Files
Paradise/code/game/machinery/computer/communications.dm
2024-05-31 13:01:42 +00:00

651 lines
26 KiB
Plaintext

#define COMM_SCREEN_MAIN 1
#define COMM_SCREEN_STAT 2
#define COMM_SCREEN_MESSAGES 3
#define COMM_SCREEN_ANNOUNCER 4
#define COMM_AUTHENTICATION_NONE 0
#define COMM_AUTHENTICATION_HEAD 1
#define COMM_AUTHENTICATION_CAPT 2
#define COMM_AUTHENTICATION_CENTCOM 3 // Admin-only access
#define COMM_AUTHENTICATION_AGHOST 4
#define COMM_MSGLEN_MINIMUM 6
#define COMM_CCMSGLEN_MINIMUM 20
#define ADMIN_CHECK(user) (check_rights_all(R_ADMIN|R_EVENT, FALSE, user) && (authenticated >= COMM_AUTHENTICATION_CENTCOM || user.can_admin_interact()))
// The communications computer
/obj/machinery/computer/communications
name = "communications console"
desc = "This allows the Captain to contact Central Command, or change the alert level. It also allows the command staff to call the Escape Shuttle."
icon_keyboard = "tech_key"
icon_screen = "comm"
req_access = list(ACCESS_HEADS)
circuit = /obj/item/circuitboard/communications
var/list/messagetitle = list()
var/list/messagetext = list()
var/currmsg
var/authenticated = COMM_AUTHENTICATION_NONE
var/menu_state = COMM_SCREEN_MAIN
var/ai_menu_state = COMM_SCREEN_MAIN
var/aicurrmsg
var/message_cooldown
var/centcomm_message_cooldown
var/alert_level_cooldown = 0
var/stat_msg1
var/stat_msg2
var/display_type = STATUS_DISPLAY_TIME
var/display_icon
var/datum/announcer/announcer = new(config_type = /datum/announcement_configuration/comms_console)
light_color = LIGHT_COLOR_LIGHTBLUE
var/list/cc_announcement_sounds = list("Beep" = 'sound/misc/notice2.ogg',
"Enemy Communications Intercepted" = 'sound/AI/intercept.ogg',
"New Command Report Created" = 'sound/AI/commandreport.ogg')
/obj/machinery/computer/communications/New()
GLOB.shuttle_caller_list += src
..()
/obj/machinery/computer/communications/Initialize(mapload)
. = ..()
/obj/machinery/computer/communications/proc/is_authenticated(mob/user, message = 1)
if(check_rights_all(R_ADMIN|R_EVENT, FALSE, user))
if(user.can_admin_interact())
return COMM_AUTHENTICATION_AGHOST
if(authenticated == COMM_AUTHENTICATION_CENTCOM)
return COMM_AUTHENTICATION_CENTCOM
if(authenticated == COMM_AUTHENTICATION_CAPT)
return COMM_AUTHENTICATION_CAPT
if(authenticated)
return COMM_AUTHENTICATION_HEAD
if(message)
to_chat(user, "<span class='warning'>Access denied.</span>")
return COMM_AUTHENTICATION_NONE
/obj/machinery/computer/communications/proc/change_security_level(new_level, force)
var/old_level = SSsecurity_level.get_current_level_as_number()
if(!force)
new_level = clamp(new_level, SEC_LEVEL_GREEN, SEC_LEVEL_BLUE)
SSsecurity_level.set_level(new_level)
if(SSsecurity_level.get_current_level_as_number() != old_level)
//Only notify the admins if an actual change happened
log_game("[key_name(usr)] has changed the security level to [SSsecurity_level.get_current_level_as_text()].")
message_admins("[key_name_admin(usr)] has changed the security level to [SSsecurity_level.get_current_level_as_text()].")
if(new_level == SEC_LEVEL_EPSILON)
// episilon is delayed... but we still want to log it
log_game("[key_name(usr)] has changed the security level to epsilon.")
message_admins("[key_name_admin(usr)] has changed the security level to epsilon.")
