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* part 1 * no you don't * Update code/modules/mining/equipment/wormhole_jaunter.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com> * Update code/game/objects/items/devices/radio/beacon.dm Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com> * Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com> * spawner update * Update code/modules/mining/equipment/wormhole_jaunter.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com> * Update code/modules/mining/equipment/wormhole_jaunter.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com> * Update code/modules/mining/equipment/wormhole_jaunter.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com> * Update code/modules/mining/equipment/wormhole_jaunter.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com> * Forgotten main reward * many things were forgotten --------- Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
179 lines
6.0 KiB
Plaintext
179 lines
6.0 KiB
Plaintext
/obj/item/beacon
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name = "tracking beacon"
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desc = "A beacon used by a teleporter."
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icon = 'icons/obj/radio.dmi'
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icon_state = "beacon"
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item_state = "signaler"
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origin_tech = "bluespace=1"
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flags = CONDUCT
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slot_flags = SLOT_FLAG_BELT
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throw_speed = 2
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throw_range = 9
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL = 200, MAT_GLASS = 100)
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var/syndicate = FALSE
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var/area_bypass = FALSE
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var/cc_beacon = FALSE //set if allowed to teleport to even if on zlevel2
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var/wormhole_weaver = FALSE // special beacons for wormwhole weaver
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/obj/item/beacon/Initialize()
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. = ..()
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GLOB.beacons |= src
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/obj/item/beacon/Destroy()
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GLOB.beacons -= src
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return ..()
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/obj/item/beacon/emag_act(user)
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if(!emagged)
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emagged = TRUE
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syndicate = TRUE
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to_chat(user, "<span class='notice'>The This beacon now only be locked on to by emagged teleporters!</span>")
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return TRUE
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/// Probably a better way of doing this, I'm lazy.
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/obj/item/beacon/bacon
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/obj/item/beacon/bacon/proc/digest_delay()
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QDEL_IN(src, 60 SECONDS)
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/obj/item/beacon/emagged
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syndicate = TRUE
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emagged = TRUE
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// SINGULO BEACON SPAWNER
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/obj/item/beacon/syndicate
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name = "suspicious beacon"
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desc = "A label on it reads: <i>Activate to have a singularity beacon teleported to your location</i>."
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origin_tech = "bluespace=6;syndicate=5"
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syndicate = TRUE
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var/obj/machinery/computer/syndicate_depot/teleporter/mycomputer
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/obj/item/beacon/syndicate/Destroy()
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if(mycomputer)
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mycomputer.mybeacon = null
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return ..()
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/obj/item/beacon/syndicate/attack_self(mob/user)
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if(user)
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to_chat(user, "<span class='notice'>Locked In</span>")
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new /obj/machinery/power/singularity_beacon/syndicate( user.loc )
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playsound(src, 'sound/effects/pop.ogg', 100, TRUE, 1)
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user.drop_item()
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qdel(src)
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/obj/item/beacon/syndicate/bundle
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name = "suspicious beacon"
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desc = "A label on it reads: <i>Activate to select a bundle</i>."
