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bcd5b0b4c4
* refactor: barrier spawners. * set script PR number
59 lines
1.5 KiB
Plaintext
59 lines
1.5 KiB
Plaintext
/obj/effect/spawner/random/barrier
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name = "random barrier spawner"
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icon = 'icons/effects/random_spawners.dmi'
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icon_state = "barrier"
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loot = list(
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/obj/effect/spawner/window/reinforced,
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/obj/machinery/door/airlock,
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/obj/machinery/door/airlock/welded,
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/obj/structure/barricade/wooden,
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/obj/structure/falsewall,
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/turf/simulated/floor/plasteel,
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/turf/simulated/wall,
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)
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/obj/effect/spawner/random/barrier/wall_probably
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name = "probably a wall"
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icon_state = "wall"
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loot = list(
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/obj/structure/falsewall = 1,
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/turf/simulated/wall = 9,
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)
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/obj/effect/spawner/random/barrier/obstruction
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name = "obstruction"
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icon_state = "barrier"
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loot = list(
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/obj/machinery/door/airlock/welded,
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/obj/structure/barricade/wooden,
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/obj/structure/falsewall,
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/turf/simulated/wall,
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)
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/// these have no access restrictions, so for internal maintenance only
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/obj/effect/spawner/random/barrier/possibly_welded_airlock
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name = "possibly welded airlock"
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icon_state = "airlock"
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loot = list(
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/obj/machinery/door/airlock = 3,
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/obj/machinery/door/airlock/welded = 1,
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)
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/obj/effect/spawner/random/barrier/grille_often
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name = "grille often"
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icon_state = "grille"
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loot = list(
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/obj/structure/grille = 8,
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/obj/structure/grille/broken = 4,
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/turf/simulated/floor/plating = 2,
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)
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/obj/effect/spawner/random/barrier/grille_maybe
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name = "grille maybe"
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icon_state = "grille"
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loot = list(
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/obj/structure/grille = 2,
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/obj/structure/grille/broken = 2,
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/turf/simulated/floor/plating = 5,
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)
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