/obj/machinery/computer/communications/ui_act(action, params, datum/tgui/ui)
if(..())
return
if(!is_secure_level(z))
to_chat(ui.user, "<span class='warning'>Unable to establish a connection: You're too far away from the station!</span>")
return
. = TRUE
if(action == "auth")
if(!ishuman(ui.user))
to_chat(ui.user, "<span class='warning'>Access denied, no humanoid lifesign detected.</span>")
return FALSE
// Logout function.
if(authenticated != COMM_AUTHENTICATION_NONE)
authenticated = COMM_AUTHENTICATION_NONE
announcer.author = null
setMenuState(ui.user, COMM_SCREEN_MAIN)
return
// Login function.
var/list/access = ui.user.get_access()
if(allowed(ui.user))
authenticated = COMM_AUTHENTICATION_HEAD
if(ACCESS_CAPTAIN in access)
authenticated = COMM_AUTHENTICATION_CAPT
if(ACCESS_CENT_COMMANDER in access)
if(!check_rights_all(R_ADMIN|R_EVENT, FALSE, ui.user))
to_chat(ui.user, "<span class='warning'>[src] buzzes, invalid central command clearance.</span>")
return
authenticated = COMM_AUTHENTICATION_CENTCOM
if(authenticated >= COMM_AUTHENTICATION_CAPT)
var/mob/living/carbon/human/H = ui.user
if(!istype(H))
return
var/obj/item/card/id = H.get_idcard(TRUE)
if(istype(id))
announcer.author = GetNameAndAssignmentFromId(id)
if(authenticated == COMM_AUTHENTICATION_NONE)
to_chat(ui.user, "<span class='warning'>You need to wear a command or Captain-level ID.</span>")
return
// All functions below this point require authentication.
if(!is_authenticated(ui.user))
return FALSE
switch(action)
if("main")
setMenuState(ui.user, COMM_SCREEN_MAIN)
if("newalertlevel")
if(isAI(ui.user) || isrobot(ui.user))
to_chat(ui.user, "<span class='warning'>Firewalls prevent you from changing the alert level.</span>")
return
else if(ADMIN_CHECK(ui.user))
change_security_level(text2num(params["level"]), force = TRUE)
return
else if(!ishuman(ui.user))
to_chat(ui.user, "<span class='warning'>Security measures prevent you from changing the alert level.</span>")
return
else if(alert_level_cooldown > world.time)
to_chat(ui.user, "<span class='warning'>Please allow at least one minute between manual changes to the alert level.</span>")
return
alert_level_cooldown = world.time + 60 SECONDS
var/mob/living/carbon/human/H = ui.user
var/obj/item/card/id/I = H.get_idcard(TRUE)
if(istype(I))
// You must have captain access and it must be red alert or lower (no getting off delta/epsilon)
if((ACCESS_CAPTAIN in I.access) && SSsecurity_level.get_current_level_as_number() <= SEC_LEVEL_RED)
change_security_level(text2num(params["level"]))
else
to_chat(ui.user, "<span class='warning'>You are not authorized to do this.</span>")
setMenuState(ui.user, COMM_SCREEN_MAIN)
else
to_chat(ui.user, "<span class='warning'>You need to wear your ID.</span>")
if("announce")
if(is_authenticated(ui.user) >= COMM_AUTHENTICATION_CAPT)
if(message_cooldown > world.time)
to_chat(ui.user, "<span class='warning'>Please allow at least one minute to pass between announcements.</span>")
return
var/input = input(ui.user, "Please write a message to announce to the station crew.", "Priority Announcement") as null|message
if(!input || message_cooldown > world.time || ..() || !(is_authenticated(ui.user) >= COMM_AUTHENTICATION_CAPT))
return
if(length(input) < COMM_MSGLEN_MINIMUM)
to_chat(ui.user, "<span class='warning'>Message '[input]' is too short. [COMM_MSGLEN_MINIMUM] character minimum.</span>")
return
announcer.Announce(input)
message_cooldown = world.time + 600 //One minute
if("callshuttle")
var/input = input("Please enter the reason for calling the shuttle.", "Shuttle Call Reason.") as null|message
if(!input || ..() || !is_authenticated(ui.user))
return
call_shuttle_proc(ui.user, input)
if(SSshuttle.emergency.timer)
post_status(STATUS_DISPLAY_TRANSFER_SHUTTLE_TIME)
