Files
DGamerL b497e4c925 Removes a lot of redefined procs (#26186)
* aaaaaaaaaaaaaaa

* Forgor

* Adds missing /proc/

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-30 13:19:32 +00:00

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//Hydroponics tank and base code
/obj/item/watertank
name = "backpack water tank"
desc = "A S.U.N.S.H.I.N.E. brand watertank backpack with nozzle to water plants."
icon = 'icons/obj/watertank.dmi'
icon_state = "waterbackpack"
item_state = "waterbackpack"
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_FLAG_BACK
slowdown = 1
actions_types = list(/datum/action/item_action/toggle_mister)
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 100, ACID = 30)
resistance_flags = FIRE_PROOF
var/obj/item/noz
var/on = FALSE
var/volume = 500
/obj/item/watertank/New()
..()
create_reagents(volume)
noz = make_noz()
/obj/item/watertank/Destroy()
if(on)
remove_noz()
QDEL_NULL(noz)
return ..()
/obj/item/watertank/ui_action_click(mob/user)
toggle_mister(user)
/obj/item/watertank/item_action_slot_check(slot, mob/user)
if(slot == SLOT_HUD_BACK)
return TRUE
/obj/item/watertank/proc/toggle_mister(mob/user)
if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user))
return
if(user.get_item_by_slot(SLOT_HUD_BACK) != src)
to_chat(user, "<span class='notice'>The watertank needs to be on your back to use.</span>")
return
on = !on
if(on)
if(!noz)
noz = make_noz()
//Detach the nozzle into the user's hands
if(!user.put_in_hands(noz))
on = FALSE
to_chat(user, "<span class='notice'>You need a free hand to hold the mister.</span>")
return
noz.forceMove(user)
else
//Remove from their hands and put back "into" the tank
remove_noz()
return
/obj/item/watertank/proc/make_noz()
return new /obj/item/reagent_containers/spray/mister(src)
/obj/item/watertank/equipped(mob/user, slot)
..()
if(slot != SLOT_HUD_BACK)
remove_noz()
/obj/item/watertank/proc/remove_noz()
if(ismob(noz.loc))
var/mob/M = noz.loc
M.unEquip(noz, 1)
return
/obj/item/watertank/attack_hand(mob/user)
if(loc == user)
toggle_mister(user)
return
..()
/obj/item/watertank/MouseDrop(obj/over_object)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
switch(over_object.name)
if("r_hand")
if(H.r_hand)
return
if(!H.unEquip(src))
return
H.put_in_r_hand(src)
if("l_hand")
if(H.l_hand)
return
if(!H.unEquip(src))
return
H.put_in_l_hand(src)
return
/obj/item/watertank/attackby(obj/item/W, mob/user, params)
if(W == noz)
remove_noz()
return
..()
// This mister item is intended as an extension of the watertank and always attached to it.
// Therefore, it's designed to be "locked" to the player's hands or extended back onto
// the watertank backpack. Allowing it to be placed elsewhere or created without a parent
// watertank object will likely lead to weird behaviour or runtimes.
/obj/item/reagent_containers/spray/mister
name = "water mister"
desc = "A mister nozzle attached to a water tank."
