Files
Paradise/code/game/machinery/teleporter.dm
Kano 1896ed9fd8 Tweaks Derelict Facility ruin loot and adds a new item (#26517)
* part 1

* no you don't

* Update code/modules/mining/equipment/wormhole_jaunter.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/game/objects/items/devices/radio/beacon.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* spawner update

* Update code/modules/mining/equipment/wormhole_jaunter.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/mining/equipment/wormhole_jaunter.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/mining/equipment/wormhole_jaunter.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Update code/modules/mining/equipment/wormhole_jaunter.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>

* Forgotten main reward

* many things were forgotten

---------

Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-09-26 10:04:41 +00:00

736 lines
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Plaintext

#define REGIME_TELEPORT 0
#define REGIME_GATE 1
#define REGIME_GPS 2
/obj/machinery/computer/teleporter
name = "teleporter control console"
desc = "Used to control a linked teleportation Hub and Station."
icon_screen = "teleport"
icon_keyboard = "teleport_key"
circuit = /obj/item/circuitboard/teleporter
/// A GPS with a locked destination
var/obj/item/gps/locked = null
/// Switches mode between teleporter, gate and gps
var/regime = REGIME_TELEPORT
var/id = null
/// The power station that's connected to the console
var/obj/machinery/teleport/station/power_station
/// Whether calibration is in progress or not. Calibration prevents changes.
var/calibrating = FALSE
/// The target turf of the teleporter
var/atom/target
/* var/area_bypass is for one-time-use teleport cards
Setting this to TRUE will set var/obj/item/gps/locked to null after a player enters the portal and will not allow hand-teles to open portals to that location.
*/
var/area_bypass = FALSE
var/cc_beacon = FALSE
/// When the teleporter is upgraded, it can lock onto beacons directly, rather than turfs. This is the variable for it.
var/advanced_beacon_locking = FALSE
/obj/machinery/computer/teleporter/Initialize()
. = ..()
link_power_station()
update_icon()
id = "[rand(1000, 9999)]"
/obj/machinery/computer/teleporter/Destroy()
if(power_station)
power_station.teleporter_console = null
power_station = null
return ..()
/obj/machinery/computer/teleporter/proc/link_power_station()
if(power_station)
return
power_station = locate(/obj/machinery/teleport/station, orange(1, src))
return power_station
/obj/machinery/computer/teleporter/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/gps))
var/obj/item/gps/L = I
if(L.locked_location && !(stat & (NOPOWER|BROKEN)))
if(!user.unEquip(L))
to_chat(user, "<span class='warning'>[I] is stuck to your hand, you cannot put it in [src]</span>")
return
L.forceMove(src)
locked = L
to_chat(user, "<span class='caution'>You insert the GPS device into [src]'s slot.</span>")
else
return ..()
/obj/machinery/computer/teleporter/emag_act(mob/user)
if(!emagged)
emagged = TRUE
to_chat(user, "<span class='notice'>The teleporter can now lock on to Syndicate beacons!</span>")
return TRUE
else
ui_interact(user)
/obj/machinery/computer/teleporter/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/computer/teleporter/attack_hand(mob/user)
ui_interact(user)
/obj/machinery/computer/teleporter/ui_state(mob/user)
return GLOB.default_state
/obj/machinery/computer/teleporter/ui_interact(mob/user, datum/tgui/ui = null)
if(stat & (NOPOWER|BROKEN))
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Teleporter", "Teleporter Console")
ui.open()
/obj/machinery/computer/teleporter/ui_data(mob/user)
var/list/data = list()
data["powerstation"] = power_station
if(power_station?.teleporter_hub)
data["teleporterhub"] = power_station.teleporter_hub
data["calibrated"] = power_station.teleporter_hub.calibrated
else
data["teleporterhub"] = null
data["calibrated"] = null
data["regime"] = regime
var/area/target_area = get_area(target)
data["target"] = target_area ? sanitize(target_area.name) : "None"
data["calibrating"] = calibrating
data["locked"] = locked ? TRUE : FALSE
data["targetsTeleport"] = null
if(power_station && power_station.efficiency >= 7)
data["adv_beacon_allowed"] = 1
data["advanced_beacon_locking"] = advanced_beacon_locking
switch(regime)
if(REGIME_TELEPORT)
data["targetsTeleport"] = targets_teleport()
if(REGIME_GATE)
data["targetsTeleport"] = targets_gate()
if(REGIME_GPS)
data["targetsTeleport"] = null //clears existing entries, target is added by load action
return data
/obj/machinery/computer/teleporter/ui_act(action, params)
if(..())
return
if(!check_hub_connection())
atom_say("Error: Unable to detect hub.")