setMenuState(ui.user, COMM_SCREEN_MAIN)
if("cancelshuttle")
if(isAI(ui.user) || isrobot(ui.user))
to_chat(ui.user, "<span class='warning'>Firewalls prevent you from recalling the shuttle.</span>")
return
var/response = tgui_alert(usr, "Are you sure you wish to recall the shuttle?", "Confirm", list("Yes", "No"))
if(response == "Yes")
cancel_call_proc(ui.user)
if(SSshuttle.emergency.timer)
post_status(STATUS_DISPLAY_TRANSFER_SHUTTLE_TIME)
setMenuState(ui.user, COMM_SCREEN_MAIN)
if("messagelist")
currmsg = null
aicurrmsg = null
if(params["msgid"])
setCurrentMessage(ui.user, text2num(params["msgid"]))
setMenuState(ui.user, COMM_SCREEN_MESSAGES)
if("delmessage")
if(params["msgid"])
currmsg = text2num(params["msgid"])
if(currmsg)
var/id = getCurrentMessage()
var/title = messagetitle[id]
var/text = messagetext[id]
messagetitle.Remove(title)
messagetext.Remove(text)
if(currmsg == id)
currmsg = null
if(aicurrmsg == id)
aicurrmsg = null
setMenuState(ui.user, COMM_SCREEN_MESSAGES)
if("status")
setMenuState(ui.user, COMM_SCREEN_STAT)
// Status display stuff
if("setstat")
display_type = text2num(params["statdisp"])
switch(display_type)
if(STATUS_DISPLAY_MESSAGE)
display_icon = null
post_status(STATUS_DISPLAY_MESSAGE, stat_msg1, stat_msg2)
if(STATUS_DISPLAY_ALERT)
display_icon = params["alert"]
post_status(STATUS_DISPLAY_ALERT, params["alert"])
else
display_icon = null
post_status(display_type)
setMenuState(ui.user, COMM_SCREEN_STAT)
if("setmsg1")
stat_msg1 = tgui_input_text(ui.user, "Line 1", stat_msg1, "Enter Message Text", encode = FALSE)
setMenuState(ui.user, COMM_SCREEN_STAT)
if("setmsg2")
stat_msg2 = tgui_input_text(ui.user, "Line 2", stat_msg2, "Enter Message Text", encode = FALSE)
setMenuState(ui.user, COMM_SCREEN_STAT)
if("nukerequest")
if(is_authenticated(ui.user) >= COMM_AUTHENTICATION_CAPT)
if(centcomm_message_cooldown > world.time)
to_chat(ui.user, "<span class='warning'>Arrays recycling. Please stand by.</span>")
return
var/input = tgui_input_text(ui.user, "Please enter the reason for requesting the nuclear self-destruct codes. Misuse of the nuclear request system will not be tolerated under any circumstances. Transmission does not guarantee a response.", "Self Destruct Code Request.", encode = FALSE)
if(isnull(input) || ..() || !(is_authenticated(ui.user) >= COMM_AUTHENTICATION_CAPT))
return
if(length(input) < COMM_CCMSGLEN_MINIMUM)
to_chat(ui.user, "<span class='warning'>Message '[input]' is too short. [COMM_CCMSGLEN_MINIMUM] character minimum.</span>")
return
Nuke_request(input, ui.user)
to_chat(ui.user, "<span class='notice'>Request sent.</span>")
log_game("[key_name(ui.user)] has requested the nuclear codes from Centcomm")
GLOB.major_announcement.Announce("The codes for the on-station nuclear self-destruction device have been requested by [ui.user]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested", 'sound/AI/nuke_codes.ogg')
centcomm_message_cooldown = world.time + 6000 // 10 minutes
setMenuState(ui.user, COMM_SCREEN_MAIN)
if("MessageCentcomm")
if(is_authenticated(ui.user) >= COMM_AUTHENTICATION_CAPT)
if(centcomm_message_cooldown > world.time)
to_chat(ui.user, "<span class='warning'>Arrays recycling. Please stand by.</span>")
return
var/input = tgui_input_text(ui.user, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "CentComm Message", encode = FALSE)
if(!input || ..() || !(is_authenticated(ui.user) >= COMM_AUTHENTICATION_CAPT))
return
if(length(input) < COMM_CCMSGLEN_MINIMUM)
to_chat(ui.user, "<span class='warning'>Message '[input]' is too short. [COMM_CCMSGLEN_MINIMUM] character minimum.</span>")
return
Centcomm_announce(input, ui.user)
print_centcom_report(input, station_time_timestamp() + " Captain's Message")
to_chat(ui.user, "Message transmitted.")
