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8418997ed8
* screwdriver_act my beloved
* convert to returns instead of . / lewcc review
* it will be done
* i'm a little bit stupid, but now time to test
* sometimes I get excited and press the commit
* The great test has been completed
* oh wow oh wow, lewc review
* found one last one
* Steel review
* Lewc review
* quick sirryan review
* removes stupid comments (old coders I blame)
* sirryan review two
* whoops...
* hal review
* the fix to the fix to the fix
* Revert "the fix to the fix to the fix"
FUCK I pushed to the wrong branch
This reverts commit a96fe98781.
70 lines
2.1 KiB
Plaintext
70 lines
2.1 KiB
Plaintext
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// var/turf/T | This was made 14th September 2013, and has no use at all. Its being removed
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/obj/item/grenade/bananade
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name = "bananade"
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desc = "A yellow grenade."
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/grenade.dmi'
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icon_state = "banana"
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item_state = "grenade"
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var/deliveryamt = 8
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var/spawner_type = /obj/item/grown/bananapeel
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/obj/item/grenade/bananade/prime()
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if(spawner_type && deliveryamt)
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// Make a quick flash
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var/turf/T = get_turf(src)
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playsound(T, 'sound/items/bikehorn.ogg', 100, 1)
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for(var/mob/living/carbon/C in viewers(T, null))
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C.flash_eyes()
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for(var/i=1, i<=deliveryamt, i++)
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var/atom/movable/x = new spawner_type
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x.loc = T
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if(prob(50))
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for(var/j = 1, j <= rand(1, 3), j++)
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step(x, pick(NORTH,SOUTH,EAST,WEST))
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qdel(src)
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return
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/obj/item/grenade/bananade/casing
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name = "bananium casing"
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desc = "A grenade casing made of bananium."
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icon_state = "banana_casing"
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deliveryamt = 0
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/obj/item/grenade/bananade/casing/attack_hand()
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return // No activating an empty grenade
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/obj/item/grenade/bananade/casing/attack_self()
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return // Stop trying to break stuff
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/obj/item/grenade/bananade/casing/prime()
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return // The grenade isnt completed yet, dont even try to blow it up
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/obj/item/grenade/bananade/casing/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/grown/bananapeel))
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if(deliveryamt < 9)
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to_chat(user, "<span class='notice'>You add another banana peel to the assembly.</span>")
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deliveryamt += 1
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qdel(I)
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else
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to_chat(user, "<span class='notice'>The bananade is full, screwdriver it shut to ready it.</span>")
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return
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return ..()
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/obj/item/grenade/bananade/casing/screwdriver_act(mob/living/user, obj/item/I)
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if(!deliveryamt)
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to_chat(user, "<span class='notice'>You need to add banana peels before you can ready the grenade!</span>")
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return TRUE
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var/obj/item/grenade/bananade/G = new /obj/item/grenade/bananade
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user.unEquip(src)
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user.put_in_hands(G)
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G.deliveryamt = deliveryamt
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to_chat(user, "<span class='notice'>You lock the assembly shut, readying it for HONK.</span>")
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qdel(src)
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return TRUE
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