return
if(calibrating)
atom_say("Error: Calibration in progress. Stand by.")
return
. = TRUE
switch(action)
if("eject") //eject gps device
eject()
if("load") //load gps coordinates
target = locate(locked.locked_location.x, locked.locked_location.y, locked.locked_location.z)
if("setregime")
regime = text2num(params["regime"])
resetPowerstation()
target = null
if("settarget")
resetPowerstation()
if(!advanced_beacon_locking)
var/turf/tmpTarget = locate(text2num(params["x"]), text2num(params["y"]), text2num(params["z"]))
if(!isturf(tmpTarget))
atom_say("No valid targets available.")
return
target = tmpTarget
else
target = locateUID(params["tptarget"])
if(regime == REGIME_TELEPORT)
teleport_helper()
if(regime == REGIME_GATE)
gate_helper()
if("calibrate")
if(!target)
atom_say("Error: No target set to calibrate to.")
return
if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accurate >= 3)
atom_say("Hub is already calibrated.")
return
atom_say("Processing hub calibration to target...")
calibrating = TRUE
addtimer(CALLBACK(src, PROC_REF(calibrateCallback)), 50 * (3 - power_station.teleporter_hub.accurate)) //Better parts mean faster calibration
if("advanced_beacon_locking")
advanced_beacon_locking = !advanced_beacon_locking
/**
* Resets the connected powerstation to initial values. Helper function of ui_act
*/
/obj/machinery/computer/teleporter/proc/resetPowerstation()
power_station.engaged = FALSE
if(power_station.teleporter_hub.accurate < 3)
power_station.teleporter_hub.calibrated = FALSE
power_station.teleporter_hub.update_icon(UPDATE_ICON_STATE)
/**
* Calibrates the hub. Helper function of ui_act
*/
/obj/machinery/computer/teleporter/proc/calibrateCallback()
calibrating = FALSE
if(check_hub_connection())
power_station.teleporter_hub.calibrated = TRUE
atom_say("Calibration complete.")
else
atom_say("Error: Unable to detect hub.")
/obj/machinery/computer/teleporter/proc/check_hub_connection()
if(!power_station)
return
if(!power_station.teleporter_hub)
return
return TRUE
/**
* Helper function of ui_act
*
* Triggered when ejecting a gps device. Sets the gps to the ground and resets the console
*/
/obj/machinery/computer/teleporter/proc/eject()
if(locked)
locked.loc = loc
locked = null
regime = REGIME_TELEPORT
/**
* Creates a list of viable targets for the teleport. Helper function of ui_data
*/
/obj/machinery/computer/teleporter/proc/targets_teleport()
var/list/L = list()
var/list/areaindex = list()
for(var/obj/item/beacon/R in GLOB.beacons)
var/turf/T = get_turf(R)
if(!T)
continue
if(!is_teleport_allowed(T.z) && !R.cc_beacon)
continue
if(R.wormhole_weaver)
continue
if(R.syndicate && !emagged)
continue
var/tmpname = T.loc.name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = list(
"name" = tmpname,
"x" = T.x,
"y" = T.y,
"z" = T.z,
"pretarget" = R.UID())
for(var/obj/item/bio_chip/tracking/I in GLOB.tracked_implants)
if(!I.implanted || !ismob(I.loc))
continue
else
var/mob/M = I.loc
if(M.stat == DEAD)
if(M.timeofdeath + 6000 < world.time)
continue
var/turf/T = get_turf(M)
if(!T) continue
if(!is_teleport_allowed(T.z)) continue
var/tmpname = M.real_name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = list(
"name" = tmpname,
"x" = T.x,
"y" = T.y,
"z" = T.z,
"pretarget" = M.UID())
return L
/**
* Creates a list of viable targets for the gate. Helper function of ui_data
*/
/obj/machinery/computer/teleporter/proc/targets_gate(mob/users)
var/list/L = list()
var/list/areaindex = list()
var/list/S = power_station.linked_stations
if(!length(S))
return L
for(var/obj/machinery/teleport/station/R in S)
var/turf/T = get_turf(R)
if(!T || !R.teleporter_hub || !R.teleporter_console)
continue
if(!is_teleport_allowed(T.z))
continue
var/tmpname = T.loc.name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = list(
"name" = tmpname,
"x" = T.x,
"y" = T.y,
"z" = T.z,
"pretarget" = R.UID())
return L
/**
* Helper function of ui_act.