icon = 'icons/obj/watertank.dmi'
icon_state = "mister"
item_state = "mister"
w_class = WEIGHT_CLASS_BULKY
amount_per_transfer_from_this = 50
possible_transfer_amounts = list(25,50,100)
volume = 500
flags = NOBLUDGEON
container_type = OPENCONTAINER
var/obj/item/watertank/tank
/obj/item/reagent_containers/spray/mister/Initialize(mapload)
if(!check_tank_exists(loc, src))
return INITIALIZE_HINT_QDEL
tank = loc
reagents = tank.reagents //This mister is really just a proxy for the tank's reagents
return ..()
/obj/item/reagent_containers/spray/mister/Destroy()
tank = null
reagents = null // Unset, this is the tanks reagents
return ..()
/obj/item/reagent_containers/spray/mister/dropped(mob/user as mob)
..()
to_chat(user, "<span class='notice'>The mister snaps back onto the watertank.</span>")
tank.on = FALSE
loc = tank
/obj/item/reagent_containers/spray/mister/attack_self()
return
/proc/check_tank_exists(parent_tank, mob/living/carbon/human/M, obj/O)
if(!parent_tank || !istype(parent_tank, /obj/item/watertank)) //To avoid weird issues from admin spawns
return FALSE
else
return TRUE
/obj/item/reagent_containers/spray/mister/Move()
..()
if(loc != tank.loc)
loc = tank.loc
/obj/item/reagent_containers/spray/mister/afterattack(obj/target, mob/user, proximity)
if(target.loc == loc || target == tank) //Safety check so you don't fill your mister with mutagen or something and then blast yourself in the face with it putting it away
return
..()
//Janitor tank
/obj/item/watertank/janitor
name = "backpack water tank"
desc = "A janitorial watertank backpack with nozzle to clean dirt and graffiti."
icon_state = "waterbackpackjani"
item_state = "waterbackpackjani"
/obj/item/watertank/janitor/New()
..()
reagents.add_reagent("cleaner", 500)
/obj/item/reagent_containers/spray/mister/janitor
name = "janitor spray nozzle"
desc = "A janitorial spray nozzle attached to a watertank, designed to clean up large messes."
icon = 'icons/obj/watertank.dmi'
icon_state = "misterjani"
item_state = "misterjani"
spray_maxrange = 4
spray_currentrange = 4
amount_per_transfer_from_this = 10
possible_transfer_amounts = null
/obj/item/watertank/janitor/make_noz()
return new /obj/item/reagent_containers/spray/mister/janitor(src)
/obj/item/reagent_containers/spray/mister/janitor/attack_self(mob/user)
amount_per_transfer_from_this = (amount_per_transfer_from_this == 5 ? 10 : 5)
spray_currentrange = (spray_currentrange == 2 ? spray_maxrange : 2)
to_chat(user, "<span class='notice'>You [amount_per_transfer_from_this == 5 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>")
//ATMOS FIRE FIGHTING BACKPACK
#define EXTINGUISHER 0
#define NANOFROST 1
#define METAL_FOAM 2
/obj/item/watertank/atmos
name = "backpack firefighter tank"
desc = "A refridgerated and pressurized backpack tank with extinguisher nozzle, intended to fight fires. Swaps between extinguisher, nanofrost launcher, and metal foam dispenser for breaches. Nanofrost converts plasma in the air to nitrogen, but only if it is combusting at the time."
icon_state = "waterbackpackatmos"
item_state = "waterbackpackatmos"
volume = 500
/obj/item/watertank/atmos/New()
..()
reagents.add_reagent("water", 500)
/obj/item/watertank/atmos/make_noz()
return new /obj/item/extinguisher/mini/nozzle(src)
/obj/item/watertank/atmos/dropped(mob/user as mob)
..()
icon_state = "waterbackpackatmos"
if(istype(noz, /obj/item/extinguisher/mini/nozzle))
var/obj/item/extinguisher/mini/nozzle/N = noz
N.nozzle_mode = 0
/obj/item/extinguisher/mini/nozzle
name = "extinguisher nozzle"
desc = "A heavy duty nozzle attached to a firefighter's backpack tank."
icon = 'icons/obj/watertank.dmi'
icon_state = "atmos_nozzle"
item_state = "nozzleatmos"
safety = 0
max_water = 500
precision = 1
cooling_power = 5
w_class = WEIGHT_CLASS_HUGE
flags = NODROP //Necessary to ensure that the nozzle and tank never seperate
/// A reference to the tank that this nozzle is linked to
var/obj/item/watertank/tank
/// What mode are we currently in?
var/nozzle_mode = EXTINGUISHER
/// Are we overusing the metal synthesizer? can be used 5 times in quick succession, regains 1 use per 10 seconds
var/metal_synthesis_cooldown = 0
/// Is our nanofrost on cooldown?