log_game("[key_name(ui.user)] has made a Centcomm announcement: [input]")
centcomm_message_cooldown = world.time + 6000 // 10 minutes
setMenuState(ui.user, COMM_SCREEN_MAIN)
// OMG SYNDICATE ...LETTERHEAD
if("MessageSyndicate")
if((is_authenticated(ui.user) >= COMM_AUTHENTICATION_CAPT) && (src.emagged))
if(centcomm_message_cooldown > world.time)
to_chat(ui.user, "Arrays recycling. Please stand by.")
return
var/input = tgui_input_text(ui.user, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "Send Message", encode = FALSE)
if(!input || ..() || !(is_authenticated(ui.user) >= COMM_AUTHENTICATION_CAPT))
return
if(length(input) < COMM_CCMSGLEN_MINIMUM)
to_chat(ui.user, "<span class='warning'>Message '[input]' is too short. [COMM_CCMSGLEN_MINIMUM] character minimum.</span>")
return
Syndicate_announce(input, ui.user)
to_chat(ui.user, "Message transmitted.")
log_game("[key_name(ui.user)] has made a Syndicate announcement: [input]")
centcomm_message_cooldown = world.time + 6000 // 10 minutes
setMenuState(ui.user, COMM_SCREEN_MAIN)
if("RestoreBackup")
to_chat(ui.user, "Backup routing data restored!")
emagged = FALSE
setMenuState(ui.user, COMM_SCREEN_MAIN)
// ADMIN CENTCOMM ONLY STUFF
if("send_to_cc_announcement_page")
if(!ADMIN_CHECK(ui.user))
return
setMenuState(ui.user, COMM_SCREEN_ANNOUNCER)
if("make_other_announcement")
if(!ADMIN_CHECK(ui.user))
return
ui.user.client.cmd_admin_create_centcom_report()
if("dispatch_ert")
if(!ADMIN_CHECK(ui.user))
return
ui.user.client.response_team() // check_rights is handled on the other side, if someone does get ahold of this
if("send_nuke_codes")
if(!ADMIN_CHECK(ui.user))
return
print_nuke_codes()
if("move_gamma_armory")
if(!ADMIN_CHECK(ui.user))
return
SSblackbox.record_feedback("tally", "admin_comms_console", 1, "Send Gamma Armory")
log_and_message_admins("moved the gamma armory")
move_gamma_ship()
if("test_sound")
if(!ADMIN_CHECK(ui.user))
return
SEND_SOUND(ui.user, sound(cc_announcement_sounds[params["sound"]]))
if("toggle_ert_allowed")
if(!ADMIN_CHECK(ui.user))
return
ui.user.client.toggle_ert_calling()
if("view_econ")
if(!ADMIN_CHECK(ui.user))
return
ui.user.client.economy_manager()
if("view_fax")
if(!ADMIN_CHECK(ui.user))
return
ui.user.client.fax_panel()
if("make_cc_announcement")
if(!ADMIN_CHECK(ui.user))
return
if(!text2bool(params["classified"]))
GLOB.major_announcement.Announce(
params["text"],
new_title = "Central Command Report",
new_subtitle = params["subtitle"],
new_sound = cc_announcement_sounds[params["beepsound"]]
)
print_command_report(params["text"], params["subtitle"])
else
GLOB.command_announcer.autosay("A classified message has been printed out at all communication consoles.")
print_command_report(params["text"], "Classified: [params["subtitle"]]")
log_and_message_admins("has created a communications report: [params["text"]]")
// Okay but this is just an IC way of accessing the same verb
SSblackbox.record_feedback("tally", "admin_comms_console", 1, "Create CC Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/obj/machinery/computer/communications/proc/print_nuke_codes()
playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, TRUE)
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
P.name = "'CONFIDENTIAL' - [station_name()] Nuclear Codes"
P.info = "<center>&ZeroWidthSpace;<img src='ntlogo.png'><br><b>CONFIDENTIAL</b></center><br><hr>"
P.info += "The nuclear codes to [station_name()]'s nuclear device are [get_nuke_code()].<br>"
switch(get_nuke_status())
if(NUKE_MISSING)
P.info += "Long-range scanners cannot detect the nuclear device on-station."
if(NUKE_CORE_MISSING)
P.info += "Long-range scanners detect no radioactive signatures from inside the device."
