Files
GDN dbc3bf1c8b Removes a lot of lists (#25272)
* Removes a lot of lists

* Update code/game/turfs/simulated/floor.dm

Signed-off-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/misc_floor.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/mineral_floors.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/mineral_floors.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: GDN <96800819+GDNgit@users.noreply.github.com>

---------

Signed-off-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-04-27 08:23:48 +00:00

177 lines
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Plaintext

/turf/simulated/floor/transparent/glass
name = "glass floor"
desc = "Don't jump on it... Or do, I'm not your mom."
icon = 'icons/turf/floors/glass.dmi'
icon_state = "glass-0"
base_icon_state = "glass"
baseturf = /turf/space
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_GLASS_FLOOR)
canSmoothWith = list(SMOOTH_GROUP_GLASS_FLOOR)
footstep = FOOTSTEP_GLASS
barefootstep = FOOTSTEP_GLASS_BAREFOOT
clawfootstep = FOOTSTEP_GLASS_BAREFOOT
heavyfootstep = FOOTSTEP_GLASS_BAREFOOT
light_power = 0.25
light_range = 2
keep_dir = FALSE
intact = FALSE
transparent_floor = TRUE
heat_capacity = 800
/// Amount of SSobj ticks (Roughly 2 seconds) that a extinguished glass floor tile has been lit up
var/light_process = 0
/turf/simulated/floor/transparent/glass/Initialize(mapload)
. = ..()
var/image/I = image('icons/turf/space.dmi', src, SPACE_ICON_STATE)
I.plane = PLANE_SPACE
underlays += I
dir = SOUTH //dirs that are not 2/south cause smoothing jank
icon_state = "" //Prevents default icon appearing behind the glass
/turf/simulated/floor/transparent/glass/welder_act(mob/user, obj/item/I)
if(!broken && !burnt)
return
if(!I.tool_use_check(user, 0))
return
if(I.use_tool(src, user, volume = I.tool_volume))
to_chat(user, "<span class='notice'>You fix some cracks in the glass.</span>")
overlays -= current_overlay
current_overlay = null
burnt = FALSE
broken = FALSE
update_icon()
/turf/simulated/floor/transparent/glass/crowbar_act(mob/user, obj/item/I)
if(!I || !user)
return
var/obj/item/stack/R
if(ishuman(user))
R = user.get_inactive_hand()
else if(isrobot(user))
var/mob/living/silicon/robot/robouser = user
if(istype(robouser.module_state_1, /obj/item/stack/sheet/metal))
R = robouser.module_state_1
else if(istype(robouser.module_state_2, /obj/item/stack/sheet/metal))
R = robouser.module_state_2
else if(istype(robouser.module_state_3, /obj/item/stack/sheet/metal))
R = robouser.module_state_3
if(!istype(R, /obj/item/stack/sheet/metal) || R.get_amount() < 2)
to_chat(user, "<span class='danger'>You also need to hold two sheets of metal to dismantle \the [src]!</span>")
return
to_chat(user, "<span class='notice'>You begin replacing [src]...</span>")
playsound(src, I.usesound, 80, TRUE)
if(do_after(user, 3 SECONDS * I.toolspeed, target = src))
if(R.get_amount() < 2 || !transparent_floor)
return
else
return
switch(type) //What material is returned? Depends on the turf
if(/turf/simulated/floor/transparent/glass/reinforced)
new /obj/item/stack/sheet/rglass(src, 2)
if(/turf/simulated/floor/transparent/glass)
new /obj/item/stack/sheet/glass(src, 2)
if(/turf/simulated/floor/transparent/glass/plasma)
new /obj/item/stack/sheet/plasmaglass(src, 2)
if(/turf/simulated/floor/transparent/glass/reinforced/plasma)
new /obj/item/stack/sheet/plasmarglass(src, 2)
if(/turf/simulated/floor/transparent/glass/titanium)
new /obj/item/stack/sheet/titaniumglass(src, 2)
if(/turf/simulated/floor/transparent/glass/titanium/plasma)
new /obj/item/stack/sheet/plastitaniumglass(src, 2)
R.use(2)
playsound(src, 'sound/items/deconstruct.ogg', 80, TRUE)
ChangeTurf(/turf/simulated/floor/plating)
/turf/simulated/floor/transparent/glass/extinguish_light(force)
light_power = 0
light_range = 0
update_light()
name = "dimmed glass flooring"
desc = "Something shadowy moves to cover the glass. Perhaps shining a light will force it to clear?"
START_PROCESSING(SSobj, src)
/turf/simulated/floor/transparent/glass/process()
if(get_lumcount() > 0.2)
light_process++
if(light_process > 3)
reset_light()
return
light_process = 0
/turf/simulated/floor/transparent/glass/proc/reset_light()
light_process = 0
light_power = initial(light_power)
light_range = initial(light_range)
update_light()
name = initial(name)
desc = initial(desc)
STOP_PROCESSING(SSobj, src)
/turf/simulated/floor/transparent/glass/Destroy()
if(isprocessing)
STOP_PROCESSING(SSobj, src)
return ..()
/turf/simulated/floor/transparent/glass/can_lay_cable()
return FALSE // this turf isn't "intact" but you also can't lay cable on it
/turf/simulated/floor/transparent/glass/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
var/obj/item/thing = user.get_inactive_hand()
if(!thing || !(thing.tool_behaviour in get_prying_tools()))
return
to_chat(user, "<span class='danger'>You need to hold two sheets of metal to dismantle \the [src]!</span>")
/turf/simulated/floor/transparent/glass/reinforced
name = "reinforced glass floor"
desc = "Jump on it, it can cope. Promise..."
icon = 'icons/turf/floors/reinf_glass.dmi'
icon_state = "reinf_glass-0"
base_icon_state = "reinf_glass"
thermal_conductivity = 0.035
heat_capacity = 1600
/turf/simulated/floor/transparent/glass/reinforced/acid_act(acidpwr, acid_volume)
acidpwr = min(acidpwr, 50)
. = ..()
/turf/simulated/floor/transparent/glass/plasma
name = "plasma glass floor"
desc = "Wait, was space always that color?"
icon = 'icons/turf/floors/plasmaglass.dmi'
icon_state = "plasmaglass-0"
base_icon_state = "plasmaglass"
thermal_conductivity = 0.030
heat_capacity = 32000
/turf/simulated/floor/transparent/glass/reinforced/plasma
name = "reinforced plasma glass floor"
desc = "For when you REALLY don't want your floor choice to suffocate everyone."
icon = 'icons/turf/floors/reinf_plasmaglass.dmi'
icon_state = "reinf_plasmaglass-0"
base_icon_state = "reinf_plasmaglass"
thermal_conductivity = 0.025
heat_capacity = 325000
/turf/simulated/floor/transparent/glass/titanium
name = "titanium glass floor"
desc = "Stylish AND strong!"
icon = 'icons/turf/floors/titaniumglass.dmi'
icon_state = "titaniumglass-0"
base_icon_state = "titaniumglass"
smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_GLASS_FLOOR_TITANIUM)
canSmoothWith = list(SMOOTH_GROUP_GLASS_FLOOR_TITANIUM)
thermal_conductivity = 0.025
heat_capacity = 1600
/turf/simulated/floor/transparent/glass/titanium/plasma
name = "plastitanium glass floor"
icon = 'icons/turf/floors/plastitaniumglass.dmi'
icon_state = "plastitaniumglass-0"
base_icon_state = "plastitaniumglass"