Files
Charlie Nolan d3584b1d1c LINDA -> MILLA (#25328)
* LINDA -> MILLA

* Tiles now change their atmos mode properly.

* Fixed a bug that made walls generate supercold air when deconstructed/destroyed.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Begone, var!

* MILLA -> milla

* Lint.

* More lint.

* Prevent negative/NaN atmos from spreading.

* Made fires start more reliably.

* Undef what the rest should not see.

* Enums are nice.

* Match LINDA better.

* Debugging verbs.

* Debug verb fixes.

* Labelled more lavaland stuff with ATMOS_MODE_LAVALAND

* Block superconductivity on a couple more things for Lavaland.

* Updated milla.dll

* Lavaland map fixes.

* Missed a spot.

* Begone, var! (again)

* Add libmilla_ci.so for continuous integration tests.

* Install/contributing instructions for MILLA.

* Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving.

* Banish bad naming.

* Better naming and debug stats for SSair.

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Magic numbers and formatting.

* Don't screw up the temperature during reactions.

* Efficiency and readability.

* Fix hotspots.

* Removed redundant safety (MILLA will already output an error)

* Optimizations.

* oops

* TGS build script update.

* Change API of gas_mixture and how you get one from a turf.

* Get in there.

* so many vars

* MILLA binary updates.

* Lint

* Made MT cost more honest.

* Gave MILLA a read-only mode.

* More read-only vs synchronized mode work.

* Even more.

* Synchronize disposals.

* Updated a bunch of stuff to use SSair.synchronize or GM.synchronize.

* MILLA <3 Tracy

* lint

* cargo fmt

* more lint

* Test needed MILLA sync.

* Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize.

* Push new MILLA DLL

* Build MILLA

* Update PR instructions for MILLA.

* Add some fancy plasmaglass windows to the Lifebringers' ship.

* The golems remembered that they should insulate *all* their engines.

* First round of TM bugfixes.

* Build MILLA

* fix two lavaland ruin turf types

* bunch more maps

* fixes milla ci and makes the interesting turf verb better

* Solid turfs can no longer conduct heat (for now...)

* Made indoor tiles in beach and winter biodomes not lavaland air.

* Re-added random IT teleport, adjusted warning message

* Fixed a tinted window on Lavaland to be a plasglass window instead.

* Made firelocks and holofans heatproof

* Made RPD auto-wrench pipes if you have a wrench in your offhand.

* Runtime fixes.

* Made visuals update more reliably.

* Lint

* Update .github/CONTRIBUTING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* The Syndicate have installed tiny fans on their research base.

* The syndicate have figured out how to make plastitanium windows heatproof.

* This is getting out of hand. Now there are two of them.

* Un-break the auto-wrenching that I broke before committing.

* Build MILLA

* Build MILLA

* Massive MILLA refactor, assorted bugfixes.

* Build MILLA

* Explicit typing.

* Less sleeping/blocking.

* Build MILLA

* Yes, yes, this part can sleep.

* Build MILLA

* SSair reporting improvements.

* Build MILLA

* Please do not dock twice and splat yourself.

* Build MILLA

* Pls to not make SM go nuts.

* Build MILLA

* Build MILLA

* Added stricter lower bounds on plasmafire, fixing perpetually-burning SM.

* Build MILLA

* Lint

* Temporary logging, begone.

* Build MILLA

* Prevent hotspot strobing.

* Add in radiate_to_spess behavior.

* Build MILLA

* progress

* Compiling is good.

* bugfixes

* Progress.

* Ruins update.

* This one exists.

* Fixup temporary hotspots to last longer than one tick.

* Add/fix comments.

* Cut the slash.

* Fix test.

* No sleep for you.

* Build MILLA

* Prevent nested MILLA safety from runtiming.

* Build MILLA

* Runtime fix.

* Build MILLA

* Fix canisters not updating icon when gas contents change.

* Build MILLA

* Build MILLA

* Fixed an issue that made mechs very cold on environment air.

* Build MILLA

* oops

* Build MILLA

* Walls can make loud noises again.

* Build MILLA

* Fixes a rare runtime.

* Build MILLA

* Update .github/DOWNLOADING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Review suggestions

* Lint

* Build MILLA

* bound_mixtures now only contains mixtures that can be written

* Build MILLA

* Apply suggestions from code review

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* Restore the original async behavior of pyro anomalies.

* Build MILLA

* Build MILLA

* Make the safety assertion in /datum/milla_safe safer.