P.info += "<br><hr><font size=\"1\">Failure to comply with company regulatory confidential guidelines may result in immediate termination, at the jurisdiction of Central Command staff.</font>"
/obj/machinery/computer/communications/emag_act(user as mob)
if(!emagged)
emagged = TRUE
to_chat(user, "<span class='notice'>You scramble the communication routing circuits!</span>")
SStgui.update_uis(src)
return TRUE
/obj/machinery/computer/communications/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/communications/attack_hand(mob/user as mob)
if(..(user))
return
if(stat & (NOPOWER|BROKEN))
return
if(!is_secure_level(src.z))
to_chat(user, "<span class='warning'>Unable to establish a connection: You're too far away from the station!</span>")
return
ui_interact(user)
/obj/machinery/computer/communications/ui_state(mob/user)
return GLOB.default_state
/obj/machinery/computer/communications/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "CommunicationsComputer", name)
ui.open()
/obj/machinery/computer/communications/ui_data(mob/user)
var/list/data = list()
data["is_ai"] = isAI(user) || isrobot(user)
data["noauthbutton"] = !ishuman(user)
data["menu_state"] = data["is_ai"] ? ai_menu_state : menu_state
data["emagged"] = emagged
data["authenticated"] = is_authenticated(user, 0)
data["authhead"] = data["authenticated"] >= COMM_AUTHENTICATION_HEAD && (data["authenticated"] == COMM_AUTHENTICATION_AGHOST || !isobserver(user))
data["authcapt"] = data["authenticated"] >= COMM_AUTHENTICATION_CAPT && (data["authenticated"] == COMM_AUTHENTICATION_AGHOST || !isobserver(user))
data["is_admin"] = data["authenticated"] >= COMM_AUTHENTICATION_CENTCOM && (data["authenticated"] == COMM_AUTHENTICATION_AGHOST || !isobserver(user))
data["gamma_armory_location"] = GLOB.gamma_ship_location
data["ert_allowed"] = !SSticker.mode.ert_disabled
data["stat_display"] = list(
"type" = display_type,
"icon" = display_icon,
"line_1" = (stat_msg1 ? stat_msg1 : "-----"),
"line_2" = (stat_msg2 ? stat_msg2 : "-----"),
"presets" = list(
list("name" = STATUS_DISPLAY_BLANK, "label" = "Clear", "desc" = "Blank slate"),
list("name" = STATUS_DISPLAY_TRANSFER_SHUTTLE_TIME, "label" = "Shuttle ETA", "desc" = "Display how much time is left."),
list("name" = STATUS_DISPLAY_MESSAGE, "label" = "Message", "desc" = "A custom message.")
