Files
Paradise/code/game/mecha/mech_bay.dm
2024-07-26 14:30:05 +00:00

216 lines
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/turf/simulated/floor/mech_bay_recharge_floor
name = "mech bay recharge station"
icon = 'icons/mecha/mech_bay.dmi'
icon_state = "recharge_floor"
/turf/simulated/floor/mech_bay_recharge_floor/airless
icon_state = "recharge_floor_asteroid"
oxygen = 0
nitrogen = 0
temperature = TCMB
/obj/machinery/mech_bay_recharge_port
name = "mech bay power port"
density = TRUE
anchored = TRUE
dir = EAST
icon = 'icons/mecha/mech_bay.dmi'
icon_state = "recharge_port"
var/obj/mecha/recharging_mecha
var/obj/machinery/computer/mech_bay_power_console/recharge_console
var/max_charge = 50
var/on = FALSE
var/turf/recharging_turf = null
/obj/machinery/mech_bay_recharge_port/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/mech_recharger(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
RefreshParts()
update_recharge_turf()
/obj/machinery/mech_bay_recharge_port/Destroy()
if(recharge_console)
recharge_console.recharge_port = null
recharge_console.update_icon()
recharge_console = null
recharging_mecha = null
recharging_turf = null
return ..()
/obj/machinery/mech_bay_recharge_port/proc/update_recharge_turf()
recharging_turf = get_step(loc, dir)
/obj/machinery/mech_bay_recharge_port/upgraded/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/mech_recharger(null)
component_parts += new /obj/item/stock_parts/capacitor/super(null)
component_parts += new /obj/item/stock_parts/capacitor/super(null)
component_parts += new /obj/item/stock_parts/capacitor/super(null)
component_parts += new /obj/item/stock_parts/capacitor/super(null)
component_parts += new /obj/item/stock_parts/capacitor/super(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
RefreshParts()
update_recharge_turf()
/obj/machinery/mech_bay_recharge_port/proc/update_recharging_mecha()
if(recharging_mecha)
if(recharging_mecha.loc == recharging_turf)
return // no need to update anything
// it wandered away
UnregisterSignal(recharging_mecha, COMSIG_PARENT_QDELETING)
recharging_mecha = null
// try to find a new mecha if we don't have any
if(!recharging_mecha)
recharging_mecha = locate(/obj/mecha) in recharging_turf
if(recharging_mecha)
// so that we don't hold references to it after it's gone, and not causing GC issues
RegisterSignal(recharging_mecha, COMSIG_PARENT_QDELETING, PROC_REF(on_mecha_qdel))
/obj/machinery/mech_bay_recharge_port/proc/on_mecha_qdel()
recharging_mecha = null
/obj/machinery/mech_bay_recharge_port/upgraded/unsimulated/process()
update_recharging_mecha()
if(recharging_mecha && recharging_mecha.cell)
if(recharging_mecha.cell.charge < recharging_mecha.cell.maxcharge)
var/delta = min(max_charge, recharging_mecha.cell.maxcharge - recharging_mecha.cell.charge)
recharging_mecha.give_power(delta)
/obj/machinery/mech_bay_recharge_port/RefreshParts()
var/MC
for(var/obj/item/stock_parts/capacitor/C in component_parts)
MC += C.rating
max_charge = MC * 25
/obj/machinery/mech_bay_recharge_port/screwdriver_act(mob/user, obj/item/I)
if(default_deconstruction_screwdriver(user, "recharge_port-o", "recharge_port", I))
return TRUE
/obj/machinery/mech_bay_recharge_port/wrench_act(mob/user, obj/item/I)
if(default_change_direction_wrench(user, I))
recharging_turf = get_step(loc, dir)
return TRUE
/obj/machinery/mech_bay_recharge_port/crowbar_act(mob/user, obj/item/I)
if(default_deconstruction_crowbar(user, I))
return TRUE
/obj/machinery/mech_bay_recharge_port/process()
if(stat & NOPOWER || !recharge_console)
return
var/had_mecha = !isnull(recharging_mecha)
update_recharging_mecha()
if(had_mecha != !isnull(recharging_mecha)) // the presence of mecha is not what it used to be
// update_icon is somewhat expensive, so try not to call it too often
recharge_console.update_icon()
var/obj/item/stock_parts/cell/cell = recharging_mecha?.cell
if(!cell)
return
if(cell.charge < cell.maxcharge)
var/delta = min(max_charge, cell.maxcharge - cell.charge)
recharging_mecha.give_power(delta)
use_power(delta * 150)
recharge_console.update_icon()
/obj/machinery/computer/mech_bay_power_console
name = "mech bay power control console"
density = TRUE
anchored = TRUE
icon = 'icons/obj/computer.dmi'
icon_keyboard = "tech_key"
icon_screen = "recharge_comp"
light_color = LIGHT_COLOR_FADEDPURPLE
circuit = /obj/item/circuitboard/mech_bay_power_console
var/obj/machinery/mech_bay_recharge_port/recharge_port
/obj/machinery/computer/mech_bay_power_console/update_overlays()
if(stat & (NOPOWER|BROKEN))
icon_screen = "recharge_comp" // off
else
var/obj/item/stock_parts/cell/cell = recharge_port?.recharging_mecha?.cell
if(!cell)
icon_screen = "recharge_comp" // don't have a reachable cell to charge
else if(cell.charge >= cell.maxcharge)
icon_screen = "recharge_comp" // fully charged
else
icon_screen = "recharge_comp_on" // now we working!
. = ..()
/obj/machinery/computer/mech_bay_power_console/proc/reconnect()
if(recharge_port)
return
recharge_port = locate(/obj/machinery/mech_bay_recharge_port) in range(1)
if(!recharge_port)
for(var/D in GLOB.cardinal)
var/turf/A = get_step(src, D)
A = get_step(A, D)
recharge_port = locate(/obj/machinery/mech_bay_recharge_port) in A
if(recharge_port)
if(!recharge_port.recharge_console)
break
else
recharge_port = null
if(recharge_port)
if(!recharge_port.recharge_console)
recharge_port.recharge_console = src
else
recharge_port = null
/obj/machinery/computer/mech_bay_power_console/Destroy()
if(recharge_port)
recharge_port.recharge_console = null
return ..()
/obj/machinery/computer/mech_bay_power_console/attack_hand(mob/user as mob)
if(..())
return
ui_interact(user)
/obj/machinery/computer/mech_bay_power_console/ui_state(mob/user)
return GLOB.default_state
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "MechBayConsole", name)
ui.open()
/obj/machinery/computer/mech_bay_power_console/ui_act(action, params)
if(..())
return
switch(action)
if("reconnect")
reconnect()
. = TRUE
update_icon()
/obj/machinery/computer/mech_bay_power_console/ui_data(mob/user)
var/data = list()
if(!recharge_port)
reconnect()
if(recharge_port && !QDELETED(recharge_port))
data["recharge_port"] = list("mech" = null)
if(recharge_port.recharging_mecha && !QDELETED(recharge_port.recharging_mecha))
data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mecha.obj_integrity, "maxhealth" = recharge_port.recharging_mecha.max_integrity, "cell" = null, "name" = recharge_port.recharging_mecha.name)
if(recharge_port.recharging_mecha.cell && !QDELETED(recharge_port.recharging_mecha.cell))
data["recharge_port"]["mech"]["cell"] = list(
"charge" = recharge_port.recharging_mecha.cell.charge,
"maxcharge" = recharge_port.recharging_mecha.cell.maxcharge
)
return data
/obj/machinery/computer/mech_bay_power_console/Initialize()
reconnect()
update_icon()
return ..()