*
* Called after selecting a target for the gate in the UI. Sets area_bypass and cc_beacon.
*/
/obj/machinery/computer/teleporter/proc/teleport_helper()
area_bypass = FALSE
var/turf/T = get_turf(target)
for(var/item in T.contents)
if(istype(item, /obj/item/beacon))
var/obj/item/beacon/B = item
if(B.area_bypass)
area_bypass = TRUE
cc_beacon = B.cc_beacon
/**
* Helper function of ui_act.
*
* Called after selecting a target for the teleporter in the UI.
*/
/obj/machinery/computer/teleporter/proc/gate_helper()
area_bypass = FALSE
var/obj/machinery/teleport/station/trg = target
trg.linked_stations |= power_station
trg.stat &= ~NOPOWER
if(trg.teleporter_hub)
trg.teleporter_hub.stat &= ~NOPOWER
trg.teleporter_hub.update_icon(UPDATE_ICON_STATE)
if(trg.teleporter_console)
trg.teleporter_console.stat &= ~NOPOWER
trg.teleporter_console.update_icon()
/proc/find_loc(obj/R as obj)
if(!R) return null
var/turf/T = R.loc
while(!isturf(T))
T = T.loc
if(!T || isarea(T)) return null
return T
/obj/machinery/teleport
name = "teleport"
density = TRUE
anchored = TRUE
///Used by the teleporter hub and permament teleporter to track how many teleports have been done this cycle.
var/teleports_this_cycle = 0
/**
Internal helper function
Prevents AI from using the teleporter, prints out failure messages for clarity
*/
/obj/machinery/teleport/proc/blockAI(atom/A)
if(isAI(A) || istype(A, /obj/structure/AIcore))
if(isAI(A))
var/mob/living/silicon/ai/T = A
if(T.allow_teleporter)
return FALSE
var/list/TPError = list("<span class='warning'>Firmware instructions dictate you must remain on your assigned station!</span>",
"<span class='warning'>You cannot interface with this technology and get rejected!</span>",
"<span class='warning'>External firewalls prevent you from utilizing this machine!</span>",
"<span class='warning'>Your AI core's anti-bluespace failsafes trigger and prevent teleportation!</span>")
to_chat(T, "[pick(TPError)]")
visible_message("<span class='warning'>The teleporter rejects the AI unit.</span>")
return TRUE
return FALSE
/obj/machinery/teleport/hub
name = "teleporter hub"
desc = "It's the hub of a teleporting machine."
icon_state = "tele0"
density = FALSE
layer = HOLOPAD_LAYER //Preventing mice and drones from sneaking under them.
plane = FLOOR_PLANE
var/accurate = 0
idle_power_consumption = 10
active_power_consumption = 2000
var/obj/machinery/teleport/station/power_station
var/calibrated //Calibration prevents mutation
var/admin_usage = FALSE // if 1, works on CC level. If 0, doesn't. Used for admin room teleport.
