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Chap b51cc0f31c [PORT/FEATURE] Animated closet doors (#26832)
* Adds animated closets

* Remove unecessary icon states and fixes secure closets

* Actually fixes secure closets

* Please our linting overlords.

* Fixes non-crate subtypes

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Moved legacy closet icons to seperate file

* Remove some unused variables

* GC

* Moved to proper destroy

* It's good when code compiles

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Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-10-14 14:05:16 +00:00

82 lines
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/obj/structure/closet/secure_closet/freezer
desc = "It's a card-locked refrigerative storage unit. This one is lead-lined."
door_anim_squish = 0.22
door_anim_angle = 123
door_anim_time = 2.50
/obj/structure/closet/secure_closet/freezer/ex_act(severity)
// IF INDIANA JONES CAN DO IT SO CAN YOU
// Bomb in here? (using same search as space transits searching for nuke disk)
var/list/bombs = search_contents_for(/obj/item/transfer_valve)
if(!isemptylist(bombs)) // You're fucked.
..(severity)
/obj/structure/closet/secure_closet/freezer/kitchen
name = "kitchen cabinet"
desc = "It's a card-locked cabinet for storing dry ingredients. It looks robust enough to withstand most explosions."
req_access = list(ACCESS_KITCHEN)
/obj/structure/closet/secure_closet/freezer/kitchen/populate_contents()
for(var/i in 1 to 3)
new /obj/item/reagent_containers/condiment/flour(src)
new /obj/item/reagent_containers/condiment/rice(src)
new /obj/item/reagent_containers/condiment/sugar(src)
/obj/structure/closet/secure_closet/freezer/kitchen/mining
req_access = list()
/obj/structure/closet/secure_closet/freezer/kitchen/maintenance
name = "maintenance refrigerator"
desc = "This refrigerator looks quite dusty, is there anything edible still inside?"
req_access = list()
/obj/structure/closet/secure_closet/freezer/kitchen/maintenance/populate_contents()
for(var/i = 0, i < 5, i++)
new /obj/item/reagent_containers/condiment/milk(src)
for(var/i = 0, i < 5, i++)
new /obj/item/reagent_containers/condiment/soymilk(src)
for(var/i = 0, i < 2, i++)
new /obj/item/storage/fancy/egg_box(src)
/obj/structure/closet/secure_closet/freezer/meat
name = "meat fridge"
icon_state = "freezer"
/obj/structure/closet/secure_closet/freezer/meat/populate_contents()
for(var/i in 1 to 4)
new /obj/item/food/meat/monkey(src)
/obj/structure/closet/secure_closet/freezer/meat/open
req_access = null
locked = FALSE
/obj/structure/closet/secure_closet/freezer/fridge
name = "refrigerator"
icon_state = "freezer"
/obj/structure/closet/secure_closet/freezer/fridge/populate_contents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/condiment/milk(src)
new /obj/item/reagent_containers/condiment/soymilk(src)
for(var/i in 1 to 2)
new /obj/item/storage/fancy/egg_box(src)
/obj/structure/closet/secure_closet/freezer/fridge/open
req_access = null
locked = FALSE
/obj/structure/closet/secure_closet/freezer/money
name = "freezer"
icon_state = "freezer"
req_access = list(ACCESS_HEADS_VAULT)
/obj/structure/closet/secure_closet/freezer/money/populate_contents()
for(var/i in 1 to 3)
new /obj/item/stack/spacecash/c200(src)
for(var/i in 1 to 5)
new /obj/item/stack/spacecash/c100(src)
for(var/i in 1 to 6)
new /obj/item/stack/spacecash/c50(src)