Files
Paradise/code/game/machinery/computer/station_alert.dm
Migratingcocofruit 26a884e70a Engineering machinery and consoles area detection refactor (#26716)
* Gravity generator, Atmos Control Computers, and Station Alert Computers now work by area rather than Z_level

* Cameras get added to network depending on ancestor area

* Station Alert console work by area

* Adds a check so we don't get_area on a null variable

* Gravgen also checks for z level. Area check now includes some types of ruins that weren't checked

* Keeps everything on the Z level. Atmos alert computer now iterates over alarm, but still presesents area names

* Engineering monitor gets networks from the area it is placed in

* Adds missing area prototype to the prototype list

* moves the area check to a function

* reject legs, return to snek.

* Revert "reject legs, return to snek."

This reverts commit 1dfc2c4454.

* I don't know what happened with paradise.dme, but it seems ok now

* Requested style changes and remove redundant nulls

* oops

* Another empty line removed
2024-10-10 09:49:56 +00:00

99 lines
2.8 KiB
Plaintext

/obj/machinery/computer/station_alert
name = "station alert console"
desc = "Used to access the station's automated alert system."
icon_keyboard = "tech_key"
icon_screen = "alert:0"
light_color = LIGHT_COLOR_CYAN
circuit = /obj/item/circuitboard/stationalert_engineering
var/list/alarms_listend_for = list("Fire", "Atmosphere", "Power")
var/parent_area_type
var/list/areas = list()
/obj/machinery/computer/station_alert/Initialize(mapload)
. = ..()
RegisterSignal(GLOB.alarm_manager, COMSIG_TRIGGERED_ALARM, PROC_REF(alarm_triggered))
RegisterSignal(GLOB.alarm_manager, COMSIG_CANCELLED_ALARM, PROC_REF(alarm_cancelled))
var/area/machine_area = get_area(src)
parent_area_type = machine_area.get_top_parent_type()
if(parent_area_type)
areas = typesof(parent_area_type)
/obj/machinery/computer/station_alert/attack_ai(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
ui_interact(user)
/obj/machinery/computer/station_alert/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
ui_interact(user)
/obj/machinery/computer/station_alert/ui_state(mob/user)
return GLOB.default_state
/obj/machinery/computer/station_alert/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "StationAlertConsole", name)
ui.open()
/obj/machinery/computer/station_alert/ui_data(mob/user)
var/list/data = list()
data["alarms"] = list()
for(var/class in GLOB.alarm_manager.alarms)
if(!(class in alarms_listend_for))
continue
data["alarms"][class] = list()
for(var/area in GLOB.alarm_manager.alarms[class])
for(var/thing in GLOB.alarm_manager.alarms[class][area][3])
var/atom/A = locateUID(thing)
if(A && ((get_area(A)).type in areas) && A.z == z)
data["alarms"][class] += area
return data
/obj/machinery/computer/station_alert/proc/alarm_triggered(src, class, area/A, list/O, obj/alarmsource)
if(!(class in alarms_listend_for))
return
if(alarmsource.z != z)
return
if(stat & (BROKEN))
return
update_icon()
/obj/machinery/computer/station_alert/proc/alarm_cancelled(src, class, area/A, obj/origin, cleared)
if(!(class in alarms_listend_for))
return
if(origin.z != z)
return
if(stat & (BROKEN))
return
update_icon()
/obj/machinery/computer/station_alert/update_icon_state()
var/active_alarms = FALSE
var/list/list/temp_alarm_list = GLOB.alarm_manager.alarms.Copy()
for(var/cat in temp_alarm_list)
if(!(cat in alarms_listend_for))
continue
var/list/list/L = temp_alarm_list[cat].Copy()
for(var/alarm in L)
var/list/list/alm = L[alarm].Copy()
var/list/list/sources = alm[3].Copy()
for(var/thing in sources)
var/atom/A = locateUID(thing)
if(A && A.z != z)
L -= alarm
if(length(L))
active_alarms = TRUE
if(active_alarms)
icon_screen = "alert:2"
else
icon_screen = "alert:0"