/obj/machinery/teleport/hub/Initialize(mapload)
. = ..()
link_power_station()
component_parts = list()
component_parts += new /obj/item/circuitboard/teleporter_hub(null)
component_parts += new /obj/item/stack/ore/bluespace_crystal/artificial(null, 3)
component_parts += new /obj/item/stock_parts/matter_bin(null)
RefreshParts()
/obj/machinery/teleport/hub/upgraded/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/teleporter_hub(null)
component_parts += new /obj/item/stack/ore/bluespace_crystal/artificial(null, 3)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
RefreshParts()
/obj/machinery/teleport/hub/process()
teleports_this_cycle = 0
/obj/machinery/teleport/hub/Destroy()
if(power_station)
power_station.teleporter_hub = null
power_station = null
return ..()
/obj/machinery/teleport/hub/RefreshParts()
var/A = 0
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
A += M.rating
accurate = A
if(accurate >= 3)
calibrated = TRUE
/obj/machinery/teleport/hub/proc/link_power_station()
if(power_station)
return
for(dir in list(NORTH,EAST,SOUTH,WEST))
power_station = locate(/obj/machinery/teleport/station, get_step(src, dir))
if(power_station)
power_station.link_console_and_hub()
break
return power_station
/obj/machinery/teleport/hub/Crossed(atom/movable/AM, oldloc)
if(!is_teleport_allowed(z) && !admin_usage)
if(ismob(AM))
to_chat(AM, "You can't use this here.")
return
if(power_station && power_station.engaged && !panel_open && !blockAI(AM) && !iseffect(AM))
if(!teleport(AM) && isliving(AM)) // the isliving(M) is needed to avoid triggering errors if a spark bumps the telehub
visible_message("<span class='warning'>[src] emits a loud buzz, as its teleport portal flickers and fails!</span>")
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
power_station.toggle() // turn off the portal.
use_power(5000)
return
/obj/machinery/teleport/hub/crowbar_act(mob/user, obj/item/I)
if(default_deconstruction_crowbar(user, I))
return TRUE
/obj/machinery/teleport/hub/screwdriver_act(mob/user, obj/item/I)
if(default_deconstruction_screwdriver(user, "tele-o", "tele0", I))
return TRUE
/obj/machinery/teleport/hub/proc/teleport(atom/movable/M as mob|obj, turf/T)
. = TRUE
var/obj/machinery/computer/teleporter/com = power_station.teleporter_console
if(!com)
return
if(MAX_ALLOWED_TELEPORTS_PER_PROCESS <= teleports_this_cycle)
return
if(!com.target)
visible_message("<span class='alert'>Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.</span>")
return
if(istype(M, /atom/movable))
if(!calibrated && com.cc_beacon)
visible_message("<span class='alert'>Cannot lock on target. Please calibrate the teleporter before attempting long range teleportation.</span>")
else if(!calibrated && prob(25 - ((accurate) * 10)) && !com.cc_beacon) //oh dear a problem
var/list/target_z = levels_by_trait(SPAWN_RUINS)
target_z -= M.z //Where to sir? Anywhere but here.
. = do_teleport(M, locate(rand((2*TRANSITIONEDGE), world.maxx - (2*TRANSITIONEDGE)), rand((2*TRANSITIONEDGE), world.maxy - (2*TRANSITIONEDGE)), pick(target_z)), 2, bypass_area_flag = com.area_bypass)
else
. = do_teleport(M, com.target, bypass_area_flag = com.area_bypass)
if(accurate < 3)
calibrated = FALSE
teleports_this_cycle++
/obj/machinery/teleport/hub/update_icon_state()
if(panel_open)
icon_state = "tele-o"
else if(power_station && power_station.engaged)
icon_state = "tele1"
else
icon_state = "tele0"
/obj/machinery/teleport/hub/update_overlays()
. = ..()
underlays.Cut()
if(power_station && power_station.engaged && !panel_open)
underlays += emissive_appearance(icon, "tele1_lightmask")
/obj/machinery/teleport/hub/proc/update_lighting()
if(power_station && power_station.engaged && !panel_open)
set_light(2, 1, "#f1f1bd")
else
set_light(0)
/obj/machinery/teleport/perma
name = "permanent teleporter"
desc = "A teleporter with the target pre-set on the circuit board."
