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b51cc0f31c
* Adds animated closets * Remove unecessary icon states and fixes secure closets * Actually fixes secure closets * Please our linting overlords. * Fixes non-crate subtypes * Update code/game/objects/structures/crates_lockers/closets.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Moved legacy closet icons to seperate file * Remove some unused variables * GC * Moved to proper destroy * It's good when code compiles --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: adrermail@gmail.com <adrermail@gmail.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
13 lines
382 B
Plaintext
13 lines
382 B
Plaintext
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/obj/structure/closet/malf/suits
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desc = "It's a storage unit for operational gear."
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icon_state = "syndicate"
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/obj/structure/closet/malf/suits/populate_contents()
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new /obj/item/tank/jetpack/void(src)
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new /obj/item/clothing/mask/breath(src)
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new /obj/effect/nasavoidsuitspawner(src)
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new /obj/item/crowbar(src)
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new /obj/item/stock_parts/cell(src)
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new /obj/item/multitool(src)
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