area.name
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else
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alarm_cache["priority"] -= air_alarm.alarm_area.name
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alarm_cache["minor"] -= air_alarm.alarm_area.name
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update_icon()
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/obj/machinery/computer/atmos_alert/attack_hand(mob/user)
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ui_interact(user)
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/obj/machinery/computer/atmos_alert/ui_state(mob/user)
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return GLOB.default_state
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/obj/machinery/computer/atmos_alert/ui_interact(mob/user, datum/tgui/ui = null)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "AtmosAlertConsole", name)
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ui.open()
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/obj/machinery/computer/atmos_alert/ui_data(mob/user)
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return alarm_cache
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/obj/machinery/computer/atmos_alert/update_icon_state()
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if(!length(alarm_cache)) // This happens if were mid init
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icon_screen = "alert:0"
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return ..()
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if(length(alarm_cache["priority"]))
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icon_screen = "alert:2"
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else if(length(alarm_cache["minor"]))
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icon_screen = "alert:1"
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else
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icon_screen = "alert:0"
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..()
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