icon_state = "tele0"
density = FALSE
layer = HOLOPAD_LAYER
plane = FLOOR_PLANE
idle_power_consumption = 10
active_power_consumption = 2000
var/recalibrating = FALSE
var/target
var/tele_delay = 50
/obj/machinery/teleport/perma/Initialize(mapload)
. = ..()
update_lighting()
/obj/machinery/teleport/perma/process()
teleports_this_cycle = 0
/obj/machinery/teleport/perma/RefreshParts()
for(var/obj/item/circuitboard/teleporter_perma/C in component_parts)
target = C.target
var/A = 40
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
A -= M.rating * 10
tele_delay = max(A, 0)
update_icon(UPDATE_ICON_STATE)
/obj/machinery/teleport/perma/Crossed(atom/movable/AM, oldloc)
if(stat & (BROKEN|NOPOWER))
return
if(!is_teleport_allowed(z))
to_chat(AM, "You can't use this here.")
return
if(target && !recalibrating && !panel_open && !blockAI(AM) && (teleports_this_cycle <= MAX_ALLOWED_TELEPORTS_PER_PROCESS))
do_teleport(AM, target)
use_power(5000)
teleports_this_cycle++
if(tele_delay)
recalibrating = TRUE
update_icon(UPDATE_ICON_STATE | UPDATE_OVERLAYS)
update_lighting()
addtimer(CALLBACK(src, PROC_REF(CrossedCallback)), tele_delay)
/obj/machinery/teleport/perma/proc/CrossedCallback()
recalibrating = FALSE
update_icon(UPDATE_ICON_STATE | UPDATE_OVERLAYS)
update_lighting()
/obj/machinery/teleport/perma/power_change()
if(!..())
return
update_icon(UPDATE_ICON_STATE | UPDATE_OVERLAYS)
update_lighting()
/obj/machinery/teleport/perma/update_icon_state()
if(panel_open)
icon_state = "tele-o"
else if(target && !recalibrating && !(stat & (BROKEN|NOPOWER)))
icon_state = "tele1"
else
icon_state = "tele0"
/obj/machinery/teleport/perma/update_overlays()
. = ..()
underlays.Cut()
if(target && !recalibrating && !(stat & (BROKEN|NOPOWER)) && !panel_open)
underlays += emissive_appearance(icon, "tele1_lightmask")
/obj/machinery/teleport/perma/proc/update_lighting()
if(target && !recalibrating && !panel_open && !(stat & (BROKEN|NOPOWER)))
set_light(2, 1, "#f1f1bd")
else
set_light(0)
/obj/machinery/teleport/perma/crowbar_act(mob/user, obj/item/I)
if(default_deconstruction_crowbar(user, I))
return TRUE
/obj/machinery/teleport/perma/screwdriver_act(mob/user, obj/item/I)
if(default_deconstruction_screwdriver(user, "tele-o", "tele0", I))
return TRUE
/obj/machinery/teleport/station
name = "station"
desc = "The power control station for a bluespace teleporter."
icon_state = "controller"
idle_power_consumption = 10
active_power_consumption = 2000
var/obj/machinery/computer/teleporter/teleporter_console
var/obj/machinery/teleport/hub/teleporter_hub
var/list/linked_stations = list()
var/efficiency = 0
var/engaged = FALSE
/obj/machinery/teleport/station/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/teleporter_station(null)
component_parts += new /obj/item/stack/ore/bluespace_crystal/artificial(null, 2)
component_parts += new /obj/item/stock_parts/capacitor(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
component_parts += new /obj/item/stack/sheet/glass(null)
RefreshParts()
link_console_and_hub()
/obj/machinery/teleport/station/upgraded/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/teleporter_station(null)
component_parts += new /obj/item/stack/ore/bluespace_crystal/artificial(null, 2)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
component_parts += new /obj/item/stack/sheet/glass(null)
RefreshParts()
link_console_and_hub()
/obj/machinery/teleport/station/RefreshParts()
var/E
for(var/obj/item/stock_parts/capacitor/C in component_parts)
E += C.rating
efficiency = E - 1
/obj/machinery/teleport/station/proc/link_console_and_hub()
for(dir in list(NORTH,EAST,SOUTH,WEST))
teleporter_hub = locate(/obj/machinery/teleport/hub, get_step(src, dir))
if(teleporter_hub)