),
"alerts"=list(
list("alert" = "default", "label" = "Nanotrasen", "desc" = "Oh god."),
list("alert" = "redalert", "label" = "Red Alert", "desc" = "Nothing to do with communists."),
list("alert" = "lockdown", "label" = "Lockdown", "desc" = "Let everyone know they're on lockdown."),
list("alert" = "biohazard", "label" = "Biohazard", "desc" = "Great for virus outbreaks and parties."),
)
)
data["security_level"] = SSsecurity_level.get_current_level_as_number()
switch(SSsecurity_level.get_current_level_as_number())
if(SEC_LEVEL_GREEN)
data["security_level_color"] = "green";
if(SEC_LEVEL_BLUE)
data["security_level_color"] = "blue";
if(SEC_LEVEL_RED)
data["security_level_color"] = "red";
else
data["security_level_color"] = "purple";
data["str_security_level"] = capitalize(SSsecurity_level.get_current_level_as_text())
var/list/msg_data = list()
for(var/i = 1; i <= length(messagetext); i++)
msg_data.Add(list(list("title" = messagetitle[i], "body" = messagetext[i], "id" = i)))
data["messages"] = msg_data
data["current_message"] = null
data["current_message_title"] = null
if((data["is_ai"] && aicurrmsg) || (!data["is_ai"] && currmsg))
data["current_message"] = data["is_ai"] ? messagetext[aicurrmsg] : messagetext[currmsg]
data["current_message_title"] = data["is_ai"] ? messagetitle[aicurrmsg] : messagetitle[currmsg]
data["lastCallLoc"] = SSshuttle.emergencyLastCallLoc ? format_text(SSshuttle.emergencyLastCallLoc.name) : null
data["msg_cooldown"] = message_cooldown ? (round((message_cooldown - world.time) / 10)) : 0
data["cc_cooldown"] = centcomm_message_cooldown ? (round((centcomm_message_cooldown - world.time) / 10)) : 0
var/secondsToRefuel = SSshuttle.secondsToRefuel()
data["esc_callable"] = SSshuttle.emergency.mode == SHUTTLE_IDLE && !secondsToRefuel ? TRUE : FALSE
data["esc_recallable"] = SSshuttle.emergency.mode == SHUTTLE_CALL ? TRUE : FALSE
data["esc_status"] = FALSE
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
var/timeleft = SSshuttle.emergency.timeLeft()
data["esc_status"] = SSshuttle.emergency.mode == SHUTTLE_CALL ? "ETA:" : "RECALLING:"
data["esc_status"] += " [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]"
else if(secondsToRefuel)
data["esc_status"] = "Refueling: [secondsToRefuel / 60 % 60]:[add_zero(num2text(secondsToRefuel % 60), 2)]"
data["esc_section"] = data["esc_status"] || data["esc_callable"] || data["esc_recallable"] || data["lastCallLoc"]
return data
/obj/machinery/computer/communications/ui_static_data(mob/user)
var/list/data = list()
data["levels"] = list(
list("id" = SEC_LEVEL_GREEN, "name" = "Green", "icon" = "dove"),
list("id" = SEC_LEVEL_BLUE, "name" = "Blue", "icon" = "eye"),
)
data["admin_levels"] = list(
list("id" = SEC_LEVEL_RED, "name" = "Red", "icon" = "exclamation"),
list("id" = SEC_LEVEL_GAMMA, "name" = "Gamma", "icon" = "biohazard"),
list("id" = SEC_LEVEL_EPSILON, "name" = "Epsilon", "icon" = "skull", "tooltip" = "Epsilon Alert will only activate after 15 or so seconds."),
list("id" = SEC_LEVEL_DELTA, "name" = "Delta", "icon" = "bomb"),
)
var/list/keys = list()
for(var/sound_name in cc_announcement_sounds)
keys += sound_name
data["possible_cc_sounds"] = keys
return data
/obj/machinery/computer/communications/proc/setCurrentMessage(mob/user, value)
if(isAI(user) || isrobot(user))
aicurrmsg = value
else
currmsg = value
/obj/machinery/computer/communications/proc/getCurrentMessage(mob/user)
if(isAI(user) || isrobot(user))
return aicurrmsg
else
return currmsg
/obj/machinery/computer/communications/proc/setMenuState(mob/user, value)
if(isAI(user) || isrobot(user))
ai_menu_state=value
else
menu_state=value
/proc/call_shuttle_proc(mob/user, reason, sanitized = FALSE)
if(GLOB.deathsquad_sent)
to_chat(user, "<span class='warning'>Central Command does not allow the shuttle to be called at this time. Please stand by.</span>") //This may show up before Epsilon Alert/Before DS arrives
return
if(length(SSshuttle.hostile_environments))
to_chat(user, "<span class='warning'>The emergency shuttle may not be sent at this time. Please try again later.</span>")
return
if(SSshuttle.emergency.mode > SHUTTLE_ESCAPE)
to_chat(user, "<span class='warning'>The emergency shuttle may not be called while returning to Central Command.</span>")
return
if(SSticker.mode.name == "blob")
to_chat(user, "<span class='warning'>Under directive 7-10, [station_name()] is quarantined until further notice.</span>")
return
if(!sanitized)
reason = trim_strip_html_tags(reason, allow_lines = TRUE)
SSshuttle.requestEvac(user, reason)
log_game("[key_name(user)] has called the shuttle.")
