Files
DGamerL e3c73110db Adds Chemical flamethrowers (#25091)
* Initial work

* Good enough to open a PR out of draft

* Make these use the vars on the flamethrower

* Moar fixes

* Undefines define

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* This won't compile

* GDN review

* Fixes CI

* Fixes CI even more

* 5 ammo per tile now

* Heavily nerfs adding multiple fires

* Adds phlogiston as a burnable reagent

* Fixes the fire name

* Placeholder sprite + ammo use fix

* Now in cargo partially

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Lewc Review

* Adds nuclear variant

* Adds the chem flamethrower to the nukie uplink, alongside ammo

* More fire armor tweaks

* GDN review

* Update code/modules/reagents/chemistry/reagents/pyrotechnic.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* TEMPORARY PUSH

* Adds inhands

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Fixes inhands

* Makes air hot again

* Lewc review

* Audible messages and canister refilling

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-09-05 23:12:56 +00:00

573 lines
23 KiB
Plaintext

/obj/item/storage/box/syndie_kit
desc = "A sleek, sturdy box."
icon_state = "doom_box"
/// Traitor bundles
/obj/item/storage/box/syndie_kit/bundle
var/list/items = list()
/// 222TC
/obj/item/storage/box/syndie_kit/bundle/spy
name = "Spy Bundle"
desc = "Complete your objectives quietly with this compilation of stealthy items."
items = list(
/obj/item/storage/box/syndie_kit/chameleon, // 10TC
/obj/item/card/id/syndicate, // 10TC
/obj/item/clothing/shoes/chameleon/noslip, // 10TC
/obj/item/clothing/glasses/hud/security/chameleon, //10TC
/obj/item/bio_chip_implanter/storage, // 40TC
/obj/item/pen/edagger, // 10TC
/obj/item/pinpointer/advpinpointer, // 10TC
/obj/item/storage/fancy/cigarettes/cigpack_syndicate, // 7TC
/obj/item/flashlight/emp, // 20TC
/obj/item/chameleon, // 25TC
/obj/item/garrote, // 30 TC
/obj/item/door_remote/omni/access_tuner, // 30TC
/obj/item/encryptionkey/syndicate) // 10TC
/// 142TC
/obj/item/storage/box/syndie_kit/bundle/agent13
name = "Agent 13 Bundle"
desc = "Find and eliminate your targets quietly and effectively with this kit."
items = list(
/obj/item/clothing/under/chameleon, // 1TC. 10TC divided over 10 items from the chameleon kit.
/obj/item/card/id/syndicate, // 10TC
/obj/item/storage/box/syndie_kit/stechkin, // 26TC. 20TC for stechkin, plus the 2 mags at 3TC
/obj/item/suppressor, // 5TC
/obj/item/ammo_box/magazine/m10mm, // 3TC
/obj/item/ammo_box/magazine/m10mm/hp, // 7TC
/obj/item/garrote, // 30TC
/obj/item/door_remote/omni/access_tuner, // 30TC
/obj/item/clothing/glasses/chameleon/thermal, // 15TC
/obj/item/storage/briefcase/false_bottomed, // 10TC
/obj/item/bio_chip_implanter/freedom, // 25TC
/obj/item/coin/gold, // 0TC
/obj/item/encryptionkey/syndicate) // 10TC
/// 160TC
/obj/item/storage/box/syndie_kit/bundle/thief
name = "Thief Bundle"
desc = "Steal from friends, enemies, and interstellar megacorporations alike!"
items = list(
/obj/item/gun/energy/kinetic_accelerator/crossbow, // 60TC
/obj/item/chameleon, // 25TC
/obj/item/clothing/glasses/chameleon/thermal, // 15TC
/obj/item/clothing/gloves/color/black/thief, // 30TC
/obj/item/card/id/syndicate, // 10TC
/obj/item/storage/backpack/satchel_flat, // 10TC
/obj/item/encryptionkey/syndicate) // 10TC
/// 176TC
