mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
3fd9106d5a
* Clean up grenades * Update clusterbuster.dm * Update grenade.dm * Update flashbang.dm * Update grenade.dm * Update frag.dm * Update code/game/objects/items/weapons/grenades/frag.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update code/game/objects/items/weapons/grenades/ghettobomb.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * update * Update code/game/objects/items/weapons/grenades/frag.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * update * update * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update grenade.dm * Update code/game/objects/items/weapons/grenades/frag.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * extra var --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
68 lines
2.3 KiB
Plaintext
68 lines
2.3 KiB
Plaintext
//improvised explosives//
|
|
|
|
/obj/item/grenade/iedcasing
|
|
name = "improvised firebomb"
|
|
desc = "A sketchy improvised incendiary device."
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
icon = 'icons/obj/grenade.dmi'
|
|
icon_state = "improvised_grenade"
|
|
item_state = "grenade"
|
|
throw_speed = 3
|
|
throw_range = 7
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_FLAG_BELT
|
|
active = FALSE
|
|
det_time = 5 SECONDS
|
|
display_timer = FALSE
|
|
modifiable_timer = FALSE
|
|
var/list/times
|
|
|
|
/obj/item/grenade/iedcasing/examine(mob/user)
|
|
. = ..()
|
|
. += "<span class='warning'>You have no idea how long the fuze will last for until it explodes!</span>"
|
|
|
|
/obj/item/grenade/iedcasing/Initialize(mapload)
|
|
. = ..()
|
|
overlays += "improvised_grenade_filled"
|
|
overlays += "improvised_grenade_wired"
|
|
times = list("5" = 10, "-1" = 20, "[rand(30, 80)]" = 50, "[rand(65, 180)]" = 20)// "Premature, Dud, Short Fuse, Long Fuse"=[weighting value]
|
|
det_time = text2num(pickweight(times))
|
|
if(det_time < 0) //checking for 'duds'
|
|
det_time = rand(30,80)
|
|
|
|
/obj/item/grenade/iedcasing/CheckParts(list/parts_list)
|
|
..()
|
|
var/obj/item/reagent_containers/drinks/cans/can = locate() in contents
|
|
if(can)
|
|
can.pixel_x = 0 //Reset the sprite's position to make it consistent with the rest of the IED
|
|
can.pixel_y = 0
|
|
var/mutable_appearance/can_underlay = new(can)
|
|
can_underlay.layer = FLOAT_LAYER
|
|
can_underlay.plane = FLOAT_PLANE
|
|
underlays += can_underlay
|
|
|
|
|
|
/obj/item/grenade/iedcasing/attack_self(mob/user) //
|
|
if(!active)
|
|
if(clown_check(user))
|
|
to_chat(user, "<span class='warning'>You light [src]!</span>")
|
|
active = TRUE
|
|
overlays -= "improvised_grenade_filled"
|
|
icon_state = initial(icon_state) + "_active"
|
|
add_fingerprint(user)
|
|
var/turf/bombturf = get_turf(src)
|
|
var/area/A = get_area(bombturf)
|
|
|
|
log_game("[key_name(user)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
|
|
investigate_log("[key_name(user)] has primed a [name] for detonation at [A.name] [COORD(bombturf)])", INVESTIGATE_BOMB)
|
|
add_attack_logs(user, src, "has primed for detonation", ATKLOG_FEW)
|
|
if(iscarbon(user))
|
|
var/mob/living/carbon/C = user
|
|
C.throw_mode_on()
|
|
addtimer(CALLBACK(src, PROC_REF(prime)), det_time)
|
|
|
|
/obj/item/grenade/iedcasing/prime() //Blowing that can up
|
|
update_mob()
|
|
explosion(loc, -1, -1, 2, flame_range = 4) // small explosion, plus a very large fireball.
|
|
qdel(src)
|