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357c62b6d7
* this was just going to be a plasma cutter change but no had to make it look good, whats next, ai sat turrets (yes) * ai turret * Coca cola, don't forget the ice. Or the pulse * almost done, pull master than map edit * we ball * ah, chasms. * it's for the best. Fuck should not sleep checker though * hitscan reflection limiting system * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * c-c-c-changes --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
55 lines
1.4 KiB
Plaintext
55 lines
1.4 KiB
Plaintext
//These are directional impact effects used by hitscan projectiles. Unlike current impact effect, they rotate to face the point the hitscan beam came from.
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/obj/effect/projectile/impact
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name = "beam impact"
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icon = 'icons/obj/projectiles_impact.dmi'
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/obj/effect/projectile/impact/laser
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name = "laser impact"
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icon_state = "impact_laser"
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/obj/effect/projectile/impact/laser/blue
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name = "laser impact"
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icon_state = "impact_blue"
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/obj/effect/projectile/impact/disabler
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name = "disabler impact"
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icon_state = "impact_omni"
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/obj/effect/projectile/impact/xray
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name = "\improper X-ray impact"
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icon_state = "impact_xray"
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/obj/effect/projectile/impact/pulse
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name = "pulse impact"
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icon_state = "impact_u_laser"
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/obj/effect/projectile/impact/plasma_cutter
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name = "plasma impact"
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icon_state = "impact_plasmacutter"
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/obj/effect/projectile/impact/stun
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name = "stun impact"
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icon_state = "impact_stun"
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/obj/effect/projectile/impact/heavy_laser
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name = "heavy laser impact"
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icon_state = "impact_beam_heavy"
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/obj/effect/projectile/impact/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/impact/laser/emitter
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name = "emitter impact"
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icon_state = "impact_emitter"
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/obj/effect/projectile/impact/solar
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name = "solar impact"
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icon_state = "impact_solar"
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/obj/effect/projectile/impact/sniper
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icon_state = "sniper"
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/obj/effect/projectile/impact/death
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icon_state = "impact_hcult"
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