/obj/item/storage/box/syndie_kit/bundle/bond
name = "Agent 007 Bundle"
desc = "Shake your Martini and stir up trouble with this bundle of lethal equipment mixed with a spritz of gadgetry to keep things interesting."
items = list(
/obj/item/storage/briefcase/false_bottomed, // 10TC
/obj/item/suppressor, // 5TC
/obj/item/storage/box/syndie_kit/stechkin, // 26TC. 20TC for stechkin, plus the 2 mags at 3TC
/obj/item/ammo_box/magazine/m10mm/ap, // 6TC
/obj/item/ammo_box/magazine/m10mm/ap, // 6TC
/obj/item/clothing/under/suit/really_black, // 0TC
/obj/item/card/id/syndicate, // 10TC
/obj/item/clothing/suit/storage/iaa/blackjacket/armored, // 3TC
/obj/item/storage/box/syndie_kit/emp, // 10TC
/obj/item/clothing/glasses/hud/security/chameleon, // 10TC
/obj/item/encryptionkey/syndicate, // 10TC
/obj/item/reagent_containers/drinks/drinkingglass/alliescocktail, // 0TC
/obj/item/storage/box/syndie_kit/pen_bomb, // 30 TC
/obj/item/CQC_manual) // 50tc
/// 145TC + RCD & Mesons Autoimplanter
/obj/item/storage/box/syndie_kit/bundle/infiltrator
name = "Infiltration Bundle"
desc = "Use your teleporter, krav maga and other support tools to jump right into your desired location, quickly leaving as though you were never there."
items = list(
/obj/item/storage/box/syndie_kit/teleporter, // 40TC
/obj/item/clothing/gloves/color/black/krav_maga, // 50TC
/obj/item/clothing/glasses/chameleon/thermal, // 15TC
/obj/item/pinpointer/advpinpointer, // 10TC
/obj/item/rcd/preloaded, // 0TC
/obj/item/storage/box/syndie_kit/space, // 20TC
/obj/item/autosurgeon/organ/syndicate/oneuse/meson_eyes, // 0TC
/obj/item/encryptionkey/syndicate) // 10TC
/// 188TC
/obj/item/storage/box/syndie_kit/bundle/payday
name = "Heist Bundle"
desc = "Alright guys, today we're performing a heist on a space station owned by a greedy corporation. Drain the vault of all its worth so we can get that pay dirt!11"
items = list(
/obj/item/gun/projectile/revolver, // 65 TC
/obj/item/ammo_box/a357, // 15 TC
/obj/item/ammo_box/a357, // 15 TC
/obj/item/card/emag, // 30 TC
/obj/item/jammer, // 20 TC
/obj/item/card/id/syndicate, // 10 TC
/obj/item/clothing/under/suit/really_black, // 0TC
/obj/item/clothing/suit/storage/iaa/blackjacket/armored, // 3TC
/obj/item/clothing/gloves/color/latex/nitrile, // 0TC
/obj/item/clothing/mask/gas/clown_hat, // 0TC
/obj/item/grenade/plastic/c4, // 5 TC
/obj/item/thermal_drill/diamond_drill/syndicate, // 5 TC
/obj/item/bio_chip_implanter/freedom/prototype, // 10 TC
/obj/item/encryptionkey/syndicate) // 10TC
/// 175TC
/obj/item/storage/box/syndie_kit/bundle/implant
name = "Bio-chip Bundle"
desc = "A few useful bio-chips to give you some options for when you inevitably get captured by the Security."
items = list(
/obj/item/bio_chip_implanter/freedom, // 25TC
/obj/item/bio_chip_implanter/stealth, // 45 TC
/obj/item/bio_chip_implanter/emp, // 5TC (half of EMP kit)
/obj/item/bio_chip_implanter/adrenalin, // 40TC
/obj/item/bio_chip_implanter/explosive, // 10TC
/obj/item/bio_chip_implanter/storage, // 40TC
/obj/item/encryptionkey/syndicate) // 10TC
/// 220TC
/obj/item/storage/box/syndie_kit/bundle/hacker
name = "Hacker Bundle"
desc = "A kit with everything you need to hack into and disrupt the Station, AI, its cyborgs and the Security team. HACK THE PLANET!"
items = list(
/obj/item/melee/energy/sword/saber/blue, // 40TC