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var/list/static/bundles = list(
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"Spy" = /obj/item/storage/box/syndie_kit/bundle/spy,
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"Agent 13" = /obj/item/storage/box/syndie_kit/bundle/agent13,
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"Thief" = /obj/item/storage/box/syndie_kit/bundle/thief,
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"Agent 007" = /obj/item/storage/box/syndie_kit/bundle/bond,
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"Infiltrator" = /obj/item/storage/box/syndie_kit/bundle/infiltrator,
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"Bank Robber" = /obj/item/storage/box/syndie_kit/bundle/payday,
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"Implanter" = /obj/item/storage/box/syndie_kit/bundle/implant,
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"Hacker" = /obj/item/storage/box/syndie_kit/bundle/hacker,
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"Dark Lord" = /obj/item/storage/box/syndie_kit/bundle/darklord,
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"Sniper" = /obj/item/storage/box/syndie_kit/bundle/professional,
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"Grenadier" = /obj/item/storage/box/syndie_kit/bundle/grenadier,
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"Augmented" = /obj/item/storage/box/syndie_kit/bundle/metroid,
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"Ocelot" = /obj/item/storage/box/syndie_kit/bundle/ocelot,
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"Nuclear Wannabe" = /obj/item/storage/box/syndie_kit/bundle/operative,
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"Big Spender" = /obj/item/storage/box/syndie_kit/bundle/rich,
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"Maintenance Collector" = /obj/item/storage/box/syndie_kit/bundle/maint_loot)
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var/list/selected = list()
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var/list/unselected = list()
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/obj/item/beacon/syndicate/bundle/attack_self(mob/user)
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if(!user)
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return
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if(!length(selected))
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unselected = bundles.Copy()
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for(var/i in 1 to 3)
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selected += pick_n_take(unselected)
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selected += "Random"
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var/bundle_name = tgui_input_list(user, "Available Bundles", "Bundle Selection", selected)
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if(!bundle_name || QDELETED(src))
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return
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if(bundle_name == "Random")
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bundle_name = pick(unselected)
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var/bundle = bundles[bundle_name]
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bundle = new bundle(user.loc)
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to_chat(user, "<span class='notice'>Welcome to [station_name()], [bundle_name]!</span>")
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user.drop_item()
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SSblackbox.record_feedback("tally", "syndicate_bundle_pick", 1, "[bundle]")
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qdel(src)
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user.put_in_hands(bundle)
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/obj/item/beacon/syndicate/power_sink
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name = "suspicious beacon"
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desc = "A label on it reads: <i>Warning: Activating this device will send a power sink to your location</i>."
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/obj/item/beacon/syndicate/power_sink/attack_self(mob/user)
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if(user)
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to_chat(user, "<span class='notice'>Locked In</span>")
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new /obj/item/powersink(user.loc)
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playsound(src, 'sound/effects/pop.ogg', 100, TRUE, 1)
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user.drop_item()
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qdel(src)
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/obj/item/beacon/syndicate/bomb
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name = "suspicious beacon"
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desc = "A label on it reads: <i>Warning: Activating this device will send a high-ordinance explosive to your location</i>."
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origin_tech = "bluespace=5;syndicate=5"
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var/bomb = /obj/machinery/syndicatebomb
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/obj/item/beacon/syndicate/bomb/attack_self(mob/user)
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if(user)
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to_chat(user, "<span class='notice'>Locked In</span>")
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new bomb(user.loc)
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playsound(src, 'sound/effects/pop.ogg', 100, TRUE, 1)
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user.drop_item()
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qdel(src)
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/obj/item/beacon/syndicate/bomb/emp
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desc = "A label on it reads: <i>Warning: Activating this device will send a high-ordinance EMP explosive to your location</i>."
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bomb = /obj/machinery/syndicatebomb/emp
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/obj/item/beacon/syndicate/bomb/grey_autocloner
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desc = "A label on it reads: <i>Warning: Activating this device will send an expensive cloner to your location</i>."
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origin_tech = "bluespace=2;syndicate=2"
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bomb = /obj/machinery/grey_autocloner
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/obj/item/beacon/engine
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desc = "A label on it reads: <i>Warning: This device is used for transportation of high-density objects used for high-yield power generation. Stay away!</i>."
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anchored = TRUE //Let's not move these around. Some folk might get the idea to use these for assassinations
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var/list/enginetype = list()
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/obj/item/beacon/engine/Initialize(mapload)
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LAZYADD(GLOB.engine_beacon_list, src)
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return ..()
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/obj/item/beacon/engine/Destroy()
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GLOB.engine_beacon_list -= src
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return ..()
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/obj/item/beacon/engine/tesling
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name = "Engine Beacon for Tesla and Singularity"
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enginetype = list(ENGTYPE_TESLA, ENGTYPE_SING)
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/obj/item/beacon/engine/tesla
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name = "Engine Beacon for Tesla"
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enginetype = list(ENGTYPE_TESLA)
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/obj/item/beacon/engine/sing
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name = "Engine Beacon for Singularity"
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enginetype = list(ENGTYPE_SING)
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/obj/item/beacon/wormhole_weaver
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name = "prototype beacon"
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desc = "A beacon used by a prototype wormhole device."
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wormhole_weaver = TRUE
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icon_state = "beacon_wormhole_weaver"
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