var/nanofrost_cooldown = FALSE
/obj/item/extinguisher/mini/nozzle/Initialize(mapload)
if(!check_tank_exists(loc, src))
return INITIALIZE_HINT_QDEL
tank = loc
reagents = tank.reagents
max_water = tank.volume
return ..()
/obj/item/extinguisher/mini/nozzle/Destroy()
tank = null
reagents = null // Unset, this is the tanks reagents
return ..()
/obj/item/extinguisher/mini/nozzle/Move()
..()
if(tank && loc != tank.loc)
forceMove(tank)
/obj/item/extinguisher/mini/nozzle/attack_self(mob/user)
switch(nozzle_mode)
if(EXTINGUISHER)
nozzle_mode = NANOFROST
tank.icon_state = "waterbackpackatmos_1"
to_chat(user, "Swapped to nanofrost launcher")
if(NANOFROST)
nozzle_mode = METAL_FOAM
tank.icon_state = "waterbackpackatmos_2"
to_chat(user, "Swapped to metal foam synthesizer")
if(METAL_FOAM)
nozzle_mode = EXTINGUISHER
tank.icon_state = "waterbackpackatmos_0"
to_chat(user, "Swapped to water extinguisher")
/obj/item/extinguisher/mini/nozzle/dropped(mob/user)
..()
to_chat(user, "<span class='notice'>The nozzle snaps back onto the tank!</span>")
tank.on = FALSE
loc = tank
/obj/item/extinguisher/mini/nozzle/afterattack(atom/target, mob/user)
if(nozzle_mode == EXTINGUISHER)
..()
return
var/Adj = user.Adjacent(target)
if(Adj)
AttemptRefill(target, user)
switch(nozzle_mode)
if(NANOFROST)
if(Adj)
return //Safety check so you don't blast yourself trying to refill your tank
if(reagents.total_volume < 100)
to_chat(user, "<span class='notice'>You need at least 100 units of water to use the nanofrost launcher!</span>")
return
if(nanofrost_cooldown)
to_chat(user, "<span class='notice'>Nanofrost launcher is still recharging.</span>")
return
nanofrost_cooldown = TRUE
reagents.remove_any(100)
var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src))
log_game("[key_name(user)] used Nanofrost at [get_area(user)] ([user.x], [user.y], [user.z]).")
playsound(src,'sound/items/syringeproj.ogg', 40, TRUE)
for(var/a in 1 to 6)
step_towards(A, target)
sleep(2)
A.Smoke()
addtimer(VARSET_CALLBACK(src, nanofrost_cooldown, FALSE))
if(METAL_FOAM)
if(!Adj)
return
if(metal_synthesis_cooldown >= 5)
to_chat(user, "<span class='notice'>Metal foam mix is still being synthesized.</span>")
return
var/obj/effect/particle_effect/foam/metal/F = new /obj/effect/particle_effect/foam/metal(get_turf(target), TRUE)
F.spread_amount = 0
metal_synthesis_cooldown++
addtimer(CALLBACK(src, PROC_REF(metal_cooldown)), 10 SECONDS)
/obj/item/extinguisher/mini/nozzle/proc/metal_cooldown()
metal_synthesis_cooldown--
/obj/effect/nanofrost_container
name = "nanofrost container"
desc = "A frozen shell of ice containing nanofrost that freezes the surrounding area after activation."
icon = 'icons/effects/effects.dmi'
icon_state = "frozen_smoke_capsule"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pass_flags = PASSTABLE
/obj/effect/nanofrost_container/proc/Smoke()
var/datum/effect_system/smoke_spread/freezing/S = new
S.set_up(amount = 6, only_cardinals = FALSE, source = loc, desired_direction = null, chemicals = null, blasting = TRUE)
S.start()
new /obj/effect/decal/cleanable/flour/nanofrost(get_turf(src))
playsound(src, 'sound/effects/bamf.ogg', 100, TRUE)
qdel(src)
#undef EXTINGUISHER
#undef NANOFROST
#undef METAL_FOAM