/obj/item/autosurgeon/organ/syndicate/oneuse/hackerman_deck, // 30TC
/obj/item/door_remote/omni/access_tuner, // 30TC, HACK EVERYTHING
/obj/item/encryptionkey/syndicate, // 10TC
/obj/item/encryptionkey/binary, // 25TC
/obj/item/card/id/syndicate, // 10TC
/obj/item/storage/box/syndie_kit/emp, // 10TC
/obj/item/aiModule/toyAI, // 0TC
/obj/item/aiModule/syndicate, // 15TC
/obj/item/storage/box/syndie_kit/camera_bug, // 5TC
/obj/item/bio_chip_implanter/freedom/prototype, // 10TC
/obj/item/storage/belt/military/traitor/hacker, // 15TC + AI detector for 5 TC
/obj/item/clothing/gloves/combat, // accounted in belt + toolbox
/obj/item/flashlight/emp) // 20TC
/// 170TC + Telekinesis
/obj/item/storage/box/syndie_kit/bundle/darklord
name = "Dark Lord Bundle"
desc = "Turn your anger into hate and your hate into suffering with a mix of energy swords and magical powers. DO IT."
items = list(
/obj/item/melee/energy/sword/saber/red, // 40TC
/obj/item/melee/energy/sword/saber/red, // 40TC
/obj/item/bio_chip_implanter/shock, // 50TC
/obj/item/dnainjector/telemut/darkbundle, // 0TC
/obj/item/clothing/suit/hooded/chaplain_hoodie, // 0TC
/obj/item/clothing/glasses/meson/engine/tray, // 0TC
/obj/item/clothing/mask/chameleon/voice_change, // 10TC
/obj/item/card/id/syndicate, // 10TC
/obj/item/clothing/shoes/chameleon/noslip, // 10TC
/obj/item/encryptionkey/syndicate) // 10TC
/// 164TC
/obj/item/storage/box/syndie_kit/bundle/professional
name = "Sniper Bundle"
desc = "Suit up and handle yourself like a professional with a long-distance sniper rifle, additional .50 standard and penetrator rounds and thermal glasses to easily scope out your target."
items = list(
/obj/item/gun/projectile/automatic/sniper_rifle/syndicate, // 80TC
/obj/item/ammo_box/magazine/sniper_rounds, // 15TC
/obj/item/ammo_box/magazine/sniper_rounds/penetrator, // 20TC
/obj/item/ammo_box/magazine/sniper_rounds/penetrator, // 20TC
/obj/item/clothing/glasses/chameleon/thermal, // 15TC
/obj/item/clothing/gloves/combat, // ~1TC
/obj/item/clothing/under/suit/really_black, // 0TC
/obj/item/clothing/suit/storage/iaa/blackjacket/armored, // 3TC
/obj/item/encryptionkey/syndicate) // 10TC
/// 215TC + Tactical Grenadier Belt
/obj/item/storage/box/syndie_kit/bundle/grenadier
name = "Grenade Bundle"
desc = "A variety of grenades and pyrotechnics to ensure you can blast your way through any situation."
items = list(
/obj/item/storage/belt/grenade/tactical, // ~60TC Contains 2 Frag and EMP grenades, 5 C4 Explosives, 5 Smoke and Gluon grenades and 1 Minibomb grenade
/obj/item/storage/box/syndie_kit/stechkin, // 26TC. 20TC for stechkin, plus the 2 mags at 3TC
/obj/item/ammo_box/magazine/m10mm/fire, // 9TC
/obj/item/ammo_box/magazine/m10mm/fire, // 9TC
/obj/item/mod/control/pre_equipped/traitor, // 30TC
/obj/item/clothing/gloves/combat, // ~1TC
/obj/item/card/id/syndicate, // 10TC
/obj/item/clothing/shoes/chameleon/noslip, // 10TC
/obj/item/storage/box/syndidonkpockets, // 10 TC
/obj/item/storage/box/syndie_kit/frag_grenades, // 40tc
/obj/item/encryptionkey/syndicate) // 10TC
/// 80TC + modules + laser gun
/obj/item/storage/box/syndie_kit/bundle/metroid
name = "Modsuit Bundle"
desc = "Don the equipment of an intergalactic bounty hunter and blast your way through the station!"
items = list(
/obj/item/mod/control/pre_equipped/traitor_elite, // 45TC
/obj/item/mod/module/visor/thermal, // 15TC