* Build MILLA

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
2024-06-09 07:18:11 +00:00

165 lines
4.9 KiB
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/turf/simulated/floor/light
name = "light floor"
light_range = 0
icon_state = "light_off"
floor_tile = /obj/item/stack/tile/light
/// Are we on
var/on = FALSE
/// Are we broken
var/light_broken = FALSE
/// Can we modify a colour
var/can_modify_colour = TRUE
/// Are we draining power
var/using_power = FALSE
/turf/simulated/floor/light/Initialize(mapload)
. = ..()
update_icon()
var/area/current_area = get_area(src)
var/obj/machinery/power/apc/current_apc = current_area.get_apc()
if(current_apc)
RegisterSignal(current_area.powernet, COMSIG_POWERNET_POWER_CHANGE, PROC_REF(power_update), override = TRUE)
toggle_light(TRUE)
/turf/simulated/floor/light/update_icon_state()
if(on)
icon_state = "light_on"
set_light(5, null, color)
else
icon_state = "light_off"
set_light(0)
/turf/simulated/floor/light/BeforeChange()
toggle_light(FALSE)
..()
/turf/simulated/floor/light/proc/power_update()
SIGNAL_HANDLER
if(power_check() || !on)
return
toggle_light(FALSE)
/turf/simulated/floor/light/proc/power_check()
var/area/A = get_area(src)
return A.powernet.has_power(PW_CHANNEL_LIGHTING)
/turf/simulated/floor/light/attack_hand(mob/user)
if(!can_modify_colour)
return
if(user.a_intent != INTENT_HELP)
return
toggle_light(!on)
/turf/simulated/floor/light/attackby(obj/item/C, mob/user, params)
if(istype(C, /obj/item/light/bulb)) //only for light tiles
if(!light_broken)
qdel(C)
light_broken = FALSE
update_icon()
to_chat(user, "<span class='notice'>You replace the light bulb.</span>")
else
to_chat(user, "<span class='notice'>The light bulb seems fine, no need to replace it.</span>")
else
return ..()
/turf/simulated/floor/light/multitool_act(mob/user, obj/item/I)
. = TRUE
if(!can_modify_colour)
return
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(!light_broken)
var/new_color = input(user, "Select a bulb color", "Select a bulb color", color) as color|null
if(!new_color)
return
// Cancel if they walked away
if(!Adjacent(user, src))
return
// Now lets make sure it cant go fully black. Yes I know this is more dense than my skull.
var/list/hsl = rgb2hsl(hex2num(copytext(new_color, 2, 4)), hex2num(copytext(new_color, 4, 6)), hex2num(copytext(new_color, 6, 8)))
hsl[3] = max(hsl[3], 0.4)
var/list/rgb = hsl2rgb(arglist(hsl))
color = "#[num2hex(rgb[1], 2)][num2hex(rgb[2], 2)][num2hex(rgb[3], 2)]"
to_chat(user, "<span class='notice'>You change [src]'s light bulb color.</span>")
update_icon()
else
to_chat(user, "<span class='warning'>[src]'s light bulb appears to have burned out.</span>")
/turf/simulated/floor/light/proc/toggle_light(light)
if(!on && !power_check())
visible_message("<span class='danger'>[src] doesn't react, it seems to be out of power.</span>")
return
var/area/A = get_area(src)
// 0 = OFF
// 1 = ON
on = light
if(!on && using_power)
A.powernet.adjust_static_power(PW_CHANNEL_LIGHTING, -100)
using_power = FALSE
if(on && !using_power)
using_power = TRUE
A.powernet.adjust_static_power(PW_CHANNEL_LIGHTING, 100)
update_icon()
/turf/simulated/floor/light/extinguish_light(force = FALSE)
toggle_light(FALSE)
visible_message("<span class='danger'>[src] flickers and falls dark.</span>")
/turf/simulated/floor/light/clean(floor_only)
var/color_save = color
..()
color = color_save
/turf/simulated/floor/light/get_broken_states()
return list("light_off")
// These tiles change color every now and then
/turf/simulated/floor/light/disco
floor_tile = /obj/item/stack/tile/disco_light
/// Cannot change its color with a multitool
can_modify_colour = FALSE
/// The tile can change into these colors
var/list/available_colors = list("#d41e3c", "#ed7b39", "#fff540", "#77b02a", "#488bd4", "#b0fff1", "#94007a", "#ff417d")
/// This is our current color, don't pick it again
var/current_color
// We pick a random color when we are spawned
/turf/simulated/floor/light/disco/Initialize()
. = ..()
START_PROCESSING(SSobj, src)
// The animation happens in this proc
/turf/simulated/floor/light/disco/proc/change_color()
current_color = pick_excluding(available_colors, current_color)
animate_fade_to_color_fill(src, current_color, 2)
// We change colors every now and then
/turf/simulated/floor/light/disco/process()
if(on)
change_color()
// Admins can toggle its color with advanced admin interaction
/turf/simulated/floor/light/disco/attack_ghost(mob/user)
if(user.can_advanced_admin_interact())
change_color()
// One is able to restart it, if power runs out. However, it cannot be turned off!
/turf/simulated/floor/light/disco/attack_hand(mob/user)
if(!on)
toggle_light(TRUE)
/turf/simulated/floor/light/disco/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/turf/simulated/floor/light/lavaland_air
oxygen = LAVALAND_OXYGEN
nitrogen = LAVALAND_NITROGEN
temperature = LAVALAND_TEMPERATURE
atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT
atmos_environment = ENVIRONMENT_LAVALAND