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d3584b1d1c
* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
284 lines
8.3 KiB
Plaintext
284 lines
8.3 KiB
Plaintext
/obj/item/tank
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name = "tank"
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icon = 'icons/obj/tank.dmi'
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flags = CONDUCT
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slot_flags = SLOT_FLAG_BACK
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hitsound = 'sound/weapons/smash.ogg'
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w_class = WEIGHT_CLASS_NORMAL
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pressure_resistance = ONE_ATMOSPHERE * 5
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force = 5
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throwforce = 10
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throw_speed = 1
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throw_range = 4
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, RAD = 0, FIRE = 80, ACID = 30)
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actions_types = list(/datum/action/item_action/set_internals)
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var/datum/gas_mixture/air_contents = null
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var/distribute_pressure = ONE_ATMOSPHERE
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var/integrity = 3
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var/volume = 70
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/obj/item/tank/New()
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..()
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air_contents = new /datum/gas_mixture()
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air_contents.volume = volume //liters
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air_contents.set_temperature(T20C)
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populate_gas()
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START_PROCESSING(SSobj, src)
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return
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/obj/item/tank/Destroy()
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QDEL_NULL(air_contents)
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/tank/proc/populate_gas()
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return
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/obj/item/tank/ui_action_click(mob/user)
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toggle_internals(user)
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/obj/item/tank/proc/toggle_internals(mob/user, silent = FALSE)
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var/mob/living/carbon/C = user
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if(!istype(C))
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return FALSE
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if(C.internal == src)
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to_chat(C, "<span class='notice'>You close \the [src] valve.</span>")
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C.internal = null
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else
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if(!C.get_organ_slot("breathing_tube")) // Breathing tubes can always use internals, if they have one, skip ahead and turn internals on/off
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if(!C.wear_mask) // Do we have a mask equipped?
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return FALSE
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var/obj/item/clothing/mask/M = C.wear_mask
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// If the "mask" isn't actually a mask OR That mask isn't internals compatible AND Their headgear isn't internals compatible
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if(!istype(M) || (!(initial(M.flags) & AIRTIGHT) && !(C.head && C.head.flags & AIRTIGHT)))
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if(!silent)
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to_chat(C, "<span class='warning'>You are not wearing a suitable mask or helmet.</span>")
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return FALSE
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if(M.up) // If the mask is equipped but pushed away
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M.adjustmask(C) // Adjust it back
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if(!silent)
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if(C.internal)
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to_chat(C, "<span class='notice'>You switch your internals to [src].</span>")
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else
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to_chat(C, "<span class='notice'>You open \the [src] valve.</span>")
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C.internal = src
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C.update_action_buttons_icon()
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/obj/item/tank/examine(mob/user)
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. = ..()
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var/obj/icon = src
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if(istype(loc, /obj/item/assembly))
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icon = loc
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if(!in_range(src, user))
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if(icon == src)
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. += "<span class='notice'>It's [p_a()] [bicon(icon)] [name]! If you want any more information you'll need to get closer.</span>"
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return
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var/celsius_temperature = air_contents.temperature() - T0C
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var/descriptive
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if(celsius_temperature < 20)
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descriptive = "cold"
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else if(celsius_temperature < 40)
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descriptive = "room temperature"
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else if(celsius_temperature < 80)
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descriptive = "lukewarm"
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else if(celsius_temperature < 100)
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descriptive = "warm"
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else if(celsius_temperature < 300)
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descriptive = "hot"
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else
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descriptive = "furiously hot"
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. += "<span class='notice'>\The [bicon(icon)][src] feels [descriptive]</span>"
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. += "<span class='notice'>The pressure gauge displays [round(air_contents.return_pressure())] kPa</span>"
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/obj/item/tank/blob_act(obj/structure/blob/B)
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if(B && B.loc == loc)
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var/turf/location = get_turf(src)
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if(!location)
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qdel(src)
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if(air_contents)
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location.blind_release_air(air_contents)
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qdel(src)
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/obj/item/tank/suicide_act(mob/user)
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var/mob/living/carbon/human/H = user
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user.visible_message("<span class='suicide'>[user] is putting [src]'s valve to [user.p_their()] lips! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/effects/spray.ogg', 10, TRUE, -3)
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if(!QDELETED(H) && air_contents && air_contents.return_pressure() >= 1000)
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var/obj/item/organ/external/head/head = H.get_organ("head")
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head?.disfigure()
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H.inflate_gib()
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return OBLITERATION
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to_chat(user, "<span class='warning'>There isn't enough pressure in [src] to commit suicide with...</span>")
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return SHAME
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/obj/item/tank/deconstruct(disassembled = TRUE)
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if(!disassembled)
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var/turf/T = get_turf(src)
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if(T)
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T.blind_release_air(air_contents)
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playsound(src.loc, 'sound/effects/spray.ogg', 10, TRUE, -3)
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qdel(src)
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/obj/item/tank/attackby(obj/item/W as obj, mob/user as mob, params)
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..()
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add_fingerprint(user)
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if(istype(loc, /obj/item/assembly))