/obj/item/mod/module/stealth, // 0TC
/obj/item/mod/module/power_kick, // 0TC
/obj/item/mod/module/sphere_transform, // 0TC
/obj/item/autosurgeon/organ/syndicate/oneuse/laser_arm, // 0TC
/obj/item/pinpointer/advpinpointer, // 10TC
/obj/item/autosurgeon/organ/syndicate/oneuse/hardened_heart, // 0TC decent stamina regen, but no speed/healing.
/obj/item/storage/belt/utility/full/multitool, // 0TC
/obj/item/clothing/head/collectable/slime, // 0TC priceless
/obj/item/encryptionkey/syndicate) // 10TC
// 170 TC + combat knife + outfit
/obj/item/storage/box/syndie_kit/bundle/ocelot
name = "Ocelot Bundle"
desc = "Get pretty good with two revolvers, two speedloaders, and a backup combat knife."
items = list(
/obj/item/kitchen/knife/combat, // 0TC but very robust
/obj/item/gun/projectile/revolver, // 65TC
/obj/item/gun/projectile/revolver, // 65TC
/obj/item/ammo_box/a357, // 15TC
/obj/item/ammo_box/a357, // 15TC
/obj/item/encryptionkey/syndicate, // 10TC
/obj/item/clothing/under/syndicate/combat, //0TC
/obj/item/clothing/accessory/holster, // 0TC
/obj/item/clothing/accessory/scarf/red, //0TC
/obj/item/clothing/head/beret, // 0TC
/obj/item/clothing/gloves/combat, // 0TC
/obj/item/clothing/shoes/combat) // 0TC
// 147 TC
/obj/item/storage/box/syndie_kit/bundle/operative
name = "\"Operative\" Bundle"
desc = "Glory to the Syndicate! Only the essentials for destroying Nanotrasen in this important kit."
items = list(
/obj/item/mod/control/pre_equipped/traitor, // 30TC
/obj/item/card/id/syndi_scan_only, // ~2TC?
/obj/item/encryptionkey/syndicate, // 10tc
/obj/item/melee/energy/sword/saber/red, // 40TC
/obj/item/shield/energy, // 40TC
/obj/item/pinpointer/advpinpointer, // 10TC, get dat fuckin disk
/obj/item/storage/belt/military, // 10TC
/obj/item/grenade/plastic/c4, // 5TC
/obj/item/bio_chip_implanter/proto_adrenalin, // 10TC
/obj/item/toy/figure/crew/syndie, // 0TC
/obj/item/clothing/under/syndicate // 0TC
)
// 250 TC worth of credits
/obj/item/storage/box/syndie_kit/bundle/rich
name = "Big Spender Bundle"
desc = "It's money. I don't need to explain more."
items = list(
/obj/item/clothing/under/suit/really_black, // 0TC
/obj/item/clothing/shoes/laceup, // 0TC
/obj/item/clothing/glasses/monocle, // 0TC
/obj/item/clothing/gloves/color/white, // 0TC
/obj/item/clothing/head/that, // 0TC
/obj/item/storage/secure/briefcase, // 0TC
// syndie briefcase has 600 credits for 5 TC.
/obj/item/stack/spacecash/c10000,
/obj/item/stack/spacecash/c10000,
/obj/item/stack/spacecash/c10000
)
// 209 TC of maint loot, higher than other bundles because it doesn't combo well
/obj/item/storage/box/syndie_kit/bundle/maint_loot
name = "Maintenance Loot Bundle"
desc = "One of our interns found all of this lying in a Nanotrasen Maintenance tunnels. Reduce, Reuse, Recycle!"
items = list(
/obj/item/storage/bag/plasticbag, // 1TC
/obj/item/grenade/clown_grenade, // 15TC
/obj/item/seeds/ambrosia/cruciatus, // 5TC
/obj/item/gun/projectile/automatic/pistol, // 20TC
/obj/item/ammo_box/magazine/m10mm, // 3TC
/obj/item/soap/syndie, // 5TC
/obj/item/suppressor, // 5TC
/obj/item/clothing/under/chameleon, // 1TC. 10TC divided over 10 items.
/obj/item/clothing/shoes/chameleon/noslip, // 10TC
/obj/item/clothing/mask/chameleon/voice_change, // 10TC
/obj/item/dnascrambler, // 7TC
/obj/item/storage/backpack/satchel_flat, // 10TC
