Files
Charlie Nolan d3584b1d1c LINDA -> MILLA (#25328)
* LINDA -> MILLA

* Tiles now change their atmos mode properly.

* Fixed a bug that made walls generate supercold air when deconstructed/destroyed.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Begone, var!

* MILLA -> milla

* Lint.

* More lint.

* Prevent negative/NaN atmos from spreading.

* Made fires start more reliably.

* Undef what the rest should not see.

* Enums are nice.

* Match LINDA better.

* Debugging verbs.

* Debug verb fixes.

* Labelled more lavaland stuff with ATMOS_MODE_LAVALAND

* Block superconductivity on a couple more things for Lavaland.

* Updated milla.dll

* Lavaland map fixes.

* Missed a spot.

* Begone, var! (again)

* Add libmilla_ci.so for continuous integration tests.

* Install/contributing instructions for MILLA.

* Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving.

* Banish bad naming.

* Better naming and debug stats for SSair.

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Magic numbers and formatting.

* Don't screw up the temperature during reactions.

* Efficiency and readability.

* Fix hotspots.

* Removed redundant safety (MILLA will already output an error)

* Optimizations.

* oops

* TGS build script update.

* Change API of gas_mixture and how you get one from a turf.

* Get in there.

* so many vars

* MILLA binary updates.

* Lint

* Made MT cost more honest.

* Gave MILLA a read-only mode.

* More read-only vs synchronized mode work.

* Even more.

* Synchronize disposals.

* Updated a bunch of stuff to use SSair.synchronize or GM.synchronize.

* MILLA <3 Tracy

* lint

* cargo fmt

* more lint

* Test needed MILLA sync.

* Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize.

* Push new MILLA DLL

* Build MILLA

* Update PR instructions for MILLA.

* Add some fancy plasmaglass windows to the Lifebringers' ship.

* The golems remembered that they should insulate *all* their engines.

* First round of TM bugfixes.

* Build MILLA

* fix two lavaland ruin turf types

* bunch more maps

* fixes milla ci and makes the interesting turf verb better

* Solid turfs can no longer conduct heat (for now...)

* Made indoor tiles in beach and winter biodomes not lavaland air.

* Re-added random IT teleport, adjusted warning message

* Fixed a tinted window on Lavaland to be a plasglass window instead.

* Made firelocks and holofans heatproof

* Made RPD auto-wrench pipes if you have a wrench in your offhand.

* Runtime fixes.

* Made visuals update more reliably.

* Lint

* Update .github/CONTRIBUTING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* The Syndicate have installed tiny fans on their research base.

* The syndicate have figured out how to make plastitanium windows heatproof.

* This is getting out of hand. Now there are two of them.

* Un-break the auto-wrenching that I broke before committing.

* Build MILLA

* Build MILLA

* Massive MILLA refactor, assorted bugfixes.

* Build MILLA

* Explicit typing.

* Less sleeping/blocking.

* Build MILLA

* Yes, yes, this part can sleep.

* Build MILLA

* SSair reporting improvements.

* Build MILLA

* Please do not dock twice and splat yourself.

* Build MILLA

* Pls to not make SM go nuts.

* Build MILLA

* Build MILLA

* Added stricter lower bounds on plasmafire, fixing perpetually-burning SM.

* Build MILLA

* Lint

* Temporary logging, begone.

* Build MILLA

* Prevent hotspot strobing.

* Add in radiate_to_spess behavior.

* Build MILLA

* progress

* Compiling is good.

* bugfixes

* Progress.

* Ruins update.

* This one exists.

* Fixup temporary hotspots to last longer than one tick.

* Add/fix comments.

* Cut the slash.

* Fix test.

* No sleep for you.

* Build MILLA

* Prevent nested MILLA safety from runtiming.

* Build MILLA

* Runtime fix.

* Build MILLA

* Fix canisters not updating icon when gas contents change.

* Build MILLA

* Build MILLA

* Fixed an issue that made mechs very cold on environment air.

* Build MILLA

* oops

* Build MILLA

* Walls can make loud noises again.

* Build MILLA

* Fixes a rare runtime.

* Build MILLA

* Update .github/DOWNLOADING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Review suggestions

* Lint

* Build MILLA

* bound_mixtures now only contains mixtures that can be written

* Build MILLA

* Apply suggestions from code review

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* Restore the original async behavior of pyro anomalies.

* Build MILLA

* Build MILLA

* Make the safety assertion in /datum/milla_safe safer.