message_admins("[key_name_admin(user)] has called the shuttle.", 1)
return
/proc/init_shift_change(mob/user, force = 0)
// if force is 0, some things may stop the shuttle call
if(!force)
if(length(SSshuttle.hostile_environments))
to_chat(user, "Central Command does not currently have a shuttle available in your sector. Please try again later.")
return
if(GLOB.deathsquad_sent)
to_chat(user, "<span class='warning'>Central Command does not allow the shuttle to be called at this time. Please stand by.</span>") //This may show up before Epsilon Alert/Before DS arrives
return
// AA 2022-08-18 - Why is this not a round time offset??
if(world.time < 54000) // 30 minute grace period to let the game get going
to_chat(user, "The shuttle is refueling. Please wait another [round((54000-world.time)/600)] minutes before trying again.")
return
if(SSticker.mode.name == "epidemic")
to_chat(user, "Under directive 7-10, [station_name()] is quarantined until further notice.")
return
if(SSsecurity_level.get_current_level_as_number() >= SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes.
SSshuttle.emergency.canRecall = FALSE
SSshuttle.emergency.request(null, 0.5, null, " Automatic Crew Transfer", 1)
else
SSshuttle.emergency.canRecall = FALSE
SSshuttle.emergency.request(null, 1, null, " Automatic Crew Transfer", 0)
if(user)
log_game("[key_name(user)] has called the shuttle.")
message_admins("[key_name_admin(user)] has called the shuttle - [formatJumpTo(user)].", 1)
return
// Why the hell are all these procs global?
/proc/cancel_call_proc(mob/user)
if(SSshuttle.cancelEvac(user))
log_game("[key_name(user)] has recalled the shuttle.")
message_admins("[key_name_admin(user)] has recalled the shuttle - ([ADMIN_FLW(user,"FLW")]).", 1)
else
to_chat(user, "<span class='warning'>Central Command has refused the recall request!</span>")
log_game("[key_name(user)] has tried and failed to recall the shuttle.")
message_admins("[key_name_admin(user)] has tried and failed to recall the shuttle - ([ADMIN_FLW(user,"FLW")]).", 1)
/obj/machinery/computer/communications/Destroy()
GLOB.shuttle_caller_list -= src
SSshuttle.autoEvac()
return ..()
/obj/item/circuitboard/communications/New()
GLOB.shuttle_caller_list += src
..()
/obj/item/circuitboard/communications/Destroy()
GLOB.shuttle_caller_list -= src
SSshuttle.autoEvac()
return ..()
/proc/print_command_report(text = "", title = "Central Command Update", add_to_records = TRUE)
for(var/obj/machinery/computer/communications/C in GLOB.shuttle_caller_list)
if(!(C.stat & (BROKEN|NOPOWER)) && is_station_contact(C.z))
var/obj/item/paper/P = new /obj/item/paper(C.loc)
P.name = "paper- '[title]'"
P.info = text
P.update_icon()
if(add_to_records)
C.messagetitle.Add("[title]")
C.messagetext.Add(text)
/proc/print_centcom_report(text = "", title = "Incoming Message")
for(var/obj/machinery/computer/communications/C in GLOB.shuttle_caller_list)
if(!(C.stat & (BROKEN|NOPOWER)) && is_admin_level(C.z))
var/obj/item/paper/P = new /obj/item/paper(C.loc)
P.name = "paper- '[title]'"
P.info = text
P.update_icon()
C.messagetitle.Add("[title]")
C.messagetext.Add(text)
#undef ADMIN_CHECK
#undef COMM_SCREEN_MAIN
#undef COMM_SCREEN_STAT
#undef COMM_SCREEN_MESSAGES
#undef COMM_SCREEN_ANNOUNCER
#undef COMM_AUTHENTICATION_NONE
#undef COMM_AUTHENTICATION_HEAD
#undef COMM_AUTHENTICATION_CAPT
#undef COMM_AUTHENTICATION_CENTCOM
#undef COMM_AUTHENTICATION_AGHOST
#undef COMM_MSGLEN_MINIMUM
#undef COMM_CCMSGLEN_MINIMUM