/obj/item/storage/toolbox/syndicate, // 5TC
/obj/item/storage/backpack/duffel/syndie/med/surgery, // 10TC
/obj/item/storage/belt/military/traitor, // 10TC
/obj/item/storage/box/syndie_kit/space, // 20TC
/obj/item/multitool/ai_detect, // 5TC
/obj/item/bio_chip_implanter/storage, // 40TC
/obj/item/deck/cards/syndicate, // 2TC
/obj/item/storage/secure/briefcase/syndie, // 5TC
/obj/item/storage/fancy/cigarettes/cigpack_syndicate, // 7TC
/obj/item/clothing/suit/jacket/bomber/syndicate, // 3TC
/obj/item/melee/knuckleduster/syndie, // 10TC
)
/obj/item/storage/box/syndie_kit/bundle/populate_contents()
for(var/obj/item/item as anything in items)
new item(src)
/obj/item/storage/box/syndie_kit/space
name = "Boxed Space Suit and Helmet"
can_hold = list(/obj/item/clothing/suit/space/syndicate/black/red, /obj/item/clothing/head/helmet/space/syndicate/black/red, /obj/item/tank/internals/emergency_oxygen/engi/syndi, /obj/item/clothing/mask/gas/syndicate)
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/box/syndie_kit/space/populate_contents()
new /obj/item/clothing/suit/space/syndicate/black/red(src)
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/tank/internals/emergency_oxygen/engi/syndi(src)
/obj/item/storage/box/syndie_kit/conversion
name = "box (CK)"
/obj/item/storage/box/syndie_kit/boolets
name = "shotgun shells"
/obj/item/storage/box/syndie_kit/boolets/populate_contents()
for(var/I in 1 to 6)
new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
/obj/item/storage/box/syndie_kit/emp
name = "boxed EMP kit"
/obj/item/storage/box/syndie_kit/emp/populate_contents()
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/bio_chip_implanter/emp/(src)
/obj/item/storage/box/syndie_kit/poisoner
name = "poisoner's kit"
/obj/item/storage/box/syndie_kit/poisoner/populate_contents()
new /obj/item/pen/multi/poison(src)
new /obj/item/clothing/gloves/color/black/poisoner(src)
/obj/item/storage/box/syndie_kit/c4
name = "pack of C-4 explosives"
/obj/item/storage/box/syndie_kit/c4/populate_contents()
for(var/I in 1 to 5)
new /obj/item/grenade/plastic/c4(src)
/obj/item/storage/box/syndie_kit/frag_grenades
name = "pack of fragmentation grenades"
/obj/item/storage/box/syndie_kit/frag_grenades/populate_contents()
for(var/I in 1 to 5)
new /obj/item/grenade/frag(src)
/obj/item/storage/box/syndie_kit/throwing_weapons
name = "boxed throwing kit"
can_hold = list(/obj/item/throwing_star, /obj/item/restraints/legcuffs/bola/tactical)
max_combined_w_class = 16
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/box/syndie_kit/throwing_weapons/populate_contents()
for(var/I in 1 to 5)
new /obj/item/throwing_star(src)
new /obj/item/restraints/legcuffs/bola/tactical(src)
new /obj/item/restraints/legcuffs/bola/tactical(src)
/obj/item/storage/box/syndie_kit/sarin
name = "sarin gas grenades"
/obj/item/storage/box/syndie_kit/sarin/populate_contents()
new /obj/item/grenade/chem_grenade/saringas(src)
new /obj/item/grenade/chem_grenade/saringas(src)
new /obj/item/grenade/chem_grenade/saringas(src)
new /obj/item/grenade/chem_grenade/saringas(src)
/obj/item/storage/box/syndie_kit/bioterror
name = "bioterror syringe box"
/obj/item/storage/box/syndie_kit/bioterror/populate_contents()
for(var/I in 1 to 7)
new /obj/item/reagent_containers/syringe/bioterror(src)
/obj/item/storage/box/syndie_kit/caneshotgun
name = "cane gun kit"