teleporter_hub.link_power_station()
break
for(dir in list(NORTH,EAST,SOUTH,WEST))
teleporter_console = locate(/obj/machinery/computer/teleporter, get_step(src, dir))
if(teleporter_console)
teleporter_console.link_power_station()
break
return teleporter_hub && teleporter_console
/obj/machinery/teleport/station/Destroy()
if(teleporter_hub)
teleporter_hub.power_station = null
teleporter_hub.update_icon(UPDATE_ICON_STATE)
teleporter_hub = null
if(teleporter_console)
teleporter_console.power_station = null
teleporter_console = null
return ..()
/obj/machinery/teleport/station/attackby(obj/item/I, mob/user, params)
if(panel_open && istype(I, /obj/item/circuitboard/teleporter_perma))
if(!teleporter_console)
to_chat(user, "<span class='caution'>[src] is not linked to a teleporter console.</span>")
return
var/obj/item/circuitboard/teleporter_perma/C = I
C.target = teleporter_console.target
to_chat(user, "<span class='caution'>You copy the targeting information from [src] to [C].</span>")
return
return ..()
/obj/machinery/teleport/station/crowbar_act(mob/user, obj/item/I)
if(default_deconstruction_crowbar(user, I))
return TRUE
/obj/machinery/teleport/station/multitool_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(!I.multitool_check_buffer(user))
return
var/obj/item/multitool/M = I
if(!panel_open)
if(M.buffer && istype(M.buffer, /obj/machinery/teleport/station) && M.buffer != src)
if(length(linked_stations) < efficiency)
linked_stations.Add(M.buffer)
M.buffer = null
to_chat(user, "<span class='caution'>You upload the data from [M]'s buffer.</span>")
else
to_chat(user, "<span class='alert'>This station can't hold more information, try to use better parts.</span>")
return
M.set_multitool_buffer(user, src)
/obj/machinery/teleport/station/screwdriver_act(mob/user, obj/item/I)
if(default_deconstruction_screwdriver(user, "controller-o", "controller", I))
update_icon(UPDATE_ICON_STATE | UPDATE_OVERLAYS)
return TRUE
/obj/machinery/teleport/station/wirecutter_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(panel_open)
link_console_and_hub()
to_chat(user, "<span class='caution'>You reconnect the station to nearby machinery.</span>")
/obj/machinery/teleport/station/attack_ai()
attack_hand()
/obj/machinery/teleport/station/attack_hand(mob/user)
if(!panel_open)
toggle(user)
else
to_chat(user, "<span class='notice'>Close the maintenance panel first.</span>")
/obj/machinery/teleport/station/proc/toggle(mob/user)
if(stat & (BROKEN|NOPOWER) || !teleporter_hub || !teleporter_console)
return
if(teleporter_hub.panel_open)
to_chat(user, "<span class='notice'>Close the hub's maintenance panel first.</span>")
return
if(teleporter_console.target)
engaged = !engaged
use_power(5000)
visible_message("<span class='notice'>Teleporter [engaged ? "" : "dis"]engaged!</span>")
else
visible_message("<span class='alert'>No target detected.</span>")
engaged = FALSE
teleporter_hub.update_icon(UPDATE_ICON_STATE | UPDATE_OVERLAYS)
teleporter_hub.update_lighting()
if(istype(user))
add_fingerprint(user)
/obj/machinery/teleport/station/power_change()
if(!..())
return
update_icon(UPDATE_ICON_STATE | UPDATE_OVERLAYS)
if(teleporter_hub)
teleporter_hub.update_icon(UPDATE_ICON_STATE | UPDATE_OVERLAYS)
teleporter_hub.update_lighting()
if(stat & NOPOWER)
set_light(0)
else
set_light(1, LIGHTING_MINIMUM_POWER)
/obj/machinery/teleport/station/update_icon_state()
if(panel_open)
icon_state = "controller-o"
else if(stat & NOPOWER)
icon_state = "controller-p"
else
icon_state = "controller"
/obj/machinery/teleport/station/update_overlays()
. = ..()
underlays.Cut()
if(!(stat & NOPOWER) && !panel_open)
underlays += emissive_appearance(icon, "controller_lightmask")
#undef REGIME_TELEPORT
#undef REGIME_GATE
#undef REGIME_GPS