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icon = loc
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if(istype(W, /obj/item/assembly_holder))
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bomb_assemble(W,user)
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/obj/item/tank/attack_self(mob/user as mob)
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if(!(air_contents))
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return
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ui_interact(user)
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/obj/item/tank/ui_state(mob/user)
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return GLOB.inventory_state
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/obj/item/tank/ui_interact(mob/user, datum/tgui/ui = null)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Tank", name)
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ui.open()
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/obj/item/tank/ui_data(mob/user)
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var/list/data = list()
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data["tankPressure"] = round(air_contents.return_pressure())
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data["releasePressure"] = round(distribute_pressure)
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data["defaultReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE)
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data["minReleasePressure"] = round(TANK_MIN_RELEASE_PRESSURE)
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data["maxReleasePressure"] = round(TANK_MAX_RELEASE_PRESSURE)
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var/mob/living/carbon/C = user
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if(!istype(C))
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C = loc.loc
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if(!istype(C))
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return data
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data["has_mask"] = C.wear_mask ? TRUE : FALSE
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data["connected"] = (C.internal && C.internal == src) ? TRUE : FALSE
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return data
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/obj/item/tank/ui_act(action, params)
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if(..())
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return
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. = TRUE
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switch(action)
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if("pressure")
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var/pressure = params["pressure"]
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if(pressure == "reset")
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pressure = initial(distribute_pressure)
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else if(pressure == "min")
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pressure = TANK_MIN_RELEASE_PRESSURE
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else if(pressure == "max")
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pressure = TANK_MAX_RELEASE_PRESSURE
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else if(text2num(pressure) != null)
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pressure = text2num(pressure)
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else
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. = FALSE
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if(.)
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distribute_pressure = clamp(round(pressure), TANK_MIN_RELEASE_PRESSURE, TANK_MAX_RELEASE_PRESSURE)
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if("internals")
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toggle_internals(usr)
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else
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. = FALSE
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if(.)
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add_fingerprint(usr)
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/obj/item/tank/return_obj_air()
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RETURN_TYPE(/datum/gas_mixture)
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return air_contents
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/obj/item/tank/return_analyzable_air()
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return air_contents
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/obj/item/tank/proc/remove_air_volume(volume_to_return)
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if(!air_contents)
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return null
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var/tank_pressure = air_contents.return_pressure()
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var/actual_distribute_pressure = clamp(tank_pressure, 0, distribute_pressure)
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var/moles_needed = actual_distribute_pressure * volume_to_return / (R_IDEAL_GAS_EQUATION * air_contents.temperature())
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return air_contents.remove(moles_needed)
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/obj/item/tank/process()
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//Allow for reactions
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air_contents.react()
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check_status()
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/obj/item/tank/proc/check_status()
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//Handle exploding, leaking, and rupturing of the tank
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if(!air_contents)
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return 0
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var/pressure = air_contents.return_pressure()
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if(pressure > TANK_FRAGMENT_PRESSURE)
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if(!istype(loc,/obj/item/transfer_valve))
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message_admins("Explosive tank rupture! last key to touch the tank was [fingerprintslast] (<A href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
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log_game("Explosive tank rupture! last key to touch the tank was [fingerprintslast] at [x], [y], [z]")
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// to_chat(world, "<span class='notice'>[x],[y] tank is exploding: [pressure] kPa</span>")
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//Give the gas a chance to build up more pressure through reacting
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air_contents.react()
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air_contents.react()
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air_contents.react()
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pressure = air_contents.return_pressure()
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var/range = (pressure-TANK_FRAGMENT_PRESSURE)/TANK_FRAGMENT_SCALE
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var/turf/epicenter = get_turf(loc)
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// to_chat(world, "<span class='notice'>Exploding Pressure: [pressure] kPa, intensity: [range]</span>")
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explosion(epicenter, round(range*0.25), round(range*0.5), round(range), round(range*1.5))
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if(istype(loc,/obj/item/transfer_valve))
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qdel(loc)
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else
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qdel(src)
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else if(pressure > TANK_RUPTURE_PRESSURE)
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// to_chat(world, "<span class='notice'>[x],[y] tank is rupturing: [pressure] kPa, integrity [integrity]</span>")
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if(integrity <= 0)
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var/turf/simulated/T = get_turf(src)
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if(!T)
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return
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T.blind_release_air(air_contents)
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playsound(loc, 'sound/effects/spray.ogg', 10, TRUE, -3)
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qdel(src)
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else
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integrity--
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else if(pressure > TANK_LEAK_PRESSURE)
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// to_chat(world, "<span class='notice'>[x],[y] tank is leaking: [pressure] kPa, integrity [integrity]</span>")
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if(integrity <= 0)
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var/turf/simulated/T = get_turf(src)
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if(!T)
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return
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var/datum/gas_mixture/leaked_gas = air_contents.remove_ratio(0.25)
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T.blind_release_air(leaked_gas)
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else
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integrity--
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else if(integrity < 3)
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integrity++
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