/obj/item/storage/box/syndie_kit/caneshotgun/populate_contents()
for(var/I in 1 to 6)
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/gun/projectile/revolver/doublebarrel/improvised/cane(src)
/obj/item/storage/box/syndie_kit/fake_minibomb
name = "trick minibomb kit"
/obj/item/storage/box/syndie_kit/fake_minibomb/populate_contents()
new /obj/item/grenade/syndieminibomb/fake(src)
/obj/item/storage/box/syndie_kit/fake_revolver
name = "trick revolver kit"
/obj/item/storage/box/syndie_kit/fake_revolver/populate_contents()
new /obj/item/gun/projectile/revolver/fake(src)
/obj/item/storage/box/syndie_kit/mimery
name = "advanced mimery kit"
/obj/item/storage/box/syndie_kit/mimery/populate_contents()
new /obj/item/spellbook/oneuse/mime/greaterwall(src)
new /obj/item/spellbook/oneuse/mime/fingergun(src)
/obj/item/storage/box/syndie_kit/combat_baking
name = "combat bakery kit"
/obj/item/storage/box/syndie_kit/combat_baking/populate_contents()
new /obj/item/food/baguette/combat(src)
for(var/i in 1 to 2)
new /obj/item/food/croissant/throwing(src)
new /obj/item/book/granter/crafting_recipe/combat_baking(src)
/obj/item/storage/box/syndie_kit/atmosn2ogrenades
name = "atmos N2O grenades"
/obj/item/storage/box/syndie_kit/atmosn2ogrenades/populate_contents()
new /obj/item/grenade/clusterbuster/n2o(src)
new /obj/item/grenade/clusterbuster/n2o(src)
/obj/item/storage/box/syndie_kit/atmosfiregrenades
name = "plasma fire grenades"
/obj/item/storage/box/syndie_kit/atmosfiregrenades/populate_contents()
new /obj/item/grenade/clusterbuster/plasma(src)
new /obj/item/grenade/clusterbuster/plasma(src)
/obj/item/storage/box/syndie_kit/missionary_set
name = "Missionary Starter Kit"
/obj/item/storage/box/syndie_kit/missionary_set/populate_contents()
new /obj/item/nullrod/missionary_staff(src)
new /obj/item/clothing/suit/hooded/chaplain_hoodie/missionary_robe(src)
var/obj/item/storage/bible/B = new /obj/item/storage/bible(src)
if(prob(25)) //an omen of success to come?
B.deity_name = "Success"
B.icon_state = "greentext"
B.item_state = "greentext"
/obj/item/storage/box/syndie_kit/cutouts
name = "Fortified Artistic Box"
/obj/item/storage/box/syndie_kit/cutouts/populate_contents()
for(var/i in 1 to 3)
new/obj/item/cardboard_cutout/adaptive(src)
new/obj/item/toy/crayon/spraycan(src)
/obj/item/storage/box/syndie_kit/safecracking
name = "Safe-cracking Kit"
desc = "Everything you need to quietly open a mechanical combination safe."
/obj/item/storage/box/syndie_kit/safecracking/populate_contents()
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/balaclava(src)
new /obj/item/clothing/accessory/stethoscope(src)
new /obj/item/book/manual/wiki/hacking(src)
/obj/item/storage/box/syndie_kit/chameleon
name = "chameleon kit"
/obj/item/storage/box/syndie_kit/chameleon/populate_contents()
new /obj/item/clothing/under/chameleon(src)
new /obj/item/clothing/suit/chameleon(src)
new /obj/item/clothing/gloves/chameleon(src)
new /obj/item/clothing/shoes/chameleon(src)
new /obj/item/clothing/glasses/chameleon(src)
new /obj/item/clothing/head/chameleon(src)
new /obj/item/storage/backpack/chameleon(src)
new /obj/item/radio/headset/chameleon(src)
new /obj/item/pda/chameleon(src)
new /obj/item/clothing/mask/chameleon(src)
/obj/item/storage/box/syndie_kit/chameleon/nuke
name = "operative's chameleon kit"
/obj/item/storage/box/syndie_kit/chameleon/nuke/populate_contents()
