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d3584b1d1c
* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
165 lines
4.9 KiB
Plaintext
165 lines
4.9 KiB
Plaintext
/turf/simulated/floor/light
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name = "light floor"
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light_range = 0
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icon_state = "light_off"
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floor_tile = /obj/item/stack/tile/light
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/// Are we on
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var/on = FALSE
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/// Are we broken
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var/light_broken = FALSE
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/// Can we modify a colour
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var/can_modify_colour = TRUE
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/// Are we draining power
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var/using_power = FALSE
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/turf/simulated/floor/light/Initialize(mapload)
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. = ..()
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update_icon()
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var/area/current_area = get_area(src)
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var/obj/machinery/power/apc/current_apc = current_area.get_apc()
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if(current_apc)
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RegisterSignal(current_area.powernet, COMSIG_POWERNET_POWER_CHANGE, PROC_REF(power_update), override = TRUE)
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toggle_light(TRUE)
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/turf/simulated/floor/light/update_icon_state()
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if(on)
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icon_state = "light_on"
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set_light(5, null, color)
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else
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icon_state = "light_off"
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set_light(0)
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/turf/simulated/floor/light/BeforeChange()
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toggle_light(FALSE)
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..()
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/turf/simulated/floor/light/proc/power_update()
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SIGNAL_HANDLER
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if(power_check() || !on)
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return
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toggle_light(FALSE)
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/turf/simulated/floor/light/proc/power_check()
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var/area/A = get_area(src)
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return A.powernet.has_power(PW_CHANNEL_LIGHTING)
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/turf/simulated/floor/light/attack_hand(mob/user)
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if(!can_modify_colour)
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return
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if(user.a_intent != INTENT_HELP)
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return
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toggle_light(!on)
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/turf/simulated/floor/light/attackby(obj/item/C, mob/user, params)
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if(istype(C, /obj/item/light/bulb)) //only for light tiles
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if(!light_broken)
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qdel(C)
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light_broken = FALSE
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update_icon()
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to_chat(user, "<span class='notice'>You replace the light bulb.</span>")
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else
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to_chat(user, "<span class='notice'>The light bulb seems fine, no need to replace it.</span>")
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else
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return ..()
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/turf/simulated/floor/light/multitool_act(mob/user, obj/item/I)
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. = TRUE
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if(!can_modify_colour)
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return
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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if(!light_broken)
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var/new_color = input(user, "Select a bulb color", "Select a bulb color", color) as color|null
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if(!new_color)
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return
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// Cancel if they walked away
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if(!Adjacent(user, src))
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return
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// Now lets make sure it cant go fully black. Yes I know this is more dense than my skull.
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var/list/hsl = rgb2hsl(hex2num(copytext(new_color, 2, 4)), hex2num(copytext(new_color, 4, 6)), hex2num(copytext(new_color, 6, 8)))
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hsl[3] = max(hsl[3], 0.4)
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var/list/rgb = hsl2rgb(arglist(hsl))
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color = "#[num2hex(rgb[1], 2)][num2hex(rgb[2], 2)][num2hex(rgb[3], 2)]"
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to_chat(user, "<span class='notice'>You change [src]'s light bulb color.</span>")
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update_icon()
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else
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to_chat(user, "<span class='warning'>[src]'s light bulb appears to have burned out.</span>")
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/turf/simulated/floor/light/proc/toggle_light(light)
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if(!on && !power_check())
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visible_message("<span class='danger'>[src] doesn't react, it seems to be out of power.</span>")
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return
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var/area/A = get_area(src)
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// 0 = OFF
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// 1 = ON
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on = light
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if(!on && using_power)
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A.powernet.adjust_static_power(PW_CHANNEL_LIGHTING, -100)
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using_power = FALSE
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if(on && !using_power)
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using_power = TRUE
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A.powernet.adjust_static_power(PW_CHANNEL_LIGHTING, 100)
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update_icon()
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/turf/simulated/floor/light/extinguish_light(force = FALSE)
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toggle_light(FALSE)
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visible_message("<span class='danger'>[src] flickers and falls dark.</span>")
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/turf/simulated/floor/light/clean(floor_only)
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var/color_save = color
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..()
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color = color_save
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/turf/simulated/floor/light/get_broken_states()
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return list("light_off")
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// These tiles change color every now and then
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/turf/simulated/floor/light/disco
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floor_tile = /obj/item/stack/tile/disco_light
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/// Cannot change its color with a multitool
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can_modify_colour = FALSE
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/// The tile can change into these colors
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var/list/available_colors = list("#d41e3c", "#ed7b39", "#fff540", "#77b02a", "#488bd4", "#b0fff1", "#94007a", "#ff417d")
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/// This is our current color, don't pick it again
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var/current_color
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// We pick a random color when we are spawned
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/turf/simulated/floor/light/disco/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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// The animation happens in this proc
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/turf/simulated/floor/light/disco/proc/change_color()
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current_color = pick_excluding(available_colors, current_color)
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animate_fade_to_color_fill(src, current_color, 2)
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// We change colors every now and then
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/turf/simulated/floor/light/disco/process()
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if(on)
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change_color()
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// Admins can toggle its color with advanced admin interaction
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/turf/simulated/floor/light/disco/attack_ghost(mob/user)
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if(user.can_advanced_admin_interact())
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change_color()
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// One is able to restart it, if power runs out. However, it cannot be turned off!
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/turf/simulated/floor/light/disco/attack_hand(mob/user)
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if(!on)
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toggle_light(TRUE)
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/turf/simulated/floor/light/disco/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/turf/simulated/floor/light/lavaland_air
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oxygen = LAVALAND_OXYGEN
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nitrogen = LAVALAND_NITROGEN
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temperature = LAVALAND_TEMPERATURE
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atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT
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atmos_environment = ENVIRONMENT_LAVALAND
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