* Build MILLA

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
2024-06-09 07:18:11 +00:00

150 lines
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/obj/machinery/computer/sm_monitor
name = "supermatter monitoring console"
desc = "Used to monitor supermatter shards."
icon_keyboard = "power_key"
icon_screen = "smmon_0"
circuit = /obj/item/circuitboard/sm_monitor
light_color = LIGHT_COLOR_YELLOW
/// Cache-list of all supermatter shards
var/list/supermatters
/// Last status of the active supermatter for caching purposes
var/last_status
/// Reference to the active shard
var/obj/machinery/atmospherics/supermatter_crystal/active
/obj/machinery/computer/sm_monitor/Destroy()
active = null
return ..()
/obj/machinery/computer/sm_monitor/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/computer/sm_monitor/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
ui_interact(user)
/obj/machinery/computer/sm_monitor/ui_state(mob/user)
return GLOB.default_state
/obj/machinery/computer/sm_monitor/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "SupermatterMonitor", name)
ui.open()
/obj/machinery/computer/sm_monitor/ui_data(mob/user)
var/list/data = list()
if(istype(active))
var/turf/T = get_turf(active)
// If we somehow delam during this proc, handle it somewhat
if(!T)
active = null
refresh()
return
var/datum/gas_mixture/air = T.get_readonly_air()
if(!air)
active = null
return
data["active"] = TRUE
data["SM_integrity"] = active.get_integrity()
data["SM_power"] = active.power
data["SM_ambienttemp"] = air.temperature()
data["SM_ambientpressure"] = air.return_pressure()
//data["SM_EPR"] = round((air.total_moles / air.group_multiplier) / 23.1, 0.01)
var/list/gasdata = list()
var/TM = air.total_moles()
if(TM)
gasdata.Add(list(list("name"= "Oxygen", "amount" = round(100 * air.oxygen() / TM, 0.01))))
gasdata.Add(list(list("name"= "Carbon Dioxide", "amount" = round(100 * air.carbon_dioxide() / TM, 0.01))))
gasdata.Add(list(list("name"= "Nitrogen", "amount" = round(100 * air.nitrogen() / TM, 0.01))))
gasdata.Add(list(list("name"= "Plasma", "amount" = round(100 * air.toxins() / TM, 0.01))))
gasdata.Add(list(list("name"= "Nitrous Oxide", "amount" = round(100 * air.sleeping_agent() / TM, 0.01))))
gasdata.Add(list(list("name"= "Agent B", "amount" = round(100 * air.agent_b() / TM, 0.01))))
else
gasdata.Add(list(list("name"= "Oxygen", "amount" = 0)))
gasdata.Add(list(list("name"= "Carbon Dioxide", "amount" = 0)))
gasdata.Add(list(list("name"= "Nitrogen", "amount" = 0)))
gasdata.Add(list(list("name"= "Plasma", "amount" = 0)))
gasdata.Add(list(list("name"= "Nitrous Oxide", "amount" = 0)))
gasdata.Add(list(list("name"= "Agent B", "amount" = 0)))
data["gases"] = gasdata
else
var/list/SMS = list()
for(var/I in supermatters)
var/obj/machinery/atmospherics/supermatter_crystal/S = I
var/area/A = get_area(S)
if(!A)
continue
SMS.Add(list(list(
"area_name" = A.name,
"integrity" = S.get_integrity(),
"supermatter_id" = S.supermatter_id
)))
data["active"] = FALSE
data["supermatters"] = SMS
return data
/**
* Supermatter List Refresher
*
* This proc loops through the list of supermatters in the atmos SS and adds them to this console's cache list
*/
/obj/machinery/computer/sm_monitor/proc/refresh()
supermatters = list()
var/turf/T = get_turf(ui_host()) // Get the UI host incase this ever turned into a supermatter monitoring module for AIs to use or something
if(!T)
return
for(var/obj/machinery/atmospherics/supermatter_crystal/S in SSair.atmos_machinery)
// Delaminating, not within coverage, not on a tile.
if(!(is_station_level(S.z) || is_mining_level(S.z) || atoms_share_level(S, T) || !issimulatedturf(S.loc)))
continue
supermatters.Add(S)
if(!(active in supermatters))
active = null
/obj/machinery/computer/sm_monitor/process()
if(stat & (NOPOWER|BROKEN))
return FALSE
if(active)
var/new_status = active.get_status()
if(last_status != new_status)
last_status = new_status
if(last_status == SUPERMATTER_ERROR)
last_status = SUPERMATTER_INACTIVE
icon_screen = "smmon_[last_status]"
update_icon()
return TRUE
/obj/machinery/computer/sm_monitor/ui_act(action, params)
if(..())
return
if(stat & (BROKEN|NOPOWER))
return
. = TRUE
switch(action)
if("refresh")
refresh()
if("view")
var/newuid = text2num(params["view"])
for(var/obj/machinery/atmospherics/supermatter_crystal/S in supermatters)
if(S.supermatter_id == newuid)
active = S
break
if("back")
active = null