new /obj/item/clothing/under/chameleon(src)
new /obj/item/clothing/suit/chameleon(src)
new /obj/item/clothing/gloves/chameleon(src)
new /obj/item/clothing/shoes/chameleon(src)
new /obj/item/clothing/glasses/chameleon(src)
new /obj/item/clothing/head/chameleon(src)
new /obj/item/storage/backpack/chameleon(src)
new /obj/item/radio/headset/chameleon(src)
new /obj/item/pda/chameleon(src)
new /obj/item/stamp/chameleon(src)
new /obj/item/clothing/mask/chameleon/voice_change(src)
/obj/item/storage/box/syndie_kit/dart_gun
name = "dart gun kit"
/obj/item/storage/box/syndie_kit/dart_gun/populate_contents()
new /obj/item/gun/syringe/syndicate(src)
new /obj/item/reagent_containers/syringe/capulettium_plus(src)
new /obj/item/reagent_containers/syringe/sarin(src)
new /obj/item/reagent_containers/syringe/pancuronium(src)
/obj/item/storage/box/syndie_kit/nuke
name = "box" //Bit of stealth, since you spawn with it
desc = "It's just an ordinary box."
icon_state = "box"
/obj/item/storage/box/syndie_kit/nuke/populate_contents()
new /obj/item/screwdriver/nuke(src)
new /obj/item/nuke_core_container(src)
new /obj/item/paper/guides/antag/nuke_instructions(src)
/obj/item/storage/box/syndie_kit/supermatter
name = "box"
desc = "It's just an ordinary box."
icon_state = "box"
/obj/item/storage/box/syndie_kit/supermatter/populate_contents()
new /obj/item/scalpel/supermatter(src)
new /obj/item/retractor/supermatter(src)
new /obj/item/nuke_core_container/supermatter(src)
new /obj/item/paper/guides/antag/supermatter_sliver(src)
/obj/item/storage/box/syndie_kit/revolver
name = "\improper .357 revolver kit"
/obj/item/storage/box/syndie_kit/revolver/populate_contents()
new /obj/item/gun/projectile/revolver(src)
new /obj/item/ammo_box/a357(src)
/obj/item/storage/box/syndie_kit/stechkin
name = "\improper FK-69 Stechkin kit"
desc = "A box marked with Neo-Russkiyan characters. It appears to contain a 10mm pistol and two magazines."
/obj/item/storage/box/syndie_kit/stechkin/populate_contents()
new /obj/item/gun/projectile/automatic/pistol(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/ammo_box/magazine/m10mm(src)
/obj/item/storage/box/syndie_kit/camera_bug
name = "\improper Camera Bug kit"
/obj/item/storage/box/syndie_kit/camera_bug/populate_contents()
var/camera = new /obj/item/camera_bug(src)
new /obj/item/paper/camera_bug(src)
for(var/i in 1 to 5)
new /obj/item/wall_bug(src, camera)
/obj/item/storage/box/syndie_kit/prescan
name = "\improper Technocracy Advanced Cloning System Kit"
/obj/item/storage/box/syndie_kit/prescan/populate_contents()
new /obj/item/bio_chip_implanter/grey_autocloner(src)
new /obj/item/beacon/syndicate/bomb/grey_autocloner(src)
/obj/item/storage/box/syndie_kit/pen_bomb
name = "\improper Pen bomb"
/obj/item/storage/box/syndie_kit/pen_bomb/populate_contents()
new /obj/item/grenade/syndieminibomb/pen(src)
/obj/item/storage/box/syndie_kit/chemical_canister
name = "\improper Chemical flamethrower canisters"
/obj/item/storage/box/syndie_kit/chemical_canister/populate_contents()
new /obj/item/chemical_canister/extended/nuclear(src)
new /obj/item/chemical_canister/extended/nuclear(src)
/obj/item/storage/box/syndie_kit/decoy
name = "\improper Decoy Grenade kit"
/obj/item/storage/box/syndie_kit/decoy/populate_contents()
for(var/i in 1 to 5)
new /obj/item/grenade/firecracker/decoy(src)